* feat(skills): c2v mining pass over animation blueprints and rules Compacts ~45 existing animation rules/blueprints into tighter recipe form (net -3.4k lines) and adds 17 mined from the c2v corpus: - 7 blueprints: agent-progress-theater, camera-journey, fixed-anchor-cycle, panel-edit-live-sync, prompt-type-submit-generate, transcript-scroll-artifact-reveal, zoom-out-workspace-reveal - 10 rules: 3d-camera-flight, anchored-layout-expand, chart-scrub-readout, chromatic-glitch, control-target-sync, cursor-drag, gradient-text-sweep, multi-cursor-choreography, particle-burst, theme-crossfade-morph Both indexes updated. * feat(skills): sync product-launch script bank with mined blueprint roles The role->blueprint script bank in product-launch-video/story-design.md is kept 1:1 with blueprints-index role declarations, which the c2v mining pass expanded. Adds the 25 missing entries (script-shape descriptor + example lines + pattern): 13 for the 7 new blueprints, 12 for role widenings on 7 existing ones (cursor-ui-demo, dataviz-countup, titlecard-reveal, et al.), and states the 1:1 sync contract in the bank's intro. * docs(skills): cover constellation-hub scatter-drift variant in the script bank Review follow-up on #2680: the SOCIAL_PROOF constellation-hub entry patterned only the orbit shape; the c2v pass added a scatter-drift end-card variant with the opposite geometry (no hub, no ring). Adds an example line and extends the pattern so a scatter-drift beat's VO isn't steered toward the orbit shape.
4.2 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| center-outward-expansion | Elements start clustered at screen center and expand outward to their final positions, driven by a shared progress value. |
|
Center-Outward Expansion
Elements begin at one shared center point and radiate outward to their final positions — the entry beat itself, or motion driven by another animation's progress (a counting number, a beat). Flat 2D cousin of depth-scatter-assemble.md (per-element 3D cloud): here every element shares the SAME origin.
How It Works
Each element carries its final offset as data-target-x/y. Its position lerps between center and target: x = targetX × progress. Self-centering is baked as xPercent/yPercent: -50 so the tweened x/y are pure offsets from the stage center. Standalone burst = per-item staggered fromTo; driven burst = one shared proxy (see Variations).
Recipe
<!-- inside a standard scene clip (hyperframes-core) -->
<div class="burst-wrap">
<div class="burst-item" data-target-x="-360" data-target-y="-180">{itemA}</div>
<div class="burst-item" data-target-x="360" data-target-y="-180">{itemB}</div>
<div class="burst-item" data-target-x="0" data-target-y="360">{itemC}</div>
</div>
.burst-wrap {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
}
.burst-item {
position: absolute;
top: 50%;
left: 50%; /* GSAP xPercent/yPercent -50 bakes the centering; x/y tween the offset */
will-change: transform;
}
document.querySelectorAll(".burst-item").forEach((el, i) => {
tl.fromTo(
el,
{ xPercent: -50, yPercent: -50, x: 0, y: 0, scale: 0.6, opacity: 0 },
{
x: Number(el.dataset.targetX),
y: Number(el.dataset.targetY),
scale: 1,
opacity: 1,
duration: EXPAND_DUR,
ease: EXPAND_EASE,
},
ENTRY_AT + i * STAGGER,
);
});
Variations
- Synced to a driver (chord): when the burst shadows a counter / beat, drop the stagger and drive all items from ONE 0→1 proxy tween with the driver's exact duration AND ease;
onUpdatewritestranslate(-50%,-50%) translate(targetX*p, targetY*p)per item — the two read as one beat. - Partially-spread start: with 6+ items the full cluster piles up — start from
{ x: targetX * START_PROGRESS, ... }. - Idle micro-float: hand off to sine-wave-loop.md after landing instead of freezing.
Values
| token | range | notes |
|---|---|---|
| ITEM_COUNT | 3–8 | > 8 = visual chaos mid-expansion; low counts want wider spread |
| EXPAND_DUR | 1.0–1.8s | must equal the driver's duration in the synced variant |
| EXPAND_EASE | power3.out default |
power2.out gentler, expo.out dramatic stop; NEVER in eases |
| STAGGER | 0.04–0.08s | tighter = chord; looser = lazy arpeggio |
| ENTRY_AT | 0–0.5s | a beat of compositional quiet before the burst |
| START_PROGRESS | 0–0.5 | 0 = dramatic full cluster; ~0.3 avoids the pile-up |
Critical Constraints
- Tween
x/yover the bakedxPercent/yPercent: -50— mutatingleft/topfights the centering and causes pixel jitter. - Out-easing only —
ineasings read as items being sucked back mid-air. - No other absolute-positioned siblings inside
.burst-wrap— they'd steal the centered baseline. - ❗ The burst IS the beat — don't park a "real headline" label below it (the eye snaps to the label and ignores the burst). If a label is needed, reveal it post-burst in the same stack.
- Synced variant: identical duration + ease as the driver, or the chord falls apart.
See also
counting-dynamic-scale (the classic chord driver) · depth-scatter-assemble (3D per-element cloud) · card-morph-anchor (burst out of a morphed card) · sine-wave-loop (post-landing life).