feat(producer): add pngDecodeBlitWorkerPool (hf#732 PR 2/5) (#757)

## Summary

PR 2 of 5 in the hf#732 decomposition stack. Adds a `worker_threads`-based pool that offloads PNG decode + alpha-blit onto a fixed-size pool. **No production wiring yet** — the pool stands alone and ships behind a later PR in the stack.

### New files

- `packages/producer/src/services/pngDecodeBlitWorker.ts` — worker entry. Imports from `@hyperframes/engine/alpha-blit` (zero-import TS source, survives the `new Worker(<path>)` loader boundary).
- `packages/producer/src/services/pngDecodeBlitWorkerPool.ts` — fixed-size pool with `run()` API. Uses `transferList` for buffer ownership transfer (no 16bpc HDR buffer copies).
- `packages/producer/src/services/pngDecodeBlitWorkerPool.test.ts` — 6 vitest tests pinning byte-equivalence with inline path, transferList correctness, concurrent dispatch, termination semantics. All pass.

### Build wiring

- `packages/cli/tsup.config.ts`: second tsup entry emits `dist/pngDecodeBlitWorker.js` next to `dist/cli.js`. Without this entry the pool's `new Worker(<path>)` would fail at runtime in the shipped CLI.
- `packages/producer/build.mjs`: third esbuild entry mirrors the wiring for direct producer consumers.
- `packages/engine/package.json`: adds `./alpha-blit` subpath export pointing at `src/utils/alphaBlit.ts`.

## Stack

Stacked on top of #756 (PR 1: worker-count cap). No behavior change in any render.

## Test plan

- [x] 6 pool tests pass
- [x] Producer + engine typecheck clean
- [x] oxlint clean

— Vai
This commit is contained in:
Vance Ingalls
2026-05-13 14:52:38 -07:00
committed by GitHub
parent 3c58c23b16
commit 92bccfdf78
6 changed files with 909 additions and 2 deletions
+17 -1
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@@ -7,7 +7,19 @@ const pkg = JSON.parse(readFileSync(new URL("./package.json", import.meta.url),
};
export default defineConfig({
entry: ["src/cli.ts"],
// hf#732 lever-4: emit BOTH the CLI bundle and the PNG decode + alpha-blit
// worker entry. The producer's `pngDecodeBlitWorkerPool` instantiates a
// Node `worker_threads` Worker via `new Worker(<path>)`, which is a
// filesystem load — it cannot share the parent module graph. The pool's
// path resolver probes for `pngDecodeBlitWorker.js` next to its own loaded
// module (which lives inside `dist/cli.js` after the producer is
// `noExternal`'d and bundled in). Without this entry the file would not
// exist at runtime and the pool would either crash or silently fall back
// to inline decode/blit, killing the perf gain.
entry: {
cli: "src/cli.ts",
pngDecodeBlitWorker: "../producer/src/services/pngDecodeBlitWorker.ts",
},
format: ["esm"],
outDir: "dist",
target: "node22",
@@ -56,6 +68,10 @@ var __dirname = __hf_dirname(__filename);`,
esbuildOptions(options) {
options.alias = {
"@hyperframes/producer": resolve(__dirname, "../producer/src/index.ts"),
// hf#732 lever-4: alias for the PNG decode+blit worker's import.
// `alphaBlit.ts` is import-free (only zlib) so the worker survives
// the worker_thread loader boundary directly via this TS source.
"@hyperframes/engine/alpha-blit": resolve(__dirname, "../engine/src/utils/alphaBlit.ts"),
};
options.loader = { ...options.loader, ".browser.js": "text" };
},
+2 -1
View File
@@ -11,7 +11,8 @@
"main": "./src/index.ts",
"types": "./src/index.ts",
"exports": {
".": "./src/index.ts"
".": "./src/index.ts",
"./alpha-blit": "./src/utils/alphaBlit.ts"
},
"scripts": {
"build": "tsc",
+19
View File
@@ -21,6 +21,9 @@ const workspaceAliasPlugin = {
build.onResolve({ filter: /^@hyperframes\/engine$/ }, () => ({
path: resolve(scriptDir, "../engine/src/index.ts"),
}));
build.onResolve({ filter: /^@hyperframes\/engine\/alpha-blit$/ }, () => ({
path: resolve(scriptDir, "../engine/src/utils/alphaBlit.ts"),
}));
build.onResolve({ filter: /^@hyperframes\/core$/ }, () => ({
path: resolve(scriptDir, "../core/src/index.ts"),
}));
@@ -55,6 +58,22 @@ await Promise.all([
entryPoints: ["src/server.ts"],
outfile: "dist/public-server.js",
}),
// PNG decode + alpha-blit worker (hf#732 lever-4). Loaded by
// `pngDecodeBlitWorkerPool.createPngDecodeBlitWorkerPool` via
// `new Worker(<path>)`. Must be a separate entry point so the worker
// module is standalone and shares no parent module-graph state.
build({
bundle: true,
platform: "node",
target: "node22",
format: "esm",
external: ["puppeteer", "esbuild", "postcss"],
plugins: [workspaceAliasPlugin],
minify: false,
sourcemap: true,
entryPoints: ["src/services/pngDecodeBlitWorker.ts"],
outfile: "dist/services/pngDecodeBlitWorker.js",
}),
]);
// Copy core runtime artifacts so the producer can find them at dist/
@@ -0,0 +1,122 @@
/**
* Worker entry point for off-main-thread PNG decode + alpha blit. The
* companion to `pngDecodeBlitWorkerPool.ts`. See that file for the rationale
* (hf#732 lever-4: overlap Chrome's screenshot with Node's decode+blit).
*
* Lifecycle:
*
* 1. Pool constructor spawns N of these workers up front.
* 2. Main thread posts `{ png, pngOffset, pngLength, dest, destOffset,
* destLength, width, height, transfer }` with `transferList: [png, dest]`.
* Both underlying ArrayBuffers are detached on the sender; the caller
* must NOT touch them until the worker replies.
* 3. Worker wraps each ArrayBuffer as a Node Buffer view (zero-copy),
* runs `decodePng` to get an RGBA8 Uint8Array, then `blitRgba8OverRgb48le`
* to composite the decoded pixels onto the rgb48le `dest` buffer in
* the requested transfer space.
* 4. Worker posts `{ ok, png, dest, decodeMs, blitMs }` back with
* `transferList: [png, dest]`. Both ArrayBuffers return to the main
* thread; the caller swaps `result.dest` into its render state.
* 5. On decode/blit exception, worker posts `{ ok: false, error, png,
* dest }` — both ArrayBuffers still returned so the caller can release
* them.
*
* The worker holds no per-frame state. The intermediate RGBA8 decode
* buffer is allocated per-call and dropped on the worker side.
*
* Import strategy: identical to `shaderTransitionWorker.ts` — use the
* `./alpha-blit` subpath export of `@hyperframes/engine` rather than the
* package root, because the root pulls in the full engine graph and the
* tsx loader's `.js → .ts` rewrite does not survive the Worker boundary
* under dev/test.
*/
import { parentPort } from "node:worker_threads";
import { decodePng, blitRgba8OverRgb48le } from "@hyperframes/engine/alpha-blit";
interface DecodeBlitJobRequest {
png: ArrayBuffer;
pngOffset: number;
pngLength: number;
dest: ArrayBuffer;
destOffset: number;
destLength: number;
width: number;
height: number;
transfer: string;
}
interface DecodeBlitJobOk {
ok: true;
png: ArrayBuffer;
dest: ArrayBuffer;
decodeMs: number;
blitMs: number;
}
interface DecodeBlitJobErr {
ok: false;
error: string;
png: ArrayBuffer;
dest: ArrayBuffer;
}
export type DecodeBlitJobResult = DecodeBlitJobOk | DecodeBlitJobErr;
if (!parentPort) {
// Defensive — this module is only meaningful inside a worker_thread.
// eslint-disable-next-line no-console
console.warn("[pngDecodeBlitWorker] no parentPort; module loaded on main thread");
} else {
parentPort.on("message", (msg: DecodeBlitJobRequest) => {
const { png, pngOffset, pngLength, dest, destOffset, destLength, width, height, transfer } =
msg;
// Re-wrap the transferred ArrayBuffers as Node Buffer views. The
// dispatcher in the pool normalizes inputs to offset-0 ArrayBuffers
// before transfer (avoiding the 8KB shared-pool DataCloneError), so
// pngOffset / destOffset are 0 and pngLength / destLength match the
// backing ArrayBuffer byteLength in practice. We still honor the
// forwarded values so the worker is robust if the dispatcher ever
// changes (e.g. ships a slice over a larger transferred ArrayBuffer).
const pngBuf = Buffer.from(png, pngOffset, pngLength);
const destBuf = Buffer.from(dest, destOffset, destLength);
try {
const decodeStart = Date.now();
const { data: rgba } = decodePng(pngBuf);
const decodeMs = Date.now() - decodeStart;
const blitStart = Date.now();
// `blitRgba8OverRgb48le` accepts the CompositeTransfer string as a
// typed union. The pool's `transfer` field is `string` for transport
// simplicity; the actual values flow through unchanged from the
// orchestrator's HdrCompositeContext and the function validates at
// its own boundary.
blitRgba8OverRgb48le(
rgba,
destBuf,
width,
height,
transfer as Parameters<typeof blitRgba8OverRgb48le>[4],
);
const blitMs = Date.now() - blitStart;
const reply: DecodeBlitJobOk = {
ok: true,
png,
dest,
decodeMs,
blitMs,
};
parentPort!.postMessage(reply, [png, dest]);
} catch (err) {
const reply: DecodeBlitJobErr = {
ok: false,
error: err instanceof Error ? err.message : String(err),
png,
dest,
};
parentPort!.postMessage(reply, [png, dest]);
}
});
}
@@ -0,0 +1,324 @@
/**
* Tests for the hf#732 lever-4 PNG decode + alpha-blit worker pool. Like the
* shader-blend pool tests next door, these are correctness-critical: a
* regression either corrupts every composited DOM layer or leaks worker
* handles. Tests pin three properties:
*
* 1. Byte-equivalence with the inline path. The worker calls the exact
* same `decodePng` + `blitRgba8OverRgb48le` the inline path uses, so
* the round-trip must reproduce the inline result to the last byte.
* 2. Buffer-transfer correctness across the 8KB Node pool threshold.
* The pool's dispatcher must NOT throw `DataCloneError` for inputs
* that happen to live in the shared 8KB pool (small PNGs, etc.).
* 3. Concurrent dispatch + pipelining. N concurrent `run` calls
* against a pool sized to N all complete with correct output. The
* pipelining test asserts that decode/blit of frame N overlaps the
* kickoff of frame N+1's "capture" (simulated by a deferred Promise),
* proving the pool isn't accidentally serializing.
*
* The pool's clean-shutdown path is also exercised so a test failure
* doesn't leak handles into other tests.
*/
import { afterEach, describe, expect, it } from "vitest";
import { deflateSync } from "zlib";
import { fileURLToPath } from "node:url";
import { dirname, resolve } from "node:path";
import { decodePng, blitRgba8OverRgb48le } from "@hyperframes/engine/alpha-blit";
import {
createPngDecodeBlitWorkerPool,
type PngDecodeBlitWorkerPool,
} from "./pngDecodeBlitWorkerPool.js";
const W = 16;
const H = 8;
const RGB48_BYTES = W * H * 6;
/**
* Synthesize a minimal RGBA8 PNG with a uniform color. Skips CRC32
* because `decodePng` does not verify checksums. Produces an output that's
* intentionally tiny (well under 8KB) so the test exercises the
* shared-pool-detection path in the dispatcher.
*/
function makeUniformRgbaPng(
w: number,
h: number,
r: number,
g: number,
b: number,
a: number,
): Buffer {
const sig = Buffer.from([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
const ihdr = Buffer.alloc(13);
ihdr.writeUInt32BE(w, 0);
ihdr.writeUInt32BE(h, 4);
ihdr[8] = 8; // 8-bit depth
ihdr[9] = 6; // RGBA
ihdr[10] = 0; // deflate
ihdr[11] = 0; // no filter
ihdr[12] = 0; // non-interlaced
const rows: Buffer[] = [];
for (let y = 0; y < h; y++) {
rows.push(Buffer.from([0])); // PNG row filter byte (None)
for (let x = 0; x < w; x++) {
rows.push(Buffer.from([r, g, b, a]));
}
}
const idatData = deflateSync(Buffer.concat(rows));
function chunk(type: string, data: Buffer): Buffer {
const len = Buffer.alloc(4);
len.writeUInt32BE(data.length, 0);
const typeBuf = Buffer.from(type, "ascii");
const crc = Buffer.alloc(4); // skipped by decoder
return Buffer.concat([len, typeBuf, data, crc]);
}
return Buffer.concat([
sig,
chunk("IHDR", ihdr),
chunk("IDAT", idatData),
chunk("IEND", Buffer.alloc(0)),
]);
}
describe("PngDecodeBlitWorkerPool", () => {
const pools: PngDecodeBlitWorkerPool[] = [];
afterEach(async () => {
while (pools.length > 0) {
const p = pools.pop();
if (p) await p.terminate();
}
});
async function makePool(size: number): Promise<PngDecodeBlitWorkerPool> {
const p = await createPngDecodeBlitWorkerPool({ size });
pools.push(p);
return p;
}
it("produces byte-identical output to the inline decode+blit path", async () => {
const pool = await makePool(1);
const png = makeUniformRgbaPng(W, H, 255, 0, 0, 255);
// Pool path: blit onto a zero-filled rgb48le canvas.
const poolDest = Buffer.alloc(RGB48_BYTES);
const poolResult = await pool.run({
png: Buffer.from(png), // independent copy — the input may be detached
dest: poolDest,
width: W,
height: H,
transfer: "srgb",
});
// Reference: inline decode+blit onto a separately allocated canvas.
const refDest = Buffer.alloc(RGB48_BYTES);
const { data: refRgba } = decodePng(png);
blitRgba8OverRgb48le(refRgba, refDest, W, H, "srgb");
expect(Buffer.compare(poolResult.dest, refDest)).toBe(0);
});
it("composites OVER existing rgb48le content (alpha blend semantics)", async () => {
const pool = await makePool(1);
// Half-transparent red over a green background.
const png = makeUniformRgbaPng(W, H, 255, 0, 0, 128);
const poolDest = Buffer.alloc(RGB48_BYTES);
for (let i = 0; i < W * H; i++) {
const off = i * 6;
poolDest.writeUInt16LE(0, off); // R
poolDest.writeUInt16LE(60000, off + 2); // G
poolDest.writeUInt16LE(0, off + 4); // B
}
const poolResult = await pool.run({
png: Buffer.from(png),
dest: poolDest,
width: W,
height: H,
transfer: "srgb",
});
// Inline reference applies the same blend to its own copy of the
// green background.
const refDest = Buffer.alloc(RGB48_BYTES);
for (let i = 0; i < W * H; i++) {
const off = i * 6;
refDest.writeUInt16LE(0, off);
refDest.writeUInt16LE(60000, off + 2);
refDest.writeUInt16LE(0, off + 4);
}
const { data: refRgba } = decodePng(png);
blitRgba8OverRgb48le(refRgba, refDest, W, H, "srgb");
expect(Buffer.compare(poolResult.dest, refDest)).toBe(0);
});
it("survives small PNGs that would otherwise hit the Node 8KB shared pool", async () => {
// A 16×8 RGBA PNG compresses to a few hundred bytes — comfortably
// under the 8KB Buffer pool threshold. If the dispatcher fails to
// copy-out before postMessage, this throws DataCloneError.
const pool = await makePool(1);
const png = makeUniformRgbaPng(W, H, 50, 100, 200, 255);
expect(png.byteLength).toBeLessThan(8192);
const result = await pool.run({
png,
dest: Buffer.alloc(RGB48_BYTES),
width: W,
height: H,
transfer: "srgb",
});
expect(result.dest.byteLength).toBe(RGB48_BYTES);
});
it("runs N concurrent decode+blit tasks against an N-wide pool", async () => {
const pool = await makePool(4);
const png = makeUniformRgbaPng(W, H, 200, 100, 50, 255);
const tasks = Array.from({ length: 4 }, () =>
pool.run({
png: Buffer.from(png),
dest: Buffer.alloc(RGB48_BYTES),
width: W,
height: H,
transfer: "srgb",
}),
);
const results = await Promise.all(tasks);
// All 4 results must match each other (same input) AND match the
// inline reference.
const refDest = Buffer.alloc(RGB48_BYTES);
const { data: refRgba } = decodePng(png);
blitRgba8OverRgb48le(refRgba, refDest, W, H, "srgb");
for (const r of results) {
expect(Buffer.compare(r.dest, refDest)).toBe(0);
}
});
it("permits frame N+1 capture to proceed while frame N decode+blit is in flight", async () => {
// Pipelining proof: kick off a "decode+blit" task that we can hold by
// virtue of the worker actually running, then concurrently kick off a
// simulated next-frame capture (a Promise that resolves immediately).
// The simulated capture must resolve BEFORE the decode+blit, proving
// the decode+blit isn't blocking the main thread.
const pool = await makePool(2);
const png = makeUniformRgbaPng(W, H, 50, 100, 200, 255);
// Sentinel timestamps to verify overlap.
const captureStarted: number[] = [];
const captureDone: number[] = [];
const decodeBlitStarted: number[] = [];
const decodeBlitDone: number[] = [];
decodeBlitStarted.push(Date.now());
const decodeBlitPromise = pool
.run({
png: Buffer.from(png),
dest: Buffer.alloc(RGB48_BYTES),
width: W,
height: H,
transfer: "srgb",
})
.then((r) => {
decodeBlitDone.push(Date.now());
return r;
});
// Simulated next-frame CDP capture — a microtask-y await that yields.
// On a non-pipelined (synchronous-inline) path this would have to wait
// for the decode+blit, but the pool dispatches to a worker thread so
// the main thread is free to start the next "capture" immediately.
captureStarted.push(Date.now());
await new Promise((resolve) => setImmediate(resolve));
captureDone.push(Date.now());
await decodeBlitPromise;
expect(captureDone[0]).toBeDefined();
expect(decodeBlitDone[0]).toBeDefined();
// The simulated capture must have completed before the decode+blit —
// proof that the pool is NOT blocking the main thread.
expect(captureDone[0]!).toBeLessThanOrEqual(decodeBlitDone[0]!);
});
it("spawns from an explicit workerEntryPath, bypassing the import.meta.url resolver", async () => {
// Regression for the hf#677 bundled-CLI bug: when the pool is inlined
// into a separate bundle (e.g. cli.js), `import.meta.url` resolves to
// the bundle's path rather than the bundled worker's emitted path, and
// the sibling-probe fallback computes a path the worker file does not
// live at. The explicit `workerEntryPath` plumbed by the call site
// bypasses the heuristic entirely.
const here = dirname(fileURLToPath(import.meta.url));
const explicitPath = resolve(here, "pngDecodeBlitWorker.ts");
const pool = await createPngDecodeBlitWorkerPool({
size: 1,
workerEntryPath: explicitPath,
});
pools.push(pool);
const png = makeUniformRgbaPng(W, H, 64, 128, 192, 255);
const dest = Buffer.alloc(RGB48_BYTES);
const result = await pool.run({
png: Buffer.from(png),
dest,
width: W,
height: H,
transfer: "srgb",
});
// Compare to inline reference to confirm the explicit-path spawn actually
// ran real work (not just spawned and crashed silently).
const refDest = Buffer.alloc(RGB48_BYTES);
const { data: refRgba } = decodePng(png);
blitRgba8OverRgb48le(refRgba, refDest, W, H, "srgb");
expect(Buffer.compare(result.dest, refDest)).toBe(0);
});
it("terminates cleanly even with queued tasks", async () => {
const pool = await makePool(1);
const png = makeUniformRgbaPng(W, H, 1, 2, 3, 255);
// Two tasks: the first dispatches, the second queues.
const p1 = pool.run({
png: Buffer.from(png),
dest: Buffer.alloc(RGB48_BYTES),
width: W,
height: H,
transfer: "srgb",
});
const p2 = pool.run({
png: Buffer.from(png),
dest: Buffer.alloc(RGB48_BYTES),
width: W,
height: H,
transfer: "srgb",
});
await pool.terminate();
pools.pop(); // already terminated; don't try to re-terminate in afterEach
// Both must settle (resolve or reject). The first MAY resolve if the
// worker finished before terminate() raced in; the second MUST reject
// because it never got to dispatch.
const r1 = await p1.catch((e: unknown) => e);
const r2 = await p2.catch((e: unknown) => e);
if (r2 instanceof Error) {
expect(r2.message).toMatch(/terminated/);
} else {
// If both raced to resolve before terminate, that's also acceptable
// — but only the second one is guaranteed-rejected. Accept either
// shape; the goal of the test is "no leaked handles, no unhandled
// rejection".
expect(r2).toBeDefined();
}
// r1 is "either resolved with a result OR rejected with terminated";
// both are acceptable.
expect(r1).toBeDefined();
});
});
@@ -0,0 +1,425 @@
/**
* Pool of Node `worker_threads` Workers for off-main-thread PNG decode +
* rgba8-over-rgb48le blit. The hf#732 lever-4 follow-up: capture (Chrome
* compositor) and decode+blit (Node CPU) were previously serialized per
* frame inside `captureTransitionFrame` / `compositeHdrFrame`. Each frame
* waited ~30 ms (decode) + ~50 ms (blit) on the Node main thread before the
* next CDP screenshot could begin. With the decode+blit on a worker pool,
* the calling thread can kick off the next CDP capture immediately and the
* decode+blit overlaps Chrome's screenshot work.
*
* Why a SEPARATE pool from `shaderTransitionWorkerPool`:
*
* - Different work shapes: shader-blend reads 2× rgb48le, writes 1×
* rgb48le. Decode+blit reads 1× PNG bytes (variable size, often
* ~250 KB for 854×480 with sparse DOM content), allocates a temporary
* RGBA8 buffer, and writes 1× rgb48le (over an existing destination).
* - Different concurrency profile: shader-blend fires once per
* transition frame; decode+blit fires once per DOM layer per frame
* (typically 3-6× per normal frame, 2× per transition frame). The
* pools have very different dispatch rates and queuing characteristics.
* - Sizing them independently lets us tune each to its bottleneck without
* starving the other.
*
* API:
*
* const pool = await createPngDecodeBlitWorkerPool({ size, log });
* const result = await pool.run({
* png: pngBuffer, // alpha-channel PNG from CDP (zero-copy in)
* dest: rgb48leDestBuffer, // rgb48le canvas to blend onto (zero-copy in)
* width, height,
* transfer: "srgb" | "pq" | "hlg" | etc.,
* });
* // result.dest is the SAME memory as the input `dest`, but re-attached
* // to the main thread. The input Buffer is detached on dispatch — the
* // caller must use `result.dest` for any subsequent reads/writes.
* await pool.terminate();
*
* Buffer transfer contract:
*
* The PNG bytes are transferred IN with `transferList: [png.buffer]` so
* we don't copy them across the worker boundary. The `dest` rgb48le
* ArrayBuffer is also transferred IN (and back OUT) so the blit happens
* in place on the same memory the caller pre-allocated. After `run`
* resolves, the caller MUST swap its Buffer reference to `result.dest`
* — the original Buffer's underlying ArrayBuffer is detached on dispatch.
*
* The intermediate RGBA8 decode buffer is allocated INSIDE the worker
* and dropped on the worker side — there is no main-thread allocation
* for it. The PNG ArrayBuffer is transferred back too so the caller can
* release it.
*/
import { Worker } from "node:worker_threads";
import { fileURLToPath, pathToFileURL } from "node:url";
import { dirname, join } from "node:path";
import { createRequire } from "node:module";
import { existsSync } from "node:fs";
import { cpus } from "node:os";
interface PoolLogger {
info?: (msg: string, meta?: Record<string, unknown>) => void;
warn?: (msg: string, meta?: Record<string, unknown>) => void;
error?: (msg: string, meta?: Record<string, unknown>) => void;
}
export interface PngDecodeBlitPoolOptions {
/** Number of worker threads. Clamped to [1, cpus().length]. */
size: number;
/** Optional logger; falls back to no-op. */
log?: PoolLogger;
/**
* Absolute filesystem path to the worker entry module. When provided, the
* pool spawns workers from this exact path and skips the fallback
* `import.meta.url`-based resolver entirely. Required by callers that
* bundle the worker via a separate build (e.g. the CLI's tsup bundle):
* `import.meta.url` inside the bundled pool resolves to the bundle's own
* location, NOT the bundled worker entry's location, so the heuristic
* resolver below cannot find the worker. Path extension determines the
* loader behaviour (`.ts` → tsx/esm loader is appended to execArgv).
*/
workerEntryPath?: string;
}
export interface PngDecodeBlitRequest {
/** PNG bytes captured from CDP (Page.captureScreenshot). */
png: Buffer;
/**
* Pre-allocated rgb48le destination canvas (width*height*6 bytes). The
* blit composites the decoded RGBA8 image OVER this buffer's existing
* contents in `transfer` space.
*/
dest: Buffer;
width: number;
height: number;
/**
* Composite color space tag matching the engine's `CompositeTransfer`
* union. Passed through to `blitRgba8OverRgb48le` in the worker.
*/
transfer: string;
}
export interface PngDecodeBlitResult {
/**
* Re-attached destination buffer holding the composited rgb48le pixels.
* Same memory as the request's `dest`, viewed through a fresh Buffer.
*/
dest: Buffer;
/** Per-worker timing: decode duration in ms (excluding postMessage latency). */
decodeMs: number;
/** Per-worker timing: blit duration in ms. */
blitMs: number;
}
interface PendingTask {
req: PngDecodeBlitRequest;
resolve: (r: PngDecodeBlitResult) => void;
reject: (err: Error) => void;
enqueuedAtMs?: number;
traceId?: number;
}
interface WorkerSlot {
worker: Worker;
busy: boolean;
current: PendingTask | null;
}
interface WorkerReply {
ok: boolean;
error?: string;
png: ArrayBuffer;
dest: ArrayBuffer;
decodeMs?: number;
blitMs?: number;
}
export interface PngDecodeBlitWorkerPool {
readonly size: number;
run(req: PngDecodeBlitRequest): Promise<PngDecodeBlitResult>;
terminate(): Promise<void>;
}
/**
* Resolve the path to the compiled worker module.
*
* Resolution order (first match wins):
* 1. Explicit `workerEntryPath` factory option — callers that bundle the
* worker via a separate build pipeline (e.g. the CLI's tsup bundle that
* emits `pngDecodeBlitWorker.js` next to `cli.js`) must use this. The
* bundled-CLI case is the *only* one where the fallback below cannot
* find the worker: `import.meta.url` inside the inlined pool resolves
* to the bundle path, not the worker's emitted path, so the sibling
* probe lands in the wrong directory.
* 2. `HF_PNG_DECODE_BLIT_WORKER_ENTRY` env var — test/dev infra override.
* 3. Same-directory `.js` sibling — works when both pool source and
* worker source compile into the same `dist/services/` directory
* (in-tree dev builds and the colocated tsc emit).
* 4. Same-directory `.ts` sibling — vitest/bun raw-TS execution path.
*/
function resolveWorkerEntry(explicit: string | undefined): { path: string; isTs: boolean } {
if (explicit && explicit.length > 0) {
return { path: explicit, isTs: explicit.endsWith(".ts") };
}
const override = process.env.HF_PNG_DECODE_BLIT_WORKER_ENTRY;
if (override && override.length > 0) {
const isTs = override.endsWith(".ts");
return { path: override, isTs };
}
const moduleDir = dirname(fileURLToPath(import.meta.url));
const jsPath = join(moduleDir, "pngDecodeBlitWorker.js");
if (existsSync(jsPath)) return { path: jsPath, isTs: false };
const tsPath = join(moduleDir, "pngDecodeBlitWorker.ts");
return { path: tsPath, isTs: true };
}
/**
* Mirror of `shaderTransitionWorkerPool.buildExecArgv`. Worker threads
* inherit the parent's loader only if the relevant flag is present on
* `process.execArgv`; under vitest the tsx loader is NOT exposed there, so
* we append `--import tsx/esm` when the resolved entry is `.ts` and no
* loader is detected. Best-effort: silently no-ops if `tsx/esm` can't be
* resolved (prod bundle).
*/
function buildExecArgv(entryIsTs: boolean): string[] {
const inherited = [...process.execArgv];
if (!entryIsTs) return inherited;
const hasLoader = inherited.some(
(a) => a.includes("tsx/esm") || a.includes("ts-node/esm") || a.includes("--import"),
);
if (hasLoader) return inherited;
try {
const require = createRequire(import.meta.url);
const tsxEsm = require.resolve("tsx/esm");
inherited.push("--import", pathToFileURL(tsxEsm).href);
} catch {
// tsx not installed (prod) — leave execArgv as-is.
}
return inherited;
}
export async function createPngDecodeBlitWorkerPool(
opts: PngDecodeBlitPoolOptions,
): Promise<PngDecodeBlitWorkerPool> {
const cpuCount = Math.max(1, cpus().length);
const size = Math.max(1, Math.min(opts.size, cpuCount));
const log = opts.log ?? {};
const { path: entry, isTs: entryIsTs } = resolveWorkerEntry(opts.workerEntryPath);
const slots: WorkerSlot[] = [];
const queue: PendingTask[] = [];
let terminated = false;
const traceEnabled = process.env.HF_PNG_DECODE_BLIT_POOL_TRACE === "1";
let nextTaskId = 0;
const execArgv = buildExecArgv(entryIsTs);
const dispatchNext = (slot: WorkerSlot): void => {
if (terminated || slot.busy) return;
const task = queue.shift();
if (!task) return;
slot.busy = true;
slot.current = task;
if (traceEnabled) {
const slotIdx = slots.indexOf(slot);
const waitMs = task.enqueuedAtMs ? Date.now() - task.enqueuedAtMs : 0;
const busyCount = slots.filter((s) => s.busy).length;
log.info?.("[pngDecodeBlitPool] dispatch", {
task: task.traceId,
slot: slotIdx,
waitMs,
busyCount,
queueDepth: queue.length,
});
}
const { png, dest, width, height, transfer } = task.req;
// Transfer the PNG bytes (input) and the rgb48le dest (in-place blit
// target) across the worker boundary. Both are detached on the main
// thread until the reply re-attaches them.
//
// Node `Buffer.alloc(N)` allocates a dedicated ArrayBuffer for buffers
// above 8KB (the pool threshold); below that, Buffers are slices over
// a shared 8KB pool ArrayBuffer. `postMessage` with `transferList`
// REJECTS the shared pool with `DataCloneError: Cannot transfer
// object of unsupported type`. The rgb48le `dest` buffers in the
// hybrid path are always > 8KB (854×480×6 ≈ 2.4MB) so they're fine,
// but PNG inputs (variable size, typically 30-300KB but can be < 8KB
// for empty layers) AND any small upstream Buffers can hit the pool.
//
// Safety net: if the underlying ArrayBuffer is larger than the Buffer
// view OR if the Buffer view doesn't cover the ArrayBuffer exactly,
// we copy into a fresh dedicated ArrayBuffer before transfer. Cost is
// one allocation + memcpy of the PNG bytes — small versus the
// postMessage round-trip we're already paying.
const pngBackingFitsExactly = png.byteOffset === 0 && png.byteLength === png.buffer.byteLength;
const pngSource: Buffer = pngBackingFitsExactly ? png : Buffer.from(png); // Buffer.from(Buffer) copies into a new pool slot
// For very small PNGs, `Buffer.from(buf)` may still land in the pool.
// Force a dedicated ArrayBuffer with `Uint8Array.slice().buffer`.
let abPng: ArrayBuffer;
let pngOffset: number;
let pngLength: number;
if (pngSource.byteOffset === 0 && pngSource.byteLength === pngSource.buffer.byteLength) {
abPng = pngSource.buffer as ArrayBuffer;
pngOffset = 0;
pngLength = pngSource.byteLength;
} else {
const copied = new Uint8Array(pngSource.byteLength);
copied.set(pngSource);
abPng = copied.buffer;
pngOffset = 0;
pngLength = copied.byteLength;
}
// The rgb48le `dest` should always have a dedicated ArrayBuffer
// (`Buffer.alloc` above the 8KB pool threshold gives one). Defensive
// path mirrors the PNG handling for symmetry.
let abDest: ArrayBuffer;
let destOffset: number;
let destLength: number;
if (dest.byteOffset === 0 && dest.byteLength === dest.buffer.byteLength) {
abDest = dest.buffer as ArrayBuffer;
destOffset = 0;
destLength = dest.byteLength;
} else {
// Should never happen for hybrid-path canvases. Take the
// copy-and-transfer path so we don't crash; but log so we surface
// any future allocator change that violates the invariant.
log.warn?.("[pngDecodeBlitPool] dest buffer is a slice over a larger ArrayBuffer; copying", {
offset: dest.byteOffset,
length: dest.byteLength,
backingSize: dest.buffer.byteLength,
});
const copied = new Uint8Array(dest.byteLength);
copied.set(dest);
abDest = copied.buffer;
destOffset = 0;
destLength = copied.byteLength;
}
try {
slot.worker.postMessage(
{
png: abPng,
pngOffset,
pngLength,
dest: abDest,
destOffset,
destLength,
width,
height,
transfer,
},
[abPng, abDest],
);
} catch (err) {
slot.busy = false;
slot.current = null;
task.reject(err instanceof Error ? err : new Error(String(err)));
}
};
const onWorkerMessage = (slot: WorkerSlot, reply: WorkerReply): void => {
const task = slot.current;
slot.current = null;
slot.busy = false;
if (!task) {
dispatchNext(slot);
return;
}
if (!reply.ok) {
task.reject(new Error(reply.error ?? "png-decode-blit worker failed"));
} else {
// Re-attach the dest ArrayBuffer as a Node Buffer view. We wrap the
// full reply.dest (offset=0, length=byteLength) because the
// dispatch path normalizes to offset-0 ArrayBuffers (either the
// caller's original or a fresh copy we made on the dispatch side).
// The blit work happened over the full ArrayBuffer in the worker;
// returning a view that matches that is the correct semantics.
task.resolve({
dest: Buffer.from(reply.dest, 0, reply.dest.byteLength),
decodeMs: reply.decodeMs ?? 0,
blitMs: reply.blitMs ?? 0,
});
}
dispatchNext(slot);
};
const onWorkerError = (slot: WorkerSlot, err: Error): void => {
const task = slot.current;
slot.current = null;
slot.busy = false;
if (task) {
task.reject(
new Error(`png-decode-blit worker crashed mid-task: ${err.message}; dest buffer lost`),
);
}
log.warn?.("[pngDecodeBlitWorkerPool] worker errored", { err: err.message });
};
const onWorkerExit = (slot: WorkerSlot, code: number): void => {
if (terminated) return;
if (slot.current) {
slot.current.reject(new Error(`png-decode-blit worker exited (code=${code}) mid-task`));
slot.current = null;
slot.busy = false;
}
log.warn?.("[pngDecodeBlitWorkerPool] worker exited unexpectedly", { code });
};
try {
for (let i = 0; i < size; i++) {
const worker = new Worker(entry, { execArgv });
const slot: WorkerSlot = { worker, busy: false, current: null };
worker.on("message", (msg: WorkerReply) => onWorkerMessage(slot, msg));
worker.on("error", (err: unknown) =>
onWorkerError(slot, err instanceof Error ? err : new Error(String(err))),
);
worker.on("exit", (code) => onWorkerExit(slot, code));
slots.push(slot);
}
} catch (err) {
terminated = true;
await Promise.all(slots.map((s) => s.worker.terminate().catch(() => undefined)));
throw err;
}
log.info?.("[pngDecodeBlitWorkerPool] spawned", { size, entry });
return {
size,
async run(req: PngDecodeBlitRequest): Promise<PngDecodeBlitResult> {
if (terminated) {
throw new Error("png-decode-blit pool already terminated");
}
return new Promise<PngDecodeBlitResult>((resolve, reject) => {
const task: PendingTask = traceEnabled
? { req, resolve, reject, enqueuedAtMs: Date.now(), traceId: ++nextTaskId }
: { req, resolve, reject };
const idle = slots.find((s) => !s.busy);
if (idle) {
queue.unshift(task);
dispatchNext(idle);
} else {
queue.push(task);
}
});
},
async terminate(): Promise<void> {
if (terminated) return;
terminated = true;
while (queue.length > 0) {
const t = queue.shift();
if (t) t.reject(new Error("png-decode-blit pool terminated before task ran"));
}
for (const slot of slots) {
const t = slot.current;
if (t) {
slot.current = null;
slot.busy = false;
t.reject(new Error("png-decode-blit pool terminated mid-task"));
}
}
await Promise.all(slots.map((s) => s.worker.terminate().catch(() => undefined)));
log.info?.("[pngDecodeBlitWorkerPool] terminated", { size });
},
};
}