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fix(engine): guard the rounded frame rate and strict-parse rationals
Two paths the previous guards still let through.
Rounding could recreate Infinity after the finite check. `raw * 100`
overflows for a finite-but-huge rate — "1e307", "1e307/1" — so `rounded`
became Infinity and passed the positivity check, reaching exactly the
`-r Infinity` failure the finite guard exists to prevent. The rounded
result is now checked too.
The rational operands still used parseFloat. The plain-number path
switched to Number() so trailing garbage fails the whole string, but the
numerator and denominator did not, so "60fps/1", "60/1fps" and
"30garbage/1garbage" returned valid rates while the contract says
malformed frame rates fail closed. Both operands are now parsed strictly,
and an empty operand ("/", "/1", "30/") is rejected rather than coerced.
Tests: 8 malformed inputs and 3 overflow cases in the direct table.
Reverting either fix fails 5.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
19dc83bc2b
commit
4d563fa752
@@ -618,8 +618,18 @@ describe("parseFrameRate", () => {
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expect(parseFrameRate(input)).toBe(0);
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});
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// Fell through to a bare parseFloat that stops at trailing garbage.
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it.each(["30/1/2", "60fps"])("returns 0 for malformed input %s", (input) => {
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// Fell through to a bare parseFloat that stops at trailing garbage. The
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// rational operands had the same defect after the plain path was fixed.
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it.each(["30/1/2", "60fps", "60fps/1", "60/1fps", "30garbage/1garbage", "/", "/1", "30/"])(
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"returns 0 for malformed input %s",
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(input) => {
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expect(parseFrameRate(input)).toBe(0);
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},
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);
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// raw * 100 overflows for a finite-but-huge rate, so the rounded value was
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// Infinity even though the pre-round guard passed.
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it.each(["1e307", "1e307/1", "1e308/0.5"])("returns 0 when rounding overflows: %s", (input) => {
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expect(parseFrameRate(input)).toBe(0);
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});
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@@ -356,21 +356,32 @@ export function parseFrameRate(frameRateStr: string | undefined): number {
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const parts = frameRateStr.split("/");
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if (parts.length > 2) return 0;
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// Number(), never parseFloat — on BOTH the rational operands and the plain
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// form. parseFloat stops at trailing garbage, so "60fps" parsed as 60 and,
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// once the plain path was fixed but the operands were not, "60fps/1" and
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// "30garbage/1garbage" still slipped through the rational branch.
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const strict = (part: string | undefined): number =>
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part === undefined || part.trim() === "" ? NaN : Number(part.trim());
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const raw =
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parts.length === 2
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? (() => {
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const num = parseFloat(parts[0] ?? "");
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const den = parseFloat(parts[1] ?? "");
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const num = strict(parts[0]);
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const den = strict(parts[1]);
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if (!Number.isFinite(num) || !Number.isFinite(den) || den === 0) return NaN;
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return num / den;
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})()
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: // Not parseFloat: it stops at trailing garbage, so "60fps" parsed as
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// 60. Number() rejects the whole string.
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Number(frameRateStr.trim());
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: strict(frameRateStr);
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if (!Number.isFinite(raw) || raw <= 0) return 0;
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// Checked AFTER rounding as well as before. `raw * 100` overflows for a
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// finite-but-huge rate ("1e307", "1e307/1"), so `rounded` became Infinity
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// and sailed past the positivity check — reaching exactly the `-r Infinity`
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// failure the finite guard above exists to prevent.
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const rounded = Math.round(raw * 100) / 100;
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if (!Number.isFinite(rounded)) return 0;
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// A real but very slow rate must not collapse to 0 and inherit the
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// caller's 30fps default.
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return rounded > 0 ? rounded : 0.01;
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