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fix(player): handle Infinity duration; add lint rules for data-duration and Math.ceil overshoot (#243)
* fix(player): handle Infinity duration from runtime gracefully When compositions have repeating animations without data-duration, the runtime sends durationInFrames: Infinity. The player now ignores non-finite duration values instead of displaying "Infinity:NaN" in the controls. formatTime also returns "0:00" for non-finite inputs. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * feat(lint): add data-duration and Math.ceil overshoot rules - Add root_composition_missing_data_duration warning when the root composition element is missing data-duration, which causes the runtime to infer Infinity for loop-inflated timelines. - Add gsap_repeat_ceil_overshoot warning that catches repeat: Math.ceil(d/c)-1 patterns which overshoot the intended duration. Recommends Math.floor instead. - Fix gsap_infinite_repeat fixHint to suggest Math.floor (not Math.ceil). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix(player): wait for injected runtime before declaring ready When the player auto-injects the runtime script (because the composition has GSAP timelines but no runtime), it would immediately declare ready on the next probe cycle — before the runtime script finished loading from CDN. This caused play() to send a postMessage that nobody received, making autoplay silently fail. Now the probe waits for the runtime bridge (__hf or __player) to appear before proceeding to the ready state. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
794b02153d
commit
18de86e4bd
@@ -210,6 +210,26 @@ export const compositionRules: Array<(ctx: LintContext) => HyperframeLintFinding
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return findings;
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},
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// root_composition_missing_data_duration
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({ rootTag }) => {
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const findings: HyperframeLintFinding[] = [];
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if (!rootTag) return findings;
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const compId = readAttr(rootTag.raw, "data-composition-id");
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if (!compId) return findings;
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const hasDuration = readAttr(rootTag.raw, "data-duration") !== null;
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if (!hasDuration) {
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findings.push({
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code: "root_composition_missing_data_duration",
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severity: "warning",
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message: `Root composition "${compId}" is missing data-duration. Without an explicit duration, the runtime may infer Infinity for compositions with repeating animations, causing playback issues.`,
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fixHint:
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'Add data-duration="X" to the root composition element, where X is the total duration in seconds.',
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snippet: truncateSnippet(rootTag.raw),
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});
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}
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return findings;
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},
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// standalone_composition_wrapped_in_template
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({ rawSource, options }) => {
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const findings: HyperframeLintFinding[] = [];
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@@ -500,9 +500,40 @@ export const gsapRules: Array<(ctx: LintContext) => HyperframeLintFinding[]> = [
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message:
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"GSAP tween uses `repeat: -1` (infinite). Infinite repeats break the deterministic " +
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"capture engine which seeks to exact frame times. Use a finite repeat count calculated " +
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"from the composition duration: `repeat: Math.ceil(duration / cycleDuration) - 1`.",
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"from the composition duration: `repeat: Math.floor(duration / cycleDuration) - 1`.",
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fixHint:
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"Replace `repeat: -1` with a finite count, e.g. `repeat: Math.ceil(totalDuration / singleCycleDuration) - 1`.",
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"Replace `repeat: -1` with a finite count, e.g. `repeat: Math.floor(totalDuration / singleCycleDuration) - 1`. " +
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"Use Math.floor (not Math.ceil) to ensure the animation fits within the total duration.",
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snippet: truncateSnippet(snippet),
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});
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}
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}
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return findings;
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},
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// gsap_repeat_ceil_overshoot
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({ scripts }) => {
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const findings: HyperframeLintFinding[] = [];
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for (const script of scripts) {
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const content = script.content;
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// Match patterns like: repeat: Math.ceil(duration / X) - 1
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// or repeat: Math.ceil(totalDuration / cycleDuration) - 1
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const pattern = /repeat\s*:\s*Math\.ceil\s*\([^)]+\)\s*-\s*1/g;
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let match: RegExpExecArray | null;
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while ((match = pattern.exec(content)) !== null) {
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const contextStart = Math.max(0, match.index - 40);
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const contextEnd = Math.min(content.length, match.index + match[0].length + 40);
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const snippet = content.slice(contextStart, contextEnd).trim();
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findings.push({
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code: "gsap_repeat_ceil_overshoot",
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severity: "warning",
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message:
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"GSAP repeat calculation uses `Math.ceil` which can overshoot the composition duration. " +
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"For example, Math.ceil(10.5 / 2) - 1 = 5 repeats → 6 cycles × 2s = 12s, exceeding 10.5s.",
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fixHint:
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"Use `Math.floor` instead of `Math.ceil` to ensure the animation fits within the duration: " +
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"`repeat: Math.floor(totalDuration / cycleDuration) - 1`. " +
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"Math.floor(10.5 / 2) - 1 = 4 repeats → 5 cycles × 2s = 10s ✓",
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snippet: truncateSnippet(snippet),
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});
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}
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@@ -20,7 +20,11 @@ export function formatSpeed(speed: number): string {
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}
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export function formatTime(seconds: number): string {
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const s = Math.max(0, Math.floor(seconds));
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// Handle non-finite values gracefully
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if (!Number.isFinite(seconds) || seconds < 0) {
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return "0:00";
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}
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const s = Math.floor(seconds);
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const m = Math.floor(s / 60);
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const sec = s % 60;
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return `${m}:${sec.toString().padStart(2, "0")}`;
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@@ -242,8 +242,12 @@ class HyperframesPlayer extends HTMLElement {
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}
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if (data.type === "timeline" && data.durationInFrames > 0) {
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this._duration = data.durationInFrames / DEFAULT_FPS;
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this.controlsApi?.updateTime(this._currentTime, this._duration);
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// Ignore Infinity duration from runtime (caused by loop-inflated timelines without data-duration)
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// The player already has duration from the initial probe, so keep that.
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if (Number.isFinite(data.durationInFrames)) {
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this._duration = data.durationInFrames / DEFAULT_FPS;
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this.controlsApi?.updateTime(this._currentTime, this._duration);
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}
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}
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if (data.type === "stage-size" && data.width > 0 && data.height > 0) {
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@@ -280,6 +284,11 @@ class HyperframesPlayer extends HTMLElement {
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return; // Wait for runtime to load and initialize
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}
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// Runtime was injected but hasn't loaded yet — keep waiting
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if (this._runtimeInjected && !hasRuntime) {
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return;
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}
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const getAdapter = () => {
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if (win.__player && typeof win.__player.getDuration === "function") return win.__player;
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if (win.__timelines) {
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