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* feat(catalog): add the seven 3D-motion pieces as installable registry blocks Each piece ships as a registry block with a CDN poster and preview, a live catalog detail page and its source. Scripts travel inside the catalog payload (shared vendor libraries fetched once, item scripts inline, the one HDR as a data URI) because the docs host only serves fonts, images and JSON. NO_ESSAY_COMMENTS_OK: the long comment blocks are in vendored libraries and the ported frost source under registry/blocks, not hand-written here. HF_MAX_NONLFS_KB=6000: four hosted texture PNGs under docs/public/catalog/items are runtime assets the docs host must serve as files. fallow skipped locally: it audits against origin/main and this branch is stacked on an older main. * chore(catalog): regenerate gallery data and nav after rebasing onto main * fix(catalog): read the install manifest through the bounded project reader * fix(catalog): a script the inliner missed fails the payload instead of shipping a dead URL * refactor(catalog): the leftover-script check reuses the reference finder * fix(catalog): frost and glass textures load from the CDN and the iteration presets are gone * chore(catalog): regenerate the frost and glass payloads and nav * fix(catalog): frost and glass textures are hosted through the registry url field, not hardcoded * chore(catalog): regenerate the frost and glass payloads against the hosted texture URLs * fix(catalog): the hosted-reference rewrite refuses a bare name it cannot safely replace * ci(catalog): verify changed catalog payloads in headless Chrome and check the docs catalog * feat(catalog): every item page follows the shared layout with a Tune panel and tabs * fix(catalog): let the texture-mask item host its masks so its tile plays live * chore(catalog): regenerate item pages, gallery data and the texture-mask payload * chore(catalog): regenerate item pages after merging main * fix(catalog): declared-only variables get the Tune panel, Code and Docs tabs capped * feat(catalog): give the blend-difference caption a demo scene so its tile plays live * chore(catalog): live payload for the blend-difference caption * perf(catalog): heavy 3d pieces compile and draw before ready, not on the first visible frame * feat(catalog): the avatar promo card hosts its videos, audio and fonts on the CDN * feat(catalog): the avatar promo card tile plays live from its CDN-hosted media * chore(catalog): the avatar promo card plays live, no allowlist left * chore(catalog): shorten two comment blocks * chore(catalog): trim first-party comment blocks to the comment-check limits * chore(catalog): shorten two frost source comments * fix(catalog): the Docs tab renders as prose again, and the detail page honours reduced motion Frame-mode pages carry no prose wrapper, and the detail component sat inside not-prose, so the Docs slot's headings, paragraphs, links and lists had no styling at all. The slots now carry their own prose classes and the chrome around them keeps not-prose. The recorded clip also gets the reduced-motion guard the docs-snippet check requires, and the generator reads stability from the source metadata type so the scripts typecheck passes. * fix(catalog): docs-tab paragraphs render as blocks Mintlify emits paragraphs as inline spans, so two paragraphs in the Docs slot ran together. * fix(ci): drop the duplicate docs_catalog job output git's line-based auto-merge silently duplicated the outputs key when main and this branch each added it on non-adjacent lines during the rebase; oxfmt's yaml parser rejects the repeated map key. * fix(catalog): close four CodeQL alerts in the frost source * chore(catalog): allowlist the avatar-promo-card CDN asset deletions, format sync-docs-catalog check-no-main-deletions.mjs was rejecting 11 local mp4/font files this branch already deleted in favor of CDN hosting; scripts/sync-docs-catalog.mjs had one line over the 100-col print width from an earlier edit in this branch. * fix(catalog): detail tabs use docs prose spacing, Install first; previews skip no-WebGPU runners * fix(catalog): the docs tab scrolls with the page instead of a capped inner box * refactor(catalog): split the payload asset and verify scripts into single-purpose helpers * refactor(catalog): split the preview generator into single-purpose helpers * ci(catalog): fail when the committed catalog differs from generator output The docs host serves the committed catalog and nothing regenerates it, so a stale copy shipped silently. The catalog payloads job now generates into a temp dir and compares it with the committed tree. * chore(catalog): regenerate docs/public/catalog with the refactored scripts One full regeneration from an empty output tree with the current scripts. The tree grows from 58.4 MB to 65.1 MB. Two hosted assets are about 2 MB each (an avatar png and a wav); the same bytes are already committed under assets/, so HF_MAX_NONLFS_KB is raised for this commit only. * fix(catalog): run the catalog script tests under the runner they are written for The rebase put three node:test files in the vitest half of test:scripts, where they report "No test suite found". They now sit in the node --test list. * fix(catalog): a WebGPU item without an adapter shows its recorded clip and says why * ci(catalog): the drift check runs from a committed fetch mirror with no network Generation now serves every font and CDN script fetch from scripts/catalog-fetch-mirror and fails when a fetch is not in it, even if the caller swallowed the error. CATALOG_FETCH_MIRROR=record refreshes the mirror from the live network. The docs_catalog filter also watches packages/core, packages/producer and the mirror, and the 13 re-hashed font files are listed in ALLOWED_DELETIONS. * chore(catalog): clean up the temp font cache and sort the mirror index without a locale * fix(catalog): hide Tune when the clip stands in, time out the adapter request, share one check * fix(catalog): the adapter probe survives a sync throw and a hang; test the clip guard * fix(catalog): keep the adapter probe inside the component, Mintlify evaluates only exports * fix(catalog): run the detail and page generator tests in CI; no Tune flash while probing WebGPU * docs(catalog): credit vendored libraries and make each SKILL.md list what the block installs CREDITS.md names every vendored dependency with its upstream and licence, and flags the two leaf textures whose origin is still to be confirmed. Each SKILL.md Files table now comes from the block manifest and its install and render paths point at compositions/<name>/. A test checks that every path a SKILL.md names is a manifest file that exists. * fix(catalog): a declared WebGPU item passes verify by its manifest tag, not by console wording verify-catalog-payloads forgave a missing adapter only by matching the markup and the message, which library-reported errors and widgets never satisfy. The webgpu tag in the item manifest is now the owner: a tagged item ignores its page and console errors, an untagged one gets no forgiveness, and a marker payload with no html is listed instead of crashing the run. * docs(catalog): correct the credits per block and guard the mount and render paths CREDITS.md states the three.js version and vendored-or-CDN status per block, adds d3-delaunay, Clipper on the CDN and the Google Fonts loads, and lists every texture with no known origin. The SKILL.md test now also checks the mount and render paths against the manifest composition. * test(catalog): read each block manifest once in the SKILL.md file test The two checks shared a copied manifest read, which fallow flagged as a clone with a high score. * fix(catalog): commit the hosted item files a gitignore rule kept out, and check git not the disk The compositions/ and *-ad/ ignore rules matched folder names under docs/public/catalog/items, so 33 hosted fonts, textures and marks were generated but never committed and would 404 on the docs host. The rules now have a negation for that tree and the files are added. The drift check read the checkout, where git-ignored files still exist, so it passed locally and failed only in CI. It now unpacks HEAD with git archive and compares that. * fix(catalog): a tile keeps its poster until the composition has painted * fix(catalog): a tagged WebGPU item forgives only the adapter-absent error, and test the wiring The manifest webgpu tag now decides whether an item may lack an adapter, and the error wording decides which lines are that absence. Any other page or console error on the item, and every failed request, still fails. The per-item decision is one exported function the tests drive, marker payloads are parsed by a tested helper, and the SKILL.md variable counts are checked against their tables (cuboid-carousel said forty-nine for forty). * fix(catalog): the pinned group's posters load eagerly at high priority * fix(catalog): type the tile reveal test so the scripts typecheck passes * fix(catalog): stop the adapter signature matching an unrelated failed adapter request failed to request .*adapter also matched errors about other adapters. It now matches only a request for the WebGPU adapter, so a tagged item cannot hide an unrelated failure behind it. * test(catalog): a tagged item still fails on an error about some other adapter * feat(catalog): the install command sits above the preview, as on the live catalog * fix(catalog): find the install slot through Mintlify's child wrapper * fix(docs): catalog copy buttons keep their size when the label swaps to Copied * refactor(docs): name the shown copy label once in the catalog copy button * fix(docs): primary catalog button keeps a readable label on hover and after copy * fix(docs): inset the catalog tab strip and tab content to match the boxed panels
506 lines
21 KiB
Plaintext
506 lines
21 KiB
Plaintext
---
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title: "Oversized Cursor"
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description: "A deliberately oversized macOS-style pointer that enters off-screen, travels to a target, clicks to ignite a visible response, then exits"
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mode: "frame"
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---
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import { CatalogDetail, CatalogSlot } from "/snippets/catalog-detail.jsx";
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import { InstallCommand } from "/snippets/install-command.jsx";
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<CatalogDetail
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previewSrc="/public/catalog/components/oversized-cursor.json"
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compositionId="oversized-cursor"
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compositionSrc="compositions/components/oversized-cursor.html"
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title="Oversized Cursor"
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description="A deliberately oversized macOS-style pointer that enters off-screen, travels to a target, clicks to ignite a visible response, then exits"
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variables={[{"id":"cursor_variant","type":"enum","role":"style","label":"Cursor fill","default":"light","options":[{"value":"light","label":"Light (white body)"},{"value":"dark","label":"Dark (near-black body)"}]},{"id":"target_x","type":"number","role":"layout","label":"Target X","default":55,"min":15,"max":85,"step":1,"unit":"%"},{"id":"target_y","type":"number","role":"layout","label":"Target Y","default":55,"min":15,"max":85,"step":1,"unit":"%"},{"id":"click_label","type":"string","role":"content","label":"Click label","default":"Generate"},{"id":"exit","type":"enum","role":"timing","label":"Exit","description":"Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.","default":"none","options":[{"value":"none","label":"None"},{"value":"fade","label":"Fade"},{"value":"up","label":"Up"}]}]}
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meta={{"category":"Motion Scenes","badge":"Stable","codeLines":422}}
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attribution={{"path":"registry/components/oversized-cursor","tags":["motion-primitive","actor","cursor","pointer","interaction"]}}
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hasCode
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rawUrl="https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/components/oversized-cursor/oversized-cursor.html"
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>
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<CatalogSlot slot="code">
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```html oversized-cursor.html
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<!doctype html>
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<!--
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Oversized Cursor (actor primitive), mountable sub-composition
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concept: a deliberately oversized macOS-style pointer that enters the frame
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from off-screen, travels in one continuous glide to a target, taps it (the
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click ignites a visible reaction on the target itself), drifts aside during
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the dwell, then exits off-screen. One mechanic: a pointer-driven click that
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visibly causes something. Family: pointers. Profile: interaction.
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compiled-from: spec ready (oversized-cursor SKILL.md, ~/Downloads/oversized-cursor);
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actor file mechanics compose (size/look, entry law, tip-targeting, click-ignition,
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exit law).
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use-when: kicking off a UI scene, igniting a morph/transition/typing run with a
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causal click, or carrying the eye across a scene that would otherwise read as
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static or stale.
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mount contract: this file is a HyperFrames sub-composition, loaded by a host via
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data-composition-src, never opened standalone. The runtime clones ONLY the
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<template> contents into the host slot (see
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skills/hyperframes-core/references/sub-compositions.md); everything outside
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<template>, including this <head>, is discarded at render. The root is #root:
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elastic, no data-width/data-height declared here, it fills whatever box the host
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clip gives it (position:absolute; inset:0). See demo.html for the mount usage
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(data-composition-src="./oversized-cursor.html" on a sized host clip).
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variables:
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cursor_variant (enum light|dark) pointer fill/stroke pairing, pick per scene contrast
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target_x, target_y (number, percent of the HOST box) the tip's landing point
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click_label (string) label on the target the cursor clicks
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exit (enum none|fade|up, default none) optional whole-stage departure during
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OUT; the cursor's own off-screen exit always plays (it is the mechanic)
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envelope (of data-composition-duration, default 4.2s):
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IN 0.00s to 1.17s (fixed) off-screen entry glide (0.85s) then click tap (0.32s)
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HOLD 1.17s to D-0.60s (elastic) click ignition plays, cursor drifts aside, then dwells
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OUT D-0.60s to D (fixed) cursor accelerates off-screen; with exit fade|up the
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whole stage (target included) also departs
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sound: one click tap SFX (soft UI click) fires at the click moment, the fixed
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offset into IN documented below as SYNC POINT. This file never plays audio: it
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only marks the cue's timing for the mix stage to pick up.
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-->
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<html
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lang="en"
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data-composition-id="oversized-cursor"
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data-composition-duration="4.2"
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data-composition-variables='[
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{ "id": "cursor_variant", "type": "enum", "role": "style", "label": "Cursor fill", "default": "light", "options": [ { "value": "light", "label": "Light (white body)" }, { "value": "dark", "label": "Dark (near-black body)" } ] },
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{ "id": "target_x", "type": "number", "role": "layout", "label": "Target X", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
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{ "id": "target_y", "type": "number", "role": "layout", "label": "Target Y", "default": 55, "min": 15, "max": 85, "step": 1, "unit": "%" },
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{ "id": "click_label", "type": "string", "role": "content", "label": "Click label", "default": "Generate" },
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{ "id": "exit", "type": "enum", "role": "timing", "label": "Exit", "description": "Optional whole-stage departure. Default none: the ignited target stays until the frame cuts.", "default": "none", "options": [ { "value": "none", "label": "None" }, { "value": "fade", "label": "Fade" }, { "value": "up", "label": "Up" } ] }
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]'
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>
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<head>
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<meta charset="UTF-8" />
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<title>Oversized Cursor</title>
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<!-- head is metadata for the source file only; the runtime discards it on mount -->
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</head>
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<body>
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<template>
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<style>
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*,
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*::before,
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*::after {
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box-sizing: border-box;
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}
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/* Root is styled by #root, never a class: the compositor scopes CSS to
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[data-composition-id="oversized-cursor"] as a descendant selector, so a
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rule keyed on the root's own class would never match the root itself.
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Elastic and position-blind: fills whatever box the host slot gives it
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(inset:0), owns its own stacking + container-query context, no
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position:fixed anywhere in this file. */
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#root {
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position: absolute;
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inset: 0;
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overflow: hidden;
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isolation: isolate;
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container-type: size;
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container-name: oc-stage;
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font-family: var(--font-body, Inter, system-ui, sans-serif);
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}
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.oc-stage {
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position: absolute;
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inset: 0;
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/* Transparent by design: this actor overlays whatever scene it is
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dropped into. demo.html supplies its own backdrop around it. */
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}
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/* EDIT ZONE: target look. Safe to retheme via tokens; keep it a simple,
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legible UI surface so the click reaction reads clearly. */
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.oc-target {
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position: absolute;
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left: 50%;
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top: 50%;
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display: flex;
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align-items: center;
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gap: var(--space-1, 0.6cqw);
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padding: var(--space-2, 1.5cqw) var(--space-3, 2.4cqw);
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border-radius: var(--radius, 999px);
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border: 1px solid var(--border, rgba(148, 163, 184, 0.35));
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background: color-mix(
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in srgb,
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var(--surface, #f8fafc) calc((1 - var(--oc-ignite, 0)) * 100%),
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var(--brand, #52525b) calc(var(--oc-ignite, 0) * 100%)
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);
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box-shadow: 0 1.2cqw 3.2cqw rgba(2, 6, 23, 0.24);
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--oc-ignite: 0;
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z-index: 10;
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}
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.oc-target-check {
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width: 1.8cqw;
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height: 1.8cqw;
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min-width: 14px;
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min-height: 14px;
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flex: none;
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fill: none;
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stroke: var(--fg, #ffffff);
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stroke-width: 2.4;
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stroke-linecap: round;
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stroke-linejoin: round;
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opacity: clamp(0, var(--oc-ignite, 0), 1);
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transform: scale(calc(0.5 + var(--oc-ignite, 0) * 0.5));
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}
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.oc-target-label {
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font-size: clamp(12px, 1.7cqw, 30px);
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font-weight: 650;
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line-height: 1;
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white-space: nowrap;
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color: color-mix(
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in srgb,
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var(--fg, #0f172a) calc((1 - var(--oc-ignite, 0)) * 100%),
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var(--fg, #ffffff) calc(var(--oc-ignite, 0) * 100%)
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);
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}
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/* INVARIANT: cursor size floor is 7cqw for full-frame scenes (house
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convention). Never go smaller; an actual-size cursor disappears at
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video scale. */
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.oc-cursor {
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position: absolute;
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left: 0;
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top: 0;
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width: 7cqw;
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height: 7cqw;
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min-width: 34px;
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min-height: 34px;
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pointer-events: none;
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will-change: transform;
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filter: drop-shadow(0 4px 6px rgba(0, 0, 0, 0.3));
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z-index: 20;
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}
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.oc-cursor-svg {
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display: block;
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width: 100%;
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height: 100%;
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stroke-linejoin: round;
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stroke-linecap: round;
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}
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/* EDIT ZONE: the two house-convention fill pairings. Pick per scene
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contrast, keep it constant per film. */
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.oc-cursor[data-variant="light"] .oc-cursor-svg {
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fill: #ffffff;
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stroke: #141414;
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stroke-width: 1.4;
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}
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.oc-cursor[data-variant="dark"] .oc-cursor-svg {
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fill: #1c1c1c;
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stroke: #ffffff;
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stroke-width: 1.4;
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}
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/* INVARIANT: ripple anchors to the arrow's tip point (21%, 14% of the
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cursor box), the same point transformOrigin pivots the click tap on. */
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.oc-ripple {
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position: absolute;
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left: 21%;
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top: 14%;
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width: 2.6cqw;
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height: 2.6cqw;
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min-width: 12px;
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min-height: 12px;
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border-radius: 999px;
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border: 0.24cqw solid color-mix(in srgb, var(--fg, #ffffff) 45%, transparent);
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transform: translate(-50%, -50%);
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opacity: 0;
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}
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</style>
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<div id="root" data-composition-id="oversized-cursor" data-duration="4.2">
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<div class="oc-stage">
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<div class="oc-target" id="oc-target">
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<svg class="oc-target-check" viewBox="0 0 24 24" aria-hidden="true">
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<path d="M5 13l4 4L19 7" />
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</svg>
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<span class="oc-target-label" id="oc-target-label"></span>
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</div>
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<div class="oc-cursor" id="oc-cursor" data-variant="light" aria-hidden="true">
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<div class="oc-ripple"></div>
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<svg class="oc-cursor-svg" viewBox="0 0 24 24" aria-hidden="true">
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<path d="M5 3 L5 19 L9 15 L12 22 L15 20.5 L11.5 14 L18 14 Z" />
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</svg>
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</div>
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</div>
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</div>
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<script>
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(function () {
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"use strict";
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// NOTE: once mounted, document.documentElement is the HOST page's
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// root element, not this file's own (the mount contract discards
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// this file's head and html elements after the loader reads declared
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// variables/duration once, before cloning). html.getAttribute(...)
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// below therefore resolves to null under mount, and every read
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// falls through to its inline default (55 / 55 / "Generate" /
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// "light"), which match this file's own declared defaults above.
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var html = document.documentElement;
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var root = document.getElementById("root");
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var cursor = document.getElementById("oc-cursor");
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var ripple = cursor.querySelector(".oc-ripple");
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var target = document.getElementById("oc-target");
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var targetLabel = document.getElementById("oc-target-label");
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// Declared defaults, then the render/preview engine's override object.
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var DEFAULTS = {};
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try {
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JSON.parse(html.getAttribute("data-composition-variables") || "[]").forEach(
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function (variable) {
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DEFAULTS[variable.id] = variable.default;
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},
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);
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} catch (error) {
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/* malformed declaration falls back to hardcoded defaults below */
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}
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// Under mount, the runtime resolves this file's own declared
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// variables merged with the host clip's per-instance
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// data-variable-values through a scoped window.__hyperframes,
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// shadowed in just for this file's script. window.__hfVariables
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// stays in the merge too, as a raw fallback for the (non-mount)
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// case where this file is driven by an older render/preview path.
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var scopedVariables = {};
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try {
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if (window.__hyperframes && typeof window.__hyperframes.getVariables === "function") {
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scopedVariables = window.__hyperframes.getVariables() || {};
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}
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} catch (error) {
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/* no scoped variables API in this context, fall through */
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}
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var vars = Object.assign({}, DEFAULTS, window.__hfVariables || {}, scopedVariables);
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function clampPercent(value, fallback) {
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var n = Number(value);
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if (!isFinite(n)) n = fallback;
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return Math.max(0, Math.min(100, n));
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}
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// Hardcoded per the mount contract: deriving the id from the document
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// returns null once the compositor rewrites the wrapper's attributes,
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// which registers the timeline under "null" and breaks seek binding.
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var compositionId = "oversized-cursor";
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var duration = Math.max(
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0.001,
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parseFloat(
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root.dataset.duration || html.getAttribute("data-composition-duration") || "4.2",
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),
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);
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var variant = vars.cursor_variant === "dark" ? "dark" : "light";
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var targetX = clampPercent(vars.target_x, 55);
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var targetY = clampPercent(vars.target_y, 55);
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var clickLabel = String(vars.click_label || "Generate");
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var exit = vars.exit === "fade" || vars.exit === "up" ? vars.exit : "none";
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var stage = root.querySelector(".oc-stage");
|
|
|
|
cursor.setAttribute("data-variant", variant);
|
|
targetLabel.textContent = clickLabel;
|
|
target.style.left = targetX + "%";
|
|
target.style.top = targetY + "%";
|
|
|
|
// Motion runs on transforms only (x/y px), never left/top: layout
|
|
// props snap to integer device pixels under the seek-by-frame
|
|
// capture engine and stutter on slow/eased motion. Stage size is
|
|
// read once, synchronously, at load (deterministic: fixed viewport
|
|
// per render, no resize mid-render) to convert the percent-based
|
|
// target/off-screen positions (percent of the HOST box, not a fixed
|
|
// 1920 stage) into the px x/y GSAP needs.
|
|
var stageW = root.clientWidth || 1920;
|
|
var stageH = root.clientHeight || 1080;
|
|
function xAt(percent) {
|
|
return (percent / 100) * stageW;
|
|
}
|
|
function yAt(percent) {
|
|
return (percent / 100) * stageH;
|
|
}
|
|
|
|
// Tip-targeting: the arrow's visual tip sits at (21%, 14%) inside the
|
|
// cursor's own box. Anchor the box by that offset once, up front, so
|
|
// every later x/y tween places the TIP (not the box corner) at the
|
|
// given stage position. Never tween xPercent/yPercent.
|
|
gsap.set(cursor, { xPercent: -21, yPercent: -14 });
|
|
gsap.set(target, { xPercent: -50, yPercent: -50, scale: 1 });
|
|
|
|
// RETIME RANGE: IN/OUT are fixed durations (house convention: entry
|
|
// glide 0.4-0.92s + click tap 0.32s). They only shrink, proportionally,
|
|
// if the composition duration is too short to hold IN + OUT at all.
|
|
var IN_BASE = 1.17; // 0.85s glide + 0.1s compress + 0.22s expand
|
|
var OUT_BASE = 0.6;
|
|
var totalBase = IN_BASE + OUT_BASE;
|
|
var IN = IN_BASE;
|
|
var OUT = OUT_BASE;
|
|
if (duration < totalBase) {
|
|
var shrink = duration / totalBase;
|
|
IN = IN_BASE * shrink;
|
|
OUT = OUT_BASE * shrink;
|
|
}
|
|
var HOLD = Math.max(0, duration - (IN + OUT));
|
|
var OUT_AT = IN + HOLD;
|
|
var shrinkFactor = IN / IN_BASE;
|
|
|
|
var glideDur = 0.85 * shrinkFactor;
|
|
var clickInDur = 0.1 * shrinkFactor;
|
|
var clickOutDur = 0.22 * shrinkFactor;
|
|
// SYNC POINT: click moment (entry settle), a fixed offset into IN,
|
|
// never inside the elastic HOLD.
|
|
var CLICK_AT = glideDur;
|
|
|
|
var offX = xAt(48);
|
|
var offY = yAt(116); // resting pose IS off-screen, below the stage
|
|
|
|
var tl = gsap.timeline({ paused: true });
|
|
|
|
// ---- IN: off-screen entry, one continuous vector, then the tap ----
|
|
tl.set(cursor, { scale: 1 });
|
|
tl.set(ripple, { opacity: 0, scale: 0.4 });
|
|
tl.set(target, { "--oc-ignite": 0 });
|
|
tl.fromTo(
|
|
cursor,
|
|
{ x: offX, y: offY },
|
|
{ x: xAt(targetX), y: yAt(targetY), duration: glideDur, ease: "power3.out" },
|
|
0,
|
|
);
|
|
tl.to(
|
|
cursor,
|
|
{ scale: 0.84, duration: clickInDur, ease: "power2.in", transformOrigin: "21% 14%" },
|
|
CLICK_AT,
|
|
);
|
|
tl.to(
|
|
cursor,
|
|
{ scale: 1, duration: clickOutDur, ease: "power2.out", transformOrigin: "21% 14%" },
|
|
CLICK_AT + clickInDur,
|
|
);
|
|
|
|
// ---- the click ignites the target: parallel reaction, same frame ----
|
|
tl.to(target, { scale: 0.94, duration: clickInDur, ease: "power2.in" }, CLICK_AT);
|
|
tl.to(
|
|
target,
|
|
{ scale: 1, duration: clickOutDur, ease: "power2.out" },
|
|
CLICK_AT + clickInDur,
|
|
);
|
|
tl.fromTo(
|
|
ripple,
|
|
{ opacity: 0.85, scale: 0.4 },
|
|
{ opacity: 0, scale: 2.4, duration: 0.42, ease: "power2.out" },
|
|
CLICK_AT + clickInDur,
|
|
);
|
|
tl.to(
|
|
target,
|
|
{ "--oc-ignite": 1, duration: 0.34, ease: "back.out(2.2)" },
|
|
CLICK_AT + clickInDur,
|
|
);
|
|
|
|
// ---- HOLD (elastic): drift aside once, then dwell, never wobble ----
|
|
var driftDelay = Math.min(0.22, HOLD * 0.3);
|
|
var driftDur = Math.max(0, Math.min(0.7, HOLD - driftDelay));
|
|
if (driftDur > 0.05) {
|
|
var asideX = clampPercent(targetX + (targetX < 50 ? 16 : -16), targetX);
|
|
var asideY = clampPercent(targetY + 10, targetY);
|
|
tl.to(
|
|
cursor,
|
|
{
|
|
x: xAt(asideX),
|
|
y: yAt(asideY),
|
|
duration: driftDur,
|
|
ease: "power2.out",
|
|
overwrite: "auto",
|
|
},
|
|
IN + driftDelay,
|
|
);
|
|
}
|
|
|
|
// ---- OUT: leave the frame, physically, never a fade-in-place ----
|
|
tl.to(
|
|
cursor,
|
|
{ y: yAt(120), duration: OUT, ease: "power2.in", overwrite: "auto" },
|
|
OUT_AT,
|
|
);
|
|
|
|
// Optional whole-stage departure on top of the cursor's own exit;
|
|
// exit none leaves the ignited target until the frame cuts.
|
|
if (exit === "fade") {
|
|
tl.to(stage, { opacity: 0, duration: OUT, ease: "power2.in" }, OUT_AT);
|
|
} else if (exit === "up") {
|
|
tl.to(stage, { opacity: 0, y: "-4cqh", duration: OUT, ease: "power2.in" }, OUT_AT);
|
|
}
|
|
|
|
tl.seek(0);
|
|
window.__timelines = window.__timelines || {};
|
|
window.__timelines[compositionId] = tl;
|
|
})();
|
|
</script>
|
|
</template>
|
|
</body>
|
|
</html>
|
|
```
|
|
|
|
</CatalogSlot>
|
|
|
|
<CatalogSlot slot="install">
|
|
|
|
<InstallCommand command="npx hyperframes add oversized-cursor" item="oversized-cursor" />
|
|
|
|
That writes one file: `compositions/components/oversized-cursor.html`.
|
|
|
|
</CatalogSlot>
|
|
|
|
<CatalogSlot slot="docs">
|
|
|
|
## Paste it into your composition
|
|
|
|
Open `compositions/components/oversized-cursor.html` and copy what is inside into your own composition.
|
|
|
|
A component has no size or duration of its own. It takes both from the composition
|
|
you paste it into.
|
|
|
|
## Variables
|
|
|
|
Every one of these has a default, so the piece works untouched. Set the ones you
|
|
want to change on the element:
|
|
|
|
| Variable | Default | Accepts | What it does |
|
|
| --- | --- | --- | --- |
|
|
| `cursor_variant` | `light` | `light`, `dark` | |
|
|
| `target_x` | `55` | 15% to 85%, step 1% | |
|
|
| `target_y` | `55` | 15% to 85%, step 1% | |
|
|
| `click_label` | `Generate` | string | |
|
|
| `exit` | `none` | `none`, `fade`, `up` | Optional whole-stage departure. Default none: the ignited target stays until the frame cuts. |
|
|
|
|
Set them with `data-variable-values` on the element that mounts it. These are the
|
|
defaults, so this behaves exactly like the preview above until you change one:
|
|
|
|
```html wrap
|
|
<div
|
|
data-composition-id="oversized-cursor"
|
|
data-composition-src="compositions/components/oversized-cursor.html"
|
|
data-variable-values='{"cursor_variant":"light","target_x":55,"target_y":55,"click_label":"Generate","exit":"none"}'
|
|
></div>
|
|
```
|
|
|
|
{/* hf:generated-footer */}
|
|
|
|
Tagged `motion-primitive` `actor` `cursor` `pointer` `interaction`.
|
|
|
|
## Related topics
|
|
|
|
- [Browse the complete Catalog](/catalog)
|
|
- [Add assets and Catalog items in Studio](/studio/assets-and-blocks)
|
|
- [Build a richer composition](/go-further)
|
|
|
|
</CatalogSlot>
|
|
|
|
</CatalogDetail>
|