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hyperframes/skills/music-to-video/references/motion-primitives/text-spectral-rays/USAGE.md
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Miao YangandClaude Opus 4.8 a34d3dba4d feat(skills): unify bgm-to-video flows into music-to-video
Replace bgm-to-video, bgm-to-video-new, bgm-to-video-refactor, and the
standalone beat-sync/montage skills with a single music-to-video skill.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 21:33:01 +08:00

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Using text-spectral-rays — it OWNS its wordmark

text-spectral-rays is a self-contained WebGL hero-text renderer. From ONE rasterized glyph mask it draws both the solid wordmark and the spectral rays that emanate from it. Letters and rays share the same mask, so they are always perfectly registered.

The one trap: never give the word a second source

The ghost / doubled-wordmark artifact comes from splitting the word across two sources:

  • Wrong — use the shader as a "rays-only background" and draw the visible letters with a separate DOM element (or stack a second text move like content_swap / chromatic_pressure on the same word). The DOM font (e.g. Inter) and the shader's raster font (Arial Black / Impact fallback) differ in width, shape, and position, so the ray edges never line up with the DOM letters → a misregistered ghost. Deleting the shader's letter terms does NOT fix it — the ray mask itself is still the second, misaligned copy of the word.

  • Right — let the shader render the wordmark. There is exactly ONE source, so a ghost is structurally impossible.

Integrate in one pass

  1. It IS the wordmark. Hide any DOM logo for that word (keep it only as an invisible layout spacer if a tagline/CTA below depends on its box). Never stack a discrete text move on the same word.
  2. One timeline. Merge its progress / effectMix state tweens onto the group's master timeline and repaint via tl.eventCallback("onUpdate", render) — no second timeline, no requestAnimationFrame.
  3. Align the cursor to the word. mouse.y must equal the mask's vertical center. If you move the rasterized word off frame-center (e.g. up, to leave room for a tagline), shift the cursor's y by the same amount — otherwise the rays cast at the wrong angle.
  4. Local raster only. Rasterize the word with a bundled / system font (no CDN font); upload the mask + colour canvases as textures.
  5. Entrance. Slam the whole canvas (autoAlpha + a scale punch, transform-origin on the word's optical center) on the hit; let effectMix bloom the rays just after. The solid letters are present the instant the canvas reveals.

Pairs with

A background bed (bg-flow-field) or separate supporting elements (tagline, CTA, rule) — never a second treatment of its own word.