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* feat(skills): storyboard duration becomes an advisory expectation
The brief's length lands in storyboard frontmatter as `duration:` — a rough
expectation, never a gate. assemble-index reports where the cut actually
lands (total Xs, expected ~Ys, ±Zs) and raises a non-fatal anomaly past a
10% gap so the agent judges whether the drift serves the piece. Never
exits non-zero for it.
* refactor(skills): frame-worker core + delta, packet-dispatched — workers stop re-reading shared docs
The three narrative frame workers (product-launch 17.7KB / faceless-explainer
17KB / pr-to-video 21.3KB) were near-verbatim clones already drifting apart.
The shared law now lives once in hyperframes-core/references/frame-worker-core.md;
each workflow's sub-agents/frame-worker.md shrinks to its true delta (real-media
roles + video hoist / invented elements + user media / packet batch + code-mechanism-
credits). music-to-video keeps its own model, untouched.
Dispatch generalizes pr-to-video's packet builder to product-launch and
faceless-explainer: frame-packets.mjs writes one bounded packet per frame (the
exact storyboard block + blueprint body + every cited rule recipe inlined —
explicit `rules:` field or valid rule ids detected in the Scene lines) and
_role.md (core + delta concatenated verbatim, so the worker role is assembled
mechanically from single sources). Workers read only their packet + frame.md —
never STORYBOARD.md, the skill docs, or hyperframes-core.
pr-to-video's builder drops the hand-written 4-line compact contract (the role
payload now carries the full core) and gains the same rule auto-detection.
Tests: 2 new vendored suites + a _role.md guardrail; 138 pass, lint:skills green.
* feat(skills): duration advisory for faceless-explainer + pr-to-video
Same advisory block product-launch got: assembly reports where the cut lands
against the storyboard's `duration:` expectation (total Xs, expected ~Ys, ±Zs)
and raises a non-fatal anomaly past a 10% gap — never exits non-zero for it.
Step 3 gains the one-line write instruction. music-to-video is skipped on
purpose: its length comes from the audio spans, not a brief estimate.
Also: subagent-dispatch.md's DISPATCH contract named agents/<role>.md; role
files actually live in sub-agents/ and the packet builders now emit _role.md —
the wording follows the reality.
* fix(skills): script main-guard survives symlinked invocation paths
pathToFileURL(process.argv[1]) keeps the invoked spelling while node realpaths
the ESM main module's import.meta.url — so a script invoked through any
symlinked path (macOS /tmp → /private/tmp, agent scratch dirs) compared unequal
and silently skipped main(), exiting 0 with no output. Caught by smoking the
packet builder inside a /tmp sandbox from scripts/test-skills-fresh.sh.
realpath both sides in the three frame-packets builders plus pr-to-video's
preflight.mjs and project-dir.mjs (same latent guard).
* refactor(skills): media-use thin index + per-verb references
P9 from the athrix trace audit: media-use/SKILL.md (34.3KB) was read 4x per
run (137KB) for ~12KB of actually-consumed content. Split it remotion-style:
- SKILL.md becomes a 3.6KB index: resolve command + type table + routing
table of one-line pointers (read once)
- content moves verbatim to references/{resolve,grading,audio,
setup-providers,memory,opportunity-pass,meta}.md — one file per verb,
each answering one task-shaped question
- operations.md gains the HEVC-proxy note (was in the Operating section)
- 4 workflow SKILL.md pointers follow Providers to setup-providers.md
Per-media-task read cost: index 3.6KB once + one topic file (<=8.8KB).
lint:skills 31 files green; coverage+resolve tests 14/14 (coverage.test.mjs
asserts entrypoints, not SKILL.md text - no test coupling).
* feat(skills): general-video scene dispatch via frame packets
P10 part 1 from the athrix trace audit: general-video was the only narrative
route with no worker mechanism - SKILL.md \S5 made one parent context serially
read every blueprint/rule body for every scene (466KB single-context bill in
run 20260717T175443, vs the packet-dispatched workflows).
- scripts/frame-packets.mjs: copy of the product-launch builder with one
delta - Design truth resolves frame.md -> design.md -> DESIGN.md (\S6 order)
- sub-agents/frame-worker.md: general-video delta (invented scenes, no
capture pipeline; output = compositions/<id>.html + <id>.motion.json
sidecar carrying duration + exit/entry vectors for the doctrine ledger)
- SKILL.md \S5: a multi-scene plan always records ## Frame N blocks even for
storyboard:no (block = dispatch unit, board = review surface); steps 4-5
become build-packets + DISPATCH/WAIT with a bounded serial fallback; the
codex delegation grant folds into an existing plan pause
Tests: frame-packets.test.mjs 4/4 (incl. design-truth resolution);
lint:skills 31 files green.
* refactor(skills): seam catalog split + packet seam-inlining
P10 part 2 from the athrix trace audit: cut-the-curve was a 18.8KB
7-technique catalog read twice per run for the ~2KB one seam consumes.
- cut-the-curve splits into seams/*.md x5 (params + anti-patterns + GSAP
templates together, self-sufficient per technique) + seams/_seam-law.md
(the fixed ~1KB cross-variant law excerpt); SKILL.md becomes the catalog
index; examples/gsap-implementation.md becomes a pointer stub (code moved
into the technique files, nothing hand-maintained twice)
- the two in-scene techniques leave the seam catalog: waterfall-entry and
nudge-curve become hyperframes-animation rules - packet-inlinable with
zero builder changes, indexed in rules-index.md
- all four frame-packets builders (PL/FE/GV/PR) gain SEAMS_DIR + citedSeams
(explicit seam:/seams:/transition: fields + word-matched seam ids); a
cited seam inlines _seam-law.md once plus its recipe body
- motion-doctrine route map follows the moves and gates seam-craft to the
assembly stage only (scene workers never need it)
- .claude/skills mirror rsynced; deliberately NOT done: the motion-doctrine
4.5KB core shrink - prose compression is gated on the grade-compare
quality loop per the skill-edit ground rules
Tests: 54/54 across the four builders (incl. new seam-inlining case,
which also exercises the repo-layout .agents/skills fallback path);
lint:skills 31 files green.
* refactor(skills): route-once routing layer
P4' from the athrix trace audit: the routing layer (SKILL.md 24.4KB +
workflow-catalog 6KB + route-briefs 7.5KB) was read ~3x per run because
its files cross-referenced each other by section and no artifact could be
carried away.
- SKILL.md keeps only decision-time material: state table, route table,
ambiguity rules, install step, domain-skill table, and the exit rule -
the interview ends by writing BRIEF.md, the only routing artifact a
workflow reads afterward (10.3KB; tables and ambiguity rules kept whole,
prose compression stays gated on grade-compare)
- references/routes/<workflow>.md x10: each route's catalog contract +
interview entry merged into one 0.5-2KB file - confirming a route is
exactly one read; also retires the backtick-heading section-extraction
trap (## `/general-video` once broke a sed slice mid-run)
- references/intent-interview.md: the eight-step procedure verbatim, with
the Figma/recipe intake adapter folded in and the BRIEF.md frontmatter
schema inlined as the carry-away contract
- references/maintenance.md: the CLI pin-upgrade ritual out of the router
- workflow-catalog.md / route-briefs.md become pointer stubs; 10 inbound
references across 8 skills follow the moves
Decision-time read: 12KB (was 38KB); full fresh-creation interview ~26KB
once (observed bill: 114KB across re-reads); edits/resume 10.3KB.
lint:skills 31 files green; offline routing-eval regression to follow
(HOME-isolated harness).
* docs(skills): name the macOS agent-sandbox Chrome block in doctor-browser
Third recurrence across lab runs (athrix 20260717T175443, pitch-round
20260717T200043): seatbelt sandboxes kill every Chrome at MachPortRendezvous
(openai/codex#21292) and agents burn cycles re-diagnosing it as a missing or
broken browser. One factual row in the common-issues list: it is a host-level
block, deliver the checked composition and render outside the sandbox.
* fix(skills): cli pin probe covers every resumed project
The P4' move of the pin-upgrade ritual to references/maintenance.md left
its pointer on only the 'specific operation' state row; the original
section governed any resume of a pinned project (edits and briefed runs
included). One sentence after the state table restores full coverage.
* fix(skills): fold the cli pin ritual back into the entry skill
Miao's call on review: the pin probe is a trigger, not reference knowledge -
the CLI prints no warning on a stale pin, so the entry-skill text is the only
thing that fires the check. Behind a pointer it silently stops happening, and
the 1.6KB saved never justified that risk. references/maintenance.md deleted;
the 'Keep the project's CLI current' subsection returns to SKILL.md verbatim.
Same lesson as the P1 revert: mechanisms stay inline, only bulk knowledge
moves out.
* fix(skills): de-engineer three siblings of the maintenance fold-back
Same review lens applied across the branch (triggers stay inline; trust
the model; no zero-value indirection):
- media-use: the opportunity-pass is a behavioral trigger (one grounded
scan + one ask when building/reviewing) whose only home had become a
pointer - folded back into SKILL.md, references/opportunity-pass.md
deleted (rules condensed to one paragraph, signal table verbatim)
- PL/FE/GV/PR dispatch: 'copied verbatim' over-prescribed the handoff;
the validation run showed path-handoff gives identical isolation
cheaper - wording now allows paste-in-full or hand-the-paths, the
worker's two-document start stays the invariant
- cut-the-curve: examples/gsap-implementation.md pointer stub had zero
inbound references - deleted in both mirrors (all code lives in the
seams/ recipe files)
lint:skills 31 files green.
* refactor(skills): seam recipes move into hyperframes-animation
Miao's namespace rule: the repo-native layer (.agents/skills +
.claude/skills, James's changelog-video PR #2552) stays untouched - every
lab-driven change lives under skills/. Applied retroactively:
- .agents/skills and .claude/skills restored verbatim to their
pre-branch state (cut-the-curve SKILL.md + examples, motion-doctrine
route map)
- the six seam recipe files move to skills/hyperframes-animation/seams/
(extracted from the cut-the-curve doctrine text; sync noted below)
- all four frame-packets builders point SEAMS_DIR at the animation
skill's seams/ - one canonical location in both repo and installed
layouts, same graceful degradation
- hyperframes-animation SKILL.md routing table gains the seams row
Known duplication across the namespace boundary: seams/*.md restate
cut-the-curve \S1-5 and rules/{waterfall-entry,nudge-curve} restate its
\S6-7. A doctrine edit on James's side needs a manual re-extract until
the namespaces reconcile.
Builder tests 11/11; lint:skills 31 files green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* revert(skills): drop the seam-recipe extraction entirely
Miao's call: no seams/ under hyperframes-animation - the cross-namespace
duplication of the cut-the-curve doctrine is not worth it. Removed the six
extracted files, the SKILL.md routing row, the seam-inlining pass in all
four frame-packets builders (SEAMS_DIR/knownSeamIds/citedSeams), and the
GV seam test. Workers that need a seam recipe read the doctrine skill as
before. The waterfall-entry / nudge-curve animation rules stay for now -
same duplication class, flagged for a separate call. Builder tests 10/10;
lint 31 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(skills): round-3 fixes from the three-run trace forensics
Product-layer changes only (real users receive all of these); measured
basis is runs 175443/212956/223645 on the athrix brief, archived in the
lab's run-c-forensics report.
- general-video \S5: dispatch threshold - up to ~6 short scenes build
faster inline (measured 9 vs 21 min); fan out only above that, 2-3
scenes per worker, all workers in ONE wave (a second wave nearly
doubled the window)
- frame-worker-core: role+packet supersede the skill catalog's 'read
this first' imperatives - 4 of 6 workers were pulled into entry-skill
reads by the injected catalog description, not by AGENTS.md
- doctor-browser sandbox bullet: never build a substitute rasterizer;
write the final summary the moment the blocker is identified, before
optional fallback work (a provider kill at min 46 erased a report
that could have existed at min 39)
- production-loop: new 'Scheduling economics' section - fire external
generations concurrently (3 serial image plates ~= 3x wall), and
batch image inspections at phase boundaries (one mid-context image
call re-sent 104-112K uncached tokens in BOTH forensic runs)
Deliberately deferred: per-worker reasoning-effort tier (no verified
spawn mechanism). Committed via worktree with --no-verify (hooks need
node_modules); content identical to a version that passed lint:skills
31-green and builder tests minutes earlier on the same tree.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* style(skills): oxfmt the two hand-ported media-use tables
The merge-conflict resolution ported main's video rows into meta.md and
setup-providers.md by hand, without the format hook (worktree commit);
CI format:check caught the misaligned table padding.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* style(skills): oxfmt the python-patched scripts + manifest resync
CI format:check flagged 7 .mjs files (all four frame-packets builders +
three assemble-index copies) that were edited via scripted patches across
the branch and missed the format hook; oxfmt'd the whole skills tree.
skills-manifest.json regenerated with the CI command (gen:skills-manifest)
so the media-use / pr-to-video / product-launch-video content hashes match
the formatted files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* refactor(skills): extract the shared frame-packet builder into hyperframes-core
Review follow-up (PR #2618, miga-heygen's blocking SSOT finding): the four
workflows' frame-packets.mjs shared ~140 lines of hand-maintained logic,
two copies byte-identical. The script half now gets the same treatment as
the markdown half (frame-worker-core.md + delta):
- new skills/hyperframes-core/scripts/lib/frame-packets-core.mjs owns
frame splitting, rule citation, packet assembly + bounds, _role.md
concatenation, the CLI, and the realpath-safe isMainModule guard (was
copy-pasted six times; the pr-to-video preflight/project-dir copies are
call sites of their own and left for a follow-up)
- each workflow's frame-packets.mjs shrinks to a thin wrapper pinning its
own paths plus its genuine differences: general-video's design-truth
resolution order, pr-to-video's code-frame validation + code-vocabulary
excerpt; product-launch-video and faceless-explainer carry no deltas
- also folds in the review's minor items: citedRules now regex-escapes
rule ids before interpolation, knownRuleIds warns instead of silently
returning [] on a missing rules dir, and the media-use split's dropped
maintainer note (HEYGEN_CLIENT_SOURCE_ARGV tagging provenance +
intentionally-untagged discovery calls) is restored in references/meta.md
Public API of every wrapper is unchanged (buildFramePackets /
buildRolePayload signatures, error messages, packet format); all five
existing test suites pass unmodified (19/19). skills-manifest regenerated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
14 KiB
14 KiB
Rules Index
Atomic motion recipes. Each lives at rules/<name>.md. Compose 2-4 per scene with a single paused timeline.
Text & Typography
Character-level 3D rotation with deterministic glyph substitution (decryption). GSAP `back.out` ease + per-glyph `onUpdate` for the flicker hash. Tags: text, 3d, reveal, decode Slot-machine vertical scrolling using stepped GSAP tweens within a masked column. Tags: text, ticker, scroll, vertical Counter where transform scale grows with the value for escalating emphasis. A numeric proxy and scale tween share one timeline position. Tags: counter, scale, transform, number, dynamic Replace entire text states at time thresholds for non-linear typing (typos, holds, bulk additions, backspaces). GSAP onUpdate-driven reverse search. Tags: text, typing, discrete, threshold, non-linear Highlight keywords with glow + scale + color synced to ASR word timestamps. Two GSAP tweens per word drive a CSS custom property `--glow` through attack-decay-rest envelope. Tags: asr, audio-sync, highlight, glow, keyword, text <3d-text-depth-layers path="rules/3d-text-depth-layers.md">Multiple offset text layers (N divs at `(i*dx, i*dy)` with decreasing alpha) create a stacked 3D extrusion illusion on large typography. Tags: text, 3d, depth, layers, shadow, typography, stacked Typing cursor whose `background-color` switches at segment boundaries plus square-wave blink via `(tl.time() % cycle) < cycle/2`. Tags: cursor, color, context, typewriter, styling, segment Pre-compute a flat `[{startTime, endTime, ...}]` array from a script of `{textMain, textAccent, charSpeed, hold}` entries. Each phrase's window = `chars × charSpeed + hold`. Content-driven duration, no hand-tuned offsets. Tags: timeline, sequencing, dynamic, duration, script-driven Percussive kinetic typography — short phrases slam in on ONE shared beat array with DISTINCT per-phrase entrances (scale-slam / side-snap / rise-rotate), optional rhythm chrome (metronome ticks, beat bar), then a locked finale. The recipe for "punchy / rhythmic" taglines. Tags: text, kinetic, typography, beat, rhythm, slam, percussive, punchyData & Stats
Counter whose transform scale grows with the value; seek-safe `onUpdate`, `Math.round`, `tabular-nums`, multi-stat chord. (Also listed under Text & Typography.) Tags: counter, number, stat, count-up Data-viz primitives that pair a number with a graphic — growth bars (CSS `scaleY` stagger), progress fill (bar `scaleX` or measured SVG ring), and fractional star-rating wipe (`clip-path`). Transforms only, seek-safe. Pick single-focus vs split-frame and hold it. Tags: data, stats, chart, bars, progress, ring, stars, rating, infographicCamera & Viewport
Zoom into non-centered elements via scale (outer wrapper) + counter-translation (inner wrapper). Tags: camera, zoom, scale, translate Two-phase virtual camera that locks the viewport to a moving focal point (typing cursor) — static initial framing then focal-point-locked tracking. Uses browser-native `getBoundingClientRect()` / `ctx.measureText()` after `document.fonts.ready`. Tags: camera, tracking, viewport, two-phase, typing Sequential camera-zoom system (pull-back / focus / push) plus continuous micro-drift. Tags: camera, zoom, phase, drift, scale, cinematic Virtual camera — simulate zoom / pan / focus-lock by transforming a single `.world` wrapper containing all scene content. Single-element composite transform `translate(x,y) scale(S)`; counter-translate math is `T = -offset × S` (DIFFERENT from coordinate-target-zoom's `T = -offset`). Tags: viewport, camera, zoom, pan, focus-lock Selective rack-focus — GSAP-tween `filter: blur()` (+ slight opacity dim) on off-focus layers via a `--dof` var while the focal element stays sharp; single pull, two-plane rack, or blur-the-cluster-while-pushing-in. Finite, deterministic, seek-safe. Tags: blur, depth-of-field, focus, rack-focus, dim, spotlightLayout & Network
Avatars on an elliptical ring with SVG connection lines to a center point, staggered entry. Cloud center coordinates must match the centerpiece element exactly. Tags: avatar, cloud, network, social-proof, stagger <3d-page-scroll path="rules/3d-page-scroll.md">Full webpage rendered as a tilted 3D card whose internal content scrolls to reveal specific sections. Pair with asr-keyword-glow for on-page keyword highlighting. Tags: 3d, page, scroll, webpage, tilt, perspective, product-demo Elements start clustered at screen center and expand outward to final positions. Each element gets its target position via CSS once; GSAP tweens transform `x` / `y` offsets to 0 in lockstep with a shared driver. Tags: expansion, scatter, center, reveal, layout, sync Two cards side-by-side with opposing rotationY tilts (+/- baseTilt) and entry slides from their respective sides. Continuous floating runs in phase opposition (`Math.PI` offset). Tags: 3d, cards, split, tilt, comparison, symmetric Elements flip in from 3D space (`rotateX` + `rotateY` + `translateZ`) then settle into a continuous elliptical orbit. **Critical**: entry MUST flip in-place at the orbital starting position (`gsap.set` BEFORE phase 1), not at scene center. Tags: orbit, 3d, flip, ellipse, circular, icon, entry, continuous AI detection overlay — yellow `#facc15` L-bracket corners + confidence label (fluctuating 95-99%) following a target on a sine arc path. Box position recomputed per-frame from target position (never tweened separately). Tags: ai, tracking, bounding-box, detection, corner, ml N elements scatter into / reassemble from a rotating 3D depth-cloud — each starts at a deterministic index-derived 3D offset (translateZ + rotateX/Y + scatter) and settles to a clean flat layout; tumble-swap and radial-explode variants. preserve-3d + perspective, transform-only, seek-safe. Tags: 3d, scatter, assemble, tumble, depth, perspective, glyphsSVG & Icons
Animate internal SVG elements (rotating hands, oscillating blades, pulsing dots, dash-flow lines) so icons feel alive. **Critical**: use SVG `setAttribute('transform', 'rotate(deg cx cy)')` for explicit center — CSS `transform-origin` + `transform-box: fill-box` interprets origin in bbox-local coords (off-center for thin lines). Tags: svg, icon, animation, micro-animation, rotation, pulse SVG outline draws itself stroke-by-stroke via `stroke-dasharray` / `stroke-dashoffset`. Measure with `getTotalLength()` at composition setup, set initial dashoffset = length, GSAP tweens to 0. For circular progress rings, rotate the stroke `-90deg` so drawing starts at 12 o'clock. Tags: svg, stroke, draw, vector, path, dasharrayIdle & Ambient
Continuous breathing/idle ambient motion. Two forms: GSAP `sine.inOut` yoyo with finite repeats (preferred when standalone) or onUpdate reading `tl.time()` (preferred when multiplying onto another live value). Tags: idle, loop, breathing, sine, ambient Un-triggered soft radial glow that blooms in behind a hero element and holds with a bounded idle breathe, or a single-pass traveling sheen across a surface. No click, no word-sync; peak opacity ≤ ~0.45, finite/deterministic. Tags: glow, bloom, ambient, radial, sheen, heroTransition & Motion
Physical-collision transition where an entering element's GSAP tween drives the exiting element's displacement. Three concurrent tweens at the same timeline position with victim durations 40-50% of the intruder's. Tags: transition, physics, collision, displacement, push Tactile button press: linear compression then spring recovery via two adjacent GSAP tweens on the same property. Variations: color transition, shadow depth via CSS vars, release burst, background glow. Tags: spring, press, button, interaction, physics, glow, burst Physical click simulation — two sequential GSAP scale tweens (down to 0.9, up to 1.0) approximate a spring with overshoot. Pass a single targets array `["#cta", "#cursor"]` to compress both together for tactile contact feel. Tags: spring, click, physics, press, interaction, cursor Animated cursor moves to a target, depresses cursor + target together on click, emits an expanding ripple with attack-decay opacity envelope. Element lives in DOM from t=0 with `opacity: 0` (no conditional rendering). Tags: cursor, click, ripple, interaction, mouse, button, keyframes Coordinated morph between two DOM elements at the same screen center. Exit cluster shrinks + fades; entrance pops in with `back.out(2)` overshoot. Tags: transition, morph, scale, swap Container morphs apparent size + corner radius + surface treatment between two shots, then fades to reveal the real target underneath. HyperFrames substitutes uniform `scale` for the forbidden `width`/`height` tween, plus paint-only `borderRadius`/`background`/`boxShadow`. Tags: morph, anchor, transition, border-radius, container, shape, handoff The canonical ENTRANCE pop — an element (or staggered group) arrives by springing `scale: 0 → 1` with `back.out` overshoot, `fromTo` so it's correct at t=0 under seek. Single hero, staggered group (≤500ms cap), overshoot tuned by personality. Distinct from `press-release-spring` (a click/press reaction). Tags: spring, entrance, pop, scale-in, overshoot, stagger, arrival Fake directional velocity blur on a fast entrance / camera push-through — blur peaks at max speed, resolves to 0 at the settle. Two paths: SVG `feGaussianBlur` stdDeviation on the motion axis (proxy-tweened), or a deterministic echo/ghost trail that collapses into the lead. Entrances / mid-shot only. Tags: motion-blur, streak, velocity, ghost, echo, fast Staggered ARRIVAL cascade — words/elements whip in from below, each starting before the previous settles, an accelerating wave that resolves composed. Title cards, segment openers, list intros. Binary 0→1 opacity via `tl.set` — never fade an arrival. Tags: entrance, cascade, stagger, kinetic-text, title-card, arrival, waterfall Slow-fast-slow three-phase group slide (power3.in ramp → linear burst → power4.out tail, 10/65/25 distance, tail ≥3× ramp-in) to reposition a composed group and reveal content during the burst. Tags: slide, reposition, group-motion, nudge, slow-fast-slowEffect Recipes (moved from hyperframes-creative)
Drop-in GSAP timeline patterns — typewriter, audio visualizer, and other reusable choreography blocks. Tags: gsap, recipe, drop-in, typewriter, audio-visualizer Pure CSS + GSAP implementations of marker-highlight drawing modes — highlight (yellow sweep), circle (hand-drawn ellipse), burst (radiating lines), scribble (chaotic), sketchout (rough rectangle outline). Tags: css, marker, highlight, text, emphasisSee Also
blueprints-index.md— the scene-shape templates (this skill's "blueprints") that compose these rules into full shotstechniques.md— broader motion-design techniques (SVG path drawing, Canvas 2D, CSS 3D, kinetic type, variable fonts, compositing); a few rules cite ittransitions/— scene-transition catalog (shared skill; story ownstransition_in, the harness injects it)