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The Studio stack rebuild (#2291) landed the remaining NLE layers but dropped or regressed several final-wave behaviors from the reviewed studio-dnd stack, and never repaired the stale timelineZones.ts that #2279 introduced. Restores: - TimelineRuler: sticky under vertical scroll, full-height gridlines removed (beat lines only), frame-number tick labels via a persisted timeDisplayMode store preference (PlayerControls toggle now store-backed) - timelineZones: stable track lanes — lane = authored data-track-index ascending; z is paint order only (replaces the stale z-driven lane pack, which broke track insert-band commits that contractually depend on it) - persistTimelineBatchEdit: a batch member whose patch is a no-op (attributes already at target values, e.g. in a track-insert renumber) is skipped instead of aborting and rolling back the whole batch — this alone made new-track creation (incl. the top insert band) fail silently - useTimelineStackingSync: unresolvable clips read as NaN again so timelineStackingSync's Number.isFinite exclusion contract holds (z=0 fabrications skewed stacking boundaries) - timelineAssetDrop: drops land on the drop track (no overlap bump to max-track+1), data-hf-id stamped, audio gets data-volume - timing edits: soft-reload the server's rewritten GSAP script instead of a full iframe remount (no all-clips flash on move/resize); full reload only when no scriptText or the soft path can't apply, and one full reload when a group edit touches non-active files (new hooks/timelineTimingSync.ts) - duration: content-driven grow-AND-shrink on move/resize/delete, synced optimistically to the store and the live root data-duration at release (was a grow-only ratchet; shrink never updated the readout) New UX: sidebar asset click opens a compact non-modal preview over the canvas (dismiss on outside click, Escape, playback, or seek), and clicking an already-added asset reveals its clip in the timeline (smooth minimal scroll to its time and lane; vertical-only in fit zoom). Verified by pointer-driving a real project: sticky ruler + gridline removal, no iframe remount on move/resize (marker survives, GSAP tween positions rewritten in place), duration readout 40->37->40 on shrink/stretch, and top-insert-band track creation renumbering lanes correctly on disk.
30 lines
1.1 KiB
TypeScript
30 lines
1.1 KiB
TypeScript
/**
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* Dismissal rule for the sidebar asset preview overlay (AssetPreviewOverlay):
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* the preview is a transient "look at this asset" state, so any playhead
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* activity — starting playback, or seeking/scrubbing away from where the
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* playhead sat when the preview opened — hands focus back to the canvas and
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* closes it.
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*
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* Pure — unit-tested. The overlay captures `openedTime` when the preview
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* opens and feeds every subsequent player-store snapshot through this.
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*/
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export interface AssetPreviewDismissSnapshot {
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isPlaying: boolean;
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currentTime: number;
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/** Pending out-of-loop seek request (playerStore.requestedSeekTime). */
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requestedSeekTime: number | null;
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}
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/** Tolerance for float noise in currentTime echoes (well under one frame). */
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const TIME_EPSILON_S = 1e-6;
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export function shouldDismissAssetPreview(
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openedTime: number,
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snapshot: AssetPreviewDismissSnapshot,
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): boolean {
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if (snapshot.isPlaying) return true;
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if (snapshot.requestedSeekTime !== null) return true;
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return Math.abs(snapshot.currentTime - openedTime) > TIME_EPSILON_S;
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}
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