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At least 4 independent post-release feedback reports of a render completing successfully (exit 0) with audio elements correctly authored and detected at compile time (audioCount > 0), but the final MP4 having no audio track — discovered only via ffprobe or manual playback, with the CLI giving no indication anything went wrong. Users worked around it by muxing the generated audio in manually with ffmpeg. Root cause: runAudioStage sets hasAudio from processCompositionAudio's success flag, but discarded its error field — the actual reason a per-element audio prep step or the final mix failed (source not found, extract failed, ffmpeg error) was computed and then thrown away. A real audio-mix failure was therefore indistinguishable from "no audio was authored": both just produced hasAudio: false with zero diagnostic output. Thread the mixer's error through as audioError (only set when audios.length > 0 but the mix failed) and log.warn it from both call sites (the main render path in renderOrchestrator.ts and the distributed plan() path) so a real failure is loud instead of silently downgrading to a video-only render. Tests: 4 new cases for runAudioStage (mixer error surfaced, generic fallback message when the mixer doesn't provide one, no audioError on success, no audioError when there's no audio to mix). renderOrchestrator.test.ts (68 tests) unaffected. plan.test.ts's one failure (an audio-bearing planHash determinism test timing out at 30s) is pre-existing — reproduces identically on unmodified main with these changes stashed.