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The routing surface the short-comp benchmarks validated is (motion x DOM size x frames). After the baseline release, fleet telemetry carries DOM size (composition_element_count) and frames on every render — but the motion proxy, observability_init_tween_count, has 0% coverage on the exact renders the band routes: parallel workers' console buffers (and so the [FrameCapture:INIT] line the summary parses) only propagate to the orchestrator on FAILURE. Single-worker screenshot renders report it; the multi-worker clamp bucket never does. Verified against 7d of fleet data: 35k screenshot renders carry tween counts, 0 of 9,600 band renders. Fix rides the one channel parallel workers already return on success — the per-worker CapturePerfSummary. Sessions record initTelemetry on every init path; the perf summary now carries it; the orchestrator max-merges across workers (same multi-session semantics the console parser uses) and feeds it to the observability summary as a structured fallback, console lines still refining when present. With this, every band render carries full coordinates — (elements, tweens, frames, path, speed) — which buys two reads: regressing wild DE speed against element count on the existing 900+ inversions validates the bench's 0.50ms/element slope BEFORE the routing flip, and any post-flip misroute can be reproduced locally by feeding its telemetry row straight into gen-crossover-comp's knobs (--movers ~ tween count, --static ~ element count) and re-benching. (Also drops a now-stale fallow suppression in render.ts — the test-only reset export it guarded gained real test importers, so the issue it suppressed no longer exists and the gate flags the leftover.) Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browserLease.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI