Files
hyperframes/packages/engine
Miguel Ángel 3a72aa528d fix(engine): add epsilon to frame index floor to prevent IEEE 754 boundary duplicates (#1318)
## Summary

Fixes #1317 — systematic duplicate+skip video frames when clip `data-start` is aligned to the output frame grid.

### Root cause

`Math.floor(localTime * fps)` in `getFrameAtTime` produces off-by-one errors when the product lands exactly on an integer boundary due to IEEE 754 float noise. For example, `0.28 * 25 === 6.999999999999999` instead of `7`, causing `Math.floor` to return 6 (duplicate of previous frame) instead of 7.

### Fix

1. Add `1e-9` epsilon before flooring: `Math.floor(localTime * fps + 1e-9)` — nudges boundary values like `6.999999` to `7.000000` without affecting mid-frame values.
2. Include `mediaStart` in the frame index computation so trimmed clips (`data-media-start`) map to the correct extracted frames.

Both call sites fixed: `getFrameAtTime()` (public API) and the `FrameLookupTable.getFramesAtTime()` bulk lookup.

### Reporter's measurements (before fix)

| Case | Duplicates (of 351 frames) |
|---|---|
| Source file | 1 |
| data-start="0" | 14 |
| data-start="230.44" (production) | 127 |
| data-start="0.02" (half-frame offset workaround) | 1 |

## Test plan

- [x] 4 new regression tests for IEEE 754 boundary precision
- [x] No duplicate frames when data-start is grid-aligned (25fps)
- [x] Monotonically increasing frame indices across 100 frames
- [x] Correct frame at the `0.28 * 25` boundary (frame 7, not 6)
- [x] `mediaStart` correctly offsets frame index
- [x] Typecheck clean
2026-06-10 16:37:03 -04:00
..
2026-06-09 23:34:42 +00:00
2026-03-21 22:43:56 -07:00

@hyperframes/engine

Seekable web-page-to-video rendering engine built on Puppeteer and FFmpeg.

Framework-agnostic: works with GSAP, Lottie, Three.js, CSS animations, or any web content that implements the window.__hf seek protocol.

Install

npm install @hyperframes/engine

Requirements: Node.js >= 22, Chrome/Chromium (auto-downloaded by Puppeteer), FFmpeg

What it does

The engine opens your HTML composition in a headless Chrome instance, seeks frame-by-frame using Chrome's HeadlessExperimental.beginFrame API, captures screenshots, and encodes them into video with FFmpeg.

Key services

Service Description
browserManager Launches and pools headless Chrome instances (chrome-headless-shell)
frameCapture Manages capture sessions — seek, screenshot, buffer lifecycle
screenshotService BeginFrame-based capture with CDP (Chrome DevTools Protocol)
chunkEncoder FFmpeg encoding with chunked concat, GPU detection, faststart
streamingEncoder Pipe frames to FFmpeg in real time (no intermediate PNGs on disk)
audioMixer Parse <audio> elements and mix audio tracks via FFmpeg
videoFrameExtractor Extract frames from <video> elements for compositing
parallelCoordinator Split frame ranges across worker processes
fileServer Serve local HTML files to the browser via Hono

Usage

import {
  acquireBrowser,
  releaseBrowser,
  createCaptureSession,
  initializeSession,
  captureFrame,
  closeCaptureSession,
} from "@hyperframes/engine";

// 1. Launch browser
const browser = await acquireBrowser({ captureMode: "beginFrame" });

// 2. Open a capture session
const session = createCaptureSession({
  browser: browser.browser,
  url: "http://localhost:3000/my-composition.html",
  width: 1920,
  height: 1080,
  fps: 30,
});
await initializeSession(session);

// 3. Capture frames
for (let i = 0; i < totalFrames; i++) {
  await captureFrame(session, i, `/tmp/frames/frame-${i}.png`);
}

// 4. Clean up
await closeCaptureSession(session);
await releaseBrowser(browser);

Most users should use @hyperframes/producer or the hyperframes CLI instead of calling the engine directly.

Documentation

Full documentation: hyperframes.heygen.com/packages/engine