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docs: show the work on Media effects, Product launch, and Examples
Three pages that described capability instead of showing it. **Media effects** named eighteen effects as a bulleted list of words and showed four of them in one small PNG. A reader could not see what Kuwahara Paint, Ordered Dither or CRT Curvature actually look like. It now leads with the finished media-treatments showcase film — every effect family on real footage, with labelled before/afters — and the "Choose the effect" table is gone, because six rows were saying what four sentences say better. **Product launch** embedded a 44-second cut of small UI panels on black. Replaced with the film this workflow's own skill produced from huly.io: the product's real screens, its type and colour, bold editorial layout. Verified before publishing — no black stretches over 0.4s, no freezes over 1s, captions clean at full resolution. **Examples** gets its four project cards back. Cutting them to one link was my misreading of the actual complaint, which was about the reference-project video sitting underneath four finished films and losing to them. Both new assets are published to the docs CDN under versioned filenames and return 200.
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@@ -59,8 +59,27 @@ Each preview links to the complete source project.
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## One project, open end to end
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The same ten-second project the Quickstart builds. This is its actual render,
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and the folder behind it is public — not a sealed demo.
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This is the same small project used in the Quickstart. Its request, brief,
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source, revision notes, checks, and final render are all public.
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```text
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Using /hyperframes, make a 10-second product intro for https://example.com.
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```
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<CardGroup cols={2}>
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<Card title="Brief" icon="clipboard-list" href="https://github.com/heygen-com/hyperframes/blob/main/examples/docs-reference-project/BRIEF.md">
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What the agent decided before building anything.
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</Card>
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<Card title="Source" icon="folder-open" href="https://github.com/heygen-com/hyperframes/tree/main/examples/docs-reference-project">
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Every editable project file, exactly as it renders.
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</Card>
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<Card title="Revision" icon="pen-to-square" href="https://github.com/heygen-com/hyperframes/blob/main/examples/docs-reference-project/VERIFICATION.md#2-v1--v2">
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What changed between the first and second cut, and why.
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</Card>
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<Card title="Checks" icon="circle-check" href="https://github.com/heygen-com/hyperframes/blob/main/examples/docs-reference-project/VERIFICATION.md">
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The real gate output: lint, check, contrast, and the final render.
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</Card>
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</CardGroup>
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<div style={{ maxWidth: "36rem", margin: "1.5rem auto" }}>
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<DocsVideo
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@@ -70,10 +89,8 @@ and the folder behind it is public — not a sealed demo.
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/>
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</div>
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<Card title="Open the project on GitHub" icon="folder-open" href="https://github.com/heygen-com/hyperframes/tree/main/examples/docs-reference-project" horizontal arrow>
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Every file exactly as it renders — the composition, the caption overlay, the
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measured word timings, and the brief the agent worked from.
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</Card>
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The result is not a sealed demo. Open any stage above and use the same shape for
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your own project: request → brief → source → revision → render.
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## Start from a template
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@@ -1,66 +1,86 @@
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---
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title: "Apply media effects"
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sidebarTitle: "Media effects"
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description: "Apply editable blur, bloom, retro, print, glitch, and art treatments to images and video."
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description: "Turn an image or video into ASCII, halftone print, tape damage, CRT, painted art, and more — without touching the original file."
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---
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Media effects transform a selected image or video without baking a new source
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file. They stay editable in Studio and render from the same project data.
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import { DocsVideo } from "/snippets/docs-video.jsx";
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<Frame caption="Four current HyperFrames renders from one source. Effects stay on the media element, so the original file remains unchanged.">
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An effect changes how a photo or video **looks**, not what it is. The file on
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disk never changes. You can adjust the effect later, animate it, or take it off
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entirely.
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Here is the whole range on real footage:
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<DocsVideo
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title="Every media effect family, applied to real sources"
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src="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/media-effects-showcase-v1.mp4"
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poster="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/media-effects-showcase-v2.jpg"
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/>
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Eighteen effects, sixteen color looks and four LUT paths — all on a single media
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layer, and all still editable afterwards.
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## What each family is for
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**Essentials — Blur, Pixelate, Bloom.**
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Hide something, pull focus onto something else, or make bright areas glow.
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**Retro and glitch — Tape Damage, Film Artifacts, Scanlines, CRT Curvature,
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Channel Separation, Digital Glitch, Chroma Softening.**
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Make footage look like old tape, old film, an old monitor, or a broken signal.
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The damage is built to behave like the real thing — tracking wobble, color
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bleed and tearing — not random colored noise.
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**Print — Halftone, Two-Ink Print, Ordered Dither, Mono Screen.**
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Turn the picture into printed dots or a two-color poster.
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**Art — ASCII, Engraving, Crosshatch, Kuwahara Paint.**
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Redraw the picture as text characters, engraved lines, hatching or paint. ASCII
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alone has eight styles, not one switch.
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<Frame caption="One source, four finishes: original, pixelated, two-ink print, and ASCII.">
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<img
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src="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/media-effects-grid-v1.png"
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alt="One presenter frame shown as the original, pixelated, two-ink print, and ASCII treatments"
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/>
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</Frame>
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## Choose the effect
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For grain and darkened edges, use Grain and Vignette in
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[Color grading](/guides/color-grading). For a HUD, light leak or flash, use a
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[Catalog overlay](/catalog).
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| Intent | Start with |
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| ------------------------------------------------------- | ---------------------------------- |
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| Soften, conceal, or lift bright areas | Blur, Pixelate, or Bloom |
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| Add tape, film, CRT, or digital damage | Retro & Glitch |
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| Turn media into dots, ink, or a limited palette | Print |
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| Create ASCII, engraving, crosshatch, or painted media | Art |
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| Add grain or darkened edges | Grain or Vignette in Color Grading |
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| Add a HUD, light leak, flash, or freeze-frame treatment | A [Catalog](/catalog) overlay |
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## Try one in Studio
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Effects apply to the complete selected media element. They do not track a face,
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screen, or object. Isolate a region into its own cropped or masked media layer
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when only that region should change.
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Select an image or video, then open **Effects** in the Inspector. Pick one
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effect, adjust it, and play the clip all the way through — some effects only
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look wrong once things move.
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## Try effects in Studio
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An effect covers the whole media layer. It does not follow a face, a screen or
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an object. If only part of the frame should change, crop or mask that part into
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its own layer first.
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Select an image or video and open **Effects** in the Inspector. The effect
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browser is grouped into:
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Blur, Bloom and Kuwahara Paint are the expensive ones. Several of them stacked
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across large layers will slow down both preview and rendering.
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- **Essentials:** Blur, Pixelate, Bloom
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- **Retro & Glitch:** Chroma Softening, Tape Damage, Film Artifacts, Scanlines,
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CRT Curvature, Channel Separation, Digital Glitch
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- **Print:** Halftone, Two-Ink Print, Ordered Dither, Mono Screen
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- **Art:** ASCII, Engraving, Crosshatch, Kuwahara Paint
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## Or just ask the agent
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Choose one effect for the job, adjust its controls, then play or scrub the
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beginning, middle, and end. Some effects are much more expensive to render than
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others, especially Blur, Bloom, and Kuwahara Paint across large media layers.
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## Ask the agent
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Describe the result instead of guessing control values:
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Describe what you want it to look like. You do not need to know the control
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names:
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```text
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Make this product clip feel like a clean two-ink editorial print.
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Keep the product shape and label readable.
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```
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The agent can inspect the live capability catalog before editing:
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The agent can look up what is available before it changes anything:
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```bash
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npx hyperframes media-treatment --capabilities --json
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npx hyperframes media-treatment --capability twoInkPrint --json
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```
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Then it can apply a validated patch:
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Then apply it:
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```bash
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npx hyperframes media-treatment \
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@@ -69,37 +89,31 @@ npx hyperframes media-treatment \
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--apply --json
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```
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Use `--dry-run` to inspect the exact mutation without writing, `--analyze` for
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bounded source measurements and a suggested primary correction, or `--clear`
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to remove the selected treatment. The command writes the same
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`data-color-grading` contract that Studio uses.
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Add `--dry-run` to see the change without writing it, `--analyze` to measure the
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source first, or `--clear` to take an effect off. This writes the same
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`data-color-grading` data that Studio reads, so the two never disagree.
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## Keep the treatment useful
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## Keeping it useful
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- Use blur or pixelation for a real reveal, focus shift, or privacy need.
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- Use a named stylization strongly enough to read; keep ordinary correction
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restrained.
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- Compare against the original and inspect representative rendered frames.
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- Remove the treatment when it competes with the story.
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Use blur or pixelation when you actually mean to hide or reveal something. If
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you pick a strong look, commit to it — a half-strength ASCII just reads as a
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mistake. Compare against the original, and take the effect off when it starts
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competing with the story.
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## Performance and delivery
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## Two limits worth knowing
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Several overlapping, full-frame treated layers can slow preview and rendering,
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especially at 4K. Simplify the stack or pre-render a finished layer when
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playback drops frames.
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**HDR.** Effects run on the standard (SDR) pipeline. A native HDR layer keeps
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its HDR pixels through a separate path, so these effects will not appear on it.
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Convert to SDR if the effect has to survive into the final file.
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Effects use the SDR/Rec.709 shader pipeline. Native HDR delivery preserves HDR
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source pixels through a separate path, so these SDR effects do not appear on
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native HDR layers. Convert or tone-map to SDR when the effect must appear in
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the final result.
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**Remote files.** Keep media inside the project. A file loaded from another
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server only works if that server sends the right CORS headers, and it can
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disappear between now and render time.
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Project-local media is the reliable default. Remote media must allow browser
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pixel access through compatible CORS headers.
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The [Color Grading guide](/guides/color-grading) covers correction, wheels,
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curves, selective color, finishing, and LUTs. The [HTML
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schema](/reference/html-schema#color-grading-and-media-effects) contains the
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persistence contract.
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The [Color grading guide](/guides/color-grading) covers correction, curves,
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selective color and LUTs. The
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[HTML schema](/reference/html-schema#color-grading-and-media-effects) has the
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exact data format.
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## Related topics
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@@ -8,11 +8,11 @@ import { DocsVideo } from "/snippets/docs-video.jsx";
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Give HyperFrames the real URL when the product, website, or brand should appear in the result.
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<Frame caption="A real product-launch film, built from the product itself.">
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<Frame caption="Made from huly.io with this workflow — the product's own screens, its type and color, cut into a launch film.">
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<DocsVideo
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title="A narrated Huly product-launch film created with HyperFrames"
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src="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/product-launch-huly-v1.mp4"
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poster="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/product-launch-huly-v1.jpg"
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title="A Huly product-launch film created with HyperFrames from the live site"
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src="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/product-launch-huly-v2.mp4"
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poster="https://static.heygen.ai/hyperframes-oss/docs/images/showcase/product-launch-huly-v2.jpg"
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/>
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</Frame>
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