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A fresh agent session ran the v1 verify script and the disclosure pasted
into their final summary showed 3 FAIL rows for things that weren't
actually defects:
Headline font-size: flagged Beat 2 (wordmark SVG), Beat 3 (UI grid),
Beat 5 (terminal). None of these legitimately have text headlines.
Timeline coverage: flagged 5/6 beats because the script's regex only
saw `tl.X(..., 2.5)` literal positions and missed forEach loops,
variable-position tweens, and long-duration scaler tweens.
Beat durations: flagged 2 beats because my "duration X.Xs near beat
label" fallback false-matched non-beat durations
(e.g., "shader runs — duration 0.7s" near a "Beat 1" mention).
The agent had to write ~5 paragraphs defensively justifying each false
FAIL. That's friction we can fix.
Tested against the agent's actual project (huly-launch-v4): went from
4 FAIL (3 false positives + 1 real bare-table parser miss) to 0 FAIL.
Also re-verified huly-v3 still correctly catches its 3 real issues
(48px wordmark, missing shaders, 3 SFX drifts) — no regression.
**Brand visuals check**
Switched from "≥30% asset usage" (gameable, rewards quantity over quality)
to "at least 1 beat references a captured hero/image/svg" — quality
signal that's cheap to satisfy when real, hard to fake. Excludes fonts,
logos, favicons, contact-sheets.
**Headline check**
Now only flags beats where the LARGEST font-size is in the 40–<80px
range — the "aspiring headline but too small" zone. Below 40px = beat
has no text headline by design (terminal, UI labels, SVG-only); skip.
≥80px = proper headline; pass. Eliminates the false positives on
SVG-dominated and UI-grid beats while still catching the real "headline
too small" failure (Beat 4 at 72px in this run; Beat 1 wordmark at 48px
in another).
**Timeline coverage check**
Three improvements:
1. Detects forEach loops + for-loops containing tl.X() calls — beats
with these have events at positions the static parser can't read;
mark as INFO-skipped rather than failed.
2. Detects long-duration tweens — if a single tween's duration covers
≥70% of the beat duration (camera dolly, breathing animation), the
beat has full coverage via persistent motion; skip the position check.
3. New paren-balanced parser for extracting tl.X() position arguments —
the v1 regex was matching `rgba(86,131,218,0.35)` and capturing 0.35
as a tween position. The new parser walks paren depth and only
captures top-level trailing numeric args. No more rgba false matches.
**Shader transitions check**
Two fixes:
1. Filter out inventory lines — lines listing 3+ shader names are
"what's available," not "what's planned for use." Real use
mentions one or two shaders per line.
2. Apply the same SFX-context exclusion to the declared side that the
present-check side already had — "glitch" inside `sfx/glitch-1.mp3`
no longer counts as a declared shader transition.
For huly-v3: was 6 declared (1 phantom from inventory + 5 + glitch
from SFX), now 2 declared (light-leak, cinematic-zoom) — matches the
storyboard's actual plan.
**Beat duration check**
1. Dropped the "duration X.Xs within 200 chars of beat label" fallback
— too loose; matched shader durations, animation durations, anything
labeled "duration". This was the source of the 0.70s misread in the
debrief.
2. Added a bare-number timing-table parser for the format
`| 1 | 0.00s | 5.20s | 5.20s | ... |` (with optional `>` blockquote
prefix). Computes duration = end - start.
3. Added a negative lookahead so `\bB3\b` doesn't false-match "B3.1"
sub-beats and grab the wrong row.
4. Filter buildBeatIds to only numbered beats — skips the root
composition (`data-composition-id="main"`) so it doesn't inflate
"parseable" count.
**Brand visuals + asset count**
Excluded fonts/ subdirectory (always-used via @font-face → would
always pass) and contact-sheet-*.jpg (pipeline outputs, not website
inputs). Both inflated the denominator and weakened the signal.
**Edge case fixes**
- Removed `basename` unused import (oxlint).
- Fixed shader-name substring overlap: longest-name-first matching so
"cross-warp-morph" doesn't double-count as "cross-warp".
- SFX timestamps now collect ALL audio tags per file (multi-timestamp
SFX like click×3); picks closest index timestamp to each storyboard
timestamp instead of just keeping the last.
**Step 6 doc**
Updated the skill's "w2h-verify — the source of truth" section to
describe the new checks accurately and what failure mode each catches.
2 files changed, +486/-109. Format + lint clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>