// Agent teams (OPE-97): the staffing gate + the drawer's Team panel (seventeenth // pass). The fake lead proposes a roster on "staff the team" and suspends; approval // "pre-spawns" workers (the fixture mirrors create_team by adding worker sessions), // which surface in the right drawer's Team section — the sidebar keeps ONE entry // per team (the lead), with no expansion. import { expect } from "@playwright/test"; import { test } from "./fixtures"; async function proposeTeam(page: import("@playwright/test").Page) { await page.goto("/"); await page.getByPlaceholder(/Ask the coworker/).fill("staff the team"); await page.getByRole("button", { name: "Send" }).click(); await expect(page.getByTestId("teamreq-card")).toBeVisible(); } test("the decomposition gate shows items with criteria; approval lands them on the board", async ({ page, }) => { await page.goto("/"); await page.getByPlaceholder(/Ask the coworker/).fill("propose the split"); await page.getByRole("button", { name: "Send" }).click(); const card = page.getByTestId("itemsreq-card"); await expect(card).toBeVisible(); await expect(card).toContainText("Proposed work items — 4"); await expect(card).toContainText("Done when:"); // 3 visible + expander with the true remainder await expect(card.getByText("Verification pass")).toHaveCount(0); await card.getByRole("button", { name: /1 more item/ }).click(); await expect(card.getByText("Verification pass")).toBeVisible(); // essay-length criteria clamp behind a per-item expander (owner-hit 2026-08-16) const acToggle = page.getByTestId("itemsreq-ac-toggle-0"); await expect(acToggle).toHaveText("Show full criteria"); await acToggle.click(); await expect(acToggle).toHaveText("Show less"); // the short-criteria items get no toggle await expect(page.getByTestId("itemsreq-ac-toggle-1")).toHaveCount(0); await page.getByTestId("itemsreq-approve").click(); await expect(page.getByText(/Items created on the board/)).toBeVisible(); // Sections start collapsed (a count chip is the maximum signal) — but the lead's // one-time [Board · N items](board:) chip expands the drawer's Board section. await expect(page.getByTestId("board-rail")).toHaveCount(0); await page.getByTestId("board-chip").click(); await expect(page.getByTestId("board-rail")).toBeVisible(); }); test("typing while a gate is pending sends the reply as feedback to the lead", async ({ page, }) => { await proposeTeam(page); // the composer re-opens for a typed answer instead of hard-blocking on "running" const box = page.getByPlaceholder(/Reply to adjust the proposal/); await box.fill("use openai:gpt-5.6-sol for all the workers"); await page.getByRole("button", { name: "Send" }).click(); // the reply lands as a user message AND resolves the gate as decline-with-feedback await expect( page.getByText("use openai:gpt-5.6-sol for all the workers"), ).toBeVisible(); await expect(page.getByText(/tell me how to change the roster/)).toBeVisible(); await expect(page.getByTestId("teamreq-card")).toHaveCount(0); }); test("a board wake renders collapsed; expanding reveals rows, hand-offs stay one more click away", async ({ page, }) => { await page.goto("/"); await page.getByPlaceholder(/Ask the coworker/).fill("board wake"); await page.getByRole("button", { name: "Send" }).click(); const card = page.getByTestId("boardwake-card"); await expect(card).toBeVisible(); await expect(card).toContainText("Board wake"); await expect(card).toContainText("1 review, 1 filing"); // collapsed by default: ambient awareness, not reading assignment await expect(page.getByTestId("boardwake-body")).toHaveCount(0); await expect(card).not.toContainText("029f9f7"); await page.getByTestId("boardwake-toggle").click(); const body = page.getByTestId("boardwake-body"); await expect(body).toBeVisible(); await expect(body).toContainText("#2 Statements page → review by webb"); await expect(body).toContainText("nia filed #5 Follow-up: rate limit"); // the hand-off comment sits behind its own per-row toggle await expect(body).not.toContainText("029f9f7"); await body.getByRole("button", { name: "show hand-off" }).click(); await expect(body).toContainText("029f9f7"); }); test("declining the split returns feedback to the lead", async ({ page }) => { await page.goto("/"); await page.getByPlaceholder(/Ask the coworker/).fill("propose the split"); await page.getByRole("button", { name: "Send" }).click(); await page.getByTestId("itemsreq-card").waitFor(); await page.getByRole("button", { name: "Not now" }).click(); await expect(page.getByText(/reworking the split/)).toBeVisible(); }); test("the staffing gate shows named workers, the chat toggle, and the grant sentence", async ({ page, }) => { await proposeTeam(page); const card = page.getByTestId("teamreq-card"); await expect(card).toContainText("Proposed team — 3 workers"); // callnames lead the rows; persona + reason follow await expect(card).toContainText("nia"); await expect(card).toContainText("swe-worker"); await expect(card).toContainText("implementation"); await expect(card).toContainText("checks"); // the chat checkbox defaults OFF — the user's call, not the lead's await expect(card.getByTestId("teamreq-chat-toggle")).not.toBeChecked(); await expect(card).toContainText( "Approving grants the lead create, assign & steer — this team only, revocable.", ); }); test("enabling chat at the gate adds the # team chat row; posting works with mentions", async ({ page, }) => { await proposeTeam(page); await page.getByTestId("teamreq-chat-toggle").check(); await page.getByTestId("teamreq-approve").click(); await expect(page.getByText(/Team created/)).toBeVisible(); // The chat row lives in the drawer's Team panel now (sessions poll: allow a cycle). await expect(page.getByTestId("rail-toggle-team")).toBeVisible({ timeout: 12_000 }); await page.getByTestId("rail-toggle-team").click(); const chatRow = page.getByTestId("team-chat-row"); await expect(chatRow).toBeVisible(); await expect(chatRow).toContainText("1"); // unread badge await chatRow.click(); const view = page.getByTestId("teamchat-view"); await expect(view).toBeVisible(); await expect(view).toContainText("assets bucket is public"); await expect(view.locator(".chat-mention").first()).toHaveText("@nia"); await page.getByTestId("chat-input").fill("ship it current-month only @lead"); await page.getByTestId("chat-send").click(); await expect(view).toContainText("ship it current-month only"); await page.keyboard.press("Escape"); await expect(page.getByTestId("teamchat-view")).toHaveCount(0); }); test("a sleeping lead shows the strip; Ask for a status wakes it", async ({ page }) => { await proposeTeam(page); await page.getByTestId("teamreq-approve").click(); await expect(page.getByText(/Team created/)).toBeVisible(); // open the lead's session — it set a check-in timer, so it's sleeping await page.locator(".sidebar").getByText("Build the statements page").click(); const strip = page.getByTestId("sleep-strip"); await expect(strip).toBeVisible({ timeout: 12_000 }); await expect(strip).toContainText("Sleeping until"); await expect(strip).toContainText("while the team works"); await page.getByTestId("sleep-status-btn").click(); await expect(page.getByText(/Echo: Quick status check/)).toBeVisible(); }); test("with chat declined at the gate, no chat row renders", async ({ page }) => { await proposeTeam(page); await page.getByTestId("teamreq-approve").click(); await expect(page.getByText(/Team created/)).toBeVisible(); await expect(page.getByTestId("rail-toggle-team")).toBeVisible({ timeout: 12_000 }); await page.getByTestId("rail-toggle-team").click(); await expect(page.getByTestId("team-panel")).toBeVisible(); await expect(page.getByTestId("team-chat-row")).toHaveCount(0); }); test("declining the roster returns the turn to the lead", async ({ page }) => { await proposeTeam(page); await page.getByRole("button", { name: "Not now" }).click(); await expect(page.getByText(/tell me how to change the roster/)).toBeVisible(); await expect(page.getByTestId("teamreq-card")).toHaveCount(0); }); test("approval creates the team; members live in the drawer, RECENT keeps one entry", async ({ page, }) => { await proposeTeam(page); await page.getByTestId("teamreq-approve").click(); await expect(page.getByText(/Team created/)).toBeVisible(); // The drawer grows a collapsed Team section with a member-count chip. // (Sessions poll every 5s, so allow one full cycle.) const teamToggle = page.getByTestId("rail-toggle-team"); await expect(teamToggle).toBeVisible({ timeout: 12_000 }); await expect(teamToggle).toContainText("3"); await expect(page.getByTestId("team-panel")).toHaveCount(0); // collapsed by default // The lead is the SESSION — Progress yields its slot (the board is the lead's // progress surface). await expect(page.getByTestId("rail-toggle-progress")).toHaveCount(0); // Workers never appear as top-level RECENT rows — one entry per team, no expansion. const sidebar = page.locator(".sidebar"); await expect(sidebar.getByText("Build the statements page")).toBeVisible(); await expect(sidebar.getByText("nia", { exact: true })).toHaveCount(0); await expect(sidebar.locator("[data-testid^=team-toggle-]")).toHaveCount(0); // Expanding the Team panel shows member rows: dot + callname + current item. await teamToggle.click(); const panel = page.getByTestId("team-panel"); await expect(panel).toBeVisible(); await expect(panel.getByTestId("team-row-nia")).toContainText("#1 in progress"); await expect(panel.getByTestId("team-row-webb")).toContainText("idle"); await expect(panel.getByTestId("team-row-checks")).toContainText("#4 blocked"); // A member row is the escape hatch — clicking opens that worker's session, where // the drawer is a plain worker drawer again (Progress back, no Team panel). await panel.getByTestId("team-row-nia").click(); await expect(page.getByTestId("rail-toggle-progress")).toBeVisible(); await expect(page.getByTestId("rail-toggle-team")).toHaveCount(0); });