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The runtime plays audio two ways — a Web Audio transport (sample-accurate) and the HTMLMediaElement as a fallback — and mutes the elements when Web Audio takes over so they don't double-play. That mute gate was global: it muted every element the moment ANY Web Audio source was active (webAudio.isActive()). A track Web Audio had not claimed yet (its larger buffer decodes slower) was muted on the fallback AND not playing on Web Audio = silent, while the other tracks played. With TTS narration + BGM + SFX, the narration (largest buffer) lost the decode race and dropped out intermittently, with every file fully loaded. Make the mute per-element: an element is muted only when its own Web Audio source is live, or the user / parent-proxy force-mute is set. A track Web Audio has not claimed stays audible on the HTMLMedia fallback until the transport takes it over — which also lets narration start immediately on cold play instead of waiting for its buffer to decode. Also in this change: - Don't permanently blacklist a transient fetch failure in the Web Audio decoder (_failedSrcs was never cleared); only blacklist genuinely undecodable bytes, so a late-arriving asset (404 then available) self-heals on the next play. - Stop re-issuing play() every tick on an errored / no-source element.
@hyperframes/core
Types, parsers, generators, compiler, linter, runtime, and frame adapters for the Hyperframes video framework.
Install
npm install @hyperframes/core
Most users don't need to install core directly — the CLI, producer, and studio packages depend on it internally.
What's inside
| Module | Description |
|---|---|
| Types | TimelineElement, CompositionSpec, Asset, canvas dimensions, defaults |
| Parsers | parseHtml — extract timeline elements from HTML; parseGsapScript — parse GSAP animations |
| Generators | generateHyperframesHtml — produce valid Hyperframes HTML from a composition spec |
| Compiler | compileTimingAttrs — resolve data-start / data-duration into absolute times |
| Linter | lintHyperframeHtml — validate Hyperframes HTML (missing attributes, overlapping tracks, etc.) |
| Runtime | IIFE script injected into the browser — manages seek, media playback, and the window.__hf protocol |
| Frame Adapters | Pluggable animation drivers (GSAP, Lottie, CSS, or custom) |
Frame Adapters
A frame adapter tells the engine how to seek your animation to a specific frame:
import { createGSAPFrameAdapter } from "@hyperframes/core";
const adapter = createGSAPFrameAdapter({
getTimeline: () => gsap.timeline(),
compositionId: "my-video",
});
Implement FrameAdapter for custom animation runtimes:
import type { FrameAdapter } from "@hyperframes/core";
const myAdapter: FrameAdapter = {
id: "my-adapter",
getDurationFrames: () => 300,
seekFrame: (frame) => {
/* seek your animation */
},
};
Parsing and generating HTML
import { parseHtml, generateHyperframesHtml } from "@hyperframes/core";
const { elements, metadata } = parseHtml(htmlString);
const html = generateHyperframesHtml(spec);
Linting
import { lintHyperframeHtml } from "@hyperframes/core/lint";
const result = lintHyperframeHtml(htmlString);
// result.findings: { severity, message, elementId }[]
Documentation
Full documentation: hyperframes.heygen.com/packages/core
Related packages
@hyperframes/engine— rendering engine that drives the browser@hyperframes/producer— full render pipeline (capture + encode)hyperframes— CLI