Files
hyperframes/.claude/skills/changelog-video/references/build-spec.md
T
James RussoandJake Moran e96ebd74de feat(skills): add changelog-video skill for repo-native CC + Codex discovery (#2552)
Packages Jake Moran's changelog-video pipeline (v1, validated end-to-end
by Home on the Jun 23-29 range) as a repo-native skill set that Claude
Code (.claude/skills/) and Codex CLI (.agents/skills/) auto-discover the
moment the repo is opened. No install step; run the skill against a
changelog markdown for a given git range and it produces a lint-clean,
seam-gate-green 1080x1080 MP4 (~45-60s, Annie VO, mock-UI visualizations,
caption rail) end-to-end.

Six skills added byte-identical in both mirror dirs:
- changelog-video (pipeline entry point)
- motion-doctrine (carries seam-stamp.mjs + seam-gate.mjs)
- cut-the-curve, captions-overlay, seam-craft, oversized-cursor

Layout:
- .claude/skills/  - Claude Code project-local auto-discover
- .agents/skills/  - Codex CLI project-local auto-discover (verified via
                     Magi's clean-home Codex 0.144.3 repro; NOT .codex/skills/)

Fonts, animated background (12 MB), house BGM (5 MB), lexicon, and
align-captions ship inside the skill dirs. .gitattributes routes only
.claude/skills/**/*.{mp4,mp3} + .agents/skills/**/*.{mp4,mp3} through
LFS — narrowly scoped so unrelated Player, Studio, registry, and
marketplace media stay put. HeyGen CLI auth is the one credential the
skill needs; Node >= 22, ffmpeg, and headless Chrome are documented
alongside in both READMEs.

.gitignore: rewrites .claude/ and .agents/ blocks to keep agent-installed
skill hygiene while re-including the six repo-native skill dirs plus
README.md.

CI:
- Extends changes.skills filter to match .claude/skills/**,
  .agents/skills/**, scripts/lint-skills.ts, and scripts/check-skill-mirror.mjs.
- New 'Skills: project-native lint + mirror' job runs the extended
  lint-skills.ts (schema-driven; required { name, description } + optional
  { license, allowed-tools, metadata }, name pattern check, description
  length check) plus a new check-skill-mirror.mjs byte-integrity script
  (24 mirrored files must match; README.md deliberately per-CLI).
- Wired into 'bun run lint' locally.

Frontmatter validator:
- Rejects unsupported top-level keys (catches category:-style drift).
- Requires name + description.
- Validates name pattern (^[a-z][a-z0-9-]{0,63}$) and description shape
  (non-empty, <=1024 chars).
- Missing frontmatter block itself is a first-class error.

Also strips unsupported top-level 'category:' frontmatter from Jake's
motion-doctrine and cut-the-curve SKILL.mds (both mirrors), rewrites the
TTS invocation from ~/.claude/skills/media-use/... to the tracked
skills/hyperframes-media/scripts/heygen-tts.mjs, swaps npx hyperframes@latest
for the repo-local CLI in the gate step, and fixes a lint issue in Jake's
seam-gate.mjs (ternary-for-side-effect -> if/else).

Validated end-to-end by Home on Jun 23-29 (MP4 posted in C0ACCNHLG3U
thread 1784181166.041319). Independently reviewed R1/R2/R3 by Magi.

Co-authored-by: Jake Moran <jake@heygen.com>
2026-07-16 17:29:19 -04:00

5.2 KiB
Raw Blame History

Build Spec — square 1080 changelog master

Single-doc index.html: scenes are absolutely-positioned .slide clips on track 1; the master timeline tl (MUST be named tl — seam-stamp emits tl.*) is paused, padded to total duration, registered as window.__timelines["main"]. See examples/master-skeleton.html for the verbatim scaffold.

Brand tokens (HeyGen for Developers)

@font-face {
  font-family: "ABC Solar Display";
  font-weight: 700;
  src: url(assets/fonts/ABCSolarDisplay-Bold.woff2) format("woff2");
}
@font-face {
  font-family: "TT Norms Pro";
  font-weight: 400;
  src: url(assets/fonts/TT_Norms_Pro_Normal.woff2) format("woff2");
}
@font-face {
  font-family: "TT Norms Pro";
  font-weight: 500;
  src: url(assets/fonts/TT_Norms_Pro_Medium.woff2) format("woff2");
}
@font-face {
  font-family: "TT Norms Pro";
  font-weight: 700;
  src: url(assets/fonts/TT_Norms_Pro_Bold.woff2) format("woff2");
}
@font-face {
  font-family: "TT Norms Mono";
  font-weight: 400;
  src: url(assets/fonts/tt_norms_pro_mono_regular-webfont.woff2) format("woff2");
}
/* ink #f5f6f4 · ink2 rgba(245,246,244,.72) · dim rgba(245,246,244,.66) —
   NOT .45: the contrast gate fails small text under 4.5:1 over the glass.
   green #5ef17c (RATIONED: one moment per scene) · bg #0a0c0b ·
   chip-bg rgba(10,12,11,.78) · glass-line rgba(190,255,205,.32) */

Copy fonts from <SKILL_DIR>/assets/fonts/ into the project's assets/fonts/ (local @font-face with format('woff2') embeds at render). Glass card: chip-bg fill, 1px glass-line border, radius 22, box-shadow: 0 24px 60px rgba(0,0,0,.5). NO backdrop-filter. Chips: mono 18-22px, radius 12, 1px rgba(255,255,255,.14) border on rgba(255,255,255,.05). Display type: ABC Solar Display 700. Body: TT Norms Pro. Everything code/UI-label: TT Norms Mono. Safe margins x/y ∈ [76, 1004].

Animated background (the house pattern)

Encode the bundled source to the film's exact duration — the render compiler shortens a video's slot to the media length, so the encode must be ≥ total:

ffmpeg -y -stream_loop 15 -i <SKILL_DIR>/assets/bg-pattern.mp4 -t <TOTAL> \
  -vf "scale=1080:1080,fps=30,eq=saturation=0.72,drawbox=c=black@0.5:t=fill" \
  -an -c:v libx264 -crf 20 -pix_fmt yuv420p assets/bg-pattern-<TOTAL>s.mp4

Keep the darkening crush — the raw pattern is far too loud. Mount as <video id="bg-video" class="clip" muted> on track 0 + a static rgba(8,10,9,.25) scrim div. <video> needs the id (silent/black otherwise) and must stay flat 2D (no 3D ancestors).

Scene anatomy

  • Chrome (untimed, z 6): kicker chip top-left HYPERFRAMES WEEKLY · <RANGE>, progress dots top-right (one per theme; tl.set backgroundColor at each cut — active #f5f6f4, done .45; never tl.call for state).
  • Title (≤2s): mono kicker date, ABC Solar h1 ~104px, green rule sweep.
  • Theme scene: sec-chip 0N · THEME NAME (top 128) + ABC Solar headline ~54px (top 186) + the mock (from the visualization registry) filling y ∈ [288, 944].
  • Outro (≤3.5s): kicker FULL DIGEST, "See what shipped." ~96px, green rule, mono URL chip, tag line. Fade all + chrome ~0.5s before end.
  • Caption rail per script-voice.md (top: 1002).

Seams + internal life (doctrine mechanics)

  • ledger.json: every ordinary seam cut-the-curve LEFT (x, dir 1), exit and entry selectors = the slide wrappers. Outro entry travel: 8.
  • seam-stamp.mjs --ledger ledger.json --write index.html owns ALL wrapper entries/exits — author none yourself. Title (film open) authors its own entry only.
  • Slides: CSS opacity: 0 base; data-start = exactly the cut time.
  • Each scene's shell (chip, headline, mock chrome, initial state) is COMPOSED at local t=0 — the wrapper flies it in. Internal reveals start ≥0.4s after the cut and end ≥0.45s before the next cut (stamped exits begin at cut 0.34s).
  • Every internal beat lands on a VO word from vo-words.json. Name each scene's sustained-motion route in the plan (sequenced UI life for mocks, staged reveals for checklists). One green moment per scene.
  • Init states via gsap.set(...) at build time; animation via sequential tl.to(...) only (no plain-object keyframes, no repeat:-1, no tweening left/top — set base position in CSS, tween x/y). Counters: object tween with an onUpdate in the tween config (cache DOM refs; never tl.eventCallback).

Lint/check gotchas (all hit before, all pre-solved)

  • Mock containers with intentional stacking: data-layout-allow-overlap on the slide root; elements a playhead/line crosses: data-layout-allow-occlusion.
  • Dim text: rgba(245,246,244,.66) minimum (contrast gate).
  • Audio: every <audio> carries an id. BGM: the house track ships at <SKILL_DIR>/assets/bgm.mp3 (159s instrumental) — copy it to the project as bgm.mp3 and mount on its own track: <audio id="bgm" src="bgm.mp3" data-start="0" data-duration="<TOTAL>" data-track-index="2" data-volume="0.14" data-media-start="0"> (0.14 sits under the VO; use a user-supplied track only when given one).
  • Preview server caches the bundle — RESTART after edits, then verify on the raw comp page (/api/projects/<id>/preview/comp/index.html) via window.__player.seek(t).