"""Agent — a top-level surface (Code / Chat / Cowork). An agent owns its system prompt + base toolset + whether it needs a workspace. Distinct from a Skill: skills are Anthropic-format, loadable capabilities that ANY agent can pull in (see coworker.skills). """ from __future__ import annotations from dataclasses import dataclass from pathlib import Path from typing import Any, Callable, Optional from ..tools.todo import TodoList @dataclass class AgentContext: workspace: Optional[Path] = None executor: Optional[Any] = None todo: Optional[TodoList] = None # Shared, mutable list of RootDir the session may touch (primary scratch + added folders). # When None, tools fall back to the single `workspace` root. Held by reference so runtime # add/remove of folders is seen by the file tools built from it. roots: Optional[list] = None @dataclass class Agent: name: str title: str system_prompt: str tool_factory: Optional[Callable[[AgentContext], list]] = None # Traits that replace the old per-agent-name branching in build_engine / manager. # requires_folder: the session cannot start without a user-picked primary folder # (composer + engine gate; everything else starts on a scratch dir). subagents: # read-only explorer fan-out. scheduling: scheduled tasks + self-wake. messaging: # exposes send_message. connectors: loads the integration toolset — True = every # connected connector (general builtins only), a tuple = allowlist (session gets # declared ∩ connected; OPE-93), False = none. Defaults keep non-persona callers # behaving as before. (The old family/needs_workspace/workspace trio collapsed into # these — see ocw-context/docs/workspace-scratch-design.md.) requires_folder: bool = False subagents: bool = False scheduling: bool = False messaging: bool = False connectors: bool | tuple[str, ...] = False # Team identity: "lead" | "worker" | None (solo-only). Gates the board/journal # toolsets and staffing eligibility — solo personas are never team-staffable. team: Optional[str] = None def build_tools(self, context: AgentContext) -> list: return list(self.tool_factory(context)) if self.tool_factory else []