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Manifest keeps a legacy family shim; telemetry wire fields unchanged. No behavior change; spec in ocw-context/docs/workspace-scratch-design.md.
54 lines
2.2 KiB
Python
54 lines
2.2 KiB
Python
"""Agent — a top-level surface (Code / Chat / Cowork).
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An agent owns its system prompt + base toolset + whether it needs a workspace. Distinct
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from a Skill: skills are Anthropic-format, loadable capabilities that ANY agent can pull
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in (see coworker.skills).
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Any, Callable, Optional
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from ..tools.todo import TodoList
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@dataclass
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class AgentContext:
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workspace: Optional[Path] = None
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executor: Optional[Any] = None
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todo: Optional[TodoList] = None
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# Shared, mutable list of RootDir the session may touch (primary scratch + added folders).
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# When None, tools fall back to the single `workspace` root. Held by reference so runtime
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# add/remove of folders is seen by the file tools built from it.
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roots: Optional[list] = None
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@dataclass
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class Agent:
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name: str
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title: str
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system_prompt: str
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tool_factory: Optional[Callable[[AgentContext], list]] = None
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# Traits that replace the old per-agent-name branching in build_engine / manager.
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# requires_folder: the session cannot start without a user-picked primary folder
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# (composer + engine gate; everything else starts on a scratch dir). subagents:
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# read-only explorer fan-out. scheduling: scheduled tasks + self-wake. messaging:
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# exposes send_message. connectors: loads the integration toolset — True = every
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# connected connector (general builtins only), a tuple = allowlist (session gets
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# declared ∩ connected; OPE-93), False = none. Defaults keep non-persona callers
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# behaving as before. (The old family/needs_workspace/workspace trio collapsed into
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# these — see ocw-context/docs/workspace-scratch-design.md.)
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requires_folder: bool = False
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subagents: bool = False
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scheduling: bool = False
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messaging: bool = False
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connectors: bool | tuple[str, ...] = False
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# Team identity: "lead" | "worker" | None (solo-only). Gates the board/journal
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# toolsets and staffing eligibility — solo personas are never team-staffable.
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team: Optional[str] = None
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def build_tools(self, context: AgentContext) -> list:
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return list(self.tool_factory(context)) if self.tool_factory else []
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