feat(core,studio): the character presets pitch shift unlocks (#3277)

Chipmunk, Giant, and Monster ship as presets on the pitchshift worklet
P1 added: Chipmunk pitches up and adds sparkle, Giant pitches down with
weight and a compressor to hold the extra low end together, Monster pitches
down further with saturation growl and a close, tight reverb. Every param
verified against the live effect registry rather than sketched — the
compressor/reverb/saturate/shelf keys all match exactly.

Each gets its own title treatment (font, size, tracking, hue) so the FX
rack's per-preset styling coverage and hue-distance/background-uniqueness
tests extend cleanly to the three new entries, and complaint-line copy in
the non-voice vocabulary the audit test enforces (no speech words — "Giant"
over CapCut's "Deep Voice", as the design doc records).

Updates plans/audio-fx-presets.md's two limits paragraphs to record that
pitch shift landed and this half of the character list now ships; Robot and
Alien stay out of scope (ring modulation, still unbuilt).

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Vance Ingalls
2026-08-21 09:08:32 -07:00
committed by GitHub
co-authored by Claude Sonnet 5
parent 63eb35041c
commit 5e0cc75115
4 changed files with 50 additions and 2 deletions
+3
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@@ -339,6 +339,9 @@ export const PRESET_PROBLEM: Record<string, string> = {
"pa-system": "Make it sound like a station announcement",
intercom: "Make it sound like a door intercom",
"doofus-worble": "Make it wobble like it is seasick",
chipmunk: "Make it small and squeaky",
giant: "Make it huge and deep",
monster: "Make it a monster",
"room-tight": "It sounds dry and stuck to the speaker",
"room-natural": "It should sound like a real place",
hall: "It should sound far away and big",
+22
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@@ -333,6 +333,28 @@ export const HF_AUDIO_FX_PRESETS: readonly HfAudioFxPreset[] = [
},
],
),
preset("chipmunk", "character", "Chipmunk", "Small, fast and squeaky.", [
{ type: "pitchshift", label: "Up High", params: { semitones: 7, mix: 1 } },
{ type: "highshelf", label: "Extra Sparkle", params: { frequency: 4000, gain: 3 } },
]),
preset("giant", "character", "Giant", "Huge, slow and deep.", [
{ type: "pitchshift", label: "Down Low", params: { semitones: -5, mix: 1 } },
{ type: "lowshelf", label: "Add Weight", params: { frequency: 150, gain: 4 } },
{
type: "compressor",
label: "Hold It Together",
params: { threshold: -18, ratio: 3, attack: 10, release: 120, knee: 6, makeup: 2, mix: 1 },
},
]),
preset("monster", "character", "Monster", "Deep, rough and too close.", [
{ type: "pitchshift", label: "Down Low", params: { semitones: -8, mix: 1 } },
{ type: "saturate", label: "Growl", params: { type: "tanh", threshold: -12, output: -1 } },
{
type: "reverb",
label: "Right Behind You",
params: { size: 0.3, damping: 0.5, wet: 0.22, dry: 0.85 },
},
]),
// ---------------------------------------------------------------- space --
preset("room-tight", "space", "Tight Room", "A small hard room — presence without wash.", [
@@ -150,6 +150,24 @@ export const FX_PRESET_STYLE: Record<string, FxPresetStyle> = {
color: "hsl(288, 85%, 72%)",
family: FACE.theatrical,
},
// Small, fast and squeaky — tight and bright, nothing about it sits still.
chipmunk: {
type: "text-[12px] font-black uppercase tracking-tighter",
color: "hsl(54, 88%, 66%)",
family: FACE.geometric,
},
// Huge and slow — the biggest size here, set on a face bolted to a monument.
giant: {
type: "text-[18px] font-black tracking-[0.02em]",
color: "hsl(250, 72%, 68%)",
family: FACE.engraved,
},
// Rough and too close — heavy industrial caps, growled rather than shouted.
monster: {
type: "text-[15px] font-black uppercase tracking-[0.05em]",
color: "hsl(350, 78%, 64%)",
family: FACE.condensed,
},
// --- space: rooms. Light and wide, because that is what space looks like ---
"room-tight": {
+7 -2
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@@ -88,7 +88,10 @@ These are ordinary filter + saturation + bitcrush recipes and we can do all of
them. **The character half of CapCut's list we cannot do**: Chipmunk, Deep
Voice, Robot, Alien, Monster, Elf — every one of those is pitch, formant or
ring modulation, and the registry has no pitch shifter, no time-stretch and no
ring mod. Out of scope unless a new effect is added.
ring mod. Out of scope unless a new effect is added. **Update (2026-08-14,
PR #3276/#3277):** a pitch shifter landed, and Chipmunk, Giant, and Monster now
ship as presets; Robot and Alien are still out of scope (they need ring
modulation, which the registry still does not have).
---
@@ -112,7 +115,9 @@ Plus two force multipliers the catalog depends on:
**Hard limits, stated once:** no noise reduction, no de-reverberation, no pitch
or formant shift, no time-stretch, no spectral repair, no stereo widening
beyond `chorus`, no true multiband compression (though stacked peaking + a
`mix`-blended compressor approximates it).
`mix`-blended compressor approximates it). **Update (2026-08-14, PR
#3276):** pitch shift landed as a worklet effect — the "no pitch or formant
shift" limit above is now half-lifted (pitch, still no formant shift).
---