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Add mintlify docs page for contributing blocks/components to the registry catalog. Rename skill from contribute to contribute-catalog for clearer intent. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
187 lines
6.1 KiB
Plaintext
187 lines
6.1 KiB
Plaintext
---
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title: Contributing to the Catalog
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description: How to add blocks and components to the HyperFrames registry.
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---
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Your agent already knows how to build video components. It writes HTML. HyperFrames renders it. The registry is the collection of everything that's been built — 52 blocks and counting.
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This guide shows you how to add to it.
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<Info>
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**Quick version** — Fork the repo. Write one HTML file with a paused GSAP timeline. Add `registry-item.json`. Run `hyperframes lint` + `validate`. Publish with `npx hyperframes publish`. Open a PR.
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</Info>
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## Why Contribute?
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Every block in the registry exists because someone needed it and built it. When you add a block, every HyperFrames user gets it with one command:
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```bash
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npx hyperframes add instagram-follow
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```
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The registry grows, HyperFrames gets more useful, and your work ships to everyone.
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## Two Paths
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### Ideas (No Code)
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You spot visual trends before anyone. That's the most valuable contribution.
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- Screen-record a caption style from TikTok/YouTube that doesn't exist yet
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- Sketch a lower-third in Figma with fonts, colors, and timing
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- Install a component, preview it, report what feels off
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Open an issue on [GitHub](https://github.com/heygen-com/hyperframes/issues) with a visual reference. Tag it `component-request`.
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<Tip>The bar for ideas is low. We'd rather have 100 and build the best 10.</Tip>
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### Build It
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Every block is a single HTML file. No build step, no framework.
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If you use Claude Code with HyperFrames skills:
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> "I want to contribute a new transition that looks like \[description\]"
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The `/contribute-catalog` skill scaffolds the structure, validates, renders a preview, publishes to [hyperframes.dev](https://hyperframes.dev), and prepares the PR.
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## What Goes in the Registry
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**Blocks** (`registry/blocks/`) — full standalone compositions. Fixed dimensions, fixed duration. Caption styles, VFX effects, title cards, transitions.
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**Components** (`registry/components/`) — reusable snippets. No fixed size. CSS effects, text treatments, overlays that adapt to any composition.
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### Structure
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```
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registry/blocks/my-block/
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my-block.html ← the composition
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registry-item.json ← metadata
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```
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### registry-item.json
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```json
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{
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"$schema": "https://hyperframes.heygen.com/schema/registry-item.json",
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"name": "my-block",
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"type": "hyperframes:block",
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"title": "My Block",
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"description": "What this block does in one sentence",
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"tags": ["category", "subcategory"],
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"dimensions": { "width": 1920, "height": 1080 },
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"duration": 5,
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"files": [
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{
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"path": "my-block.html",
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"target": "compositions/my-block.html",
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"type": "hyperframes:composition"
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}
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]
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}
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```
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## The Rules
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Five things that must be true for every registry item:
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<Steps>
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<Step title="Deterministic">
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No `Math.random()`, no `Date.now()`. Use seeded PRNG only.
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</Step>
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<Step title="Paused timeline">
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`gsap.timeline({ paused: true })`. The player controls playback.
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</Step>
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<Step title="Register timeline">
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`window.__timelines["id"]` must match `data-composition-id`.
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</Step>
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<Step title="No requestAnimationFrame">
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Use `tl.eventCallback("onUpdate", render)` for Three.js/WebGL scenes.
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</Step>
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<Step title="Hard kills on captions">
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`tl.set(el, { opacity: 0, visibility: "hidden" }, group.end)` — no lingering text.
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</Step>
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</Steps>
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<Warning>
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Break any of these and renders won't be reproducible. The renderer captures every frame by seeking the timeline — if your animation depends on real time or random state, it breaks.
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</Warning>
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## Quality Bar
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Not everything belongs in the registry. The bar is production quality.
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| Type | Minimum standard |
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|------|-----------------|
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| Captions | 96px+ font, text-stroke/shadow, overflow prevention |
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| VFX | Solves a problem that takes 4+ hours from scratch |
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| Transitions | Smoother than CSS — if opacity 0→1 works, it's not a transition |
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| Blocks | Would a professional use this in a client project? |
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### Common rejection reasons
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1. **"Looks like a demo"** — a spinning cube is not a component
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2. **"Text unreadable"** — font too small, no contrast treatment
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3. **"Non-deterministic"** — `Math.random()` or `Date.now()`
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4. **"Timeline not found"** — ID mismatch between HTML and JS
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5. **"Breaks as sub-composition"** — element IDs collide (prefix everything)
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## Workflow
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<Steps>
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<Step title="Fork and create">
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Fork [heygen-com/hyperframes](https://github.com/heygen-com/hyperframes) and create your block directory:
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```bash
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mkdir -p registry/blocks/your-block
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```
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</Step>
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<Step title="Write your block">
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Create the HTML composition and `registry-item.json`. Use the templates above.
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</Step>
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<Step title="Validate">
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```bash
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hyperframes lint
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hyperframes validate
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npx oxfmt your-block.html
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```
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</Step>
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<Step title="Update registry">
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```bash
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# Add to registry index
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# Update registry/registry.json
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npx tsx scripts/generate-catalog-pages.ts
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```
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</Step>
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<Step title="Render preview">
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```bash
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hyperframes render -o preview.mp4
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```
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</Step>
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<Step title="Publish and PR">
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```bash
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npx hyperframes publish
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```
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Open a PR with your [hyperframes.dev](https://hyperframes.dev) preview link.
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</Step>
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</Steps>
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**External contributors:** attach the preview MP4 to your PR. A maintainer handles the catalog image.
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**HeyGen internal:** run `scripts/upload-docs-images.sh` to push catalog PNGs.
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## What's Needed Right Now
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These are gaps in the registry. If you're looking for something to build, start here.
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| Category | Gap | Difficulty |
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|----------|-----|-----------|
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| Captions | Karaoke with clip-path sweep (CapCut style) | Medium |
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| Captions | RTL language layouts (Arabic, Hebrew) | Medium |
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| Lower thirds | 10 variations for podcasts/interviews | Easy |
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| Lower thirds | News ticker / scrolling text bar | Easy |
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| Maps | Animated route maps, region highlights, location pins | Medium |
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| VFX | Product turntable with HDRI | Hard |
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| VFX | Particle system with physics (collisions, gravity) | Hard |
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| Transitions | Morphing shape transitions | Hard |
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| Data viz | Sankey / flow diagrams | Medium |
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