Persist error/interrupt markers in history; add Retry on failed turns

Engine appends a display-only notice message on error/interrupted; providers never see it.
New retry frame re-runs a failed turn with no new user message, guarded on the error tail.
GUI renders persisted notices on reload and a Retry button on the trailing error.
This commit is contained in:
Rohit C Prasad
2026-07-22 13:45:43 -07:00
committed by Rohit P
parent d8903bc927
commit 878b858ece
12 changed files with 242 additions and 13 deletions
+11
View File
@@ -646,6 +646,12 @@ export async function mockApi(page: import("@playwright/test").Page) {
});
return;
}
// A turn that dies on a provider error; the follow-up {type:"retry"} recovers.
if (/fail the turn/i.test(msg.text)) {
send("error", { error: "model unreachable" });
send("turn_done");
return;
}
// A deliberately SLOW multi-second stream (~40 ticks × 120ms) so specs can
// interact mid-turn — the follow/pin scroll contract (FB-004) is untestable
// against the instant echo below.
@@ -697,6 +703,11 @@ export async function mockApi(page: import("@playwright/test").Page) {
}
send("interrupted", {});
send("turn_done");
} else if (msg.type === "retry") {
// Like the real engine: re-runs with NO new user message (turn_start input is empty).
send("turn_start", { input: "" });
send("assistant_message", { text: "Recovered after retry." });
send("turn_done");
}
});
});