mirror of
https://github.com/heygen-com/hyperframes.git
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* fix(studio): make inspector commits transactional * fix(studio): make inspector persistence atomic * fix(studio): preserve synchronous gesture semantics
599 lines
23 KiB
TypeScript
599 lines
23 KiB
TypeScript
/**
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* Unified helper for committing any GSAP property value from the design panel.
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*
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* Routing depends on whether the element is animated (has keyframes on any tween):
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* - Animated → write the value into a keyframe at the current playhead (convert a
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* flat tween first if needed). An existing static `set` auto-converts to keyframes.
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* - Static (no keyframes anywhere) → persist as a `tl.set`, NEVER keyframes — same
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* as manual drag / resize / rotate. Updates an existing set or creates one.
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*/
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import { useCallback } from "react";
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import type { GsapAnimation } from "@hyperframes/core/gsap-parser";
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import { classifyPropertyGroup } from "@hyperframes/core/gsap-parser";
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import type { DomEditSelection } from "../components/editor/domEditingTypes";
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import { usePlayerStore } from "../player/store/playerStore";
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import { readAllAnimatedProperties, readGsapProperty } from "./gsapRuntimeBridge";
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import type { SetPatchProps } from "./gsapRuntimePatch";
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import {
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selectorFromSelection,
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computeElementPercentage,
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isInstantHold,
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writeTargetSelector,
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tweenTargetsElement,
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} from "./gsapShared";
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import { resolveTweenStart, resolveTweenDuration } from "../utils/globalTimeCompiler";
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import { roundTo3 } from "../utils/rounding";
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import { commitWholePropertyOffset } from "./gsapWholePropertyOffsetCommit";
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import {
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assertGsapEditPersisted,
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directEditOutcomeForProperties,
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GsapEditBlockedError,
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} from "./gsapEditOutcome";
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import type { CommitMutation, CommitMutationCall } from "./gsapScriptCommitTypes";
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interface CommitAnimatedPropertyDeps {
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selectedGsapAnimations: GsapAnimation[];
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gsapCommitMutation: CommitMutation | null;
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addGsapAnimation: (
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selection: DomEditSelection,
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method: "to" | "from" | "set" | "fromTo",
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currentTime?: number,
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) => void;
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convertToKeyframes: (selection: DomEditSelection, animId: string) => void;
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previewIframeRef: React.RefObject<HTMLIFrameElement | null>;
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bumpGsapCache: () => void;
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}
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function pickBestAnimation(
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animations: GsapAnimation[],
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selector: string | null,
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property?: string,
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): GsapAnimation | undefined {
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const targetGroup = property ? classifyPropertyGroup(property) : undefined;
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// Group-aware: never hand back a tween from a DIFFERENT property group. The old
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// `animations.length <= 1` early return merged a rotation/3D edit into the element's
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// only tween even when that was a `position` tween — contaminating it and leaving the
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// new property with no clean keyframe baseline. When a target group is known, only
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// same-group tweens are candidates; if none exist we return undefined and the caller
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// creates a fresh same-group tween.
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const candidates =
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targetGroup !== undefined
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? animations.filter((a) => a.propertyGroup === targetGroup)
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: animations;
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if (candidates.length === 0) return undefined;
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if (candidates.length === 1) return candidates[0];
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const currentTime = usePlayerStore.getState().currentTime;
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// Intentional multi-signal ranking: group match, selector specificity, and playhead overlap.
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// fallow-ignore-next-line complexity
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const scored = candidates.map((a) => {
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let score = 0;
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if (a.keyframes) score += 10;
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if (selector && a.targetSelector === selector) score += 5;
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else if (a.targetSelector.includes(",")) score -= 3;
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const pos = a.resolvedStart ?? (typeof a.position === "number" ? a.position : 0);
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const dur = a.duration ?? 0;
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if (currentTime >= pos - 0.05 && currentTime <= pos + dur + 0.05) score += 8;
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return { anim: a, score };
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});
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scored.sort((a, b) => b.score - a.score);
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return scored[0]?.anim;
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}
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/**
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* Auto-keyframe a just-updated static `set`: if the element is already animated
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* (its clip carries keyframes on another tween), convert the set to keyframes so
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* subsequent edits at other playheads interpolate — matching the drag / resize /
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* rotate UX. Purely static elements (no other keyframes) are left as a set.
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*/
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async function maybeAutoKeyframeSet(
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selection: DomEditSelection,
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setAnim: GsapAnimation,
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animations: GsapAnimation[],
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commit: NonNullable<CommitAnimatedPropertyDeps["gsapCommitMutation"]>,
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): Promise<void> {
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const animatedTween = animations.find((a) => a.keyframes && a.id !== setAnim.id);
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if (!animatedTween) return;
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await commit(
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selection,
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{
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type: "convert-to-keyframes",
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animationId: setAnim.id,
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duration: animatedTween.duration ?? 1,
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},
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{ label: "Keyframe 3D transform", softReload: true },
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);
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}
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type Commit = CommitMutation;
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/** Undo-history label for a static-set commit, from the group it writes. */
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const STATIC_SET_LABELS: Partial<Record<ReturnType<typeof classifyPropertyGroup>, string>> = {
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position: "Move layer",
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scale: "Resize layer",
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size: "Resize layer",
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rotation: "Rotate layer",
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visual: "Set opacity",
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other: "Set 3D transform",
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};
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function staticSetLabel(propEntries: [string, number | string][]): string {
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const groups = new Set(propEntries.map(([k]) => classifyPropertyGroup(k)));
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const only = groups.size === 1 ? [...groups][0] : undefined;
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return (only && STATIC_SET_LABELS[only]) || "Set properties";
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}
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/** Merge ALL props into the static `set` in ONE commit (value-only, instant), then
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* auto-keyframe. One mutation — a per-property loop would shift the set's
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* group-derived id mid-way (e.g. reset adding `scale` to a rotation set), 404-ing
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* the next update. */
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async function commitSetProps(
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selection: DomEditSelection,
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setAnim: GsapAnimation,
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propEntries: [string, number | string][],
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selector: string | null,
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animations: GsapAnimation[],
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commit: Commit,
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): Promise<void> {
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const call = buildSetPropsCall(selection, setAnim, propEntries, selector);
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await commit(call.selection, call.mutation, call.options);
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await maybeAutoKeyframeSet(selection, setAnim, animations, commit);
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}
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function buildSetPropsCall(
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selection: DomEditSelection,
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setAnim: GsapAnimation,
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propEntries: [string, number | string][],
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selector: string | null,
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): CommitMutationCall {
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const properties = Object.fromEntries(propEntries);
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const numericProps: SetPatchProps = {};
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for (const [k, v] of propEntries) {
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if (typeof v === "number") numericProps[k as keyof SetPatchProps] = v;
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}
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const instantPatch =
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selector && Object.keys(numericProps).length > 0
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? {
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selector,
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change: {
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kind: (setAnim.global ? "global-set" : "set") as "set" | "global-set",
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props: numericProps,
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},
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}
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: undefined;
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return {
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selection,
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mutation: { type: "update-properties", animationId: setAnim.id, properties },
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options: {
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label: staticSetLabel(propEntries),
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softReload: true,
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...(instantPatch ? { instantPatch } : {}),
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},
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};
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}
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/**
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* Static element (no keyframes on ANY of its tweens): persist the 3D props as a
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* `tl.set` — NEVER keyframes. Mirrors manual drag / resize / rotate, which `tl.set`
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* a static element instead of animating it. Updates an existing same-group static
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* hold in place, or creates a dedicated `set` at position 0 when the element has none.
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*/
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async function commitStaticSet(
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selection: DomEditSelection,
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propEntries: [string, number | string][],
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selector: string | null,
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animations: GsapAnimation[],
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commit: Commit,
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): Promise<void> {
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const calls = planStaticSetCalls(selection, propEntries, selector, animations);
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const only = calls[0];
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if (!only) return;
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if (calls.length === 1) {
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await commit(only.selection, only.mutation, only.options);
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return;
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}
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if (!commit.batch) {
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throw new Error("Atomic GSAP property batch is unavailable");
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}
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await commit.batch(calls, {
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label: staticSetLabel(propEntries),
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softReload: true,
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});
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}
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function groupStaticSetEntries(
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propEntries: [string, number | string][],
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): Map<string, [string, number | string][]> {
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// One commit per PROPERTY GROUP, each into a static write that owns that group —
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// never a live tween, and never a foreign-group write (a width edit used to
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// merge into the element's position set, producing a mixed write the split
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// machinery exists to prevent). Within a group everything batches into ONE
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// commit: a write's id is group-derived, so a per-prop loop would shift the id
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// mid-way and 404 the next update.
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const byGroup = new Map<string, [string, number | string][]>();
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for (const entry of propEntries) {
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const group = classifyPropertyGroup(entry[0]);
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const batch = byGroup.get(group) ?? [];
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batch.push(entry);
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byGroup.set(group, batch);
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}
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return byGroup;
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}
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function planStaticSetCalls(
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selection: DomEditSelection,
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propEntries: [string, number | string][],
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selector: string | null,
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animations: GsapAnimation[],
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): CommitMutationCall[] {
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const byGroup = groupStaticSetEntries(propEntries);
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const staticWrites = selector
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? animations.filter(
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(a) =>
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isInstantHold(a) && tweenTargetsElement(a.targetSelector, selector, selection.element),
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)
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: [];
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// Resolve every group's target BEFORE committing anything, and coalesce
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// groups that land on the SAME write into one commit: the snapshot is captured
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// once, so if two groups resolved to one legacy mixed write, a first
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// commit could re-shape it server-side and leave the second chasing a stale
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// id (404 on legacy pre-split files).
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const byTargetWrite = new Map<GsapAnimation, [string, number | string][]>();
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const newSetBatches: [string, number | string][][] = [];
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for (const [group, batch] of byGroup) {
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const existingWrite = findGroupOwningStaticWrite(staticWrites, group);
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if (existingWrite) {
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byTargetWrite.set(existingWrite, [...(byTargetWrite.get(existingWrite) ?? []), ...batch]);
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} else {
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newSetBatches.push(batch);
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}
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}
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return [
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...[...byTargetWrite].map(([targetWrite, batch]) =>
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buildSetPropsCall(selection, targetWrite, batch, selector),
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),
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...newSetBatches.map((batch) => buildGlobalStaticSetCall(selection, batch)),
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];
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}
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/**
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* The static write that owns a property group: one already dedicated to the
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* group wins; else a mixed write that already carries a property of the group
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* (merging same-group values there beats spawning a second writer for the channel).
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*/
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function findGroupOwningStaticWrite(
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staticWrites: GsapAnimation[],
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group: string,
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): GsapAnimation | undefined {
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return (
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staticWrites.find((a) => a.propertyGroup === group) ??
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staticWrites.find((a) =>
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Object.keys(a.properties).some((k) => classifyPropertyGroup(k) === group),
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)
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);
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}
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/**
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* Base `gsap.set` (off-timeline) — a static hold with no 0% keyframe marker, so
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* adjusting a 3D transform on a non-keyframed element doesn't drop a keyframe on
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* the timeline (matches the manual-drag UX). The global-set instant patch applies
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* it straight to the element so the first edit shows with no soft-reload flash.
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*/
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function buildGlobalStaticSetCall(
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selection: DomEditSelection,
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batch: [string, number | string][],
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): CommitMutationCall {
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const numericProps: SetPatchProps = {};
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for (const [k, v] of batch) {
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if (typeof v === "number") numericProps[k as keyof SetPatchProps] = v;
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}
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// A brand-new write, so it must address ONE element: the selection's own
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// selector is the bare class an id-less element yields, which would hold every
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// sibling. No one-element form means no write at all (see writeTargetSelector).
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const target = writeTargetSelector(selection);
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if (!target) throw new GsapEditBlockedError("no-selector");
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return {
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selection,
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mutation: {
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type: "add",
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targetSelector: target,
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method: "set",
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position: 0,
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properties: Object.fromEntries(batch),
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global: true,
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},
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options: {
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label: staticSetLabel(batch),
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softReload: true,
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...(Object.keys(numericProps).length > 0
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? {
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instantPatch: {
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selector: target,
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change: { kind: "global-set" as const, props: numericProps },
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},
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}
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: {}),
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},
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};
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}
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/** Convert-if-flat, then write ALL props into ONE keyframe at the playhead. */
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// fallow-ignore-next-line complexity
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async function commitKeyframeProps(
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selection: DomEditSelection,
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anim: GsapAnimation,
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props: Record<string, number | string>,
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propEntries: [string, number | string][],
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primaryProp: string,
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selector: string | null,
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iframe: HTMLIFrameElement | null,
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commit: Commit,
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): Promise<void> {
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const wasKeyframed = !!anim.keyframes;
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if (!wasKeyframed) {
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await commit(
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selection,
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{ type: "convert-to-keyframes", animationId: anim.id },
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{ label: "Convert to keyframes", skipReload: true },
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);
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}
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const ct = usePlayerStore.getState().currentTime;
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const runtimeProps = selector ? readAllAnimatedProperties(iframe, selector, anim) : {};
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const properties: Record<string, number | string> = { ...runtimeProps, ...props };
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const backfillDefaults: Record<string, number | string> = { ...runtimeProps };
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for (const [property, value] of propEntries) {
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if (!(property in runtimeProps) && selector) {
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const cssVal = readGsapProperty(iframe, selector, property);
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if (cssVal != null) backfillDefaults[property] = cssVal;
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}
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backfillDefaults[property] = value;
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}
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// Playhead OUTSIDE the keyframe tween's time range → EXTEND the tween to reach it
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// and add a keyframe there, exactly like manual drag's extendTweenAndAddKeyframe.
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// The add-keyframe below only writes WITHIN the existing range, so without this a
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// depth edit past the tween end just overwrites the last keyframe (the bug: no new
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// diamond appears at a playhead beyond the tween). Only for an already-keyframed
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// tween — a freshly-converted set has no prior range worth remapping.
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const kfs = anim.keyframes?.keyframes;
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const ts = resolveTweenStart(anim);
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const td = resolveTweenDuration(anim);
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const hasSelectedKeyframe = usePlayerStore.getState().activeKeyframePct != null;
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const playheadOutside = ts !== null && td > 0 && (ct < ts - 0.01 || ct > ts + td + 0.01);
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const willExtend = wasKeyframed && !!kfs && playheadOutside && !hasSelectedKeyframe;
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if (willExtend && kfs && ts !== null) {
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const newStart = Math.min(ct, ts);
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const newEnd = Math.max(ct, ts + td);
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const newDuration = Math.max(0.01, newEnd - newStart);
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const remapped = kfs.map((kf) => {
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const absTime = ts + (kf.percentage / 100) * td;
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const newPct = Math.round(((absTime - newStart) / newDuration) * 1000) / 10;
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const p: Record<string, number | string> = { ...kf.properties };
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for (const k of Object.keys(properties)) {
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if (!(k in p) && backfillDefaults[k] != null) p[k] = backfillDefaults[k];
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}
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return { percentage: newPct, properties: p };
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});
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remapped.push({
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percentage: Math.round(((ct - newStart) / newDuration) * 1000) / 10,
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properties,
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});
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remapped.sort((a, b) => a.percentage - b.percentage);
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await commit(
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selection,
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{
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type: "replace-with-keyframes",
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animationId: anim.id,
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targetSelector: anim.targetSelector,
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position: roundTo3(newStart),
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duration: roundTo3(newDuration),
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keyframes: remapped,
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},
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{ label: `Edit ${primaryProp} (extended keyframe)`, softReload: true },
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);
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return;
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}
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const pct = computeElementPercentage(ct, selection, anim);
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const existingKf = anim.keyframes?.keyframes.some((kf) => Math.abs(kf.percentage - pct) < 0.05);
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// Rebuild the live keyframe tween in place so the edit shows instantly (no flash);
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// rebuildKeyframeTween declines → soft reload if the tween can't be safely rebuilt.
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const numericProps: Record<string, number> = {};
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for (const [k, v] of Object.entries(properties)) {
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if (typeof v === "number") numericProps[k] = v;
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}
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const instantPatch =
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selector && Object.keys(numericProps).length > 0
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? { selector, change: { kind: "keyframe-rebuild" as const, pct, props: numericProps } }
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: undefined;
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await commit(
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selection,
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existingKf
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? { type: "update-keyframe", animationId: anim.id, percentage: pct, properties }
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: {
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type: "add-keyframe",
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animationId: anim.id,
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percentage: pct,
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properties,
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backfillDefaults,
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},
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{
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label: `Edit ${primaryProp} (keyframe ${pct}%)`,
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softReload: true,
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...(instantPatch ? { instantPatch } : {}),
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},
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);
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}
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export function useAnimatedPropertyCommit(deps: CommitAnimatedPropertyDeps) {
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const { selectedGsapAnimations, gsapCommitMutation, previewIframeRef, bumpGsapCache } = deps;
|
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const commitAnimatedProperties = useCallback(
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// This is the single routing boundary for set, keyframe, whole-tween, and first-group writes.
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// fallow-ignore-next-line complexity
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async (selection: DomEditSelection, props: Record<string, number | string>): Promise<void> => {
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if (!gsapCommitMutation) return;
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const propEntries = Object.entries(props);
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if (propEntries.length === 0) return;
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const primaryProp = propEntries[0]![0];
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assertGsapEditPersisted(
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directEditOutcomeForProperties(
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selectedGsapAnimations,
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new Set(propEntries.map(([property]) => property)),
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),
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);
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const iframe = previewIframeRef.current;
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const selector = selectorFromSelection(selection);
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const anim: GsapAnimation | undefined = pickBestAnimation(
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selectedGsapAnimations,
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selector,
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primaryProp,
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);
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if (!anim && !writeTargetSelector(selection)) {
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throw new GsapEditBlockedError("no-selector");
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}
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// Whether the element is animated at all. A 3D edit only creates/edits
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// keyframes when it IS — a static element (no keyframes on any of its tweens)
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// gets a `tl.set`, never new keyframes (matches manual drag / resize / rotate).
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|
const elementHasKeyframes = selectedGsapAnimations.some((a) => !!a.keyframes);
|
|
|
|
// The picked anim comes from the (possibly stale) panel cache: if keyframes
|
|
// were just removed or the script changed underneath us, its id is gone
|
|
// server-side and the commit 404s. The raw commit already toasts; we catch
|
|
// so the rejection doesn't escape as an uncaught promise, and bump the cache
|
|
// so selectedGsapAnimations re-syncs and the user's next edit self-heals.
|
|
try {
|
|
// Animated element → keyframe at the playhead, EXACTLY like manual drag /
|
|
// resize / rotate: if the picked anim is still a static `set`,
|
|
// commitKeyframeProps converts it to keyframes first, then writes the new
|
|
// value as a keyframe at the current time — so the 3D animates instead of
|
|
// holding a flat constant. This MUST come before the `set`-update path below,
|
|
// or a 3D `set` would short-circuit to an in-place update and the playhead
|
|
// keyframe would never land (the bug: scrolling depth on a keyframed element
|
|
// just changed the constant instead of dropping a keyframe).
|
|
if (elementHasKeyframes && anim) {
|
|
// With auto-keyframe off (#1808), nudge the whole tween instead of
|
|
// adding/updating a keyframe at the playhead.
|
|
if (!usePlayerStore.getState().autoKeyframeEnabled) {
|
|
const pct = computeElementPercentage(
|
|
usePlayerStore.getState().currentTime,
|
|
selection,
|
|
anim,
|
|
);
|
|
await commitWholePropertyOffset(
|
|
selection,
|
|
anim,
|
|
Object.fromEntries(
|
|
propEntries.filter((e): e is [string, number] => typeof e[1] === "number"),
|
|
),
|
|
pct,
|
|
iframe,
|
|
{ commitMutation: gsapCommitMutation },
|
|
`Edit ${primaryProp} (whole animation)`,
|
|
);
|
|
return;
|
|
}
|
|
await commitKeyframeProps(
|
|
selection,
|
|
anim,
|
|
props,
|
|
propEntries,
|
|
primaryProp,
|
|
selector,
|
|
iframe,
|
|
gsapCommitMutation,
|
|
);
|
|
return;
|
|
}
|
|
|
|
// Static element (no keyframes anywhere) — persist as a `tl.set`, never
|
|
// keyframes (incl. the no-animation case, which creates a fresh set).
|
|
// Route the complete property set through the group-aware planner even
|
|
// when pickBestAnimation found one existing set: a mixed X+width edit
|
|
// must update the position set AND create a size set atomically rather
|
|
// than contaminating the first set with a foreign property group.
|
|
if (!elementHasKeyframes) {
|
|
await commitStaticSet(
|
|
selection,
|
|
propEntries,
|
|
selector,
|
|
selectedGsapAnimations,
|
|
gsapCommitMutation,
|
|
);
|
|
return;
|
|
}
|
|
|
|
// Existing static hold on an otherwise animated element — merge the props
|
|
// into the same write, then auto-keyframe it against the sibling tween.
|
|
if (anim && isInstantHold(anim)) {
|
|
await commitSetProps(
|
|
selection,
|
|
anim,
|
|
propEntries,
|
|
selector,
|
|
selectedGsapAnimations,
|
|
gsapCommitMutation,
|
|
);
|
|
return;
|
|
}
|
|
|
|
// Animated element but NO same-group tween exists (e.g. the FIRST rotation/3D
|
|
// keyframe on an element that only has a position tween). Create a fresh
|
|
// same-group keyframed tween WITH a 0% baseline at the playhead, instead of
|
|
// contaminating a foreign-group tween. Mirror an existing keyframed tween's
|
|
// time range so the new group animates over the same span. The 0% baseline is
|
|
// an `_auto` endpoint so it tracks the nearest keyframe as you add more.
|
|
// A fresh tween, so its target must address ONE element; with no
|
|
// one-element form the edit is dropped rather than written onto every
|
|
// class sibling (see writeTargetSelector).
|
|
const newTweenTarget = writeTargetSelector(selection);
|
|
if (newTweenTarget) {
|
|
const template = selectedGsapAnimations.find((a) => !!a.keyframes);
|
|
const tStart = template ? (resolveTweenStart(template) ?? 0) : 0;
|
|
const tDur = template ? resolveTweenDuration(template) || 1 : 1;
|
|
const ct = usePlayerStore.getState().currentTime;
|
|
const pct =
|
|
tDur > 0
|
|
? Math.max(0, Math.min(100, Math.round(((ct - tStart) / tDur) * 1000) / 10))
|
|
: 0;
|
|
const newProps = Object.fromEntries(propEntries);
|
|
const keyframes =
|
|
pct <= 0.05
|
|
? [{ percentage: 0, properties: newProps }]
|
|
: [
|
|
{ percentage: 0, properties: { ...newProps, _auto: 1 } },
|
|
{ percentage: pct, properties: newProps },
|
|
];
|
|
await gsapCommitMutation(
|
|
selection,
|
|
{
|
|
type: "add-with-keyframes",
|
|
targetSelector: newTweenTarget,
|
|
position: roundTo3(tStart),
|
|
duration: roundTo3(tDur),
|
|
keyframes,
|
|
},
|
|
{ label: `Add ${primaryProp} keyframe`, softReload: true },
|
|
);
|
|
return;
|
|
}
|
|
throw new GsapEditBlockedError("no-selector");
|
|
} catch (error) {
|
|
bumpGsapCache();
|
|
throw error;
|
|
}
|
|
},
|
|
[selectedGsapAnimations, gsapCommitMutation, previewIframeRef, bumpGsapCache],
|
|
);
|
|
|
|
const commitAnimatedProperty = useCallback(
|
|
(selection: DomEditSelection, property: string, value: number | string) =>
|
|
commitAnimatedProperties(selection, { [property]: value }),
|
|
[commitAnimatedProperties],
|
|
);
|
|
|
|
return { commitAnimatedProperty, commitAnimatedProperties };
|
|
}
|