Files
hyperframes/packages/studio
Vance Ingalls a8600b9757 feat(studio): the geometry and plumbing behind automation lanes
Everything an automation lane needs before there is a lane to look at, kept
apart from the component so the maths can be read and tested without a pointer.

`automationLaneGeometry` is pure: which parameters a clip can automate (its
fader, then each automatable knob of each effect that carries a node id), how a
value maps to a position in the lane, and how a lane is edited. Two decisions
live here and are worth review:

- A log-read knob maps on its own log scale, so the middle of a 100 Hz–20 kHz
  lane is the geometric mean. Dragging and drawing then agree with what the
  knob's own scale already promises.
- `withLane` replaces a lane in place rather than appending. A lane with no
  explicitly chosen parameter shows whichever comes first, so moving the edited
  one to the end would switch the lane out from under the pointer on the first
  edit.

`automationLaneData` parses the two attributes, cached by their text so the
identity only changes when the text does — the lane holds an optimistic draft
while a point is dragged and compares against that identity, and a fresh object
on every playhead tick would throw the drag away. It binds automation to the
chain the way preview and the render bind it, so a lane whose effect was deleted
is dropped rather than drawn against the wrong axis.

`useAutomationLanes` routes edits through the DOM edit session, targeting the
selected element because that is what the attribute commit path writes to.

Row height reserves each lane at its own height rather than counting it as
another keyframe lane, and `TimelinePropertyLanes` gains a footer slot so the
lanes share the keyframe disclosure — and its `aria-controls`.

`TimelineElement` moves to its own module: playerStore had reached the 600-line
studio ceiling exactly and could not carry another field. It is re-exported from
there, so no importer changes.

🤖 Generated with [Claude Code](https://claude.com/claude-code)
2026-08-06 10:59:17 -07:00
..
2026-08-03 22:48:00 -07:00
…

@hyperframes/studio

Browser-based composition editor UI for Hyperframes. Provides a visual timeline, code editor, and live preview for building video compositions.

Install

npm install @hyperframes/studio

What it does

The studio is a React application with:

  • Visual timeline — drag, resize, and arrange elements on tracks
  • Code editor — edit HTML and GSAP scripts with CodeMirror (syntax highlighting, autocomplete)
  • Live preview — see changes in real time as you edit
  • Composition inspector — view and modify element properties

Development

The studio is embedded in the hyperframes preview command. To develop the studio UI itself:

cd packages/studio
bun run dev        # Start Vite dev server
bun run build      # Build for production
bun run typecheck  # Type-check

Tech stack

  • React 18/19, Zustand (state management)
  • CodeMirror 6 (editor)
  • Tailwind CSS (styling)
  • Vite (bundler)
  • Phosphor Icons

Documentation

Full documentation: hyperframes.heygen.com/packages/studio