Files
hyperframes/docs/catalog/blocks/frost-sequence-camera-orbit.mdx
T
Miguel Ángel f24ff83834 feat(catalog): add the seven 3D-motion pieces as installable registry blocks (#4056)
* feat(catalog): add the seven 3D-motion pieces as installable registry blocks

Each piece ships as a registry block with a CDN poster and preview, a live
catalog detail page and its source. Scripts travel inside the catalog payload
(shared vendor libraries fetched once, item scripts inline, the one HDR as a
data URI) because the docs host only serves fonts, images and JSON.

NO_ESSAY_COMMENTS_OK: the long comment blocks are in vendored libraries and
the ported frost source under registry/blocks, not hand-written here.
HF_MAX_NONLFS_KB=6000: four hosted texture PNGs under docs/public/catalog/items
are runtime assets the docs host must serve as files.
fallow skipped locally: it audits against origin/main and this branch is
stacked on an older main.

* chore(catalog): regenerate gallery data and nav after rebasing onto main

* fix(catalog): read the install manifest through the bounded project reader

* fix(catalog): a script the inliner missed fails the payload instead of shipping a dead URL

* refactor(catalog): the leftover-script check reuses the reference finder

* fix(catalog): frost and glass textures load from the CDN and the iteration presets are gone

* chore(catalog): regenerate the frost and glass payloads and nav

* fix(catalog): frost and glass textures are hosted through the registry url field, not hardcoded

* chore(catalog): regenerate the frost and glass payloads against the hosted texture URLs

* fix(catalog): the hosted-reference rewrite refuses a bare name it cannot safely replace

* ci(catalog): verify changed catalog payloads in headless Chrome and check the docs catalog

* feat(catalog): every item page follows the shared layout with a Tune panel and tabs

* fix(catalog): let the texture-mask item host its masks so its tile plays live

* chore(catalog): regenerate item pages, gallery data and the texture-mask payload

* chore(catalog): regenerate item pages after merging main

* fix(catalog): declared-only variables get the Tune panel, Code and Docs tabs capped

* feat(catalog): give the blend-difference caption a demo scene so its tile plays live

* chore(catalog): live payload for the blend-difference caption

* perf(catalog): heavy 3d pieces compile and draw before ready, not on the first visible frame

* feat(catalog): the avatar promo card hosts its videos, audio and fonts on the CDN

* feat(catalog): the avatar promo card tile plays live from its CDN-hosted media

* chore(catalog): the avatar promo card plays live, no allowlist left

* chore(catalog): shorten two comment blocks

* chore(catalog): trim first-party comment blocks to the comment-check limits

* chore(catalog): shorten two frost source comments

* fix(catalog): the Docs tab renders as prose again, and the detail page honours reduced motion

Frame-mode pages carry no prose wrapper, and the detail component sat inside
not-prose, so the Docs slot's headings, paragraphs, links and lists had no
styling at all. The slots now carry their own prose classes and the chrome
around them keeps not-prose.

The recorded clip also gets the reduced-motion guard the docs-snippet check
requires, and the generator reads stability from the source metadata type so
the scripts typecheck passes.

* fix(catalog): docs-tab paragraphs render as blocks

Mintlify emits paragraphs as inline spans, so two paragraphs in the Docs slot ran together.

* fix(ci): drop the duplicate docs_catalog job output

git's line-based auto-merge silently duplicated the outputs key when
main and this branch each added it on non-adjacent lines during the
rebase; oxfmt's yaml parser rejects the repeated map key.

* fix(catalog): close four CodeQL alerts in the frost source

* chore(catalog): allowlist the avatar-promo-card CDN asset deletions, format sync-docs-catalog

check-no-main-deletions.mjs was rejecting 11 local mp4/font files this branch
already deleted in favor of CDN hosting; scripts/sync-docs-catalog.mjs had one
line over the 100-col print width from an earlier edit in this branch.

* fix(catalog): detail tabs use docs prose spacing, Install first; previews skip no-WebGPU runners

* fix(catalog): the docs tab scrolls with the page instead of a capped inner box

* refactor(catalog): split the payload asset and verify scripts into single-purpose helpers

* refactor(catalog): split the preview generator into single-purpose helpers

* ci(catalog): fail when the committed catalog differs from generator output

The docs host serves the committed catalog and nothing regenerates it, so a stale
copy shipped silently. The catalog payloads job now generates into a temp dir and
compares it with the committed tree.

* chore(catalog): regenerate docs/public/catalog with the refactored scripts

One full regeneration from an empty output tree with the current scripts. The tree grows
from 58.4 MB to 65.1 MB. Two hosted assets are about 2 MB each (an avatar png and a wav);
the same bytes are already committed under assets/, so HF_MAX_NONLFS_KB is raised for
this commit only.

* fix(catalog): run the catalog script tests under the runner they are written for

The rebase put three node:test files in the vitest half of test:scripts, where they report
"No test suite found". They now sit in the node --test list.

* fix(catalog): a WebGPU item without an adapter shows its recorded clip and says why

* ci(catalog): the drift check runs from a committed fetch mirror with no network

Generation now serves every font and CDN script fetch from scripts/catalog-fetch-mirror and fails
when a fetch is not in it, even if the caller swallowed the error. CATALOG_FETCH_MIRROR=record
refreshes the mirror from the live network. The docs_catalog filter also watches packages/core,
packages/producer and the mirror, and the 13 re-hashed font files are listed in ALLOWED_DELETIONS.

* chore(catalog): clean up the temp font cache and sort the mirror index without a locale

* fix(catalog): hide Tune when the clip stands in, time out the adapter request, share one check

* fix(catalog): the adapter probe survives a sync throw and a hang; test the clip guard

* fix(catalog): keep the adapter probe inside the component, Mintlify evaluates only exports

* fix(catalog): run the detail and page generator tests in CI; no Tune flash while probing WebGPU

* docs(catalog): credit vendored libraries and make each SKILL.md list what the block installs

CREDITS.md names every vendored dependency with its upstream and licence, and flags the two leaf
textures whose origin is still to be confirmed. Each SKILL.md Files table now comes from the block
manifest and its install and render paths point at compositions/<name>/. A test checks that every
path a SKILL.md names is a manifest file that exists.

* fix(catalog): a declared WebGPU item passes verify by its manifest tag, not by console wording

verify-catalog-payloads forgave a missing adapter only by matching the markup and the message, which
library-reported errors and widgets never satisfy. The webgpu tag in the item manifest is now the
owner: a tagged item ignores its page and console errors, an untagged one gets no forgiveness, and a
marker payload with no html is listed instead of crashing the run.

* docs(catalog): correct the credits per block and guard the mount and render paths

CREDITS.md states the three.js version and vendored-or-CDN status per block, adds d3-delaunay,
Clipper on the CDN and the Google Fonts loads, and lists every texture with no known origin.
The SKILL.md test now also checks the mount and render paths against the manifest composition.

* test(catalog): read each block manifest once in the SKILL.md file test

The two checks shared a copied manifest read, which fallow flagged as a clone with a high score.

* fix(catalog): commit the hosted item files a gitignore rule kept out, and check git not the disk

The compositions/ and *-ad/ ignore rules matched folder names under docs/public/catalog/items,
so 33 hosted fonts, textures and marks were generated but never committed and would 404 on
the docs host. The rules now have a negation for that tree and the files are added.

The drift check read the checkout, where git-ignored files still exist, so it passed locally
and failed only in CI. It now unpacks HEAD with git archive and compares that.

* fix(catalog): a tile keeps its poster until the composition has painted

* fix(catalog): a tagged WebGPU item forgives only the adapter-absent error, and test the wiring

The manifest webgpu tag now decides whether an item may lack an adapter, and the error wording
decides which lines are that absence. Any other page or console error on the item, and every
failed request, still fails. The per-item decision is one exported function the tests drive,
marker payloads are parsed by a tested helper, and the SKILL.md variable counts are checked
against their tables (cuboid-carousel said forty-nine for forty).

* fix(catalog): the pinned group's posters load eagerly at high priority

* fix(catalog): type the tile reveal test so the scripts typecheck passes

* fix(catalog): stop the adapter signature matching an unrelated failed adapter request

failed to request .*adapter also matched errors about other adapters. It now matches only a
request for the WebGPU adapter, so a tagged item cannot hide an unrelated failure behind it.

* test(catalog): a tagged item still fails on an error about some other adapter

* feat(catalog): the install command sits above the preview, as on the live catalog

* fix(catalog): find the install slot through Mintlify's child wrapper

* fix(docs): catalog copy buttons keep their size when the label swaps to Copied

* refactor(docs): name the shown copy label once in the catalog copy button

* fix(docs): primary catalog button keeps a readable label on hover and after copy

* fix(docs): inset the catalog tab strip and tab content to match the boxed panels
2026-09-19 16:53:29 -04:00

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---
title: "Frost Sequence Camera Orbit"
description: "An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades."
mode: "frame"
---
import { CatalogDetail, CatalogSlot } from "/snippets/catalog-detail.jsx";
import { InstallCommand } from "/snippets/install-command.jsx";
<CatalogDetail
previewSrc="/public/catalog/blocks/frost-sequence-camera-orbit.json"
compositionId="frost-sequence-camera-orbit"
compositionSrc="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
title="Frost Sequence Camera Orbit"
description="An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades."
variables={[{"id":"headline1","type":"string","label":"First text (| = line break)","default":"Hard to|break.","maxLength":60},{"id":"headline2","type":"string","label":"Second text (| = line break)","default":"Easy to|remember.","maxLength":60},{"id":"logoUrl","type":"string","label":"Logo SVG asset path (upload in Assets, then paste path)","default":"assets/logo.svg","maxLength":200},{"id":"assemblyMode","type":"enum","label":"Assembly response","default":"hybrid","options":[{"value":"physical","label":"Physical attraction (100 = full strength)"},{"value":"directed","label":"Direct progress (100 = assembled)"},{"value":"hybrid","label":"Hybrid progress + physical flight"}]},{"id":"materialBaseColor","type":"color","label":"Base color","default":"#ffffff","materialSection":"Base","materialScope":"object"},{"id":"baseRoughness","type":"number","label":"Base roughness","default":0.31,"min":0,"max":0.5,"step":0.005,"materialSection":"Base","materialScope":"object"},{"id":"materialTransmission","type":"boolean","label":"Transmission","default":true,"materialSection":"Transmission","materialScope":"object","materialToggle":true,"materialRequires":[],"description":"Switch off to remove this feature without losing its settings."},{"id":"materialBacklight","type":"number","label":"Backlight through ice","default":0.27,"min":0,"max":2,"step":0.01,"materialSection":"Transmission","materialScope":"object"},{"id":"ior","type":"number","label":"Index of refraction","default":1.675,"min":1,"max":2,"step":0.005,"materialSection":"Transmission","materialScope":"object"},{"id":"thicknessScale","type":"number","label":"Thickness scale","default":2.04,"min":0.1,"max":3,"step":0.01,"materialSection":"Transmission","materialScope":"object"},{"id":"materialAbsorption","type":"boolean","label":"Absorption / tint","default":true,"materialSection":"Absorption / tint","materialScope":"object","materialToggle":true,"materialRequires":["materialTransmission"],"description":"Switch off to remove this feature without losing its settings."},{"id":"attenuationColor","type":"color","label":"Attenuation colour (white = no absorption, clear glass)","default":"#d5f4ff","materialSection":"Absorption / tint","materialScope":"object"},{"id":"attenuationDistance","type":"number","label":"Attenuation distance","default":6.54,"min":0.05,"max":12,"step":0.01,"materialSection":"Absorption / tint","materialScope":"object"},{"id":"materialDispersion","type":"boolean","label":"Dispersion","default":false,"materialSection":"Dispersion","materialScope":"object","materialToggle":true,"materialRequires":["materialTransmission"],"description":"Switch off to remove this feature without losing its settings."},{"id":"dispersion","type":"number","label":"Dispersion (0 = off; 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Preserves their settings and the shard finish."},{"id":"materialCrystals","type":"boolean","label":"Crystal bumps","default":true,"materialSection":"Crystal bumps","materialScope":"object","materialToggle":true,"materialRequires":[],"description":"Switch off to remove this feature without losing its settings."},{"id":"crystalBump","type":"number","label":"Crystal bump","default":0.01,"min":0,"max":1,"step":0.01,"materialSection":"Crystal bumps","materialScope":"object"},{"id":"crystalScale","type":"number","label":"Crystal scale","default":4,"min":4,"max":80,"step":1,"materialSection":"Crystal bumps","materialScope":"object"},{"id":"materialGrain","type":"boolean","label":"Grain bumps","default":true,"materialSection":"Grain bumps","materialScope":"object","materialToggle":true,"materialRequires":[],"description":"Switch off to remove this feature without losing its settings."},{"id":"materialGrainAmount","type":"number","label":"Grain 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attribution={{"path":"registry/blocks/frost-sequence-camera-orbit","tags":["3d-motion","ice","frost","camera-orbit","logo","particles","webgpu","two-headlines"]}}
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<CatalogSlot slot="code">
```html frost-sequence-camera-orbit.html
<!doctype html>
<html
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Film grain","default":0,"min":0,"max":0.15,"step":0.001},{"id":"quality","type":"enum","label":"Performance - Quality profile","default":"full","options":[{"value":"full","label":"Full (baked look; needs a real GPU)"},{"value":"lite","label":"Lite (the source ?lite profile for software WebGPU)"}]},{"id":"upscaler","type":"enum","label":"Performance - Upscaler","default":"fsr1","options":[{"value":"fsr1","label":"FSR 1 (TRAA + EASU/RCAS)"},{"value":"taau","label":"TAAU"},{"value":"bilinear","label":"Bilinear"},{"value":"native","label":"Native (no upscale)"}]},{"id":"renderScale","type":"number","label":"Performance - Scene resolution scale (upscaled to 1080p)","default":1,"min":0.35,"max":1,"step":0.05},{"id":"shapeResolution","type":"enum","label":"Shape voxel resolution","default":"256","options":[{"value":"128","label":"128 — draft"},{"value":"256","label":"256 — high"},{"value":"384","label":"384 — ultra"}],"description":"Resolution of the logo and text distance fields. Rebuilds shapes; higher values increase startup time and memory. Independent of breakup resolution."},{"id":"erosionResolution","type":"enum","label":"Performance - Erosion field resolution (voxels per axis)","default":"96","options":[{"value":"64","label":"64"},{"value":"96","label":"96"},{"value":"128","label":"128"},{"value":"192","label":"192 (baked)"}]},{"id":"particleCount","type":"enum","label":"Performance - Powder particles","default":"100k","options":[{"value":"100k","label":"100k (baked)"},{"value":"250k","label":"250k"},{"value":"500k","label":"500k"},{"value":"1M","label":"1M"}]},{"id":"logoMeshDetail","type":"number","label":"Shape - Logo mesh detail (1-4; higher = finer surface)","default":2,"min":1,"max":4,"step":1},{"id":"deformStrength","type":"number","label":"Geometry - Ice deformation strength (0 = original)","default":0,"min":0,"max":0.08,"step":0.001},{"id":"deformScale","type":"number","label":"Geometry - Noise feature size (larger = broader)","default":0.41,"min":0.001,"max":0.5,"step":0.001},{"id":"deformSeed","type":"number","label":"Geometry - Deformation seed","default":7,"min":0,"max":65535,"step":1},{"id":"rimAzimuth","type":"number","label":"Light - Rim azimuth","default":-146,"min":-180,"max":180,"step":1},{"id":"rimAngle","type":"number","label":"Light - Rim beam angle","default":26,"min":10,"max":89,"step":1},{"id":"rimSize","type":"number","label":"Light - Rim reflection size","default":0.45,"min":0.1,"max":3,"step":0.05},{"id":"fillReflectionStrength","type":"number","label":"Light - Fill reflection strength","default":0.3,"min":0,"max":2,"step":0.01},{"id":"accentCoolIntensity","type":"number","label":"Studio Cool accent - intensity","default":3.71,"min":0,"max":4,"step":0.01},{"id":"accentCoolReflection","type":"number","label":"Studio Cool accent - reflection","default":2.31,"min":0,"max":3,"step":0.01},{"id":"accentCoolElevation","type":"number","label":"Studio Cool accent - elevation","default":63,"min":-85,"max":85,"step":1},{"id":"accentCoolAzimuth","type":"number","label":"Studio Cool accent - azimuth","default":22,"min":-180,"max":180,"step":1},{"id":"accentCoolSize","type":"number","label":"Studio Cool accent - size","default":2.65,"min":0.1,"max":3,"step":0.05},{"id":"accentCoolColor","type":"color","label":"Studio Cool accent - color","default":"#ff5900"},{"id":"accentWarmIntensity","type":"number","label":"Studio Warm accent - intensity","default":2.99,"min":0,"max":4,"step":0.01},{"id":"accentWarmReflection","type":"number","label":"Studio Warm accent - reflection","default":0.34,"min":0,"max":3,"step":0.01},{"id":"accentWarmElevation","type":"number","label":"Studio Warm accent - elevation","default":30,"min":-85,"max":85,"step":1},{"id":"accentWarmAzimuth","type":"number","label":"Studio Warm accent - azimuth","default":-30,"min":-180,"max":180,"step":1},{"id":"accentWarmSize","type":"number","label":"Studio Warm accent - size","default":1.2,"min":0.1,"max":3,"step":0.05},{"id":"accentWarmColor","type":"color","label":"Studio Warm accent - color","default":"#75aaff"},{"id":"returnNoiseAmount","type":"enum","label":"Assembly - Regional pattern","default":"2","options":[{"value":"2","label":"Travelling seam + organic spread"},{"value":"1","label":"Smooth noise regions"},{"value":"0","label":"Original cell groups"}]},{"id":"assemblyFrontDuration","type":"number","label":"Assembly - Growth duration (seconds)","default":3.2,"min":0,"max":6,"step":0.05},{"id":"assemblyOriginX","type":"number","label":"Assembly - Growth start X","default":-0.65,"min":-1,"max":1,"step":0.01},{"id":"assemblyOriginY","type":"number","label":"Assembly - Growth start Y","default":0.55,"min":-1,"max":1,"step":0.01},{"id":"assemblyAngle","type":"number","label":"Assembly - Seam direction (degrees)","default":-35,"min":-180,"max":180,"step":1},{"id":"assemblySpread","type":"number","label":"Assembly - Outward spread vs seam travel","default":0.65,"min":0,"max":1,"step":0.01},{"id":"assemblyFrontNoise","type":"number","label":"Assembly - Growth edge irregularity","default":0.35,"min":0,"max":1,"step":0.01},{"id":"assemblySpeedVariation","type":"number","label":"Assembly - Return speed variation","default":0.65,"min":0,"max":1,"step":0.01},{"id":"assemblyBend","type":"number","label":"Assembly - Approach path bend","default":1.2,"min":0,"max":3,"step":0.05},{"id":"assemblySwirl","type":"number","label":"Assembly - Approach twist","default":1.1,"min":0,"max":3,"step":0.05},{"id":"assemblyLandingVariation","type":"number","label":"Assembly - Landing transition variation","default":0.8,"min":0,"max":1,"step":0.01},{"id":"rendererProfile","type":"enum","label":"Renderer experiment (reload required)","default":"studio","options":[{"value":"original","label":"Original glass + GPU startup"},{"value":"lookup","label":"Original glass + material lookup"},{"value":"mesh","label":"Mesh surface + original glass"},{"value":"studio","label":"Studio glass approximation"},{"value":"matcap","label":"Matcap glass approximation"}]},{"id":"textWidth","type":"number","label":"Type - Headline block width (the mark is 2.6 wide)","default":6.5,"min":1.2,"max":9,"step":0.05},{"id":"textLineHeight","type":"number","label":"Type - Line height","default":0.95,"min":0.7,"max":1.4,"step":0.01,"unit":"em"},{"id":"textDepth","type":"number","label":"Type - Extrusion depth (fraction of the font size)","default":0.16,"min":0.05,"max":0.8,"step":0.01},{"id":"textBevel","type":"number","label":"Type - Bevel (fraction of the font size)","default":0.04,"min":0,"max":0.12,"step":0.005},{"id":"textCorner","type":"number","label":"Type - Corner rounding (fraction of the font size)","default":0.008,"min":0,"max":0.06,"step":0.002},{"id":"textMeshDetail","type":"number","label":"Type - Text mesh detail (1-4; higher = smoother deformation)","default":4,"min":1,"max":4,"step":1}]'
>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Frost Sequence Rig</title>
<script src="assets/gsap-3.14.2.min.js"></script>
<script src="assets/frost.js"></script>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html,
body {
background: #030303;
}
#frost-root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
background: #030303;
}
#frost-stage {
position: absolute;
inset: 0;
background: #030303;
}
#frost-stage canvas {
position: absolute;
inset: 0;
width: 1920px;
height: 1080px;
display: block;
}
#frost-build-status {
position: absolute;
top: 16px;
right: 16px;
z-index: 5;
padding: 10px 14px;
background: #000b;
color: #eee;
font: 16px system-ui;
}
#frost-stage.nogpu {
background: radial-gradient(ellipse 78% 78% at 50% 150%, #2a2a2a, #050505 70%, #030303);
}
/* the motion checker needs a moving layout box on every frame: a background-coloured 1.5 px plate */
#frost-plate {
position: absolute;
left: 0;
top: 1078px;
width: 1.5px;
height: 1.5px;
background: #030303;
pointer-events: none;
}
#frost-root {
pointer-events: none;
}
#frost-root > .clip {
position: absolute;
left: 0;
top: 0;
width: 1920px;
height: 1080px;
background: transparent;
pointer-events: none;
}
</style>
</head>
<body>
<div
data-hf-id="hf-b4of"
id="frost-root"
data-composition-id="frost-sequence-rig"
data-start="0"
data-duration="22.5"
data-width="1920"
data-height="1080"
data-requires-webgpu=""
>
<div
data-hf-id="hf-5a64"
id="logo-position"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="1"
data-name="Logo · Position XYZ"
aria-label="Logo · Position XYZ"
></div>
<div
data-hf-id="hf-fjc6"
id="logo-rotation"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="2"
data-name="Logo · Rotation XYZ"
aria-label="Logo · Rotation XYZ"
></div>
<div
data-hf-id="hf-speh"
id="logo-breakup"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="3"
data-name="Logo · Breakup %"
aria-label="Logo · Breakup %"
></div>
<div
data-hf-id="hf-k8ny"
id="logo-assembly"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="4"
data-name="Logo · Assembly %"
aria-label="Logo · Assembly %"
></div>
<div
data-hf-id="hf-uxt2"
id="headline1-position"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="5"
data-name="First text · Position XYZ"
aria-label="First text · Position XYZ"
></div>
<div
data-hf-id="hf-y4rq"
id="headline1-rotation"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="6"
data-name="First text · Rotation XYZ"
aria-label="First text · Rotation XYZ"
></div>
<div
data-hf-id="hf-35xb"
id="headline1-breakup"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="7"
data-name="First text · Breakup %"
aria-label="First text · Breakup %"
></div>
<div
data-hf-id="hf-4hde"
id="headline1-assembly"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="8"
data-name="First text · Assembly %"
aria-label="First text · Assembly %"
></div>
<div
data-hf-id="hf-tyaz"
id="headline2-position"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="9"
data-name="Second text · Position XYZ"
aria-label="Second text · Position XYZ"
></div>
<div
data-hf-id="hf-2lbw"
id="headline2-rotation"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="10"
data-name="Second text · Rotation XYZ"
aria-label="Second text · Rotation XYZ"
></div>
<div
data-hf-id="hf-xk1d"
id="headline2-breakup"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="11"
data-name="Second text · Breakup %"
aria-label="Second text · Breakup %"
></div>
<div
data-hf-id="hf-9dhs"
id="headline2-assembly"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="12"
data-name="Second text · Assembly %"
aria-label="Second text · Assembly %"
></div>
<div
data-hf-id="hf-b04i"
id="camera-orbit"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="14"
data-name="Camera · Orbit Y"
aria-label="Camera · Orbit Y"
></div>
<div
data-hf-id="hf-flyz"
id="scene-fade"
class="clip"
data-start="0"
data-duration="22.5"
data-track-index="13"
data-name="Scene · Fade out %"
aria-label="Scene · Fade out %"
></div>
</div>
<script>
(() => {
"use strict";
// Studio reruns composition scripts in the same document after timeline edits.
window.__frostInstance?.dispose();
const W = 1920,
H = 1080;
const schema = [
{
id: "materialBaseColor",
type: "color",
label: "Base color",
default: "#ffffff",
materialSection: "Base",
materialScope: "object",
},
{
id: "baseRoughness",
type: "number",
label: "Base roughness",
default: 0.31,
min: 0,
max: 0.5,
step: 0.005,
materialSection: "Base",
materialScope: "object",
},
{
id: "materialTransmission",
type: "boolean",
label: "Transmission",
default: true,
materialSection: "Transmission",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialBacklight",
type: "number",
label: "Backlight through ice",
default: 0.27,
min: 0,
max: 2,
step: 0.01,
materialSection: "Transmission",
materialScope: "object",
},
{
id: "ior",
type: "number",
label: "Index of refraction",
default: 1.675,
min: 1,
max: 2,
step: 0.005,
materialSection: "Transmission",
materialScope: "object",
},
{
id: "thicknessScale",
type: "number",
label: "Thickness scale",
default: 2.04,
min: 0.1,
max: 3,
step: 0.01,
materialSection: "Transmission",
materialScope: "object",
},
{
id: "materialAbsorption",
type: "boolean",
label: "Absorption / tint",
default: true,
materialSection: "Absorption / tint",
materialScope: "object",
materialToggle: true,
materialRequires: ["materialTransmission"],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "attenuationColor",
type: "color",
label: "Attenuation colour (white = no absorption, clear glass)",
default: "#d5f4ff",
materialSection: "Absorption / tint",
materialScope: "object",
},
{
id: "attenuationDistance",
type: "number",
label: "Attenuation distance",
default: 6.54,
min: 0.05,
max: 12,
step: 0.01,
materialSection: "Absorption / tint",
materialScope: "object",
},
{
id: "materialDispersion",
type: "boolean",
label: "Dispersion",
default: false,
materialSection: "Dispersion",
materialScope: "object",
materialToggle: true,
materialRequires: ["materialTransmission"],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "dispersion",
type: "number",
label: "Dispersion (0 = off; on/off reloads)",
default: 0.12,
min: 0,
max: 0.3,
step: 0.005,
materialSection: "Dispersion",
materialScope: "object",
},
{
id: "materialReflections",
type: "boolean",
label: "Reflections",
default: true,
materialSection: "Reflections",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "envIntensity",
type: "number",
label: "Environment intensity",
default: 2.04,
min: 0,
max: 3,
step: 0.01,
materialSection: "Reflections",
materialScope: "object",
},
{
id: "specularIntensity",
type: "number",
label: "Specular intensity",
default: 1.44,
min: 0,
max: 2,
step: 0.01,
materialSection: "Reflections",
materialScope: "object",
},
{
id: "materialFrost",
type: "boolean",
label: "Frost",
default: true,
materialSection: "Frost",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialInteriorFrost",
type: "number",
label: "Uniform frost",
default: 0,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostScale",
type: "number",
label: "Scale",
default: 0.7,
min: 0.2,
max: 6,
step: 0.05,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostThreshold",
type: "number",
label: "Threshold (1 = no frost, clear glass)",
default: 0.62,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostSoftness",
type: "number",
label: "Softness",
default: 0.24,
min: 0.01,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostRoughness",
type: "number",
label: "Roughness",
default: 0.73,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "frostDiffuse",
type: "number",
label: "Diffuse (how much light frosted areas catch)",
default: 0.11,
min: 0,
max: 1,
step: 0.01,
materialSection: "Frost",
materialScope: "object",
},
{
id: "materialSurfaceBumps",
type: "boolean",
label: "Object surface bumps / crack notches",
default: false,
materialSection: "Surface bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description:
"Disable crystal, grain, micro, ripple and crack normal perturbations and crack notches on the solid. Preserves their settings and the shard finish.",
},
{
id: "materialCrystals",
type: "boolean",
label: "Crystal bumps",
default: true,
materialSection: "Crystal bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "crystalBump",
type: "number",
label: "Crystal bump",
default: 0.01,
min: 0,
max: 1,
step: 0.01,
materialSection: "Crystal bumps",
materialScope: "object",
},
{
id: "crystalScale",
type: "number",
label: "Crystal scale",
default: 4,
min: 4,
max: 80,
step: 1,
materialSection: "Crystal bumps",
materialScope: "object",
},
{
id: "materialGrain",
type: "boolean",
label: "Grain bumps",
default: true,
materialSection: "Grain bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialGrainAmount",
type: "number",
label: "Grain strength",
default: 0.47,
min: 0,
max: 2,
step: 0.01,
materialSection: "Grain bumps",
materialScope: "object",
},
{
id: "materialGrainScale",
type: "number",
label: "Grain scale",
default: 150,
min: 1,
max: 150,
step: 1,
materialSection: "Grain bumps",
materialScope: "object",
},
{
id: "materialCutNormals",
type: "boolean",
label: "Fracture normals",
default: true,
materialSection: "Fracture normals",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialMicro",
type: "boolean",
label: "Micro bumps",
default: true,
materialSection: "Micro bumps",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "microBump",
type: "number",
label: "Micro bump",
default: 0.445,
min: 0,
max: 1,
step: 0.005,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "microScale",
type: "number",
label: "Micro scale",
default: 10,
min: 10,
max: 200,
step: 1,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "microCoverage",
type: "number",
label: "Micro coverage",
default: 0.25,
min: 0,
max: 1,
step: 0.01,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "bumpMaskScale",
type: "number",
label: "Mask scale",
default: 1.45,
min: 0.1,
max: 6,
step: 0.05,
materialSection: "Micro bumps",
materialScope: "object",
},
{
id: "materialRipples",
type: "boolean",
label: "Ripples",
default: true,
materialSection: "Ripples",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "rippleBump",
type: "number",
label: "Ripple bump",
default: 0.22,
min: 0,
max: 1,
step: 0.01,
materialSection: "Ripples",
materialScope: "object",
},
{
id: "rippleScale",
type: "number",
label: "Ripple scale",
default: 23,
min: 2,
max: 30,
step: 0.5,
materialSection: "Ripples",
materialScope: "object",
},
{
id: "materialSmudges",
type: "boolean",
label: "Smudges",
default: true,
materialSection: "Smudges",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "smudgeAmount",
type: "number",
label: "Amount",
default: 0.78,
min: 0,
max: 1,
step: 0.01,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeCoverage",
type: "number",
label: "Coverage",
default: 0.58,
min: 0,
max: 1,
step: 0.01,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeMaskScale",
type: "number",
label: "Mask scale",
default: 1.85,
min: 0.1,
max: 6,
step: 0.05,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeAnisotropy",
type: "number",
label: "Anisotropy",
default: 16.5,
min: 1,
max: 20,
step: 0.5,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeRoughness",
type: "number",
label: "Roughness",
default: 0.75,
min: 0,
max: 1,
step: 0.01,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeWhiteness",
type: "number",
label: "Whiteness",
default: 0.035,
min: 0,
max: 0.5,
step: 0.005,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "smudgeScale",
type: "number",
label: "Scale",
default: 1.3,
min: 0.5,
max: 10,
step: 0.1,
materialSection: "Smudges",
materialScope: "object",
},
{
id: "materialCracks",
type: "boolean",
label: "Cracks",
default: true,
materialSection: "Cracks",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "crackLargeScale",
type: "number",
label: "Large scale",
default: 2.45,
min: 0.3,
max: 8,
step: 0.05,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackWarp",
type: "number",
label: "Warp",
default: 0.22,
min: 0,
max: 1.5,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackCoverage",
type: "number",
label: "Coverage",
default: 0.19,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackRegionScale",
type: "number",
label: "Region scale",
default: 1.8,
min: 0.1,
max: 4,
step: 0.05,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackRegionCoverage",
type: "number",
label: "Region coverage",
default: 0.6,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "veinScale",
type: "number",
label: "Vein scale",
default: 8,
min: 1,
max: 20,
step: 0.25,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "veinContrast",
type: "number",
label: "Vein contrast",
default: 0.55,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackWidth",
type: "number",
label: "Width",
default: 0.0025,
min: 0.0005,
max: 0.02,
step: 0.0005,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackBrightness",
type: "number",
label: "Brightness",
default: 0.65,
min: 0,
max: 3,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackDarkness",
type: "number",
label: "Darkness",
default: 0.69,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackRefraction",
type: "number",
label: "Refraction",
default: 0.076,
min: 0,
max: 0.1,
step: 0.001,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "crackSurfaceStrength",
type: "number",
label: "Surface strength",
default: 0.16,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "fineScale",
type: "number",
label: "Fine scale",
default: 18.4,
min: 2,
max: 20,
step: 0.1,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "fineAmount",
type: "number",
label: "Fine amount",
default: 0.52,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "fineCoverage",
type: "number",
label: "Fine coverage",
default: 1,
min: 0,
max: 1,
step: 0.01,
materialSection: "Cracks",
materialScope: "object",
},
{
id: "materialScatter",
type: "boolean",
label: "Internal scattering",
default: true,
materialSection: "Internal scattering",
materialScope: "object",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "materialInclusionScale",
type: "number",
label: "Inclusion scale",
default: 0.05,
min: 0.05,
max: 3,
step: 0.01,
materialSection: "Internal scattering",
materialScope: "object",
},
{
id: "materialInclusionAmount",
type: "number",
label: "Photographic inclusions",
default: 2,
min: 0,
max: 2,
step: 0.01,
materialSection: "Internal scattering",
materialScope: "object",
},
{
id: "interiorScatter",
type: "number",
label: "Interior scatter",
default: 0.09,
min: 0,
max: 1,
step: 0.01,
materialSection: "Internal scattering",
materialScope: "object",
},
{
id: "materialClearcoat",
type: "boolean",
label: "Clearcoat",
default: true,
materialSection: "Clearcoat",
materialScope: "object",
materialToggle: true,
materialRequires: ["materialReflections"],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "clearcoat",
type: "number",
label: "Clearcoat",
default: 0,
min: 0,
max: 1,
step: 0.01,
materialSection: "Clearcoat",
materialScope: "object",
},
{
id: "clearcoatRoughness",
type: "number",
label: "Clearcoat roughness",
default: 0,
min: 0,
max: 1,
step: 0.005,
materialSection: "Clearcoat",
materialScope: "object",
},
{
id: "materialShardNormals",
type: "boolean",
label: "Shard normals",
default: true,
materialSection: "Shard normals",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description: "Switch off to remove this feature without losing its settings.",
},
{
id: "spriteNormal",
type: "number",
label: "Sprite normal strength",
default: 0.15,
min: 0,
max: 2.5,
step: 0.05,
materialSection: "Shard normals",
materialScope: "shards",
},
{
id: "materialShardFrost",
type: "boolean",
label: "Shard frost",
default: true,
materialSection: "Shard frost",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description:
"Uses the shared material settings from Logo & text. This switch enables them on shards.",
},
{
id: "materialShardTransmission",
type: "boolean",
label: "Shard transparency",
default: true,
materialSection: "Shard transparency",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description:
"Uses the shared material settings from Logo & text. This switch enables them on shards.",
},
{
id: "spriteSeeThrough",
type: "number",
label: "See-through (0 = off; on/off reloads)",
default: 1,
min: 0,
max: 1,
step: 0.01,
materialSection: "Shard transparency",
materialScope: "shards",
},
{
id: "materialShardReflections",
type: "boolean",
label: "Shard reflections",
default: true,
materialSection: "Shard reflections",
materialScope: "shards",
materialToggle: true,
materialRequires: [],
description:
"Uses the shared material settings from Logo & text. This switch enables them on shards.",
},
{
id: "minPixelSize",
type: "number",
label: "Minimum pixel size",
default: 0.25,
min: 0,
max: 4,
step: 0.05,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "grainSizeMultiplier",
type: "number",
label: "Grain size multiplier",
default: 1.05,
min: 0.2,
max: 4,
step: 0.05,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "spriteSize",
type: "number",
label: "Sprite size",
default: 1.9,
min: 0.3,
max: 4,
step: 0.05,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "spriteTilt",
type: "number",
label: "Sprite tilt",
default: 12,
min: 0,
max: 70,
step: 1,
unit: "deg",
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "spriteAlphaCut",
type: "number",
label: "Alpha cut",
default: 0.6,
min: 0.05,
max: 0.6,
step: 0.01,
materialSection: "Shard shape",
materialScope: "shards",
},
{
id: "headline1",
type: "string",
label: "Copy - Headline 1 (| = line break)",
default: "Hard to|break.",
maxLength: 60,
},
{
id: "headline2",
type: "string",
label: "Copy - Headline 2 (| = line break)",
default: "Easy to|remember.",
maxLength: 60,
},
{
id: "textWidth",
type: "number",
label: "Type - Headline block width (the mark is 2.6 wide)",
default: 6.5,
min: 1.2,
max: 9,
step: 0.05,
},
{
id: "fontWeight",
type: "enum",
label: "Type - Weight (Geist)",
default: "600",
options: [
{ value: "400", label: "Regular 400" },
{ value: "600", label: "SemiBold 600" },
{ value: "700", label: "Bold 700" },
],
},
{
id: "letterSpacing",
type: "number",
label: "Type - Letter spacing",
default: 0.01,
min: -0.1,
max: 0.4,
step: 0.005,
unit: "em",
},
{
id: "textLineHeight",
type: "number",
label: "Type - Line height",
default: 0.95,
min: 0.7,
max: 1.4,
step: 0.01,
unit: "em",
},
{
id: "textDepth",
type: "number",
label: "Type - Extrusion depth (fraction of the font size)",
default: 0.16,
min: 0.05,
max: 0.8,
step: 0.01,
},
{
id: "textBevel",
type: "number",
label: "Type - Bevel (fraction of the font size)",
default: 0.04,
min: 0,
max: 0.12,
step: 0.005,
},
{
id: "textCorner",
type: "number",
label: "Type - Corner rounding (fraction of the font size)",
default: 0.008,
min: 0,
max: 0.06,
step: 0.002,
},
{
id: "textMeshDetail",
type: "number",
label: "Type - Text mesh detail (1-4; higher = smoother deformation)",
default: 4,
min: 1,
max: 4,
step: 1,
},
{
id: "logoBreakAt",
type: "number",
label: "Timing - Mark breaks",
default: 1.5,
min: 0.3,
max: 4,
step: 0.1,
unit: "s",
},
{
id: "formHeadline1At",
type: "number",
label: "Timing - Shards form headline 1",
default: 3.8,
min: 2,
max: 10,
step: 0.1,
unit: "s",
},
{
id: "headline1BreakAt",
type: "number",
label: "Timing - Headline 1 breaks",
default: 10.375,
min: 6,
max: 18,
step: 0.025,
unit: "s",
},
{
id: "formHeadline2At",
type: "number",
label: "Timing - Shards form headline 2",
default: 12.675,
min: 9,
max: 22,
step: 0.025,
unit: "s",
},
{
id: "headline2BreakAt",
type: "number",
label: "Timing - Headline 2 breaks",
default: 18.5,
min: 15,
max: 27,
step: 0.025,
unit: "s",
},
{
id: "fadeOutAt",
type: "number",
label: "Timing - Shards fade to empty",
default: 22,
min: 17,
max: 29.5,
step: 0.025,
unit: "s",
},
{
id: "turnYaw",
type: "number",
label: "Motion - Mark turn (yaw)",
default: 180,
min: -360,
max: 360,
step: 5,
unit: "deg",
},
{
id: "turnPitch",
type: "number",
label: "Motion - Mark tilt toward the camera (pitch)",
default: -41,
min: -90,
max: 90,
step: 1,
unit: "deg",
},
{
id: "approach",
type: "number",
label: "Motion - How close the mark comes",
default: 7,
min: 0,
max: 7,
step: 0.1,
},
{
id: "turnYaw2",
type: "number",
label: "Motion - Headline 1 turn (yaw; same sign as the mark turn keeps one direction)",
default: 160,
min: -360,
max: 360,
step: 5,
unit: "deg",
},
{
id: "turnPitch2",
type: "number",
label: "Motion - Headline 1 tilt (pitch)",
default: 35,
min: -90,
max: 90,
step: 1,
unit: "deg",
},
{
id: "retreat",
type: "number",
label: "Motion - How far headline 1 backs off",
default: 3.5,
min: 0,
max: 8,
step: 0.1,
},
{
id: "zoomIn",
type: "number",
label: "Motion - Extra approach for the last break (shards fly past the camera)",
default: 5,
min: 0,
max: 8,
step: 0.1,
},
{
id: "finalYaw",
type: "number",
label: "Motion - Last break turn (yaw)",
default: 40,
min: -180,
max: 180,
step: 5,
unit: "deg",
},
{
id: "finalPitch",
type: "number",
label: "Motion - Last break tilt (pitch)",
default: -20,
min: -90,
max: 90,
step: 1,
unit: "deg",
},
{
id: "driftYaw",
type: "number",
label: "Motion - Constant slow turn (never stands still)",
default: 2,
min: -30,
max: 30,
step: 0.5,
unit: "deg/s",
},
{
id: "driftSway",
type: "number",
label: "Motion - Slow tilt sway and depth bob amplitude",
default: 4,
min: 0,
max: 20,
step: 0.5,
unit: "deg",
},
{
id: "idleYaw",
type: "number",
label: "Motion - Idle turn back and forth while a headline holds (amplitude)",
default: 6,
min: 0,
max: 40,
step: 0.5,
unit: "deg",
},
{
id: "shardAmount",
type: "number",
label: "Shards - Visible fraction of the broken volume (Powder amount)",
default: 0.44,
min: 0.02,
max: 1,
step: 0.01,
},
{
id: "strayDust",
type: "number",
label: "Shards - Ambient dust motes around the object (the experiment had 40)",
default: 24,
min: 0,
max: 200,
step: 1,
},
{
id: "sliceRadius",
type: "number",
label: "Break - First (diagonal) slice radius",
default: 0.6,
min: 0.05,
max: 1.5,
step: 0.01,
},
{
id: "sliceStrength",
type: "number",
label: "Break - First slice strength",
default: 21.5,
min: 1,
max: 40,
step: 0.5,
},
{
id: "breakDuration",
type: "number",
label: "Break - Time for the follow-up slices to cross the shape",
default: 2,
min: 0.4,
max: 4,
step: 0.1,
unit: "s",
},
{
id: "finalEjectBoost",
type: "number",
label: "Break - Last break: eject speed and speed cap multiplier",
default: 2.5,
min: 1,
max: 6,
step: 0.1,
},
{
id: "shatterRadius",
type: "number",
label: "Break - Follow-up slice radius (sets their spacing too)",
default: 0.45,
min: 0.1,
max: 1.5,
step: 0.01,
},
{
id: "shatterStrength",
type: "number",
label: "Break - Follow-up slice strength",
default: 32.5,
min: 1,
max: 40,
step: 0.5,
},
{
id: "cutThreshold",
type: "number",
label: "Tune break - Cut threshold (surface gone above this erosion)",
default: 0.3,
min: 0.3,
max: 0.98,
step: 0.01,
},
{
id: "cutSoftness",
type: "number",
label: "Tune break - Cut softness",
default: 0.19,
min: 0.005,
max: 0.3,
step: 0.005,
},
{
id: "edgeWidth",
type: "number",
label: "Tune break - Crumbly edge band width",
default: 0.19,
min: 0.05,
max: 0.8,
step: 0.01,
},
{
id: "edgeInset",
type: "number",
label: "Tune break - Edge inset",
default: 0,
min: 0,
max: 0.3,
step: 0.005,
},
{
id: "brushSoftness",
type: "number",
label: "Tune break - Brush softness (edge falloff of a slice)",
default: 0.15,
min: 0.02,
max: 1,
step: 0.01,
},
{
id: "brushNoise",
type: "number",
label: "Tune break - Brush noise (ragged boundary)",
default: 0.4,
min: 0,
max: 1,
step: 0.01,
},
{
id: "crumbleRate",
type: "number",
label: "Tune break - Crumble rate along cracks (high = the whole shape goes at once)",
default: 4.3,
min: 0,
max: 6,
step: 0.05,
},
{
id: "crumbleCrackBias",
type: "number",
label: "Tune break - Crumble crack bias",
default: 5.1,
min: 0,
max: 6,
step: 0.05,
},
{
id: "crumbleDuration",
type: "number",
label: "Tune break - Crumble duration after a stroke",
default: 0.35,
min: 0,
max: 2,
step: 0.01,
},
{
id: "ejectSpeed",
type: "number",
label: "Flight - Eject speed",
default: 0.91,
min: 0,
max: 4,
step: 0.01,
},
{
id: "ejectSpread",
type: "number",
label: "Flight - Eject spread along the normal",
default: 0.48,
min: 0,
max: 3,
step: 0.01,
},
{
id: "ejectTurbulence",
type: "number",
label: "Flight - Eject turbulence",
default: 4,
min: 0,
max: 4,
step: 0.01,
},
{
id: "drag",
type: "number",
label: "Flight - Drag (speed decays by this per second)",
default: 0,
min: 0,
max: 8,
step: 0.01,
},
{
id: "gravity",
type: "number",
label: "Flight - Gravity (0 = shards never fall)",
default: 0,
min: 0,
max: 2,
step: 0.005,
},
{
id: "turbulence",
type: "number",
label: "Flight - Turbulence strength (curl noise)",
default: 4,
min: 0,
max: 4,
step: 0.01,
},
{
id: "turbulenceScale",
type: "number",
label: "Flight - Turbulence scale",
default: 2.65,
min: 0.2,
max: 8,
step: 0.05,
},
{
id: "turbulenceDecay",
type: "number",
label: "Flight - Turbulence decay with age (low = keeps swirling)",
default: 3.65,
min: 0.05,
max: 4,
step: 0.01,
},
{
id: "clumpCohesion",
type: "number",
label: "Flight - Clump cohesion (shards orbit a leader; 0 = none)",
default: 0.9,
min: 0,
max: 10,
step: 0.05,
},
{
id: "followObject",
type: "number",
label: "Flight - Shards follow the object motion for (s; 30 = whole flight)",
default: 30,
min: 0,
max: 30,
step: 0.5,
unit: "s",
},
{
id: "settleTime",
type: "number",
label: "Flight - Settle time (velocity is killed after this; 12 = never)",
default: 2.2,
min: 0.3,
max: 12,
step: 0.05,
},
{
id: "settledDrift",
type: "number",
label: "Flight - Organic drift once settled (curl noise)",
default: 1,
min: 0,
max: 1,
step: 0.005,
},
{
id: "maxSpeed",
type: "number",
label: "Flight - Speed cap",
default: 26.3,
min: 1,
max: 40,
step: 0.1,
},
{
id: "repelStrength",
type: "number",
label: "Flight - Push out of the solid shape while it breaks",
default: 30,
min: 0,
max: 30,
step: 0.1,
},
{
id: "repelRange",
type: "number",
label: "Flight - Push range outside the surface",
default: 0.97,
min: 0.02,
max: 2,
step: 0.01,
},
{
id: "repelRadial",
type: "number",
label: "Flight - Push away from the shape centre (clears pockets and the hole)",
default: 17.5,
min: 0,
max: 60,
step: 0.5,
},
{
id: "repelRadialRange",
type: "number",
label: "Flight - Radial push range (object radii)",
default: 3.3,
min: 1,
max: 4,
step: 0.05,
},
{
id: "tumble",
type: "number",
label: "Flight - Tumble rate",
default: 1.05,
min: 0,
max: 12,
step: 0.05,
},
{
id: "returnGroupStagger",
type: "number",
label: "Assembly - Regional delay (seconds)",
default: 1.35,
min: 0,
max: 1.5,
step: 0.05,
unit: "s",
},
{
id: "returnGroupScale",
type: "number",
label: "Assembly - Region / noise size",
default: 2.55,
min: 0.1,
max: 3,
step: 0.05,
description:
"Larger values form broader connected patches. Noise is evaluated only on retarget.",
},
{
id: "returnGroupSeed",
type: "number",
label: "Return - Group timing seed",
default: 60765,
min: 0,
max: 65535,
step: 1,
},
{
id: "formSpread",
type: "number",
label: "Return - Wave spread (nearest shards leave first, seconds)",
default: 0,
min: 0,
max: 4,
step: 0.05,
unit: "s",
},
{
id: "waveReach",
type: "number",
label: "Return - Distance over which the wave spreads",
default: 10,
min: 0.2,
max: 10,
step: 0.1,
},
{
id: "formJitter",
type: "number",
label: "Return - Per-shard stagger (random delay up to this)",
default: 2.8,
min: 0,
max: 3,
step: 0.05,
unit: "s",
},
{
id: "formFill",
type: "number",
label: "Return - Fill-in rate for voxels no shard returns to",
default: 3,
min: 0.05,
max: 3,
step: 0.05,
},
{
id: "returnSpring",
type: "number",
label: "Return - Spring stiffness",
default: 29.9,
min: 0.5,
max: 40,
step: 0.1,
},
{
id: "returnDamping",
type: "number",
label: "Return - Spring damping",
default: 1.34,
min: 0.2,
max: 2,
step: 0.01,
},
{
id: "returnRamp",
type: "number",
label: "Return - Spring ramp-in (seconds until it pulls at full strength)",
default: 0.45,
min: 0,
max: 3,
step: 0.05,
},
{
id: "returnMaxSpeed",
type: "number",
label: "Return - Speed cap on the way home",
default: 60,
min: 1,
max: 60,
step: 0.5,
},
{
id: "alignToSurface",
type: "number",
label: "Return - Shards turn to lie on the surface (0 = keep tumbling)",
default: 1,
min: 0,
max: 1,
step: 0.01,
},
{
id: "alignCurve",
type: "number",
label: "Return - Alignment curve over the flight home (1 linear, higher = later)",
default: 3.75,
min: 0.2,
max: 4,
step: 0.05,
},
{
id: "healRate",
type: "number",
label: "Return - Neighbour heal rate",
default: 3,
min: 0.02,
max: 3,
step: 0.01,
},
{
id: "cellRestore",
type: "number",
label: "Return - Cell restore rate",
default: 60,
min: 0,
max: 60,
step: 0.5,
},
{
id: "landedFade",
type: "number",
label: "Return - Landed shard fade",
default: 1.65,
min: 0,
max: 2,
step: 0.01,
},
{
id: "refrostTime",
type: "number",
label: "Return - Refrost time",
default: 10.6,
min: 0.2,
max: 12,
step: 0.1,
},
{ id: "keyColor", type: "color", label: "Light - Key colour", default: "#f0f7ff" },
{
id: "keyIntensity",
type: "number",
label: "Light - Key intensity",
default: 5.05,
min: 0,
max: 12,
step: 0.05,
},
{
id: "keyElevation",
type: "number",
label: "Light - Key elevation",
default: 42,
min: 10,
max: 89,
step: 0.5,
unit: "deg",
},
{
id: "keyAzimuth",
type: "number",
label: "Light - Key azimuth",
default: -38,
min: -90,
max: 90,
step: 0.5,
unit: "deg",
},
{
id: "keySize",
type: "number",
label: "Light - Key size (softbox)",
default: 1.25,
min: 0.2,
max: 3,
step: 0.01,
},
{
id: "fill",
type: "number",
label: "Light - Fill intensity (hemisphere, diffuse only: barely shows on clear ice)",
default: 0.18,
min: 0,
max: 1.5,
step: 0.005,
},
{ id: "fillColor", type: "color", label: "Light - Fill sky colour", default: "#cadde9" },
{
id: "fillGroundColor",
type: "color",
label: "Light - Fill ground colour",
default: "#172635",
},
{
id: "rim",
type: "number",
label: "Light - Rim spot intensity",
default: 2.5,
min: 0,
max: 5,
step: 0.01,
},
{ id: "rimColor", type: "color", label: "Light - Rim colour", default: "#d9f1ff" },
{
id: "rimElevation",
type: "number",
label: "Light - Rim elevation (0 = straight behind)",
default: 20,
min: 0,
max: 89,
step: 0.5,
unit: "deg",
},
{
id: "swayAmplitude",
type: "number",
label: "Light - Key sway amplitude",
default: 0,
min: 0,
max: 0.15,
step: 0.001,
},
{
id: "swayPeriod",
type: "number",
label: "Light - Key sway period",
default: 35,
min: 2,
max: 40,
step: 0.5,
unit: "s",
},
{
id: "envSoftbox",
type: "number",
label: "Light - Environment softbox (the main light on glass)",
default: 1.1,
min: 0,
max: 3,
step: 0.01,
},
{
id: "envRim",
type: "number",
label: "Light - Environment rim strip",
default: 1.4,
min: 0,
max: 3,
step: 0.01,
},
{
id: "envFill",
type: "number",
label: "Light - Environment front fill",
default: 0.22,
min: 0,
max: 1,
step: 0.005,
},
{ id: "backdropTop", type: "color", label: "Backdrop - Top colour", default: "#050505" },
{ id: "backdropMid", type: "color", label: "Backdrop - Mid colour", default: "#050505" },
{
id: "backdropBottom",
type: "color",
label: "Backdrop - Bottom colour",
default: "#050505",
},
{
id: "backdropCenterX",
type: "number",
label: "Backdrop - Bloom centre X",
default: 0.73,
min: 0,
max: 1,
step: 0.005,
},
{
id: "backdropCenterY",
type: "number",
label: "Backdrop - Bloom centre Y",
default: 0.22,
min: 0,
max: 2,
step: 0.005,
},
{
id: "backdropRadius",
type: "number",
label: "Backdrop - Bloom radius",
default: 0.8,
min: 0.1,
max: 2,
step: 0.005,
},
{
id: "backdropFalloff",
type: "number",
label: "Backdrop - Bloom falloff",
default: 0.85,
min: 0.5,
max: 6,
step: 0.01,
},
{
id: "backdropNoise",
type: "number",
label: "Backdrop - Dither noise",
default: 0,
min: 0,
max: 3,
step: 0.05,
},
{
id: "bloomThreshold",
type: "number",
label: "Post - Bloom threshold",
default: 3,
min: 0,
max: 3,
step: 0.01,
},
{
id: "bloomIntensity",
type: "number",
label: "Post - Bloom intensity",
default: 0.04,
min: 0,
max: 1.5,
step: 0.005,
},
{
id: "bloomRadius",
type: "number",
label: "Post - Bloom radius",
default: 1,
min: 0,
max: 1,
step: 0.005,
},
{
id: "monochrome",
type: "number",
label: "Post - Monochrome",
default: 0.04,
min: 0,
max: 1,
step: 0.01,
},
{
id: "tonemap",
type: "enum",
label: "Post - Tonemap",
default: "aces",
options: [
{ value: "agx", label: "AgX" },
{ value: "aces", label: "ACES" },
{ value: "neutral", label: "Neutral" },
{ value: "linear", label: "Linear" },
],
},
{
id: "exposure",
type: "number",
label: "Post - Exposure",
default: 1,
min: 0.1,
max: 4,
step: 0.01,
},
{
id: "contrast",
type: "number",
label: "Post - Contrast",
default: 1.03,
min: 0.6,
max: 1.6,
step: 0.005,
},
{
id: "blackLift",
type: "number",
label: "Post - Black lift",
default: 0,
min: 0,
max: 0.1,
step: 0.001,
},
{
id: "vignetteStrength",
type: "number",
label: "Post - Vignette strength",
default: 0.14,
min: 0,
max: 1,
step: 0.005,
},
{
id: "vignetteSoftness",
type: "number",
label: "Post - Vignette softness",
default: 1.2,
min: 0.1,
max: 1.5,
step: 0.005,
},
{
id: "vignetteRadius",
type: "number",
label: "Post - Vignette radius",
default: 1.2,
min: 0.2,
max: 1.6,
step: 0.005,
},
{
id: "grainStrength",
type: "number",
label: "Post - Film grain",
default: 0,
min: 0,
max: 0.15,
step: 0.001,
},
{
id: "quality",
type: "enum",
label: "Performance - Quality profile",
default: "full",
options: [
{ value: "full", label: "Full (baked look; needs a real GPU)" },
{ value: "lite", label: "Lite (the source ?lite profile for software WebGPU)" },
],
},
{
id: "upscaler",
type: "enum",
label: "Performance - Upscaler",
default: "fsr1",
options: [
{ value: "fsr1", label: "FSR 1 (TRAA + EASU/RCAS)" },
{ value: "taau", label: "TAAU" },
{ value: "bilinear", label: "Bilinear" },
{ value: "native", label: "Native (no upscale)" },
],
},
{
id: "renderScale",
type: "number",
label: "Performance - Scene resolution scale (upscaled to 1080p)",
default: 1,
min: 0.35,
max: 1,
step: 0.05,
},
{
id: "shapeResolution",
type: "enum",
label: "Shape voxel resolution",
default: "256",
options: [
{ value: "128", label: "128 \u2014 draft" },
{ value: "256", label: "256 \u2014 high" },
{ value: "384", label: "384 \u2014 ultra" },
],
description:
"Resolution of the logo and text distance fields. Rebuilds shapes; higher values increase startup time and memory. Independent of breakup resolution.",
},
{
id: "erosionResolution",
type: "enum",
label: "Performance - Erosion field resolution (voxels per axis)",
default: "96",
options: [
{ value: "64", label: "64" },
{ value: "96", label: "96" },
{ value: "128", label: "128" },
{ value: "192", label: "192 (baked)" },
],
},
{
id: "particleCount",
type: "enum",
label: "Performance - Powder particles",
default: "100k",
options: [
{ value: "100k", label: "100k (baked)" },
{ value: "250k", label: "250k" },
{ value: "500k", label: "500k" },
{ value: "1M", label: "1M" },
],
},
{
id: "logoMeshDetail",
type: "number",
label: "Shape - Logo mesh detail (1-4; higher = finer surface)",
default: 2,
min: 1,
max: 4,
step: 1,
},
{
id: "logoUrl",
type: "string",
label: "Shape - SVG to extrude as the ice mark",
default: "assets/logo.svg",
maxLength: 200,
},
{
id: "deformStrength",
type: "number",
label: "Geometry - Ice deformation strength (0 = original)",
default: 0,
min: 0,
max: 0.08,
step: 0.001,
},
{
id: "deformScale",
type: "number",
label: "Geometry - Noise feature size (larger = broader)",
default: 0.41,
min: 0.001,
max: 0.5,
step: 0.001,
},
{
id: "deformSeed",
type: "number",
label: "Geometry - Deformation seed",
default: 7,
min: 0,
max: 65535,
step: 1,
},
{
id: "cameraMode",
type: "enum",
label: "Camera - Camera source",
default: "original",
options: [
{ value: "original", label: "Original approved camera" },
{ value: "authored", label: "Motion workspace track" },
],
},
{
id: "cameraTrack",
type: "string",
label: "Camera - Motion track JSON (version 1)",
default: "",
maxLength: 48000,
},
{
id: "rimAzimuth",
type: "number",
label: "Light - Rim azimuth",
default: -146,
min: -180,
max: 180,
step: 1,
},
{
id: "rimAngle",
type: "number",
label: "Light - Rim beam angle",
default: 26,
min: 10,
max: 89,
step: 1,
},
{
id: "rimSize",
type: "number",
label: "Light - Rim reflection size",
default: 0.45,
min: 0.1,
max: 3,
step: 0.05,
},
{
id: "fillReflectionStrength",
type: "number",
label: "Light - Fill reflection strength",
default: 0.3,
min: 0,
max: 2,
step: 0.01,
},
{
id: "accentCoolIntensity",
type: "number",
label: "Studio Cool accent - intensity",
default: 3.71,
min: 0,
max: 4,
step: 0.01,
},
{
id: "accentCoolReflection",
type: "number",
label: "Studio Cool accent - reflection",
default: 2.31,
min: 0,
max: 3,
step: 0.01,
},
{
id: "accentCoolElevation",
type: "number",
label: "Studio Cool accent - elevation",
default: 63,
min: -85,
max: 85,
step: 1,
},
{
id: "accentCoolAzimuth",
type: "number",
label: "Studio Cool accent - azimuth",
default: 22,
min: -180,
max: 180,
step: 1,
},
{
id: "accentCoolSize",
type: "number",
label: "Studio Cool accent - size",
default: 2.65,
min: 0.1,
max: 3,
step: 0.05,
},
{
id: "accentCoolColor",
type: "color",
label: "Studio Cool accent - color",
default: "#ff5900",
},
{
id: "accentWarmIntensity",
type: "number",
label: "Studio Warm accent - intensity",
default: 2.99,
min: 0,
max: 4,
step: 0.01,
},
{
id: "accentWarmReflection",
type: "number",
label: "Studio Warm accent - reflection",
default: 0.34,
min: 0,
max: 3,
step: 0.01,
},
{
id: "accentWarmElevation",
type: "number",
label: "Studio Warm accent - elevation",
default: 30,
min: -85,
max: 85,
step: 1,
},
{
id: "accentWarmAzimuth",
type: "number",
label: "Studio Warm accent - azimuth",
default: -30,
min: -180,
max: 180,
step: 1,
},
{
id: "accentWarmSize",
type: "number",
label: "Studio Warm accent - size",
default: 1.2,
min: 0.1,
max: 3,
step: 0.05,
},
{
id: "accentWarmColor",
type: "color",
label: "Studio Warm accent - color",
default: "#75aaff",
},
{
id: "returnNoiseAmount",
type: "enum",
label: "Assembly - Regional pattern",
default: "2",
options: [
{ value: "2", label: "Travelling seam + organic spread" },
{ value: "1", label: "Smooth noise regions" },
{ value: "0", label: "Original cell groups" },
],
},
{
id: "assemblyFrontDuration",
type: "number",
label: "Assembly - Growth duration (seconds)",
default: 3.2,
min: 0,
max: 6,
step: 0.05,
},
{
id: "assemblyOriginX",
type: "number",
label: "Assembly - Growth start X",
default: -0.65,
min: -1,
max: 1,
step: 0.01,
},
{
id: "assemblyOriginY",
type: "number",
label: "Assembly - Growth start Y",
default: 0.55,
min: -1,
max: 1,
step: 0.01,
},
{
id: "assemblyAngle",
type: "number",
label: "Assembly - Seam direction (degrees)",
default: -35,
min: -180,
max: 180,
step: 1,
},
{
id: "assemblySpread",
type: "number",
label: "Assembly - Outward spread vs seam travel",
default: 0.65,
min: 0,
max: 1,
step: 0.01,
},
{
id: "assemblyFrontNoise",
type: "number",
label: "Assembly - Growth edge irregularity",
default: 0.35,
min: 0,
max: 1,
step: 0.01,
},
{
id: "assemblySpeedVariation",
type: "number",
label: "Assembly - Return speed variation",
default: 0.65,
min: 0,
max: 1,
step: 0.01,
},
{
id: "assemblyBend",
type: "number",
label: "Assembly - Approach path bend",
default: 1.2,
min: 0,
max: 3,
step: 0.05,
},
{
id: "assemblySwirl",
type: "number",
label: "Assembly - Approach twist",
default: 1.1,
min: 0,
max: 3,
step: 0.05,
},
{
id: "assemblyLandingVariation",
type: "number",
label: "Assembly - Landing transition variation",
default: 0.8,
min: 0,
max: 1,
step: 0.01,
},
{
id: "rendererProfile",
type: "enum",
label: "Renderer experiment (reload required)",
default: "studio",
options: [
{ value: "original", label: "Original glass + GPU startup" },
{ value: "lookup", label: "Original glass + material lookup" },
{ value: "mesh", label: "Mesh surface + original glass" },
{ value: "studio", label: "Studio glass approximation" },
{ value: "matcap", label: "Matcap glass approximation" },
],
},
];
const rigSchema = JSON.parse(
document.documentElement.getAttribute("data-composition-variables"),
);
const defaults = Object.fromEntries(
[...schema, ...rigSchema].map((v) => [v.id, v.default]),
);
const values = {
...defaults,
...(window.__hyperframes && window.__hyperframes.getVariables
? window.__hyperframes.getVariables()
: {}),
};
window.Frost.setRendererProfile(values.rendererProfile);
console.info("[Frost renderer]", JSON.stringify(window.__rewrite));
const matcapKeys = [
"ior",
"thicknessScale",
"attenuationColor",
"attenuationDistance",
"materialBacklight",
"keyColor",
"keyElevation",
"keyAzimuth",
"keySize",
"envSoftbox",
"envRim",
"envFill",
"rimColor",
"rimElevation",
"rimAzimuth",
"rimSize",
"accentCoolColor",
"accentCoolReflection",
"accentCoolElevation",
"accentCoolAzimuth",
"accentCoolSize",
"accentWarmColor",
"accentWarmReflection",
"accentWarmElevation",
"accentWarmAzimuth",
"accentWarmSize",
];
const matcapSignature = (v) => JSON.stringify(matcapKeys.map((k) => v[k]));
const clamp = (v, a = 0, b = 1) => Math.max(a, Math.min(b, v));
// The GPU surface is an implementation detail; only the logo's authored controls belong on the timeline.
const surfaceHost = document.getElementById("frost-root");
const surfaceRoot = surfaceHost.shadowRoot || surfaceHost.attachShadow({ mode: "open" });
surfaceRoot.replaceChildren();
const surfaceStyle = document.createElement("style");
surfaceStyle.textContent =
"#frost-stage{position:absolute;inset:0;background:#030303}canvas{position:absolute;inset:0;width:1920px;height:1080px;display:block}#frost-build-status{position:absolute;top:16px;right:16px;z-index:5;color:#eee;font:16px system-ui}";
surfaceRoot.appendChild(surfaceStyle);
const stage = document.createElement("div");
stage.id = "frost-stage";
surfaceRoot.appendChild(stage);
surfaceRoot.appendChild(document.createElement("slot"));
stage.dataset.build = window.Frost.REVIEW_BUILD;
const buildStatus = document.createElement("span");
buildStatus.id = "frost-build-status";
buildStatus.setAttribute("data-hf-ignore", "");
stage.appendChild(buildStatus);
const TUNE_IDS = Object.keys(window.Frost.TUNABLES);
function optionsFrom(values) {
const num = (key, a, b) =>
Number.isFinite(Number(values[key])) ? clamp(Number(values[key]), a, b) : defaults[key];
const str = (key, max) =>
String(values[key] ?? defaults[key])
.replace(/\s+/g, " ")
.trim()
.slice(0, max);
const pick = (key, options) =>
options.includes(String(values[key])) ? String(values[key]) : defaults[key];
const lines = (key) =>
str(key, 60)
.split("|")
.map((s) => s.trim())
.filter(Boolean);
const breakDuration = num("breakDuration", 0.4, 4);
// beats: each far enough after the previous one for a break to finish before the next form
const raw = {
logoBreak: num("logoBreakAt", 0.3, 4),
form1: num("formHeadline1At", 2, 10),
break1: num("headline1BreakAt", 6, 18),
form2: num("formHeadline2At", 9, 22),
break2: num("headline2BreakAt", 15, 27),
fadeOut: num("fadeOutAt", 17, 29.5),
};
const schedule = window.Frost.resolveSchedule(raw, breakDuration);
const hex = (key) => {
const v = String(values[key] ?? "")
.trim()
.toLowerCase();
return /^#[0-9a-f]{3}$/.test(v)
? "#" +
v
.slice(1)
.split("")
.map((ch) => ch + ch)
.join("")
: /^#[0-9a-f]{6}$/.test(v)
? v
: defaults[key];
};
const tune = {};
for (const id of TUNE_IDS) {
const e = schema.find((v) => v.id === id);
if (!e) continue;
tune[id] =
e.type === "boolean"
? values[id] === true || values[id] === 1 || values[id] === "true"
: e.type === "number"
? num(id, e.min, e.max)
: e.type === "color"
? hex(id)
: e.type === "enum"
? pick(
id,
e.options.map((x) => x.value),
)
: str(id, 64);
}
return {
cameraMode: pick("cameraMode", ["original", "authored"]),
cameraTrack: window.Frost.parseTrack(values.cameraTrack || ""),
headlines: [lines("headline1"), lines("headline2")],
text: {
width: num("textWidth", 1.2, 9),
lineHeight: num("textLineHeight", 0.7, 1.4),
depth: num("textDepth", 0.05, 0.8),
bevel: num("textBevel", 0, 0.12),
corner: num("textCorner", 0, 0.06),
meshDetail: Math.round(num("textMeshDetail", 1, 4)),
weight: Number(pick("fontWeight", ["400", "600", "700"])),
letterSpacing: num("letterSpacing", -0.1, 0.4),
},
schedule,
deformation: {
strength: num("deformStrength", 0, 0.08),
scale: window.Frost.validateDeformationScale(
Number(values.deformScale ?? defaults.deformScale),
),
seed: Math.round(num("deformSeed", 0, 65535)),
},
pose: {
turnYaw: num("turnYaw", -360, 360),
turnPitch: num("turnPitch", -90, 90),
approach: num("approach", 0, 7),
turnYaw2: num("turnYaw2", -360, 360),
turnPitch2: num("turnPitch2", -90, 90),
retreat: num("retreat", 0, 8),
zoomIn: num("zoomIn", 0, 8),
finalYaw: num("finalYaw", -180, 180),
finalPitch: num("finalPitch", -90, 90),
driftYaw: num("driftYaw", -30, 30),
driftSway: num("driftSway", 0, 20),
idleYaw: num("idleYaw", 0, 40),
},
shards: {
amount: num("shardAmount", 0.02, 1),
formSpread: num("formSpread", 0, 4),
formFill: num("formFill", 0.05, 3),
sliceRadius: num("sliceRadius", 0.05, 1.5),
sliceStrength: num("sliceStrength", 1, 40),
shatterRadius: num("shatterRadius", 0.1, 1.5),
shatterStrength: num("shatterStrength", 1, 40),
breakDuration,
strayDust: num("strayDust", 0, 200),
followObject: num("followObject", 0, 30),
finalEjectBoost: num("finalEjectBoost", 1, 6),
},
tune,
quality: values.quality === "lite" ? "lite" : "full",
upscaler: pick("upscaler", ["fsr1", "taau", "bilinear", "native"]),
renderScale: num("renderScale", 0.35, 1),
shapeResolution: pick("shapeResolution", ["128", "256", "384"]),
erosionResolution: pick("erosionResolution", ["64", "96", "128", "192"]),
particleCount: pick("particleCount", ["100k", "250k", "500k", "1M"]),
logoUrl: str("logoUrl", 200) || defaults.logoUrl,
logoMeshDetail: Math.round(num("logoMeshDetail", 1, 4)),
};
}
let opts;
try {
opts = optionsFrom(values);
} catch (error) {
buildStatus.textContent = error.message;
stage.dataset.state = "invalid-settings";
window.__frostConfigError = error.message;
return;
}
const schedule = opts.schedule;
const DURATION = 22.5;
const canvas = document.createElement("canvas");
canvas.width = W;
canvas.height = H;
stage.appendChild(canvas);
// Native 3D Depth is an editable scalar adapter on the two progress controllers.
// Their Depth values mean 0–100% progress, never rendered object depth.
// Explicit keyframes make Studio's 3D inspector record edits at the playhead.
const timeline = gsap.timeline({ paused: true });
timeline.to(
"#logo-position",
{
keyframes: {
"0%": { x: 0, y: 0, z: 0 },
"100%": { x: 0, y: 0, z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#logo-rotation",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0 },
"100%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-position",
{
keyframes: {
"0%": { x: 0, y: 0, z: 0 },
"100%": { x: 0, y: 0, z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-rotation",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0 },
"100%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-position",
{
keyframes: {
"0%": { x: 0, y: 0, z: 0 },
"100%": { x: 0, y: 0, z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-rotation",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0 },
"100%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#logo-breakup",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"6.222222222222222%": { z: 0, ease: "none" },
"10.666666666666666%": { z: 100, ease: "power1.in" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#logo-assembly",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"100%": { z: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-breakup",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"45.33333333333333%": { z: 0, ease: "none" },
"49.77777777777778%": { z: 100, ease: "power1.in" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline1-assembly",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"19.555555555555557%": { z: 0, ease: "none" },
"33.33333333333333%": { z: 100, ease: "sine.inOut" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-breakup",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"86.66666666666667%": { z: 0, ease: "none" },
"91.55555555555556%": { z: 100, ease: "power1.in" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#headline2-assembly",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"58.666666666666664%": { z: 0, ease: "none" },
"74.66666666666667%": { z: 100, ease: "sine.inOut" },
"100%": { z: 100, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#scene-fade",
{
keyframes: {
"0%": { z: 0, ease: "none" },
"93.33333333333333%": { z: 0, ease: "none" },
"100%": { z: 100, ease: "sine.inOut" },
},
duration: 22.5,
ease: "none",
},
0,
);
timeline.to(
"#camera-orbit",
{
keyframes: {
"0%": { rotationX: 0, rotationY: 0, rotationZ: 0, ease: "none" },
"5.555555555555555%": { rotationX: 0, rotationY: -20, rotationZ: 0, ease: "none" },
"7.6923076923076925%": {
rotationX: 0,
rotationY: -31.39736,
rotationZ: 0,
ease: "none",
},
"9.82905982905983%": {
rotationX: 0,
rotationY: -49.403732,
rotationZ: 0,
ease: "none",
},
"11.965811965811966%": {
rotationX: 0,
rotationY: -72.817478,
rotationZ: 0,
ease: "none",
},
"14.102564102564102%": {
rotationX: 0,
rotationY: -100.436959,
rotationZ: 0,
ease: "none",
},
"16.23931623931624%": {
rotationX: 0,
rotationY: -131.060537,
rotationZ: 0,
ease: "none",
},
"18.37606837606838%": {
rotationX: 0,
rotationY: -163.486573,
rotationZ: 0,
ease: "none",
},
"20.51282051282051%": {
rotationX: 0,
rotationY: -196.513427,
rotationZ: 0,
ease: "none",
},
"22.64957264957265%": {
rotationX: 0,
rotationY: -228.939463,
rotationZ: 0,
ease: "none",
},
"24.786324786324784%": {
rotationX: 0,
rotationY: -259.563041,
rotationZ: 0,
ease: "none",
},
"26.923076923076927%": {
rotationX: 0,
rotationY: -287.182522,
rotationZ: 0,
ease: "none",
},
"29.059829059829056%": {
rotationX: 0,
rotationY: -310.596268,
rotationZ: 0,
ease: "none",
},
"31.196581196581196%": {
rotationX: 0,
rotationY: -328.60264,
rotationZ: 0,
ease: "none",
},
"33.33333333333333%": { rotationX: 0, rotationY: -340, rotationZ: 0, ease: "none" },
"44.44444444444444%": { rotationX: 0, rotationY: -380, rotationZ: 0, ease: "none" },
"46.6031746031746%": {
rotationX: 0,
rotationY: -390.850146,
rotationZ: 0,
ease: "none",
},
"48.76190476190476%": {
rotationX: 0,
rotationY: -407.241983,
rotationZ: 0,
ease: "none",
},
"50.920634920634924%": {
rotationX: 0,
rotationY: -428.251895,
rotationZ: 0,
ease: "none",
},
"53.07936507936508%": {
rotationX: 0,
rotationY: -452.956268,
rotationZ: 0,
ease: "none",
},
"55.23809523809524%": {
rotationX: 0,
rotationY: -480.431487,
rotationZ: 0,
ease: "none",
},
"57.3968253968254%": {
rotationX: 0,
rotationY: -509.753936,
rotationZ: 0,
ease: "none",
},
"59.555555555555564%": { rotationX: 0, rotationY: -540, rotationZ: 0, ease: "none" },
"61.71428571428572%": {
rotationX: 0,
rotationY: -570.246064,
rotationZ: 0,
ease: "none",
},
"63.87301587301587%": {
rotationX: 0,
rotationY: -599.568513,
rotationZ: 0,
ease: "none",
},
"66.03174603174602%": {
rotationX: 0,
rotationY: -627.043732,
rotationZ: 0,
ease: "none",
},
"68.19047619047619%": {
rotationX: 0,
rotationY: -651.748105,
rotationZ: 0,
ease: "none",
},
"70.34920634920636%": {
rotationX: 0,
rotationY: -672.758017,
rotationZ: 0,
ease: "none",
},
"72.50793650793652%": {
rotationX: 0,
rotationY: -689.149854,
rotationZ: 0,
ease: "none",
},
"74.66666666666667%": { rotationX: 0, rotationY: -700, rotationZ: 0, ease: "none" },
"85.77777777777779%": { rotationX: 0, rotationY: -740, rotationZ: 0, ease: "none" },
"87.80952380952381%": {
rotationX: 0,
rotationY: -754.178426,
rotationZ: 0,
ease: "none",
},
"89.84126984126985%": {
rotationX: 0,
rotationY: -780.349854,
rotationZ: 0,
ease: "none",
},
"91.87301587301587%": {
rotationX: 0,
rotationY: -815.91137,
rotationZ: 0,
ease: "none",
},
"93.90476190476191%": {
rotationX: 0,
rotationY: -858.260058,
rotationZ: 0,
ease: "none",
},
"95.93650793650794%": {
rotationX: 0,
rotationY: -904.793003,
rotationZ: 0,
ease: "none",
},
"97.96825396825398%": {
rotationX: 0,
rotationY: -952.907289,
rotationZ: 0,
ease: "none",
},
"100%": { rotationX: 0, rotationY: -1000, rotationZ: 0, ease: "none" },
},
duration: 22.5,
ease: "none",
},
0,
);
window.__timelines = window.__timelines || {};
window.__timelines["frost-sequence-rig"] = timeline;
const activeTimeline = () => window.__timelines["frost-sequence-rig"] || timeline;
function rigRevision() {
const clean = (v) =>
Array.isArray(v)
? v.map(clean)
: v && typeof v === "object"
? Object.fromEntries(
Object.entries(v)
.filter(
([k, v]) =>
!k.startsWith("_") &&
typeof v !== "function" &&
![
"parent",
"callbackScope",
"scrollTrigger",
"onUpdateParams",
"onStartParams",
"onCompleteParams",
].includes(k),
)
.map(([k, v]) => [k, clean(v)]),
)
: v;
return JSON.stringify(
activeTimeline()
.getChildren(false, true, false)
.map((t) => [t.startTime(), t.duration(), clean(t.vars)]),
);
}
function sampleRig(t) {
const active = activeTimeline(),
saved = active.totalTime();
active.totalTime(t, true);
const get = (id, k) => Number.parseFloat(gsap.getProperty("#" + id, k)) || 0;
const objects = ["logo", "headline1", "headline2"].map((id) => ({
x: get(id + "-position", "x") / 100,
y: -get(id + "-position", "y") / 100,
z: get(id + "-position", "z") / 100,
rx: get(id + "-rotation", "rotationX"),
ry: get(id + "-rotation", "rotationY"),
rz: get(id + "-rotation", "rotationZ"),
breakup: get(id + "-breakup", "z"),
assembly: get(id + "-assembly", "z"),
}));
// Do not replace a visible solid. Incoming assembly takes over the existing
// cloud once the outgoing object has fully broken. No particle reset.
let target = 0;
for (let k = 1; k < objects.length; k++)
if (objects[k].assembly > 0 && objects[k - 1].breakup >= 99.999 && target === k - 1)
target = k;
const result = {
...objects[target],
target,
fade: get("scene-fade", "z"),
cameraYaw: get("camera-orbit", "rotationY"),
objects,
};
active.totalTime(saved, true);
return result;
}
// Opt-in Studio-only preview quality. Standalone/capture always keeps full quality.
let previewPixelRatio;
try {
if (
window.parent !== window &&
new URLSearchParams(location.search).get("__hf_shader_loading") === "player"
) {
const quality = new URLSearchParams(window.parent.location.search).get("frostPreview");
if (quality === "half") previewPixelRatio = 1;
if (quality === "quarter") previewPixelRatio = 0.5;
}
} catch {} // Cross-origin embedding retains full quality.
stage.dataset.previewQuality =
previewPixelRatio === undefined ? "full" : String(previewPixelRatio / 2);
const frost = window.Frost.create({
canvas,
width: W,
height: H,
...opts,
previewPixelRatio,
rig: { duration: DURATION, mode: values.assemblyMode, sequence: true, sample: sampleRig },
fontUrl: "assets/fonts/Geist-Bold.ttf",
onProgress: (msg) => {
stage.dataset.state = msg;
buildStatus.textContent = "Building Frost · " + msg;
(window.__frostLog = window.__frostLog || []).push([msg]);
},
});
window.__hf = window.__hf || {};
window.__hf.buildReady = window.__hf.buildReady || {};
window.__hf.buildReady.frost = frost.ready;
let lastTime = 0,
disposed = false,
renderFailed = false,
revision = rigRevision();
function describeRenderError(err) {
if (err instanceof Error) return err.message;
// A loader's rejected promise is often the raw DOM Event from an
// onerror, not an Error, so the failed target is the real reason.
if (err && typeof err === "object" && "type" in err) {
const source = err.target && (err.target.src || err.target.href);
return source ? `failed to load ${source}` : `${err.type} event`;
}
return String(err);
}
function showRenderError(err) {
if (disposed || renderFailed) return;
renderFailed = true;
const message = describeRenderError(err);
console.error("Frost initialization/render failed:", err);
window.__frostRuntimeError = message;
stage.dataset.state = "render-error";
stage.dataset.busy = "false";
buildStatus.hidden = false;
buildStatus.textContent = "Frost failed: " + message;
}
function renderAt(time) {
if (disposed || renderFailed) return;
const nextRevision = rigRevision();
if (nextRevision !== revision) {
revision = nextRevision;
stage.dataset.revisions = String(Number(stage.dataset.revisions || 0) + 1);
frost.invalidate();
}
lastTime = clamp(time, 0, DURATION);
canvas.style.opacity = String(1 - clamp(sampleRig(lastTime).fade / 100));
frost.renderAt(lastTime);
stage.dataset.requestedTime = lastTime.toFixed(4);
stage.dataset.busy = "true";
const requested = lastTime;
frost
.waitForGpu()
.then(() => {
if (disposed || requested !== lastTime) return;
stage.dataset.time = requested.toFixed(4);
stage.dataset.rigSample = JSON.stringify(sampleRig(requested));
stage.dataset.busy = "false";
})
.catch(showRenderError);
}
frost.ready
.then(() => {
buildStatus.hidden = true;
if (!disposed) renderAt(lastTime);
})
.catch((err) => {
showRenderError(err);
});
timeline.eventCallback("onUpdate", () => renderAt(timeline.time()));
window.__logoRig = { sample: sampleRig, mode: values.assemblyMode };
function seek(event) {
const d = event && event.detail;
if (!d || typeof d.time !== "number") return;
const time = clamp(d.time, 0, DURATION);
activeTimeline().totalTime(time, true);
renderAt(time);
// async renderer: hold the capture until the GPU queue has drained (and until the scene has loaded)
if (typeof d.waitUntil === "function") d.waitUntil(frost.waitForGpu());
}
window.addEventListener("hf-seek", seek);
window.__frostRendererProfile = values.rendererProfile;
window.__frostReady = frost.ready.then(async () => {
if (disposed) return;
const world = frost.world,
camera = world.camera;
// Capture the approved camera framing, then orbit that view around the fixed object.
world.rig.update(camera, world.objectGroup, 0, 0);
const base = camera.position.clone(),
aim = world.rig.lookAt.clone();
const pivot = world.motionGroup.position.clone();
const rotate = (out, source, angle) => {
const x = source.x - pivot.x,
z = source.z - pivot.z,
c = Math.cos(angle),
s = Math.sin(angle);
out.set(pivot.x + c * x + s * z, source.y, pivot.z - s * x + c * z);
};
world.onCameraTransform = (t) => {
const angle = (sampleRig(t).cameraYaw * Math.PI) / 180;
rotate(camera.position, base, angle);
rotate(world.rig.lookAt, aim, angle);
camera.lookAt(world.rig.lookAt);
camera.updateMatrixWorld(true);
};
frost.invalidate();
renderAt(lastTime);
await frost.waitForGpu();
});
window.__frost = {
renderAt,
schedule,
duration: DURATION,
poseAt: (t) => frost.poseAt(t),
get world() {
return frost.world;
},
get shape() {
return frost.shape;
},
waitForGpu: () => frost.waitForGpu(),
};
window.__frostInstance = {
dispose() {
if (disposed) return;
disposed = true;
canvasResize.disconnect();
timeline.kill();
window.removeEventListener("hf-seek", seek);
frost.dispose();
canvas.remove();
},
applyVariables() {
return "rebuild";
},
};
// Studio can resize the drawing buffer after initialization; resizing clears its pixels.
// Redraw even when the paused playhead has not changed.
let canvasSize = canvas.width + "x" + canvas.height;
const canvasResize = new MutationObserver(() => {
const size = canvas.width + "x" + canvas.height;
if (size === canvasSize) return;
canvasSize = size;
if (!disposed) frost.redraw();
});
canvasResize.observe(canvas, { attributes: true, attributeFilter: ["width", "height"] });
renderAt(0);
})();
</script>
</body>
</html>
```
</CatalogSlot>
<CatalogSlot slot="install">
<InstallCommand command="npx hyperframes add frost-sequence-camera-orbit" item="frost-sequence-camera-orbit" />
That writes `compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html`, plus 18 supporting files under `compositions/frost-sequence-camera-orbit/assets/`, `compositions/frost-sequence-camera-orbit/assets/fonts/`, `compositions/frost-sequence-camera-orbit/assets/textures/`, and `compositions/frost-sequence-camera-orbit/`.
</CatalogSlot>
<CatalogSlot slot="docs">
## Add it to your video
It runs for 22.5 seconds at 1920×1080. Paste this into your composition:
```html index.html
<div
data-composition-id="frost-sequence-camera-orbit"
data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
data-start="0"
data-duration="22.5"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
```
Move it in time with `data-start`. Put it on a different timeline row with
`data-track-index`. See [data attributes](/concepts/data-attributes) for the rest.
{/* hf:generated-footer */}
Tagged `3d-motion` `ice` `frost` `camera-orbit` `logo` `particles` `webgpu` `two-headlines`.
## Related topics
- [Browse the complete Catalog](/catalog)
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
- [Build a richer composition](/go-further)
</CatalogSlot>
</CatalogDetail>