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hyperframes/docs/guides/rendering.mdx
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Ular Kimsanov a988afa00b docs: one Troubleshooting page, four tabs, and the start pages folded (#6380)
* docs: one Troubleshooting page, four tabs, and the start pages folded

* docs: keep how Studio app updates arrive on the help page

Folding the Studio app troubleshooting page into /help dropped its
"How updates arrive" section: the update button, Settings > Updates
and the Mac menu route, the Automatic updates toggle, and what to do
when an update stalls or cannot check. It is back word for word; every
label is still in the app.
2026-10-26 07:24:33 +00:00

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---
title: "Render from the command line"
description: "Check a project and render MP4, MOV, WebM, GIF, or PNG output."
---
import { DocsVideo } from "/snippets/docs-video.jsx";
The browser editor is the simplest place to export a project. Use the command line when an agent, script, CI job, or advanced delivery workflow needs to control the render.
<DocsVideo
title="One command turns the project into an MP4"
src="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/render-loop-demo-v2.mp4"
poster="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/render-loop-demo-v2.jpg"
/>
The whole loop: the project, the render command, progress, and the finished file
playing. The flags shown are the ones people actually reach for — format,
resolution, frame rate, quality.
## Render a normal video
From the project folder:
```bash
npx hyperframes render --output final.mp4
```
If you omit `--output`, HyperFrames writes the result under `renders/`.
The normal workflow is:
```bash
npx hyperframes lint
npx hyperframes check
npx hyperframes render --output final.mp4
```
`lint` checks the project structure. `check` opens the project in a browser and looks for runtime, layout, motion, media, and contrast problems.
## Choose a format
| Format | Use it for |
| ------------ | ---------------------------------------------------------- |
| MP4 | Normal sharing, publishing, and delivery |
| MOV | ProRes workflows and transparent editing intermediates |
| WebM | Web delivery and transparent overlays |
| GIF | Short previews in issues, pull requests, and documentation |
| PNG sequence | Frame-by-frame handoff to compositing software |
| HLS | VOD streaming from a playlist directory |
Examples:
```bash
# Transparent web overlay
npx hyperframes render --format webm --output overlay.webm
# ProRes editing file
npx hyperframes render --format mov --output master.mov
# Short looping preview
npx hyperframes render --format gif --fps 15 --output preview.gif
# RGBA frames in a directory
npx hyperframes render --format png-sequence --output frames
# HLS VOD stream in a directory
npx hyperframes render --format hls --output stream
```
GIF has no audio and limited transparency. Prefer MP4 or WebM for normal playback.
### Transparent video
Use WebM for a transparent web overlay or MOV for a ProRes 4444 editing
intermediate. Leave the composition background unpainted wherever the output
must remain transparent; an opaque `html`, `body`, or full-frame background
will be encoded as visible pixels.
```bash
npx hyperframes render --format webm --output overlay.webm
npx hyperframes render --format mov --output overlay.mov
```
MP4 is the normal opaque delivery format. After rendering transparency, inspect
the file over a contrasting background rather than trusting a player that
always shows black behind alpha.
For VP9 WebM, `ffprobe` reporting `pix_fmt=yuv420p` does not by itself mean
transparency was lost. FFmpeg's default VP9 decoder can also produce an opaque
image from a file that contains alpha. To inspect a frame, explicitly select
the alpha-aware decoder **before** the input:
```bash
ffmpeg -c:v libvpx-vp9 -i overlay.webm -frames:v 1 -pix_fmt rgba overlay-frame.png
```
View the PNG over a checkerboard or contrasting background. If it is still
opaque, compare it with the composition's PNG-sequence output to check whether
transparency was already missing before video encoding.
### HLS streaming output
`--format hls` writes an HLS VOD stream into the output **directory**:
`master.m3u8`, `video.m3u8` and `video_NNNNN.ts`, plus `audio.m3u8` and
`audio_NNNNN.ts` when the composition has audio. The video and audio encodes
are identical to MP4; only the delivery container differs, and packaging is a
stream copy rather than a second encode.
```bash
npx hyperframes render --format hls --output stream
npx hyperframes render --format hls --hls-segment-seconds 6 --output stream
```
Segments are exactly `--hls-segment-seconds` long (default 4) except the last,
and every segment starts on a keyframe. HLS output is SDR only, so `--hdr` is
rejected, and `--gpu` is rejected because GPU encoders ignore the forced-keyframe
lock that fixed-length segments depend on. Cloud rendering (`lambda`,
`cloudrun`) does not offer HLS yet.
## Input video codecs
The browser editor, preview, `check`, and published projects normally create cached browser
proxies for local video that Chrome cannot decode reliably, including common
HEVC and ProRes inputs. The original file stays in the project and remains the
render source.
If a clip is black only in preview, keep automatic proxying enabled, confirm the
source is local, and run `npx hyperframes check`. Disable proxying only when the
browser already supports the source or you are diagnosing the proxy itself.
## Choose quality and frame rate
The default `looks` quality (CRF 16) is the right choice for most finished work.
MOV is an alpha-preserving editing intermediate and always uses the fixed
ProRes 4444 profile. `--crf` and `--video-bitrate` do not map to that profile
and are rejected for MOV; choose MP4 or WebM when you need those controls.
```bash
# Faster review version
npx hyperframes render --quality draft --output review.mp4
# Larger final master
npx hyperframes render --quality high --output master.mp4
# Explicit frame rate
npx hyperframes render --fps 60 --output final-60fps.mp4
```
Use a higher frame rate only when the source or destination needs it. It creates more frames, so rendering takes longer.
The CLI uses the composition’s `data-fps` when present and otherwise defaults to 30 fps.
## Local or Docker
Local rendering is the normal choice:
```bash
npx hyperframes render --output final.mp4
```
It starts quickly and can use the computer’s browser GPU.
On WSL2, Chrome may not reach the GPU; see
[the render is slow under WSL2](/help#the-render-is-slow-under-wsl2).
Use Docker when a controlled Chrome, FFmpeg, and font environment matters:
```bash
npx hyperframes render --docker --output final.mp4
```
Docker adds startup and infrastructure overhead. It is useful for CI and repeatable production environments, not a requirement for every final render.
## Render another composition
The root `index.html` is rendered by default. To target another standalone composition:
```bash
npx hyperframes render \
--composition compositions/intro.html \
--output intro.mp4
```
Nested compositions that use `<template>` wrappers should be rendered through the root composition that includes them.
## Batch and cloud work
For several variable-driven versions, use batch rendering. For remote infrastructure, use HyperFrames cloud, AWS Lambda, or Google Cloud Run.
Those workflows involve output naming, credentials, concurrency, and infrastructure choices. Start in the [CLI guide](/developers/cli) and use the complete [CLI reference](/packages/cli) when you need every flag.
## Render provenance
Rendered video carries two container metadata tags that say which tool wrote the file:
```bash
ffprobe -v error -show_entries format_tags -of json out.mp4
```
```json
{ "hyperframes_renderer": "hyperframes", "hyperframes_version": "0.7.107" }
```
That is the whole of it. The tags name the renderer and its version, and nothing else: no file
paths, usernames, machine names, project names, or anything about the composition. They are
container metadata, not a visible watermark, so no pixel of your video changes. Matroska
uppercases tag names on read, so a `.webm` reports `HYPERFRAMES_RENDERER`.
Strip them whenever you like:
```bash
ffmpeg -i out.mp4 -map_metadata -1 -c copy clean.mp4
```
<Note>
These tags are an unauthenticated diagnostic hint, not proof of origin. They are ordinary unsigned
container keys, so anything can write the same two values with a single `ffmpeg -metadata`
command: a tag that is present means the file *claims* to be HyperFrames output, not that
HyperFrames wrote it. A tag that is absent means just as little, because re-encoding, remuxing, or
any tool that drops unknown keys strips it, and files rendered by older versions never carried it.
Treat it as a "what probably produced this file?" hint for support and debugging, never as an
authenticity, attribution, or licensing check. Verifiable provenance needs signed claims such as
C2PA.
</Note>
## Ask the agent for the right output
The flags above are what the agent sets for you. Say what you need in the request and it picks them. The defaults (MP4, 1920×1080, 30fps, `looks` quality) are deliberately good, so most of the skill is knowing when *not* to ask for more.
### Quality tier
Say the tier by name and the agent selects the matching encode preset — you don't specify CRF or encoder speed:
| Say this | Tier | Best for |
| --- | --- | --- |
| "draft" / "quick render" | `draft` | Fast iteration while you're still judging the cut |
| nothing | `looks` (default, CRF 16) | Finished work: visually lossless at 1080p |
| "final" / "high quality" | `delivery` | Masters you hand off |
The tiers trade encode time for fidelity. `looks` (the default) is already visually lossless at 1080p, so reserve `delivery` for the master you'll actually hand off, and use `draft` freely while iterating.
- **Avoid:** `render everything at high quality`
- **Instead:** `draft renders while we iterate, then one high-quality final` — you spend the slow encode once, on the cut you've already approved
### Format
MP4 is the default and the right answer for almost everything — it plays everywhere. Ask for a different container only when the delivery target needs one:
> Render this as a transparent WebM overlay.
> Export a MOV I can drop into Premiere with the background knocked out.
Transparency has a container hierarchy, and the tradeoffs are real:
| Ask for | You get | Watch out for |
| --- | --- | --- |
| "transparent MOV" | ProRes 4444 with alpha | The editor-grade choice (Premiere, Final Cut, Resolve, After Effects). Files are large — expected for an editing intermediate. |
| "transparent WebM" | VP9 with alpha | Small, but **only browsers decode the alpha** — every video editor renders the transparent areas black. Browser playback only. |
| "PNG sequence" | Lossless RGBA frames | For compositing in After Effects / Nuke / Fusion. Largest of all. |
Transparency also only *means something* on a design that has empty space to see through. A lower third, a subscribe card, or a logo sting is mostly empty canvas — transparency lets it composite over other footage. A full-frame scene (edge-to-edge background, full-bleed video, a title card with its own backdrop) has nothing to be transparent; the request produces a file that looks identical to the opaque one but is larger and plays in fewer places.
- **Avoid:** `render my full-screen product promo as a transparent WebM`
- **Instead:** `render the promo as MP4; export just the lower-third overlay as transparent WebM` — transparency belongs to the layer meant to sit *over* other footage, not the finished full-frame film
<DocsVideo
title="Overlay spotify preview"
src="https://static.heygen.ai/hyperframes-oss/docs/images/prompting/overlay-spotify-preview.mp4#t=0.1"
portrait
loop
/>
*A transparent VP9 WebM overlay previewed over a checkerboard. To verify alpha from the CLI: VP9 stores it out-of-band, so look for ALPHA_MODE=1 in ffprobe (a pix_fmt-only check false-negatives) or extract it with ffmpeg alphaextract.*
<Note>
A transparent render also depends on the composition leaving `html` / `body` backgrounds unset — the transparency comes through only where nothing is painted. The skills handle this; see the [Rendering guide](/guides/rendering#transparent-video) if you're hand-authoring an overlay.
</Note>
### Resolution and framerate
1920×1080 at 30fps is the default. Both cost real time when you raise them, and both are frequently asked for out of habit rather than need.
**4K** is a render-time flag — the composition stays at its authored size and Chrome supersamples it to 3840×2160. That buys crisp text, SVG, and CSS at any scale, but it does *nothing* for content already locked to a pixel grid: a 1080p `<video>`, a fixed-size `<canvas>`, or a sub-4K image gain no detail from it. And it isn't free — a 4K render is roughly **4× slower per frame** and produces a **3–5× larger file**. Ask for it when the delivery surface genuinely needs it (a 4K display, a client spec), not reflexively.
> Render this at 4K for the trade-show display.
**Framerate** follows the same logic: 60fps doubles the frames the engine captures and encodes. It's worth it for fast motion graphics destined for a high-refresh screen; it's wasted on a talking-head clip or a slow title sequence.
- **Avoid:** `render in 4K 60fps` for a clip headed to Instagram — the platform will transcode it down anyway, and you paid the slow render for nothing
- **Instead:** say nothing for social; name `4K` (or `60fps`) only when the target actually resolves it
<Warning>
A few 4K constraints will stop a render before it starts (all grounded in the [4K guide](/guides/4k-rendering#constraints)): the target orientation must match the composition's aspect ratio, the scale must be a whole number (1080p → 4K is exactly 2×), and **4K cannot be combined with HDR** in one pass. If you need both, render HDR at composition resolution and upscale separately.
</Warning>
### HDR
HDR output is **HDR10 MP4** (H.265 10-bit, BT.2020) and it is *source-driven* — the render only goes HDR when your composition actually references HDR media (video tagged BT.2020 with PQ or HLG transfer, or a 16-bit PNG). Text, gradients, and GSAP animation are not HDR sources; a composition made entirely of them has nothing to render in HDR.
> This composition has an HDR drone clip — render it as HDR10.
By default HDR is auto-detected, so with a real HDR source in the project you often need to say nothing. Force it explicitly only to override the probe:
- "force HDR" → forces the HDR path even without a detected HDR source
- "force SDR" → forces standard range even when HDR sources are present
HDR is **MP4 only** (a transparent MOV/WebM request falls back to SDR) and it is **not available on Lambda** (distributed rendering is SDR-only). See the [HDR guide](/guides/hdr) for source requirements and verification.
### Where the render runs
Local rendering is the default and the right choice for the whole iteration loop. Reach for cloud rendering only when a single machine is the bottleneck:
> Render this on Lambda.
That routes to HyperFrames' AWS Lambda path, which fans the render across many parallel workers. It's the right call for renders that are **too long or too large for one host** — multi-minute videos, 4K masters, or large parallel batches — and it needs AWS credentials configured first. For dev-loop iteration, stay on local `render`; the round-trip is faster than any cloud dispatch. Lambda is SDR-only (no HDR) and bills by compute time; the [AWS Lambda guide](/deploy/aws-lambda) covers setup, cost shape, and the conservative concurrency default.
- **Avoid:** `set up Lambda so I can preview edits faster` — cloud dispatch adds latency to a fast local loop
- **Instead:** `render the final 3-minute 4K cut on Lambda` — the workload that actually justifies fanning out
Lambda is not the only remote target. **HeyGen-hosted cloud rendering** ([guide](/deploy/cloud)) takes the infrastructure off your hands entirely — no AWS account to configure — and **Google Cloud Run** ([guide](/deploy/gcp-cloud-run)) is the option when your stack already lives on GCP. Name the one you want ("render this on Cloud Run"); the routing is explicit, never inferred.
### Preview before you commit the slow render
The cheapest way to avoid a wasted `high`/4K/HDR render is to judge the frame first. The habit the skills follow:
1. Keep `preview` running and scrub the timeline — same runtime as the render, so what you see is what you get.
2. Iterate with `draft` renders when you need a real file to check.
3. Only when the cut is locked, ask for the final tier / resolution / format.
- **Avoid:** `render the final 4K HDR master` on a cut you haven't watched end to end
- **Instead:** `draft render so I can check timing` → approve → `now the 4K final`
<Tip>
Rendering is user-gated by design — the agent pauses at preview and renders only when you approve. Use that pause to lock the cut before you pay for the expensive export.
</Tip>
## If rendering fails
Run:
```bash
npx hyperframes doctor
npx hyperframes lint
npx hyperframes check
```
Keep the first exact error rather than only the final “render failed” message. See [Troubleshooting](/help) for the next checks.
<Tip>
Always watch the exported file itself. Preview proves that the project can play; the output file
proves that the delivery is correct.
</Tip>
## Related topics
- [Compare local, hosted, and self-managed rendering](/deploy/overview)
- [Render and export from the browser editor](/studio/export)
- [Diagnose a failed render](/help)