mirror of
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* fix(engine): say why WSL renders fall back to software and how to get the GPU Under WSL the GPU check often falls back to SwiftShader and the only output was the probe line, with Docker passthrough advice for --browser-gpu. Print one note that says what was checked (can this user open the render node), the exact fix, and the native Windows alternative. The CLI's WSL detector moves to the engine so both use one. Part of #5548 * fix(engine): keep WSL GPU notes true to the probe result and render mode The WSL note now prints only when auto mode really selects software, and says whether the GPU check found no GPU or could not finish. Explicit --browser-gpu keeps its unverified and Chrome-install advice and adds the WSL checks. The render-node check verifies group membership before suggesting usermod.
247 lines
8.9 KiB
Plaintext
247 lines
8.9 KiB
Plaintext
---
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title: "Render from the command line"
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description: "Check a project and render MP4, MOV, WebM, GIF, or PNG output."
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---
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import { DocsVideo } from "/snippets/docs-video.jsx";
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Studio is the simplest place to export a project. Use the command line when an agent, script, CI job, or advanced delivery workflow needs to control the render.
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<DocsVideo
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title="One command turns the project into an MP4"
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src="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/render-loop-demo-v2.mp4"
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poster="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/render-loop-demo-v2.jpg"
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/>
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The whole loop: the project, the render command, progress, and the finished file
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playing. The flags shown are the ones people actually reach for — format,
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resolution, frame rate, quality.
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## Render a normal video
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From the project folder:
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```bash
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npx hyperframes render --output final.mp4
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```
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If you omit `--output`, HyperFrames writes the result under `renders/`.
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The normal workflow is:
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```bash
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npx hyperframes lint
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npx hyperframes check
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npx hyperframes render --output final.mp4
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```
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`lint` checks the project structure. `check` opens the project in a browser and looks for runtime, layout, motion, media, and contrast problems.
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## Choose a format
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| Format | Use it for |
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| ------------ | ---------------------------------------------------------- |
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| MP4 | Normal sharing, publishing, and delivery |
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| MOV | ProRes workflows and transparent editing intermediates |
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| WebM | Web delivery and transparent overlays |
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| GIF | Short previews in issues, pull requests, and documentation |
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| PNG sequence | Frame-by-frame handoff to compositing software |
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| HLS | VOD streaming from a playlist directory |
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Examples:
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```bash
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# Transparent web overlay
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npx hyperframes render --format webm --output overlay.webm
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# ProRes editing file
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npx hyperframes render --format mov --output master.mov
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# Short looping preview
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npx hyperframes render --format gif --fps 15 --output preview.gif
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# RGBA frames in a directory
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npx hyperframes render --format png-sequence --output frames
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# HLS VOD stream in a directory
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npx hyperframes render --format hls --output stream
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```
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GIF has no audio and limited transparency. Prefer MP4 or WebM for normal playback.
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### Transparent video
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Use WebM for a transparent web overlay or MOV for a ProRes 4444 editing
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intermediate. Leave the composition background unpainted wherever the output
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must remain transparent; an opaque `html`, `body`, or full-frame background
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will be encoded as visible pixels.
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```bash
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npx hyperframes render --format webm --output overlay.webm
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npx hyperframes render --format mov --output overlay.mov
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```
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MP4 is the normal opaque delivery format. After rendering transparency, inspect
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the file over a contrasting background rather than trusting a player that
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always shows black behind alpha.
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For VP9 WebM, `ffprobe` reporting `pix_fmt=yuv420p` does not by itself mean
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transparency was lost. FFmpeg's default VP9 decoder can also produce an opaque
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image from a file that contains alpha. To inspect a frame, explicitly select
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the alpha-aware decoder **before** the input:
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```bash
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ffmpeg -c:v libvpx-vp9 -i overlay.webm -frames:v 1 -pix_fmt rgba overlay-frame.png
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```
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View the PNG over a checkerboard or contrasting background. If it is still
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opaque, compare it with the composition's PNG-sequence output to check whether
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transparency was already missing before video encoding.
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### HLS streaming output
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`--format hls` writes an HLS VOD stream into the output **directory**:
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`master.m3u8`, `video.m3u8` and `video_NNNNN.ts`, plus `audio.m3u8` and
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`audio_NNNNN.ts` when the composition has audio. The video and audio encodes
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are identical to MP4; only the delivery container differs, and packaging is a
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stream copy rather than a second encode.
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```bash
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npx hyperframes render --format hls --output stream
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npx hyperframes render --format hls --hls-segment-seconds 6 --output stream
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```
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Segments are exactly `--hls-segment-seconds` long (default 4) except the last,
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and every segment starts on a keyframe. HLS output is SDR only, so `--hdr` is
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rejected, and `--gpu` is rejected because GPU encoders ignore the forced-keyframe
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lock that fixed-length segments depend on. Cloud rendering (`lambda`,
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`cloudrun`) does not offer HLS yet.
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## Input video codecs
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Studio, preview, `check`, and published projects normally create cached browser
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proxies for local video that Chrome cannot decode reliably, including common
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HEVC and ProRes inputs. The original file stays in the project and remains the
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render source.
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If a clip is black only in preview, keep automatic proxying enabled, confirm the
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source is local, and run `npx hyperframes check`. Disable proxying only when the
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browser already supports the source or you are diagnosing the proxy itself.
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## Choose quality and frame rate
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The default `standard` quality is the right choice for most finished work.
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MOV is an alpha-preserving editing intermediate and always uses the fixed
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ProRes 4444 profile. `--crf` and `--video-bitrate` do not map to that profile
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and are rejected for MOV; choose MP4 or WebM when you need those controls.
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```bash
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# Faster review version
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npx hyperframes render --quality draft --output review.mp4
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# Larger final master
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npx hyperframes render --quality high --output master.mp4
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# Explicit frame rate
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npx hyperframes render --fps 60 --output final-60fps.mp4
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```
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Use a higher frame rate only when the source or destination needs it. It creates more frames, so rendering takes longer.
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The CLI uses the composition’s `data-fps` when present and otherwise defaults to 30 fps.
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## Local or Docker
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Local rendering is the normal choice:
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```bash
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npx hyperframes render --output final.mp4
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```
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It starts quickly and can use the computer’s browser GPU.
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On WSL2, Chrome may not reach the GPU; see
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[the render is slow under WSL2](/guides/troubleshooting#the-render-is-slow-under-wsl2).
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Use Docker when a controlled Chrome, FFmpeg, and font environment matters:
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```bash
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npx hyperframes render --docker --output final.mp4
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```
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Docker adds startup and infrastructure overhead. It is useful for CI and repeatable production environments, not a requirement for every final render.
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## Render another composition
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The root `index.html` is rendered by default. To target another standalone composition:
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```bash
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npx hyperframes render \
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--composition compositions/intro.html \
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--output intro.mp4
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```
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Nested compositions that use `<template>` wrappers should be rendered through the root composition that includes them.
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## Batch and cloud work
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For several variable-driven versions, use batch rendering. For remote infrastructure, use HyperFrames cloud, AWS Lambda, or Google Cloud Run.
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Those workflows involve output naming, credentials, concurrency, and infrastructure choices. Start in the [CLI guide](/developers/cli) and use the complete [CLI reference](/packages/cli) when you need every flag.
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## Render provenance
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Rendered video carries two container metadata tags that say which tool wrote the file:
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```bash
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ffprobe -v error -show_entries format_tags -of json out.mp4
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```
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```json
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{ "hyperframes_renderer": "hyperframes", "hyperframes_version": "0.7.107" }
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```
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That is the whole of it. The tags name the renderer and its version, and nothing else: no file
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paths, usernames, machine names, project names, or anything about the composition. They are
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container metadata, not a visible watermark, so no pixel of your video changes. Matroska
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uppercases tag names on read, so a `.webm` reports `HYPERFRAMES_RENDERER`.
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Strip them whenever you like:
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```bash
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ffmpeg -i out.mp4 -map_metadata -1 -c copy clean.mp4
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```
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<Note>
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These tags are an unauthenticated diagnostic hint, not proof of origin. They are ordinary unsigned
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container keys, so anything can write the same two values with a single `ffmpeg -metadata`
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command: a tag that is present means the file *claims* to be HyperFrames output, not that
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HyperFrames wrote it. A tag that is absent means just as little, because re-encoding, remuxing, or
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any tool that drops unknown keys strips it, and files rendered by older versions never carried it.
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Treat it as a "what probably produced this file?" hint for support and debugging, never as an
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authenticity, attribution, or licensing check. Verifiable provenance needs signed claims such as
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C2PA.
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</Note>
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## If rendering fails
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Run:
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```bash
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npx hyperframes doctor
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npx hyperframes lint
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npx hyperframes check
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```
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Keep the first exact error rather than only the final “render failed” message. See [Troubleshooting](/guides/troubleshooting) for the next checks.
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<Tip>
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Always watch the exported file itself. Preview proves that the project can play; the output file
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proves that the delivery is correct.
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</Tip>
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## Related topics
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- [Compare local, hosted, and self-managed rendering](/deploy/overview)
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- [Render and export from Studio](/studio/export)
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- [Diagnose a failed render](/guides/troubleshooting)
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