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* fix(engine): fast-fail on zero duration instead of 45s timeout When a composition's runtime finishes initializing but reports zero duration (no GSAP timeline and no data-duration attribute), the engine previously polled for the full 45-second timeout before failing. Now, after 10 seconds of polling, the engine checks whether the runtime has finished (window.__renderReady === true) with a working seek function but zero duration. If so, it fails immediately with a diagnostic message explaining what's wrong and how to fix it. This also improves the generic timeout error message to include runtime state (whether __player exists, __hf.seek, GSAP timelines, declared duration) so users can self-diagnose. PostHog data: 555-1,234 occurrences/day, each wasting 45s of user time. * fix(engine): throttle diagnostic polls and tighten zero-duration fast-fail Two nit fixes in pollHfReady: 1. Throttle evaluateHfDiagnostic calls to once per ~1000ms after the 10s mark. Previously called on every 100ms loop tick, generating ~350 CDP round-trips per failed render. One check per second is sufficient to detect a permanently-zero composition. 2. Change fast-fail condition from 'duration === 0' to '!hasTimeline && declaredDuration <= 0'. A composition with a GSAP timeline but no data-duration attribute should not be fast-failed — GSAP sets duration synchronously before __renderReady via __timelines, so a non-empty __timelines is a reliable signal that duration will eventually be non-zero. Only compositions with NEITHER a GSAP timeline NOR a declared duration are permanently zero.