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* fix(core): motion blur notices a WebGL canvas the Studio page touched first
When a same-origin host page (Studio) reaches a preview element before the
scene does, for example through a MutationObserver record, Chrome gives that
element the host's prototype. The scene's getContext("webgl") then ran the
host's unpatched getContext, so the canvas never reached the accelerated
canvas set, capture motion blur stayed on, and the WebGL canvas froze during
preview playback.
The tracker now records a canvas in the set of the canvas's own window, and
installs itself in a same-origin parent too, compiled with the parent's own
Function. Cross-origin parents are skipped.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* fix(studio): track accelerated canvases in Studio's window, not the embedder's
The preview runtime no longer installs the canvas tracker in its parent
window. That ran on every preview boot, so any same-origin page embedding
the player got its getContext wrapped, and a host CSP without
unsafe-eval reported a violation on each load. Studio now installs the
tracker in its own window when its Player module loads, and core
exposes it at @hyperframes/core/page-motion-blur.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* chore: keep the comment share of the touched files from rising
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browserLease.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI