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* feat: initial code port from hyperframes-internal Port all OSS-ready packages from the internal monorepo: - @hyperframes/core — shared types, HTML generation, GSAP utilities, runtime - @hyperframes/cli — CLI for creating, previewing, and rendering compositions - @hyperframes/engine — framework-agnostic rendering engine (BeginFrame + FFmpeg) - @hyperframes/producer — video rendering pipeline (Puppeteer + FFmpeg) - @hyperframes/ui-player — browser-based video player component - @hyperframes/studio — composition editor (React frontend + Hono backend) Includes regression test suite with Docker-based test harness. All HeyGen-internal references, deployment infrastructure, and proprietary assets have been removed. Package names migrated from @app/* to @hyperframes/*. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: scrub internal codenames and stale references from OSS port - Replace static.heygen.ai runtime URLs in test fixtures - Remove internal CDN publish script (publish-hyperframe-runtime.ts) - Replace sandbox-studio, sandbox-interceptor, __magicEditRuntime with neutral names (studio, hyperframe-runtime, __hyperframeRuntime) - Fix stale Vault API / localhost references in docs - Remove broken deprecated_studio link Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: remove remaining internal codenames and stale references - Delete stale producer README.md and PIPELINE.md (referenced nonexistent files) - Replace "Cerberus" codename with "HyperFrames" in test design reviews - Replace magic-edit postMessage identifiers with hf-preview/hf-parent - Rename debug-magic-edit-timeline.ts to debug-timeline.ts - Replace "Motion Cut" with "HyperFrames" in Timeline comments - Fix studio/CLI references to nonexistent archive package (use local data/projects/ dir, stub render proxy) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
67 lines
1.8 KiB
TypeScript
67 lines
1.8 KiB
TypeScript
import type { RuntimeTimelineMessage, RuntimeTimelineLike } from "./types";
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import type { HyperframePickerApi } from "../inline-scripts/pickerApi";
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import type { PlayerAPI } from "../core.types";
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type ThreeClockLike = {
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elapsedTime: number;
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oldTime: number;
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startTime: number;
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getElapsedTime: () => number;
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getDelta: () => number;
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};
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type ThreeAnimationMixerLike = {
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setTime?: (time: number) => void;
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update: (deltaTime: number) => ThreeAnimationMixerLike;
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};
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type ThreeLike = {
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Clock?: {
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prototype: ThreeClockLike;
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};
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AnimationMixer?: {
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prototype: ThreeAnimationMixerLike;
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};
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};
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declare global {
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interface Window {
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__timelines: Record<string, RuntimeTimelineLike>;
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__player?: PlayerAPI;
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__clipManifest?: RuntimeTimelineMessage;
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__playerReady?: boolean;
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__renderReady?: boolean;
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__HF_PARITY_MODE?: boolean;
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__HF_FPS?: number;
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__HF_MAX_DURATION_SEC?: number;
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__hfThreeTime?: number;
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__HF_PICKER_API?: HyperframePickerApi;
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gsap?: {
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timeline: (params?: { paused?: boolean }) => RuntimeTimelineLike;
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ticker?: {
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tick: () => void;
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};
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};
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THREE?: ThreeLike;
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/**
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* Global lottie-web instance (set by including the lottie.min.js script).
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* The adapter uses `lottie.getRegisteredAnimations()` for auto-discovery.
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*/
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lottie?: {
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loadAnimation: (params: unknown) => unknown;
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getRegisteredAnimations: () => unknown[];
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};
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/**
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* Lottie animation instances registered by compositions.
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* The adapter seeks all instances when the player is seeked.
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*
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* Push your animation instance here after calling `lottie.loadAnimation()`:
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* window.__hfLottie = window.__hfLottie || [];
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* window.__hfLottie.push(anim);
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*/
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__hfLottie?: unknown[];
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}
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}
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export {};
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