Files
hyperframes/packages/engine
Miguel Ángel df221c1fd6 fix(engine): scale static-dedup verification density with run length (#1903)
* fix(engine): scale static-dedup verification density with run length

Reported symptom: a 10-scene template composition (shared card layout,
per-scene text/progress-bar content) rendered scene 1 correctly, but
every scene after that had its text/progress-bar card missing from
the final MP4 -- even though snapshot and validate showed correct
per-scene content when seeking directly to those timestamps. Setting
HF_STATIC_DEDUP=false fixed every scene. Render log showed a large,
mostly-reusable static-frame run engaging (2430 frames, 34% reusable).

verifyStaticFramesSafe already does a real, pixel-exact comparison
(anchor vs. candidate screenshot) before trusting a predicted-static
run -- the reuse mechanism itself is correct and already regression-
locked (frameCapture-staticDedupIndex.test.ts). The gap was sample
density: interior checks per run were capped at a flat
min(sampleCount, 8) points, so the stride between checks grew with
the run's span. A 2000+ frame run (plausible for a 10-scene comp
where computeStaticFrameSet's GSAP-tween-only interval walk can't see
whatever mechanism swaps each scene's text) could space checks ~285
frames apart, letting a real content change hide between two verified
points and get the whole run wrongly trusted as static.

Fix: extract the point-selection into a pure, exported
computeStaticVerificationPoints(a, b, sampleCount), and bound the
STRIDE by sampleCount (HF_STATIC_DEDUP_SAMPLES) instead of just the
point count, so density scales with run length. Short/typical runs
are unaffected (the two formulas agree there); long runs get
proportionally denser checks. The existing hardCap safety valve is
untouched -- if this makes verification too expensive for a
pathological composition, dedup still disarms entirely rather than
trusting a sparsely-checked set.

Test: new frameCapture-staticDedupVerifyDensity.test.ts asserts the
max gap between consecutive verification points never exceeds
sampleCount on long runs (would fail pre-fix at span=2000/10000),
matches the prior stride on short runs, and always includes both
run endpoints. Full engine suite (845 tests) passes.

* fix(engine): decouple verification density scaling from sampleCount polarity

Addresses review feedback on the static-dedup density fix (PR #1903):

1. The prior revision bounded the interior-check STRIDE by sampleCount
   directly, which inverted HF_STATIC_DEDUP_SAMPLES' polarity: raising
   it widened the allowed gap between checks instead of narrowing it,
   and the "raise HF_STATIC_DEDUP_SAMPLES to verify more" log guidance
   became backwards for exactly the long runs it's meant to help.

   Fix: introduce a fixed STATIC_VERIFY_REFERENCE_STRIDE (24 frames,
   independent of sampleCount) that drives the length-scaling behavior
   -- this alone fixes the original bug (long runs going nearly
   unverified) regardless of how sampleCount is configured. sampleCount
   is now purely a per-run point-count FLOOR: raising it only ever
   increases density, restoring correct, monotonic polarity.

2. hardCap wasn't re-tuned for the new cost model. The old flat 8-point
   cap cost ~8 checks/run; the new density costs ~span/24 checks/run --
   ~103 for the reported 2430-frame run, ~417 for a 10k-frame run.
   Sizing the budget only off sampleCount (which no longer drives
   density for long runs) would make a genuinely-static long
   composition spuriously disarm under the new, more thorough checking.
   hardCap now also scales with the total predicted-static frame count,
   with a 3x margin over the expected minimum verification cost.
   Softened the budget-exhausted log message accordingly -- it no
   longer prescribes raising sampleCount, which would often just add
   cost without proportionally raising the now length-driven budget.

3. The 5 existing tests only asserted sample-point geometry (gaps,
   endpoints, stride shape), not the actual point of the fix -- that a
   real content change hiding between the OLD sample gaps now gets
   caught. Added a behavior-level test: mocks pageScreenshotCapture to
   simulate a transient content change at a frame the pre-fix formula
   would have skipped (reconstructed locally in the test, commented as
   historical-only) but the new formula samples, and asserts the real
   verifyStaticFramesSafe (now exported) detects it via the real
   computeStaticVerificationPoints -- not a reimplementation. Also
   added a direct polarity regression test (raising sampleCount past
   the length-scaled floor must strictly tighten the gap) and reworded
   the short-run test to reflect the corrected formula.

Full engine suite (847 tests) passes.
2026-07-03 12:30:38 -07:00
..
2026-07-03 11:37:22 -07:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  releaseBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browser.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine