Files
hyperframes/packages/studio/src/player/components/useTimelineRevealClip.ts
T
ukimsanov 54f41b41b6 fix(studio): restore golden-branch timeline behaviors dropped by the stack rebuild
The Studio stack rebuild (#2291) landed the remaining NLE layers but dropped
or regressed several final-wave behaviors from the reviewed studio-dnd stack,
and never repaired the stale timelineZones.ts that #2279 introduced. Restores:

- TimelineRuler: sticky under vertical scroll, full-height gridlines removed
  (beat lines only), frame-number tick labels via a persisted timeDisplayMode
  store preference (PlayerControls toggle now store-backed)
- timelineZones: stable track lanes — lane = authored data-track-index
  ascending; z is paint order only (replaces the stale z-driven lane pack,
  which broke track insert-band commits that contractually depend on it)
- persistTimelineBatchEdit: a batch member whose patch is a no-op (attributes
  already at target values, e.g. in a track-insert renumber) is skipped
  instead of aborting and rolling back the whole batch — this alone made
  new-track creation (incl. the top insert band) fail silently
- useTimelineStackingSync: unresolvable clips read as NaN again so
  timelineStackingSync's Number.isFinite exclusion contract holds (z=0
  fabrications skewed stacking boundaries)
- timelineAssetDrop: drops land on the drop track (no overlap bump to
  max-track+1), data-hf-id stamped, audio gets data-volume
- timing edits: soft-reload the server's rewritten GSAP script instead of a
  full iframe remount (no all-clips flash on move/resize); full reload only
  when no scriptText or the soft path can't apply, and one full reload when a
  group edit touches non-active files (new hooks/timelineTimingSync.ts)
- duration: content-driven grow-AND-shrink on move/resize/delete, synced
  optimistically to the store and the live root data-duration at release
  (was a grow-only ratchet; shrink never updated the readout)

New UX: sidebar asset click opens a compact non-modal preview over the canvas
(dismiss on outside click, Escape, playback, or seek), and clicking an
already-added asset reveals its clip in the timeline (smooth minimal scroll
to its time and lane; vertical-only in fit zoom).

Verified by pointer-driving a real project: sticky ruler + gridline removal,
no iframe remount on move/resize (marker survives, GSAP tween positions
rewritten in place), duration readout 40->37->40 on shrink/stretch, and
top-insert-band track creation renumbering lanes correctly on disk.
2026-07-13 16:48:51 -07:00

57 lines
2.3 KiB
TypeScript

/**
* Consumes playerStore.clipRevealRequest: when another surface (the sidebar
* asset card / audio row) asks for a clip to be revealed, smooth-scroll the
* timeline's scroll container so that clip is visible — horizontally to its
* time and vertically to its lane.
*
* The request is consumed (cleared) whether or not the clip node is found, so
* a stale request can never replay a scroll later. Respects zoom mode: in
* "fit" the timeline disables horizontal scrolling (overflow-x-hidden), so
* only the vertical axis is scrolled there.
*/
import { useEffect } from "react";
import { usePlayerStore } from "../store/playerStore";
import { GUTTER, RULER_H } from "./timelineLayout";
import { computeRevealScroll } from "./timelineRevealScroll";
export function useTimelineRevealClip(scrollRef: React.RefObject<HTMLDivElement | null>): void {
const revealRequest = usePlayerStore((s) => s.clipRevealRequest);
useEffect(() => {
if (!revealRequest) return;
// Consume the request first — reveal is one-shot, even when the clip node
// isn't currently rendered (e.g. drilled into a different composition).
usePlayerStore.getState().clearClipRevealRequest();
const container = scrollRef.current;
if (!container) return;
const clip = container.querySelector(`[data-el-id="${CSS.escape(revealRequest.elementId)}"]`);
if (!(clip instanceof HTMLElement)) return;
const containerRect = container.getBoundingClientRect();
const clipRect = clip.getBoundingClientRect();
const clipLeft = clipRect.left - containerRect.left + container.scrollLeft;
const clipTop = clipRect.top - containerRect.top + container.scrollTop;
const target = computeRevealScroll({
scrollLeft: container.scrollLeft,
scrollTop: container.scrollTop,
viewportWidth: container.clientWidth,
viewportHeight: container.clientHeight,
clipLeft,
clipRight: clipLeft + clipRect.width,
clipTop,
clipBottom: clipTop + clipRect.height,
stickyLeft: GUTTER,
stickyTop: RULER_H,
allowHorizontal: usePlayerStore.getState().zoomMode === "manual",
});
if (target.left === null && target.top === null) return;
container.scrollTo({
left: target.left ?? container.scrollLeft,
top: target.top ?? container.scrollTop,
behavior: "smooth",
});
}, [revealRequest, scrollRef]);
}