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* fix(cli): stop the preview server's browser when the server exits Cancel in-flight renders and thumbnail launches before draining the browser pool on shutdown, instead of only closing whatever browser was already registered. A render whose Chrome died from the shutdown signal itself was being misclassified as a transient failure and retried with a fresh, untracked browser that outlived the process. Reject new render and thumbnail requests once shutdown has begun, and await an in-flight thumbnail launch before closing it. * fix(cli): close preview browsers before a hung render, keep SIGINT armed shutdown() awaited renders before closing browsers, so a render slower than preview.ts 3s exit watchdog left Chrome running when it fired. Close the thumbnail browser and drain the pool concurrently with, not after, the render wait, and bound the wait under that watchdog. A second Ctrl+C/SIGTERM during shutdown removed the one-shot signal handlers, so it hit the OS default and killed the process before cleanup ran. Use persistent handlers guarded by the existing shuttingDown flag instead. Also: getThumbnailBrowser could still hand a live lease to a request that lands after shuttingDown flips true; trim a comment over budget; replace a fixed-sleep test race with a drain-signal barrier. * fix(engine): make browser pool shutdown terminal, not just draining drain() resets its drainPromise to null once it settles, so acquire() only waits for an in-flight drain -- a render still unwinding after shutdown could relaunch Chrome the instant that drain resolved (probeStage.ts:449-465 has exactly this gap between an abort check and a later acquireBrowser call). No non-shutdown caller reuses the pool after draining it (checked every drainBrowserPool()/drain() call site), but added a separate terminal close() rather than changing drain()'s own semantics, so a future reuse caller stays safe by default. BrowserLeasePool.close() sets a permanent closed flag before draining, and acquire() checks it both before and after its one await point, so a request already mid-await when close() lands still sees it once that await resolves. studioServer's shutdown() now calls the new closeBrowserPool() instead of drainBrowserPool(). Also bounds drain()'s own wait: a close() that hangs past 1s now gets escalated to a force-close instead of blocking the caller indefinitely, keeping total shutdown time under preview.ts's 3s exit watchdog alongside the existing render-wait bound. * fix(engine): trim closeBrowserPool JSDoc to house comment length
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browserLease = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browserLease.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await browserLease.release();
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI