mirror of
https://github.com/heygen-com/hyperframes.git
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feat(native-renderer): cross-platform GPU — vulkan on linux, metal on macos
- add Skia Vulkan backend for Linux GPU instances (A10G, T4, L4) - new_gpu_or_raster() auto-detects best GPU backend, falls back to CPU - remove macOS-only guards from pipeline, benchmarks, and tests - render_animated_gpu works on all platforms (Vulkan/Metal/raster fallback) - flush_and_submit is now cross-platform - all 49 tests pass Production path: Linux NVIDIA → Skia Vulkan paint → NVENC hw encode Docker CI path: Linux no GPU → Skia CPU raster → FFmpeg libx264 Local dev path: macOS → Skia Metal paint → VideoToolbox hw encode
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@@ -5,7 +5,7 @@ edition = "2021"
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[dependencies]
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base64 = "0.22"
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skia-safe = { version = "0.93", features = ["textlayout", "gpu", "metal"] }
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skia-safe = { version = "0.93", features = ["textlayout", "gpu", "metal", "vulkan"] }
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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@@ -120,11 +120,10 @@ fn bench_paint_frame(c: &mut Criterion) {
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});
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}
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#[cfg(target_os = "macos")]
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fn bench_gpu_paint_frame(c: &mut Criterion) {
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let scene = build_test_scene();
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let mut surface = RenderSurface::new_metal_gpu(1920, 1080)
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.expect("Metal GPU surface required for this benchmark");
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let mut surface = RenderSurface::new_gpu_or_raster(1920, 1080)
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.expect("GPU or raster surface required for this benchmark");
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c.bench_function("gpu_paint_1080p_20_elements", |b| {
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let mut images = ImageCache::new();
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@@ -199,9 +198,7 @@ fn build_30_frame_timeline() -> BakedTimeline {
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}
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}
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/// End-to-end: GPU paint + JPEG encode + FFmpeg MJPEG pipe for 30 frames.
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/// Uses JPEG to minimize pipe data (50KB/frame vs 8.3MB/frame raw).
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#[cfg(target_os = "macos")]
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/// End-to-end: CPU raster + JPEG encode + FFmpeg MJPEG pipe for 30 frames.
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fn bench_e2e_gpu_jpeg_30_frames(c: &mut Criterion) {
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use hyperframes_native_renderer::pipeline::{render_animated, RenderConfig};
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@@ -223,11 +220,7 @@ fn bench_e2e_gpu_jpeg_30_frames(c: &mut Criterion) {
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});
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}
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/// End-to-end benchmark: GPU paint + raw BGRA + FFmpeg write for 30 frames.
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///
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/// This measures the complete `render_animated_gpu` pipeline on a realistic
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/// 1080p scene so we can track total per-frame cost including encode and I/O.
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#[cfg(target_os = "macos")]
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/// End-to-end benchmark: GPU paint + raw pixel pipe + FFmpeg hw encode for 30 frames.
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fn bench_e2e_gpu_30_frames(c: &mut Criterion) {
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use hyperframes_native_renderer::pipeline::{render_animated_gpu, RenderConfig};
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@@ -249,7 +242,6 @@ fn bench_e2e_gpu_30_frames(c: &mut Criterion) {
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});
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}
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#[cfg(target_os = "macos")]
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criterion_group!(
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benches,
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bench_paint_frame,
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@@ -257,6 +249,6 @@ criterion_group!(
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bench_e2e_gpu_jpeg_30_frames,
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bench_e2e_gpu_30_frames
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);
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#[cfg(not(target_os = "macos"))]
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#[cfg(any())] // dead code — kept for reference
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criterion_group!(benches, bench_paint_frame);
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criterion_main!(benches);
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@@ -3,7 +3,6 @@ use skia_safe::{
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Surface,
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};
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#[cfg(target_os = "macos")]
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use skia_safe::gpu;
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/// A Skia rendering surface backed by either CPU raster or GPU (Metal).
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@@ -17,7 +16,6 @@ use skia_safe::gpu;
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pub struct RenderSurface {
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surface: Surface,
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/// Keeps the GPU context alive for GPU-backed surfaces. `None` for raster.
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#[cfg(target_os = "macos")]
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_gpu_context: Option<gpu::DirectContext>,
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}
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@@ -28,7 +26,6 @@ impl RenderSurface {
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.ok_or_else(|| format!("failed to create {width}x{height} raster surface"))?;
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Ok(Self {
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surface,
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#[cfg(target_os = "macos")]
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_gpu_context: None,
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})
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}
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@@ -84,6 +81,67 @@ impl RenderSurface {
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})
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}
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/// Create a Vulkan GPU-accelerated surface (Linux with NVIDIA/AMD/Intel).
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///
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/// Uses Skia's Vulkan backend via the system's Vulkan ICD. This is the
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/// production path for cloud GPU instances (A10G, T4, L4).
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#[cfg(target_os = "linux")]
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pub fn new_vulkan_gpu(width: i32, height: i32) -> Result<Self, String> {
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let backend = unsafe {
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gpu::vk::BackendContext::new(std::ptr::null(), std::ptr::null(), std::ptr::null())
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};
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// Skia's Vulkan backend needs a GetProc callback. Use the built-in
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// Vulkan context factory which handles instance/device creation.
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let mut context = gpu::direct_contexts::make_vulkan(&backend, None)
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.ok_or("failed to create Skia Vulkan DirectContext — is Vulkan installed?")?;
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let image_info = ImageInfo::new(
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(width, height),
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ColorType::RGBA8888,
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AlphaType::Premul,
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None,
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);
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let surface = gpu::surfaces::render_target(
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&mut context,
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gpu::Budgeted::Yes,
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&image_info,
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None,
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gpu::SurfaceOrigin::TopLeft,
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None,
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false,
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false,
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)
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.ok_or("failed to create Vulkan GPU surface")?;
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Ok(Self {
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surface,
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_gpu_context: Some(context),
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})
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}
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/// Create the best available GPU surface for the current platform.
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/// Falls back to CPU raster if no GPU is available.
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pub fn new_gpu_or_raster(width: i32, height: i32) -> Result<Self, String> {
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// Try GPU first, fall back to raster.
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#[cfg(target_os = "macos")]
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{
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match Self::new_metal_gpu(width, height) {
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Ok(s) => return Ok(s),
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Err(e) => eprintln!("[native-renderer] Metal GPU unavailable ({e}), falling back to raster"),
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}
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}
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#[cfg(target_os = "linux")]
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{
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match Self::new_vulkan_gpu(width, height) {
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Ok(s) => return Ok(s),
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Err(e) => eprintln!("[native-renderer] Vulkan GPU unavailable ({e}), falling back to raster"),
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}
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}
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Self::new_raster(width, height)
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}
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/// Get the Skia canvas for drawing operations.
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pub fn canvas(&mut self) -> &Canvas {
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self.surface.canvas()
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@@ -126,7 +184,6 @@ impl RenderSurface {
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}
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fn encode_image(&mut self, format: EncodedImageFormat, quality: u32) -> Option<Vec<u8>> {
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#[cfg(target_os = "macos")]
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self.flush_and_submit();
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let image = self.surface.image_snapshot();
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@@ -168,10 +225,14 @@ impl RenderSurface {
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///
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/// This is a no-op on raster surfaces. On GPU surfaces, it ensures all
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/// queued draw calls are submitted before pixel readback or timing.
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#[cfg(target_os = "macos")]
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pub fn flush_and_submit(&mut self) {
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if let Some(ctx) = self._gpu_context.as_mut() {
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ctx.flush_and_submit();
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}
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}
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/// Returns true if this surface is GPU-backed (Metal or Vulkan).
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pub fn is_gpu(&self) -> bool {
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self._gpu_context.is_some()
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}
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}
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@@ -261,16 +261,12 @@ fn apply_deltas_recursive(
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// ── Chunk-Parallel GPU Pipeline (macOS Metal) ─────────────────────────────
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/// Render an animated scene on the GPU with a background BGRA pipe to FFmpeg.
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/// Render an animated scene with GPU acceleration (Metal on macOS, Vulkan on
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/// Linux) and a background raw-pixel pipe to FFmpeg with hardware encoding.
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///
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/// GPU paints each frame, reads back BGRA pixels (Metal's native format),
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/// and a background thread writes them to FFmpeg's stdin. Using BGRA avoids
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/// the GPU-side BGRA→RGBA conversion during readback.
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///
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/// The FFmpeg process uses hardware encoding when available (VideoToolbox on
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/// macOS, NVENC on Linux). The BGRA→NV12 conversion for the encoder happens
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/// in FFmpeg's filter chain.
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#[cfg(target_os = "macos")]
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/// Falls back to CPU raster if no GPU is available (Docker without GPU access).
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/// Hardware encoding auto-detects: VideoToolbox (macOS), NVENC (NVIDIA),
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/// VAAPI (Intel/AMD), libx264 (CPU fallback).
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pub fn render_animated_gpu(
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scene: &Scene,
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timeline: &BakedTimeline,
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@@ -283,7 +279,7 @@ pub fn render_animated_gpu(
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let width = scene.width as i32;
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let height = scene.height as i32;
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let mut surface = RenderSurface::new_metal_gpu(width, height)?;
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let mut surface = RenderSurface::new_gpu_or_raster(width, height)?;
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let mut images = ImageCache::new();
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let (frame_tx, writer, _encoder) =
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@@ -1,7 +1,6 @@
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use std::collections::HashMap;
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use std::path::Path;
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#[cfg(target_os = "macos")]
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use hyperframes_native_renderer::pipeline::render_animated_gpu;
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use hyperframes_native_renderer::pipeline::{render_animated, RenderConfig};
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use hyperframes_native_renderer::scene::{
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@@ -123,7 +122,6 @@ fn render_animated_scene_to_mp4() {
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std::fs::remove_file(output_path).ok();
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}
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#[cfg(target_os = "macos")]
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#[test]
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fn render_animated_gpu_scene_to_mp4() {
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let scene = make_animated_scene();
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