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Add dynamic resolution to shader transitions and update Skeleton A to use shaders on vertical compositions. shader-transitions changes: - webgl.ts: read dimensions from params instead of hardcoded constants - capture.ts: accept width/height for html2canvas - hyper-shader.ts: read data-width/data-height from composition root skill + docs changes: - Skeleton A now has 1 shader at hero reveal (s3→s4 midpoint) - Removed "no shaders on vertical" limitation from docs - Updated claude-design.mdx known limitations section Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>