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Address Copilot round-3 review: the previous engine-mode timeline used `tl.set(toId, opacity:1, T)` + `tl.set(fromId, opacity:0, T+dur)` for every transition. That keeps BOTH scenes at opacity:1 throughout the transition window. The Node-side layered compositor handles this fine — it captures each scene separately, masks opacity per layer, and runs the blend itself — but the page-side compositing path (one opaque RGB screenshot per frame, opt-in via EngineConfig.enablePageSideCompositing) relies on the page to produce a correct frame. With `shader === undefined` the page-side compositor skips the entry, so the screenshot would show both scenes stacked at 100% opacity (visible ghosting) instead of a blend. Fix: schedule an actual opacity-crossfade tween in `initEngineMode` when `t.shader === undefined`. Shader transitions keep the existing opacity-flip pattern because the Node-side compositor needs both scenes fully visible to capture them. The crossfade is harmless in the layered Node path because `applyDomLayerMask` overrides per-scene opacity during each capture anyway. Also corrects docstrings in engineModePageComposite.ts and at the installPageSideCompositor call site that previously claimed the GSAP timeline "handles the blend" — it now actually does. Co-authored-by: Cursor <cursoragent@cursor.com>