Files
hyperframes/packages/engine
JamesandClaude Opus 4.7 62317f7f3a feat(producer): audio post-pad/trim helper for assemble
Part of Phase 2 of the distributed rendering plan (determinism hardening).
See DISTRIBUTED-RENDERING-PLAN.md §17.2 (PR 2.7 row).

Distributed renders mix audio once at `plan()` time against the
composition's declared duration; the actual assembled video duration is
`Σ(chunkFrames) / fps`. Even with closed-GOP concat-copy the absolute
result is deterministic, but downstream muxers (especially ffmpeg's
`-shortest` plus Apple's mov demuxer) are sensitive to ±1ms audio/video
drift and produce silent "audio cuts off early" or "video freezes on the
last frame" bugs.

Adds packages/producer/src/services/render/audioPadTrim.ts:

  - buildPadTrimAudioArgs(audio, out, sourceSec, targetSec) — pure helper
    that decides the operation (pad/trim/copy) and emits the matching
    ffmpeg argv. Uses `apad=pad_dur=Δ` (re-encode to AAC because filters
    can't combine with `-c:a copy`), `-t target -c:a copy` (trim is a
    lossless AAC packet boundary snap), or a plain `-c:a copy` when the
    delta is below ~1ms.
  - padOrTrimAudioToVideoFrameCount(input) — probes the assembled video
    for exact frame count (`-count_packets` + `nb_read_packets`, which
    equals frame count when chunks were encoded with `-bf 0` as Phase 2's
    PR 2.1 already enforces), probes the audio for current duration,
    computes target = `frameCount * fpsDen / fpsNum`, runs ffmpeg with the
    args from the pure helper. Probes and ffmpeg runner are injectable so
    unit tests don't shell out.

Six-decimal-place seconds formatting avoids ffmpeg's inconsistent handling
of scientific notation in time args across versions.

No caller invokes either function yet — Phase 3's `assemble()` will run
this after the chunk concat-copy step, before muxing audio onto the final
mp4/mov output.

15 unit tests at packages/producer/src/services/render/
audioPadTrim.test.ts pin both layers: the pure arg builder for all three
operations (incl. NTSC fps), and the wrapper for normal flow, probe
failures, invalid video info, and ffmpeg failures.

In-process behavior is unchanged. The producer's existing
`muxVideoWithAudio` path in chunkEncoder is untouched.

This is part of a stack of 10 PRs; this is PR 7 of 10.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 04:36:11 +00:00
..
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  releaseBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browser.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine