* fix(player): inject runtime immediately for nested compositions Compositions that use `data-composition-src` on child elements require the HyperFrames runtime to load those scenes — there is no way for the iframe to render without it. The existing probe loop delayed runtime injection behind a 5-tick attempts gate so the adapter path could try to resolve a timeline first. For nested compositions that race lost: a composition like the `product-promo` registry example registers an inline pre-runtime GSAP timeline at `window.__timelines["main"]` (covering only a partial duration, e.g. 14s of a 20s master) while the iframe document loads. The probe's adapter check finds that timeline and locks the player into a "ready" state against it — which short-circuits the attempts gate and the runtime never gets injected. The iframe ends up blank because the runtime is what would have loaded the child scenes via `data-composition-src`. This change splits the injection decision into a pure helper, `shouldInjectRuntime(state)`, and treats nested compositions as "inject immediately, skip the gate." Self-contained GSAP-only compositions retain the 5-tick grace period so the adapter path keeps first shot for them. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(core): propagate play/pause to all sibling timelines Pausing or playing the master timeline only called `.pause()` / `.play()` on `state.capturedTimeline` — the single adapter-selected timeline. In a nested composition (a master with `data-composition-src` children), each scene's own timeline is registered as a sibling in `window.__timelines`, so they would keep advancing after the user clicked pause. The player UI froze at the paused time while the visual content continued to animate, eventually finishing all scene-level animations and landing on an empty end-state. Wire `window.__timelines` into the runtime player via a new `getTimelineRegistry` dep, iterate the registry on play/pause, and forward `timeScale` to siblings when play() starts so a changed playback-rate applies uniformly. Covered by 7 new unit tests in player.test.ts, including the identity- equality check (don't double-invoke the master), playbackRate propagation, a broken-sibling swallow, and a back-compat case with no registry supplied. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@hyperframes/player
Embeddable web component for playing HyperFrames compositions. Zero dependencies, works with any framework.
Install
npm install @hyperframes/player
Or load directly via CDN:
<script src="https://cdn.jsdelivr.net/npm/@hyperframes/player"></script>
Usage
<hyperframes-player src="./my-composition/index.html" controls></hyperframes-player>
The player loads the composition in a sandboxed iframe, auto-detects its dimensions and duration, and scales it responsively to fit the container.
With a framework
import "@hyperframes/player";
// The custom element is now registered — use it in your markup
// React: <hyperframes-player src="..." controls />
// Vue: <hyperframes-player :src="url" controls />
Poster image
Show a static image before playback starts:
<hyperframes-player
src="./composition/index.html"
poster="./thumbnail.jpg"
controls
></hyperframes-player>
Attributes
| Attribute | Type | Default | Description |
|---|---|---|---|
src |
string | — | URL to the composition HTML file |
audio-src |
string | — | Audio URL for parent-frame playback (mobile) |
width |
number | 1920 | Composition width in pixels (aspect ratio) |
height |
number | 1080 | Composition height in pixels (aspect ratio) |
controls |
boolean | false | Show play/pause, scrubber, and time display |
muted |
boolean | false | Mute audio playback |
poster |
string | — | Image URL shown before playback starts |
playback-rate |
number | 1 | Speed multiplier (0.5 = half, 2 = double) |
autoplay |
boolean | false | Start playing when ready |
loop |
boolean | false | Restart when the composition ends |
Mobile audio
Mobile browsers block audio.play() inside iframes when the user gesture happened in the parent frame (the User Activation spec does not propagate activation across frame boundaries via postMessage).
The player handles this automatically for same-origin iframes (the default — sandbox includes allow-same-origin):
- When the composition is ready, the player extracts all timed media (
audio[data-start],video[data-start]) from the iframe DOM and creates parent-frame copies. - The iframe originals are disabled (
srcanddata-startremoved) so the runtime doesn't try to play them. - When
play()is called (from a user gesture), parent media.play()runs synchronously in the gesture call stack, satisfying mobile autoplay policy. - Both parent media and the GSAP timeline start simultaneously and free-run — no active sync needed since both are real-time systems.
No changes are required by consumers — this works out of the box.
The optional audio-src attribute can be used to start preloading a primary audio track before the iframe loads (useful on slow connections), but is not required for mobile playback.
JavaScript API
const player = document.querySelector("hyperframes-player");
// Playback
player.play();
player.pause();
player.seek(2.5); // jump to 2.5 seconds
// Properties
player.currentTime; // number (read/write)
player.duration; // number (read-only)
player.paused; // boolean (read-only)
player.ready; // boolean (read-only)
player.playbackRate; // number (read/write)
player.muted; // boolean (read/write)
player.loop; // boolean (read/write)
// Inner iframe access (for advanced consumers — see "Advanced: iframe access" below)
player.iframeElement; // HTMLIFrameElement (read-only)
Advanced: iframe access
The composition runs inside a sandboxed <iframe> in the player's Shadow DOM. For most use cases you don't need direct access — the JavaScript API above is enough. But if you're building an editor, recorder, or custom timeline that needs to inspect the composition's DOM or read its __player / __timelines runtime objects, use the iframeElement getter:
const player = document.querySelector("hyperframes-player");
const iframe = player.iframeElement;
// Now you can reach into the composition's DOM and runtime
iframe.contentDocument.querySelectorAll("[data-composition-id]");
iframe.contentWindow.__timelines;
This is the canonical way to bridge the player into tools like @hyperframes/studio. The studio exports a resolveIframe helper that works with both iframe refs and web-component refs:
import { useTimelinePlayer, resolveIframe } from "@hyperframes/studio";
const { iframeRef } = useTimelinePlayer();
const player = document.createElement("hyperframes-player");
player.setAttribute("src", src);
container.appendChild(player);
// Forward the inner iframe so useTimelinePlayer can drive play/pause/seek.
iframeRef.current = resolveIframe(player);
React: declarative ref pattern
If you prefer JSX over imperative element creation, attach a ref directly to the web component and resolve the iframe inside an effect:
import "@hyperframes/player";
import type { HyperframesPlayer } from "@hyperframes/player";
import { useTimelinePlayer, resolveIframe } from "@hyperframes/studio";
function StudioPreview({ src }: { src: string }) {
const { iframeRef, onIframeLoad } = useTimelinePlayer();
const playerRef = useRef<HyperframesPlayer>(null);
useEffect(() => {
iframeRef.current = resolveIframe(playerRef.current);
});
return <hyperframes-player ref={playerRef} src={src} onLoad={onIframeLoad} />;
}
Heads up — common gotcha
If you pass the
<hyperframes-player>element itself (notiframeElement) into a hook that expects an<iframe>, every.contentWindow/.contentDocumentaccess returnsnullbecause the iframe lives inside the player's Shadow DOM. Always extractiframeElementfirst, or useresolveIframefrom@hyperframes/studiowhich handles both iframe and web-component hosts transparently.
Events
| Event | Detail | Fired when |
|---|---|---|
ready |
{ duration } |
Composition loaded and duration determined |
play |
— | Playback started |
pause |
— | Playback paused |
timeupdate |
{ currentTime } |
Playback position changed (~10 fps) |
ended |
— | Reached the end (when not looping) |
error |
{ message } |
Composition failed to load |
player.addEventListener("ready", (e) => {
console.log(`Duration: ${e.detail.duration}s`);
});
player.addEventListener("ended", () => {
console.log("Done!");
});
Sizing
The player fills its container and scales the composition to fit while preserving aspect ratio. Set a size on the element or its parent:
hyperframes-player {
width: 100%;
max-width: 800px;
aspect-ratio: 16 / 9;
}
The width and height attributes define the composition's native resolution for aspect ratio calculation — they don't set the player's display size.
How it works
The player renders compositions in a sandboxed <iframe> inside a Shadow DOM. It communicates with the HyperFrames runtime via postMessage. If the composition has GSAP timelines (window.__timelines) but no runtime, the player auto-injects it from CDN.
Distribution
| Format | File | Use case |
|---|---|---|
| ESM | hyperframes-player.js |
Bundlers (Vite, webpack, etc.) |
| CJS | hyperframes-player.cjs |
Node.js / require() |
| IIFE | hyperframes-player.global.js |
<script> tag, CDN |
All formats are minified with source maps. TypeScript definitions included.
License
MIT