Files
hyperframes/packages/engine
Miguel Ángel de6ec3811e fix: cache paths follow HYPERFRAMES_CACHE_DIR (#6716)
* fix: cache paths follow HYPERFRAMES_CACHE_DIR

Every place HyperFrames keeps downloaded or built files now takes its
folder from one helper, hyperframesCacheDir() in @hyperframes/core. The
default stays ~/.cache/hyperframes; HYPERFRAMES_CACHE_DIR moves it.

* fix: register the cache-dir subpath for bun and node, and build inspector from core source

* test: the cache-dir override test uses a folder that is absolute on every platform

* fix: the opencv cache follows HYPERFRAMES_CACHE_DIR

* fix(cli): npm installs run in their staging dir, so no cache path reaches a command line

* fix(cli): whisper.cpp is cloned inside its build dir, so no cache path is a git argument

* test(cli): the whisper clone test finds no system whisper on Windows either
2026-11-01 22:44:11 +00:00
..
2026-11-01 12:42:11 -08:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browserLease.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine