mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-03 12:54:29 +00:00
Four independent capture-infra hardening changes for the P2-5 failure bucket (~15K err / ~7K users): - protocolTimeout auto-scales by device-scaled output area (applied before probe launch, since it's immutable post ppt.launch()). - Single bounded transient retry (MAX_TRANSIENT_CAPTURE_RETRIES=1) on Target closed / Page crashed in the parallel disk-capture path; abort short-circuits before retry. - Narrow OOM classification (Set maximum size exceeded etc., disjoint from transient) → actionable guidance naming output dims. - StreamingEncoder.getExitError() threads FFmpeg's real exit reason into frame-0 encoder-death errors. Render-reliability workstream P2-5. Success measured on PostHog dashboard 1783183. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
465 lines
19 KiB
TypeScript
465 lines
19 KiB
TypeScript
/**
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* Engine Configuration
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*
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* Typed configuration for the rendering pipeline. Replaces the PRODUCER_*
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* env var sprawl with a structured interface. Env vars still work as
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* fallbacks for backward compatibility during migration.
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*/
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import {
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getSystemTotalMb,
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isLowMemorySystem,
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LOW_MEMORY_TOTAL_MB_THRESHOLD,
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} from "./services/systemMemory.js";
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import { DEFAULT_VP9_CPU_USED, normalizeVp9CpuUsed } from "./services/vp9Options.js";
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/**
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* Full engine configuration. All fields are wired through the config
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* object; env vars serve as backward-compatible fallbacks resolved
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* in `resolveConfig()`.
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*/
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export interface EngineConfig {
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// ── Rendering ────────────────────────────────────────────────────────
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fps: 24 | 30 | 60;
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quality: "draft" | "standard" | "high";
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format: "jpeg" | "png";
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jpegQuality: number;
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// ── Parallelism ──────────────────────────────────────────────────────
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/** Max worker count. "auto" uses CPU-based heuristic. */
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concurrency: number | "auto";
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/** CPU cores allocated per worker. */
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coresPerWorker: number;
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/** Minimum frames before parallel workers are used. */
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minParallelFrames: number;
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/** Frame count threshold for "large render" heuristics. */
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largeRenderThreshold: number;
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// ── Browser ──────────────────────────────────────────────────────────
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chromePath?: string;
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disableGpu: boolean;
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/**
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* Chrome/WebGL rendering backend.
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* - "software": SwiftShader (CPU-only). Always works; ~5-50× slower than GPU.
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* - "hardware": host GPU via platform-native ANGLE backend (Metal/D3D11/EGL).
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* Errors if no usable GPU is reachable from Chrome.
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* - "auto": probe Chrome for WebGL availability on first launch in this
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* process; fall back to software if hardware-mode WebGL is unavailable.
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* Cost: one extra Chrome launch (~1-2 s) per process; result cached.
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*/
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browserGpuMode: "software" | "hardware" | "auto";
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enableBrowserPool: boolean;
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browserTimeout: number;
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protocolTimeout: number;
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/** Expected Chromium major version (optional validation). */
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expectedChromiumMajor?: number;
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/** Force screenshot capture mode (skip BeginFrame even on Linux). */
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forceScreenshot: boolean;
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/**
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* Static-frame dedup: reuse byte-identical frames instead of re-seeking +
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* re-screenshotting (anchor-verified at init). Default ON; disable via
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* `HF_STATIC_DEDUP` in {false,0,off}. Only arms in screenshot capture mode.
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*/
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staticFrameDedup: boolean;
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/**
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* Low-memory render profile. When `true`, the orchestrator collapses the
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* pipeline to its cheapest shape on memory-constrained hosts: it skips the
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* throwaway auto-worker calibration browser, pins capture to a single
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* worker (unless the user passed an explicit `--workers`), and prefers
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* screenshot capture over BeginFrame. Resolved automatically from total
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* RAM (`isLowMemorySystem()`); force on/off via `PRODUCER_LOW_MEMORY_MODE`
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* or the `--low-memory-mode` CLI flag.
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*/
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lowMemoryMode: boolean;
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/**
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* Opt-in: page-side shader-transition compositing.
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*
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* When `true`, shader transitions for SDR compositions run their blend
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* inside Chrome via WebGL on a page-side compositor canvas instead of
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* Node-side per-pixel blending (the hf#677 layered pipeline). The engine
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* then captures ONE opaque RGB frame per output frame via the streaming
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* capture path, skipping per-scene transparent screenshots and the
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* Node-side shader-blend worker pool entirely.
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*
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* The feature stacks on top of the hf#677 chain — it does not undo it.
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* When this flag is OFF (the default), behaviour is byte-identical to the
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* current path. When ON and the composition has no shader transitions or
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* has HDR content (which forces the layered path regardless), this flag
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* is a no-op.
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*
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* Mac viability: Chrome on Mac accelerates page-side WebGL canvases via
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* Metal/CoreAnimation natively. This is the lever for Mac users who
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* cannot use `--enable-begin-frame-control` (Chromium structural limit,
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* crbug.com/40656275).
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*
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* Determinism: page-side WebGL is f32, not f64. Byte-equality fixture
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* pins are NOT compatible with this path; the new path's correctness
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* pin is PSNR-based. Default OFF preserves the existing pins for the
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* hf#677 chain.
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*
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* Env fallback: `HF_PAGE_SIDE_COMPOSITING=true`.
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*/
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enablePageSideCompositing: boolean;
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// ── Encoding ─────────────────────────────────────────────────────────
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/**
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* libvpx-vp9 speed/quality tradeoff. Higher values encode faster with a
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* larger quality/size tradeoff. FFmpeg accepts integer values from -8 to 8.
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*/
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vp9CpuUsed: number;
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enableChunkedEncode: boolean;
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chunkSizeFrames: number;
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enableStreamingEncode: boolean;
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/**
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* Max composition duration eligible for streaming encode (seconds).
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* Mirrors GSAP rendering's 4-minute streaming guard: production has seen
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* ffmpeg's streaming pipe hit FFMPEG_STREAMING_TIMEOUT_MS on longer videos.
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*/
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streamingEncodeMaxDurationSeconds: number;
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// ── FFmpeg timeouts ──────────────────────────────────────────────────
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/** Timeout for FFmpeg frame encoding (ms). Default: 600_000 */
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ffmpegEncodeTimeout: number;
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/** Timeout for FFmpeg mux/faststart processes (ms). Default: 300_000 */
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ffmpegProcessTimeout: number;
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/**
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* Inactivity timeout for FFmpeg streaming encode (ms). The timer resets on
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* every successful `writeFrame` call, so this caps the duration of a
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* single "no frame arrived" gap (capture hang, dead Chrome), not the total
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* render time. Default: 600_000 (10 minutes without any frame = dead).
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*/
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ffmpegStreamingTimeout: number;
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// ── HDR ──────────────────────────────────────────────────────────────
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/** HDR output transfer function. false = SDR output (default). */
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hdr: { transfer: "hlg" | "pq" } | false;
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/** Auto-detect HDR from video sources when hdr is not explicitly set. */
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hdrAutoDetect: boolean;
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// ── Media ────────────────────────────────────────────────────────────
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audioGain: number;
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/**
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* Hard upper bound on entries kept in the video frame data URI cache.
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* Acts as a sanity cap; the byte budget below normally fires first on
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* high-resolution renders. At 1080p with ~6 MB per JPEG frame the default
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* 256 entries fit inside ~1.5 GB. At 4K the byte budget evicts long
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* before this cap is reached.
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*/
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frameDataUriCacheLimit: number;
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/**
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* Memory budget for the cache, in megabytes. Eviction kicks in once the
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* sum of cached data-URI string lengths exceeds this. Sized so a worker
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* stays comfortably under a few GB even at 4K (where each PNG frame is
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* ~25 MB and the base64 data URI is ~33 MB).
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*/
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frameDataUriCacheBytesLimitMb: number;
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// ── Timeouts ─────────────────────────────────────────────────────────
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playerReadyTimeout: number;
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renderReadyTimeout: number;
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/**
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* Puppeteer `page.goto()` navigation timeout for the entry HTML, in ms.
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* The browser must reach `domcontentloaded` within this budget — heavy
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* compositions (many videos, large fonts, hundreds of asset requests)
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* can blow past the default 60s on cold cache. Default: 60_000.
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*
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* Env fallback: `PRODUCER_PAGE_NAVIGATION_TIMEOUT_MS`.
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* CLI flag: `--browser-timeout <seconds>`.
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*/
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pageNavigationTimeout: number;
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// ── Runtime ──────────────────────────────────────────────────────────
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/** Verify Hyperframe runtime SHA256 checksums. */
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verifyRuntime: boolean;
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/** Custom manifest path for Hyperframe runtime. */
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runtimeManifestPath?: string;
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// ── Cache ────────────────────────────────────────────────────────────
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/**
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* Directory where the content-addressed extraction cache persists frame
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* bundles keyed on (path, mtime, size, mediaStart, duration, fps, format).
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* Undefined disables caching — extraction runs into the render's workDir
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* and cleanup removes it when the render ends, preserving the pre-cache
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* behaviour.
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*
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* **Single-writer.** The cache is not safe for concurrent renders pointing
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* at the same directory. A `.hf-complete` sentinel prevents another render
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* from serving an entry that hasn't finished extracting, but individual
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* frame files are written non-atomically — a second render reading during
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* the write window can observe a truncated frame. Give each concurrent
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* render pipeline its own `extractCacheDir`, or gate with an external mutex.
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*
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* **Network filesystems.** `mtime` resolution on NFS/SMB mounts can be
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* coarser than expected (seconds rather than nanoseconds), which may
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* produce spurious cache hits if a source file is overwritten within the
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* same mtime tick. Local filesystems are the intended deployment target.
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*
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* Env fallback: `HYPERFRAMES_EXTRACT_CACHE_DIR`.
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*/
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extractCacheDir?: string;
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// ── Debug ────────────────────────────────────────────────────────────
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debug: boolean;
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}
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/** Default configuration — sensible for Hyperframes compositions. */
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export const DEFAULT_CONFIG: EngineConfig = {
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fps: 30,
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quality: "standard",
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format: "jpeg",
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jpegQuality: 80,
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concurrency: "auto",
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coresPerWorker: 2.5,
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minParallelFrames: 120,
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largeRenderThreshold: 1000,
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disableGpu: false,
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browserGpuMode: "software",
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enableBrowserPool: true,
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browserTimeout: 120_000,
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protocolTimeout: 300_000,
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forceScreenshot: false,
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staticFrameDedup: true,
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// Auto-detected per host in `resolveConfig`; defaults off for the raw
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// DEFAULT_CONFIG (used directly by tests and worker-sizing fallbacks).
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lowMemoryMode: false,
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enablePageSideCompositing: true,
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vp9CpuUsed: DEFAULT_VP9_CPU_USED,
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enableChunkedEncode: false,
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chunkSizeFrames: 360,
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enableStreamingEncode: true,
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streamingEncodeMaxDurationSeconds: 240,
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ffmpegEncodeTimeout: 600_000,
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ffmpegProcessTimeout: 300_000,
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ffmpegStreamingTimeout: 600_000,
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hdr: false,
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hdrAutoDetect: true,
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audioGain: 1,
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frameDataUriCacheLimit: 256,
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frameDataUriCacheBytesLimitMb: 1500,
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playerReadyTimeout: 45_000,
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renderReadyTimeout: 15_000,
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pageNavigationTimeout: 60_000,
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verifyRuntime: true,
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debug: false,
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};
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/**
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* Reference canvas area for the baseline `protocolTimeout`: 1080p. A single CDP
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* call (`Runtime.callFunctionOn` seek+paint, or `Page.captureScreenshot`)
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* scales with the *output pixel area* it has to render/serialize — NOT with the
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* frame count (that governs total wall-clock, capped separately by the ffmpeg
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* streaming inactivity timeout). A fixed 300s ceiling intermittently kills
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* legitimate slow-but-valid renders on large canvases with
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* `Runtime.callFunctionOn timed out`, so we scale the per-call ceiling with
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* area.
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*/
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const PROTOCOL_TIMEOUT_REFERENCE_PIXELS = 1920 * 1080;
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/**
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* Absolute ceiling on the scaled protocol timeout (30 minutes). Bounds the
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* blast radius: a genuinely wedged CDP call must still eventually fail rather
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* than hang for an unbounded time on a pathologically large composition.
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*/
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const MAX_SCALED_PROTOCOL_TIMEOUT_MS = 1_800_000;
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/**
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* Scale a base `protocolTimeout` up for oversized compositions.
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*
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* Scales by output pixel area (`width*height / reference`) — where width/height
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* are the *device-scaled output* dimensions (the pixels a single CDP call
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* actually renders/serializes), not the CSS composition size. Clamped to
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* `[baseTimeout, max(baseTimeout, MAX_SCALED_PROTOCOL_TIMEOUT_MS)]`: never
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* scales DOWN (a small composition — or a base already above the ceiling —
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* keeps the configured base), and only ever raises. Pure function; exported
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* for tests.
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*/
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export function scaleProtocolTimeoutForComposition(
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baseTimeoutMs: number,
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dims: { width: number; height: number },
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): number {
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const { width, height } = dims;
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if (!Number.isFinite(width) || !Number.isFinite(height) || width <= 0 || height <= 0) {
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return baseTimeoutMs;
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}
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const factor = (width * height) / PROTOCOL_TIMEOUT_REFERENCE_PIXELS;
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if (factor <= 1) return baseTimeoutMs;
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const scaled = Math.ceil(baseTimeoutMs * factor);
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// Ceiling is `max(base, MAX)` so an explicit base above the ceiling is never
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// lowered (preserves the "only ever raise" contract for all callers).
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const ceiling = Math.max(baseTimeoutMs, MAX_SCALED_PROTOCOL_TIMEOUT_MS);
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return Math.min(ceiling, Math.max(baseTimeoutMs, scaled));
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}
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function memoryAdaptiveCacheLimit(): number {
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const total = getSystemTotalMb();
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if (total < 4096) return 32;
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if (total <= LOW_MEMORY_TOTAL_MB_THRESHOLD) return 64;
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return DEFAULT_CONFIG.frameDataUriCacheLimit;
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}
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function memoryAdaptiveCacheBytesMb(): number {
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const total = getSystemTotalMb();
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if (total < 4096) return 128;
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if (total <= LOW_MEMORY_TOTAL_MB_THRESHOLD) return 256;
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return DEFAULT_CONFIG.frameDataUriCacheBytesLimitMb;
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}
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/**
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* Resolve configuration by merging: defaults ← env vars ← explicit overrides.
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* Env vars provide backward compatibility during migration; explicit config
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* takes precedence over everything.
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*/
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export function resolveConfig(overrides?: Partial<EngineConfig>): EngineConfig {
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const env = (key: string): string | undefined => process.env[key];
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const envNum = (key: string, fallback: number): number => {
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const raw = env(key);
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if (raw === undefined || raw === "") return fallback;
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const n = Number(raw);
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return Number.isFinite(n) ? n : fallback;
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};
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const envBool = (key: string, fallback: boolean): boolean => {
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const raw = env(key);
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if (raw === undefined) return fallback;
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return raw === "true";
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};
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const envVp9CpuUsed = (): number => {
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const raw = env("PRODUCER_VP9_CPU_USED");
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if (raw === undefined || raw === "") return DEFAULT_CONFIG.vp9CpuUsed;
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return normalizeVp9CpuUsed(Number(raw));
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};
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const envBrowserGpuMode = (): EngineConfig["browserGpuMode"] => {
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const raw = env("PRODUCER_BROWSER_GPU_MODE");
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if (raw === "hardware" || raw === "software" || raw === "auto") return raw;
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return DEFAULT_CONFIG.browserGpuMode;
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};
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// Tri-state: explicit on/off via env, otherwise auto-detect from total RAM.
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const resolveLowMemoryMode = (): boolean => {
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const raw = env("PRODUCER_LOW_MEMORY_MODE")?.toLowerCase();
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if (raw === "true" || raw === "on" || raw === "1") return true;
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if (raw === "false" || raw === "off" || raw === "0") return false;
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return isLowMemorySystem();
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};
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// Opt-OUT: default ON, disabled only by an explicit falsey value.
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const resolveStaticFrameDedup = (): boolean => {
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const raw = env("HF_STATIC_DEDUP")?.trim().toLowerCase();
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return !(raw === "false" || raw === "off" || raw === "0");
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};
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// Env-var layer (backward compat)
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const fromEnv: Partial<EngineConfig> = {
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concurrency: env("PRODUCER_MAX_WORKERS") ? Number(env("PRODUCER_MAX_WORKERS")) : undefined,
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coresPerWorker: envNum("PRODUCER_CORES_PER_WORKER", DEFAULT_CONFIG.coresPerWorker),
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minParallelFrames: envNum("PRODUCER_MIN_PARALLEL_FRAMES", DEFAULT_CONFIG.minParallelFrames),
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largeRenderThreshold: envNum(
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"PRODUCER_LARGE_RENDER_THRESHOLD",
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DEFAULT_CONFIG.largeRenderThreshold,
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),
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chromePath: env("PRODUCER_HEADLESS_SHELL_PATH"),
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disableGpu: envBool("PRODUCER_DISABLE_GPU", DEFAULT_CONFIG.disableGpu),
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browserGpuMode: envBrowserGpuMode(),
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enableBrowserPool: envBool("PRODUCER_ENABLE_BROWSER_POOL", DEFAULT_CONFIG.enableBrowserPool),
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browserTimeout: envNum("PRODUCER_PUPPETEER_LAUNCH_TIMEOUT_MS", DEFAULT_CONFIG.browserTimeout),
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protocolTimeout: envNum(
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"PRODUCER_PUPPETEER_PROTOCOL_TIMEOUT_MS",
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DEFAULT_CONFIG.protocolTimeout,
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),
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expectedChromiumMajor: env("PRODUCER_EXPECTED_CHROMIUM_MAJOR")
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? Number(env("PRODUCER_EXPECTED_CHROMIUM_MAJOR"))
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: undefined,
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forceScreenshot: envBool("PRODUCER_FORCE_SCREENSHOT", DEFAULT_CONFIG.forceScreenshot),
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staticFrameDedup: resolveStaticFrameDedup(),
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lowMemoryMode: resolveLowMemoryMode(),
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enablePageSideCompositing: envBool(
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"HF_PAGE_SIDE_COMPOSITING",
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DEFAULT_CONFIG.enablePageSideCompositing,
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),
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vp9CpuUsed: envVp9CpuUsed(),
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enableChunkedEncode: envBool(
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"PRODUCER_ENABLE_CHUNKED_ENCODE",
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DEFAULT_CONFIG.enableChunkedEncode,
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),
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chunkSizeFrames: Math.max(
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120,
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envNum("PRODUCER_CHUNK_SIZE_FRAMES", DEFAULT_CONFIG.chunkSizeFrames),
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),
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enableStreamingEncode: envBool(
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"PRODUCER_ENABLE_STREAMING_ENCODE",
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DEFAULT_CONFIG.enableStreamingEncode,
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),
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streamingEncodeMaxDurationSeconds: Math.max(
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0,
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envNum(
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"PRODUCER_STREAMING_ENCODE_MAX_DURATION_SECONDS",
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DEFAULT_CONFIG.streamingEncodeMaxDurationSeconds,
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),
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),
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ffmpegEncodeTimeout: envNum("FFMPEG_ENCODE_TIMEOUT_MS", DEFAULT_CONFIG.ffmpegEncodeTimeout),
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ffmpegProcessTimeout: envNum("FFMPEG_PROCESS_TIMEOUT_MS", DEFAULT_CONFIG.ffmpegProcessTimeout),
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ffmpegStreamingTimeout: envNum(
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"FFMPEG_STREAMING_TIMEOUT_MS",
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DEFAULT_CONFIG.ffmpegStreamingTimeout,
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),
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hdr: (() => {
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const raw = env("PRODUCER_HDR_TRANSFER");
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if (raw === "hlg" || raw === "pq") return { transfer: raw };
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return false;
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})(),
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hdrAutoDetect: envBool("PRODUCER_HDR_AUTO_DETECT", DEFAULT_CONFIG.hdrAutoDetect),
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audioGain: envNum("PRODUCER_AUDIO_GAIN", DEFAULT_CONFIG.audioGain),
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frameDataUriCacheLimit: Math.max(
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32,
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envNum("PRODUCER_FRAME_DATA_URI_CACHE_LIMIT", memoryAdaptiveCacheLimit()),
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),
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frameDataUriCacheBytesLimitMb: Math.max(
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64,
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envNum("PRODUCER_FRAME_DATA_URI_CACHE_BYTES_MB", memoryAdaptiveCacheBytesMb()),
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),
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playerReadyTimeout: envNum(
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"PRODUCER_PLAYER_READY_TIMEOUT_MS",
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DEFAULT_CONFIG.playerReadyTimeout,
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),
|
||
renderReadyTimeout: envNum(
|
||
"PRODUCER_RENDER_READY_TIMEOUT_MS",
|
||
DEFAULT_CONFIG.renderReadyTimeout,
|
||
),
|
||
pageNavigationTimeout: envNum(
|
||
"PRODUCER_PAGE_NAVIGATION_TIMEOUT_MS",
|
||
DEFAULT_CONFIG.pageNavigationTimeout,
|
||
),
|
||
|
||
verifyRuntime: env("PRODUCER_VERIFY_HYPERFRAME_RUNTIME") !== "false",
|
||
runtimeManifestPath: env("PRODUCER_HYPERFRAME_MANIFEST_PATH"),
|
||
|
||
extractCacheDir: env("HYPERFRAMES_EXTRACT_CACHE_DIR"),
|
||
};
|
||
|
||
// Remove undefined values so they don't override defaults
|
||
const cleanEnv = Object.fromEntries(Object.entries(fromEnv).filter(([, v]) => v !== undefined));
|
||
|
||
const merged = {
|
||
...DEFAULT_CONFIG,
|
||
...cleanEnv,
|
||
...overrides,
|
||
};
|
||
return {
|
||
...merged,
|
||
vp9CpuUsed: normalizeVp9CpuUsed(merged.vp9CpuUsed),
|
||
};
|
||
}
|