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* perf(engine): superset extraction for overlapping trims of one source Cache-missing trims of the same source that are frame-aligned and overlapping decode their union window in ONE ffmpeg pass; each trim's frames are materialized by hardlinking the superset frames with renumbered names (copy fallback on EXDEV). Byte-identical to per-trim extraction on CFR sources (verified by content hash in the A/B run), ~2x less decode+encode work for typical overlapping trims, and sparse-keyframe sources pay the keyframe seek once instead of once per trim. Disjoint or misaligned trims keep the direct path; any union failure falls back to per-trim extraction. Also: warm renders (zero cache misses) skip the extraction-cache GC sweep instead of paying a full cache size scan. * fix(engine): superset review hardening - clustering, abort, cache-fs temp, gc staleness - Partition each source's trims into overlap-connected components before the union check, so one disjoint outlier no longer collapses the whole bucket to direct extraction (pinned by a 3-of-4-overlap test). - On abort, the superset fallback no longer re-runs every member through direct extraction (N doomed ffmpeg spawns); the cancellation surfaces per member instead. - The superset temp dir moves onto the cache filesystem when the cache is active so member hardlinks into partial dirs cannot EXDEV-copy and silently multiply disk usage; its .partial- name puts crashed leftovers under the GC's aged-partial sweep. - GC staleness fallback: a .hf-last-gc marker is stamped per sweep and all-hit renders sweep anyway once it is older than 24h, so 100%-warm workloads still reclaim space (pinned by a stale-marker test).
@hyperframes/engine
Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.
Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.
Install
npm install @hyperframes/engine
Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg
What it does
The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.
Key services
| Service | Description |
|---|---|
| browserManager | Launches and pools headless Chrome instances (chrome-headless-shell) |
| frameCapture | Manages capture sessions — seek, screenshot, buffer lifecycle |
| screenshotService | BeginFrame-based capture with CDP (Chrome DevTools Protocol) |
| chunkEncoder | FFmpeg encoding with chunked concat, GPU detection, faststart |
| streamingEncoder | Pipe frames to FFmpeg in real time (no intermediate PNGs on disk) |
| audioMixer | Parse <audio> elements and mix audio tracks via FFmpeg |
| videoFrameExtractor | Extract frames from <video> elements for compositing |
| parallelCoordinator | Split frame ranges across worker processes |
| fileServer | Serve local HTML files to the browser via Hono |
Usage
import {
acquireBrowser,
releaseBrowser,
createCaptureSession,
initializeSession,
captureFrame,
closeCaptureSession,
} from "@hyperframes/engine";
// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });
// 2. Open a capture session
const session = createCaptureSession({
browser: browser.browser,
url: "http://localhost:3000/my-composition.html",
width: 1920,
height: 1080,
fps: 30,
});
await initializeSession(session);
// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}
// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);
Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.
Documentation
Full documentation: hyperframes.heygen.com/packages/engine
Related packages
@hyperframes/core— types, parsers, frame adapters@hyperframes/producer— high-level render pipeline built on this enginehyperframes— CLI