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Five-way review of the section against docs.json, catalog pages, and skills. Fixes: stale /hyperframes-media skill row (real name /media-use) plus missing music-to-video and slideshow workflow rows; caption identity misattributions (keynote/documentary are scene-embedded, stomp carries no rail); prompts violating the guide's own ambient-idle rule; grounded keying rationale (u2net_human_seg); broken forward references; nested-backtick code spans; brand casing and frontmatter dash consistency throughout. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
39 lines
2.2 KiB
Plaintext
39 lines
2.2 KiB
Plaintext
---
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title: Iterating
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description: "Talk to the agent like a video editor — small targeted edits beat re-specification."
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---
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HyperFrames is a conversation. After the first render, talk to the agent the way you'd talk to a video editor — don't re-prompt from scratch:
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> Make the title 2x bigger.
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> Swap to dark mode.
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> Add a fade-out at the end and a lower third at 0:03 with my name and title.
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> The captions are too small and they overlap the lower third. Move them up and shrink them.
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> Replace the background music with `assets/track.mp3`.
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The agent already has the composition open and the skills loaded — small targeted edits produce better results than long re-specifications.
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## Editing is for nudging, not gambling
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Three moves keep iteration convergent instead of circular:
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1. **One variable per edit.** Change one thing, render, judge, repeat. A request that moves three things at once ("bigger title, warmer colors, faster cuts") makes it impossible to attribute what helped and what hurt.
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2. **Layer one element type at a time.** Building up a complex scene? Start with the minimal version (subject + its motion only), confirm it reads, then add exactly one layer per pass — camera move, then background motion, then style treatment. Every addition stays attributable.
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3. **Strip, then re-layer.** When a scene keeps misfiring, don't pile on corrections — strip it back to the simplest version that works (freeze the camera, simplify the motion, clear the background), confirm, then reintroduce complexity one layer at a time until you find the ingredient that breaks it.
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## Calibrate with absolute targets
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When you're dialing in a look, relative corrections oscillate — "make the dots finer" overshoots, "a bit bigger" overshoots back. State targets as absolute values and the agent lands them in one pass:
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- ❌ `make the dots 2x finer`
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- ✅ `dot radius = 25% of row spacing, with clear gaps between dots`
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- ❌ `the glow is too strong`
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- ✅ `glow at ~35% peak opacity, always subtler than the orb itself`
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And freeze what already works: "the framing and motion are right — don't touch them; only change the dot size." Without the freeze clause, a rebuild can drift on axes you'd already settled.
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