Files
hyperframes/packages/core/src/htmlInCanvas.ts
T
Vance IngallsandClaude Sonnet 5.5 536346c5d1 feat(core): block capture motion blur on html-in-canvas defects (#5971)
html-in-canvas captures a few things wrongly, and a wrong blurred frame is
worse than a sharp one. Add a defect list the runtime checks before it wraps
a composition: a WebGL or WebGPU canvas (captured frozen), backface-hidden
faces in a 3D context (drawn mirrored), an iframe (reloaded by the wrap and
not recoverable), a transform or opacity below 1 on the root (ignored by the
capture) and a canvas that is already a capture canvas (nesting hangs the
renderer). Any hit turns blur off for the whole composition and the runtime
says which one.

The backface scan reads rules nested inside a style rule (CSS nesting),
sheets pulled in with @import and adopted style sheets. Shadow DOM stays a
documented limit.

A face whose backface-visibility: hidden arrives through an animation counts
too: the scan also takes the elements of running CSS or WAAPI animations that
key it, and elements naming a @keyframes rule that does, as candidates.

Support Chrome 157's html-in-canvas API alongside the older one: a canvas
marked content="drawable" with a drawable attribute on captured children
replaces layoutsubtree. Blur, the VFX runtime and Studio's browser check
detect both through the new @hyperframes/core/html-in-canvas subpath.

Folded review fixes: R14, R9 (the iframe defect entry).

Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 15:02:16 -07:00

30 lines
1.4 KiB
TypeScript

/** Chrome <=155 marks a capture canvas with `layoutsubtree`; 157+ with `content="drawable"` and `drawable` on each captured child. */
export type HtmlInCanvasForm = "layoutsubtree" | "drawable";
export const CAPTURE_CANVAS_SELECTOR = 'canvas[layoutsubtree], canvas[content="drawable"]';
/** The form this browser's html-in-canvas takes, or null when it has no usable one. */
export function htmlInCanvasForm(win: Window = window): HtmlInCanvasForm | null {
const ctx = (win as Window & { CanvasRenderingContext2D?: { prototype: object } })
.CanvasRenderingContext2D?.prototype;
if (!ctx || !("drawElementImage" in ctx)) return null;
const canvas = win.document.createElement("canvas");
if (!("requestPaint" in canvas)) return null;
// 155 already has updateElementGeometry but still wants layoutsubtree, so this order matters.
if ("layoutSubtree" in canvas) return "layoutsubtree";
return "updateElementGeometry" in canvas ? "drawable" : null;
}
export function markCaptureCanvas(canvas: HTMLCanvasElement, form: HtmlInCanvasForm): void {
if (form === "layoutsubtree") canvas.setAttribute("layoutsubtree", "");
else canvas.setAttribute("content", "drawable");
}
export function markCaptured(el: Element, form: HtmlInCanvasForm): void {
if (form === "drawable") el.setAttribute("drawable", "");
}
export function unmarkCaptured(el: Element, form: HtmlInCanvasForm): void {
if (form === "drawable") el.removeAttribute("drawable");
}