Add support for Skills (#391)

Global & per-workspace skill.
Per-persona skills will be improved later as we re-design that abstraction, as per roadmap.
This commit is contained in:
Devika Verma
2026-08-01 08:50:53 -07:00
committed by GitHub
parent e0cb129d20
commit 70e4610a3e
40 changed files with 3853 additions and 95 deletions
+37 -7
View File
@@ -11,7 +11,7 @@ from __future__ import annotations
from dataclasses import dataclass, field
from pathlib import Path
from typing import Optional
from typing import Callable, Optional, Union
import aisuite as ai
@@ -27,9 +27,17 @@ class Skill:
class SkillLoader:
def __init__(self, dirs: list[str | Path]) -> None:
self._dirs = [Path(d) for d in dirs]
self._skills: dict[str, Skill] = {}
for directory in dirs:
self._discover(Path(directory))
self.rescan()
def rescan(self) -> None:
"""Re-read the skill dirs. load_skill rescans on a miss so a skill created AFTER
the session's engine was built is still loadable (the catalog line stays static
until the next session, but an explicitly requested skill must not 404)."""
self._skills = {}
for directory in self._dirs:
self._discover(directory)
def _discover(self, directory: Path) -> None:
if not directory.is_dir():
@@ -81,8 +89,12 @@ def _parse_skill(md: Path) -> Skill:
)
def skill_catalog_text(loader: SkillLoader) -> str:
catalog = loader.catalog()
def skill_catalog_text(
loader: SkillLoader, allowed: Optional[set[str]] = None
) -> str:
catalog = [
c for c in loader.catalog() if allowed is None or c["name"] in allowed
]
if not catalog:
return ""
lines = [f"- {c['name']}: {c['description']}" for c in catalog]
@@ -92,13 +104,31 @@ def skill_catalog_text(loader: SkillLoader) -> str:
)
def skill_tools(loader: SkillLoader) -> list:
AllowedSkills = Union[set, Callable[[], set], None]
def skill_tools(loader: SkillLoader, allowed: AllowedSkills = None) -> list:
"""`allowed` gates load_skill: a set is a build-time snapshot; a CALLABLE is consulted
on every call — the manager passes one so Settings disables apply to live sessions
immediately, and skills created after the engine was built are still loadable
(loader rescans on a miss)."""
def _allowed_now() -> Optional[set]:
return allowed() if callable(allowed) else allowed
def load_skill(name: str) -> dict:
"""Load a skill's full instructions + resources path by name. Call this when a
skill from the catalog is relevant to the current task."""
skill = loader.get(name)
if skill is None:
return {"error": f"unknown skill: {name}", "available": loader.names()}
loader.rescan() # created after this session started? pick it up now
skill = loader.get(name)
gate = _allowed_now()
if skill is None or (gate is not None and name not in gate):
available = sorted(
n for n in loader.names() if gate is None or n in gate
)
return {"error": f"unknown skill: {name}", "available": available}
return {
"name": skill.name,
"instructions": skill.instructions,