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Reordering two effects of the same type leaves `shapeOf` identical — it carries type, poles and the one-pole frequency, but no id — so the chain updates in place instead of rebuilding. That is right for the audio: the params move with the position. The ids did not move with them. They were captured once at build time, so after a reorder each handle named whichever effect used to sit in that slot, and scheduleChainAutomation built its byId map from those stale names: a lane on `fx.n2.frequency` drove the band that is now n1. This is the invariant HfAudioFxNode.id documents itself as protecting — "reordering the chain never re-points a lane at a different effect" — and it is easiest to hit on the all-peaking chains the voiceover carve produces. Preview only, since the render rebuilds from scratch, so the symptom is preview quietly ceasing to predict the render. Fixed by following the id, not by adding it to the shape: a same-type reorder genuinely does not need a rebuild, only a correct id map.