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* fix(render): make WebGL video textures deterministic in headless render WebGL compositions that sample a `<video>` as a texture (e.g. a faceted crystal with clips mapped onto its facets) rendered with flickering, non-deterministic facets: a video would intermittently show a stale frame or go black, and the same frame differed between two renders. Two gaps caused this: 1. No WebGL analog of the WebGPU `patchVideoTextureCompat`. Chrome's headless compositor can't feed decoded `<video>` frames to the GPU, so the engine injects a decoded `<img class="__render_frame__">` sibling per video each frame. The WebGPU `copyExternalImageToTexture` path substitutes it, but `texImage2D` / `texSubImage2D` did not — so WebGL uploaded a stale/black frame. Add `patchWebGLVideoTextureCompat()` mirroring the WebGPU patch (shared `resolveRenderFrameImage` helper). 2. Capture ordering. Per frame the runtime seeks (GPU adapters render on `hf-seek`) BEFORE the engine injects the decoded frames, so the GPU render read a frame that didn't exist yet. After injecting, the engine now calls `window.__hfReseekGpu(t)` — a force-dispatch (`forceDispatchSeekEvent`) that bypasses the same-time `hf-seek` dedup — so GPU compositions re-upload their textures from the freshly-injected, decoded frames, deterministically. Tests: unit tests for the texImage2D/texSubImage2D substitution and the force-dispatch, plus a videoFrameInjector regression test asserting the post-injection GPU reseek fires only when frames were injected. Verified end-to-end: a WebGL prism with 8 live <video> facets renders byte-identical across independent runs with no facet flicker. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(render): add producer render-compat regression for WebGL video textures A WebGL2 canvas samples a <video> as a texture every hf-seek (the natural author pattern, distilled from the HeyGen prism). The render-compat harness renders it and compares against the golden: with the video-texture fix the render reproduces the decoded frames; revert the fix and the canvas renders black, collapsing the comparison. Golden verified to contain real, time-varying video content (not black), so a regression is caught rather than passing vacuously. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
46 lines
1.8 KiB
TypeScript
46 lines
1.8 KiB
TypeScript
import { describe, it, expect, vi, beforeEach } from "vitest";
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import { dispatchSeekEvent, forceDispatchSeekEvent, resetSeekDispatchState } from "./seek-dispatch";
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describe("seek-dispatch", () => {
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beforeEach(() => {
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resetSeekDispatchState();
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});
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it("dispatchSeekEvent fires an hf-seek event with the time", () => {
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const handler = vi.fn();
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window.addEventListener("hf-seek", handler);
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dispatchSeekEvent(2.5);
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window.removeEventListener("hf-seek", handler);
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expect(handler).toHaveBeenCalledTimes(1);
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expect((handler.mock.calls[0][0] as CustomEvent).detail.time).toBe(2.5);
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});
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it("dispatchSeekEvent dedups consecutive same-time dispatches", () => {
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const handler = vi.fn();
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window.addEventListener("hf-seek", handler);
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dispatchSeekEvent(4);
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dispatchSeekEvent(4);
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window.removeEventListener("hf-seek", handler);
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expect(handler).toHaveBeenCalledTimes(1);
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});
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it("forceDispatchSeekEvent re-fires even at the same time (post-injection re-render)", () => {
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const handler = vi.fn();
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window.addEventListener("hf-seek", handler);
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dispatchSeekEvent(6); // GPU adapters' first render at t=6
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forceDispatchSeekEvent(6); // engine re-render after video injection, same t
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window.removeEventListener("hf-seek", handler);
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expect(handler).toHaveBeenCalledTimes(2);
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expect((handler.mock.calls[1][0] as CustomEvent).detail.time).toBe(6);
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});
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it("after a force dispatch, the same time still dedups on the normal path", () => {
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const handler = vi.fn();
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window.addEventListener("hf-seek", handler);
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forceDispatchSeekEvent(8);
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dispatchSeekEvent(8); // deduped — force already recorded t=8
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window.removeEventListener("hf-seek", handler);
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expect(handler).toHaveBeenCalledTimes(1);
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});
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});
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