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test(hdr-regression): tighten Window C maxFrameFailures budget after Chunk 1 fix (#369)
## Summary Tighten `hdr-regression` Window C `maxFrameFailures` from 30 → 5 now that Chunk 1 (opacity pipeline) has landed. ## Why Window C (direct `<video>` opacity tween) was previously listed as a known failure with a `maxFrameFailures` budget of 30 to absorb expected drift until Chunk 1 landed. After the Chunk 1 fix, the regression test passes against the existing golden with **0 failed frames**. Tightening the budget catches any future drift in the opacity path immediately rather than letting up to 30 broken frames slip through. ## What changed - `tests/hdr-regression/meta.json`: `maxFrameFailures` 30 → 5 (small budget remains for HEVC encoder noise). - `tests/hdr-regression/README.md`: updated to mark Window C as fixed and note the tightened budget. The HEVC encoder is byte-deterministic and the opacity fix doesn't perturb pixels at the PSNR ≥ 28 checkpoint threshold, so regenerating the golden produces byte-identical output. The golden is therefore unchanged. Window F (transform + border-radius) remains pending Chunk 4; its broken state is currently baked into the golden, so the suite is green and Chunk 4's regen will catch any drift. ## Test plan - [x] `bun run test --filter hdr-regression` — passes with 0 failed frames at the new budget. ## Stack Follow-up to Chunk 1 (opacity pipeline). Reviewable separately so the golden churn (none in this case) is decoupled from the code fix.
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"description": "HDR10 (BT.2020 PQ) regression suite. Four windows (A–D) cover the highest-value HDR compositing shapes: direct <video> opacity tween (A), z-order DOM/HDR/DOM sandwich (B), transform + border-radius (C), and a shader transition between HDR video and HDR PQ image (D). 10s / 300 frames at 30fps.",
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"tags": ["regression", "hdr"],
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"minPsnr": 28,
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"maxFrameFailures": 30,
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"maxFrameFailures": 5,
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"minAudioCorrelation": 0,
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"maxAudioLagWindows": 1,
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"renderConfig": {
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