feat(studio): revamps Studio + improves code quality (#2291)

* feat(studio): glue API coexistence layer for the NLE swap

What: extends 21 glue files so the OLD timeline/canvas engine and the NEW
NLE components type-check side by side: playerStore (multi-select setters,
zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain
optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/
timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the
NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props
gain optional callbacks/params, contexts gain *Optional hooks, and
TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting
both engines' change shapes. patchDocumentRootDuration's test rides along.

Why: this is the keystone that dissolves the old "welded glue" problem —
every symbol the NLE components need is ADDED next to what the old engine
still uses, so the engine components and the swaps can land as separate
reviewable PRs.

How: 15 authored intermediate files (main content + additive symbols; no
behavior changes — new fields optional, new callbacks unused until wired)
plus 6 files whose final content is already purely additive. New exports
without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed
by the app-shell swap.

Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines
compile); bunx vitest run (full suite green incl. the 6 new
patchDocumentRootDuration tests); fallow audit clean.

* feat(studio): timeline interaction hooks and lanes component (unwired)

What: the timeline-side wiring layer, unwired: TimelineLanes (the lane
renderer driving drag/resize/marquee), timelineMarquee (+tests),
useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning,
useTimelineEditingDrops.

Why: everything between the pure drag math and <Timeline> itself; the
timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these.

How: new files, tsc-clean against the coexistence layer. Unwired components
carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap.

Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow
audit clean.

* feat(studio): NLE shell assembly (unwired)

What: EditorShell (the full editor layout replacing NLELayout +
StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and
useTimelineEditCallbacks (the callback bag bridging store edits to the
timeline), all unwired.

Why: the shell that App swaps to in the final step; reviewing it standalone
keeps that swap PR small.

How: new files against the coexistence layer; TEMP(studio-dnd) entries
until App mounts EditorShell in the app-shell swap.

Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit
clean.

* feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine

What: flips the timeline glue to its final form (23 files): Timeline and
TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag
drives preview/commit through the new drag engine, range selection goes
multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9
old-engine files this orphans (group drag, marquee selection, snap targets,
layer gutter, selection overlays + their suites) — each is compile- or
gate-forced by this swap, verified by probe.

Why: second swap step; timeline-only, canvas and App untouched.

How: modified files to final content + forced deletions.
playerStore/timelineEditing/timelineCallbacks stay at their coexistence
form until the app swap (the old App still runs on them).

Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean.

* feat(studio): clip thumbnail modules

What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode
with SVG/AVIF format fallbacks and rounded-corner clipping — plus
VideoThumbnail updates.

Why: the decode layer for timeline clip thumbnails, ahead of the visual
refresh that renders them.

How: new modules + one modified file; purely presentational.

Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit
clean.

* feat(studio): assets/blocks panel behaviors + preview helpers

What: blocks tab install flow, right-panel and global drag-overlay polish,
music beat analysis and clip-content rendering hooks, and the
preview-helper utilities backing asset preview.

Why: completes the studio NLE stack on top of the visual refresh.

How: modified files only (kept as one PR: splitting further would produce
sub-150-LOC fragments of interdependent panel glue).

Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc
--noEmit; fallow audit clean.

* fix(studio): restore timeline playback loop

* fix(studio): restore missing GSAP helpers module

* refactor(studio): split timeline GSAP helpers

* style(studio): keep timeline helper under size limit

* fix(studio): restore timeline overlays module

* fix(studio): remove stale GSAP import

* fix(studio): restore canonical timeline dependencies

* style(studio): format restored timeline helpers

* style(studio): satisfy helper line limit

* fix(studio): repair rebuilt timeline integration

* feat(studio): complete rebuilt NLE cutover

* fix(studio): guard project and timeline race boundaries

* fix(studio): preserve graded resize and crop geometry

* fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local

* fix(studio): treat duration-0 tweens as static holds and settle resize position before persist

Instant holds (to()/fromTo() with duration 0) were classified as animated
tweens by every commit route, so resizing or rotating them converted the
hold into a corrupt duration-0 keyframes tween (new value at 0%, old at
100%) that GSAP drops; panel edits appended a losing set. A shared
isInstantHold() now routes them through the static replace-in-place path,
and percentage math guards zero-duration windows.

Separately, anchored-corner resizes painted 3-5 frames at the new size but
old position while the offset persist round-tripped the server. The commit
path now applies the corrected GSAP position synchronously before awaiting
the offset persist, mirroring the scale route's settle.

* feat(studio): gesture-transaction seam with commit observability

Introduce runGestureTransaction — one owner for a gesture commit's
settle -> persist -> record lifecycle. It settles the live DOM
synchronously before any async persist, folds every mutation into one
undo entry via a per-transaction coalesceKey, restores pre-gesture state
exactly once on failure, and asserts (dev console) + reports (PostHog:
commit_transaction / commit_invariant_violation / commit_transaction_failed)
that a persist never changes pixels. The box-size resize path is migrated
onto it; the ad hoc per-route coalesceKey/reload handling is removed.

Extract the resize draft-rect math into resizeDraft.ts to keep the
gesture-handler file under the size cap.

Also: keep url_hash telemetry to the route slug only (drop the query
string, which carried the user's selected element id/selector), and gate
the [hf-resize] diagnostics behind localStorage hf-resize-debug so they
ship as opt-in tracing rather than console noise.

* fix(studio): transaction owns the undo label

The coalesced history entry took the last sub-mutation's label, so a
resize surfaced as "Move layer" (the offset persist) in undo/redo. The
seam now stamps tx.label on every wrapped mutation, so the folded entry
reads as the gesture.

* fix(studio): atomic static size/position commits (no data loss)

Static resize/position holds updated an existing set via delete+add — two
undo entries, and a delete that succeeded before a failed add lost the
hold on disk. Use one in-place update-properties mutation when a set
exists (one undo entry, no partial-failure window). The keyframed-hold
heal that can't be expressed as a property update now adds before it
deletes, so any single failure leaves a recoverable duplicate, never a
lost hold. Transaction-owned commits are tracked via a WeakSet so the
heal path never double-wraps an already-wrapped gesture.

* fix(core): restore timed-clip visibility after a forced timeline rebind

__hfForceTimelineRebind force-rendered the re-registered timeline but never
re-ran the per-[data-start] visibility pass, so after undo or soft reload
every clip rendered regardless of its time window until a full page reload.
Extract the visibility loop into syncTimedElementVisibility and call it from
both syncMediaForCurrentState (unchanged) and the rebind.

* fix(studio): atomic z-order/keyframe/split commits, one undo entry each

Three edit-commit paths hardened onto the one-transaction invariant:

- Z-order reorder (useElementLifecycleOps): N per-element writes now fold
  into one undo entry (coalesceMs Infinity) and, on a failed persist,
  restore already-written files to disk so no partial reorder survives.
- Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate
  convert phase no longer full-reloads the preview (skipReload), killing the
  black-flash remount; convert + edit share one coalesce key = one undo entry.
- Razor split-all (useRazorSplit): snapshot before the batch and restore on
  any failure, so a mid-batch error never leaves un-revertable partial splits.

Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams,
readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit
logic across these paths. Commit options thread as one partial object rather
than field-by-field. Test setup extracted into colocated helpers.

* fix(studio): fold multi-step edits into one undo entry; guard text revert

- Gesture recording (useGestureCommit): the per-property-group commits now
  share one coalesce key and only the last reloads, so a recording is one
  undo entry and one preview reload instead of up to four.
- Delete selected keyframes (deleteSelectedKeyframes, split out of
  timelineEditingHelpers): N removals fold into one coalesced undo entry
  with a single reload.
- Text-field commit (useDomEditTextCommits): commitDomTextFields now uses
  the same version-guarded revert as handleDomTextCommit, so a stale failed
  commit can no longer stomp a newer successful one.

* feat(studio): batch a gesture's mutations into one atomic server write

A transaction that emits N mutations previously did N sequential POSTs,
each rewriting the file and soft-reloading — the root of the multi-phase
persist window. Add a gsap-mutations-batch endpoint that validates every
mutation up front, applies them in one in-memory rewrite chain, and writes
the file once (all-or-nothing: an invalid entry rejects the whole batch,
no partial write). The seam buffers a transaction's commits and, when more
than one targets the same file, dispatches a single batch — one write, one
history entry, one reload. The batch capability rides on the existing
commit-function reference; no option fields are threaded through callers.

* fix(studio): soften off-canvas indicator outline to 30% opacity

The dashed off-canvas selection outline at 60% was noisy with many
protruding elements on screen; drop the resting opacity to 30% (hover
still restores full opacity so it stays discoverable).

* fix(studio): drop off-canvas indicator outline to 10% opacity

Follow-up to the 30% softening — 10% resting opacity reads much calmer
with many protruding elements; hover still restores full opacity.

* fix(studio): gate [hf-commit] console traces to dev only

The start/settled/persisted/restore lifecycle traces logged on every
gesture commit in all environments — console noise for end users. Route
them through a dev-only traceCommit helper (matching the pixel-violation
error's existing DEV gate). The commit_* PostHog events stay always on;
they are the production observability, the console lines are a dev aid.

* fix(studio): count actual reloads, not softReload requests, in commit telemetry

A resize's size and offset persists both request softReload; the seam
counted each request, so a batched gesture reported reload_count 2 even
though the batch is one write and one reload. Compute the count from what
dispatchBufferedCommits actually did — one for a batch, the request count
for the sequential fallback.

* fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop

- Hover overlay applied the element's rotation only to the selection chrome,
  not the hover box; it now rotates about center like the selection, via a
  shared orientedGroupAwareOverlayRect router (one owner for rotation-aware
  overlay geometry across hover/selection/off-canvas).
- Off-canvas indicator was axis-aligned; it now rotates with the element and
  inverse-rotates the canvas-exclusion clip into the element's local frame,
  so the protruding-sliver clip stays correct for rotated elements.
- Crop commit re-lifted the element only in the commit's .then(), so one
  frame painted the cropped state (the flicker). Re-lift synchronously right
  after onStyleCommit (which applies the clip before its first await), so the
  cropped state never paints; the persisted file value is unchanged.

* fix(studio): address code-review findings across the commit-hardening campaign

Correctness (would ship green, bite under latency):
- Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert
  folds into one undo entry instead of splitting past the 300ms default.
- The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the
  field); multi-keyframe delete and convert coalesce correctly when SDK-routed.
- Razor split-all's rollback is guarded so a failing restore can't swallow the
  error toast that tells the user the split failed.

Simplification (single source of truth / no dead flexibility):
- Decompose resolveResizeDraftRect (drops a fallow-ignore suppression).
- Delegate the third readProjectFileContent copy to the shared helper.
- Inline setPatchFromUpdateProperties (its only caller passes one mutation).
- One toSdkPersistOptions translates gesture overrides to SDK options.
- Bundle the reorder-rollback deps into one object (was 7-9 positional args).
- Dedupe the 'last group reloads' ternary; type gesture options as
  CommitMutationOptions; drop a Map+array wrapper around a single write.

* feat(studio): atomic z-order reorder via batch patch-element endpoint

Z-order reorder issued N per-element inline-style patches (one server
write each), so a mid-chain failure could leave a partial reorder on disk.
Add a patch-elements-batch endpoint that validates every patch, folds them
over the file in one in-memory rewrite, and writes once (all-or-nothing;
unsafe input rejects with no write). The reorder now sends one batch per
source file and records one undo entry. Because a failed atomic write
persists nothing, the interim disk-write-back rollback (restoreReorderedFile
/ restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure
rolls back only live DOM/store state. Closes the last disk-atomicity gap.

* fix(studio): razor-split undo no longer silently no-ops

The split clone was written to disk without a data-hf-id, so the split
endpoint recorded that unstamped HTML as the undo entry's afterHash. The
next reloadPreview() ran the preview route's ensureHfIds write-back, which
minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk
hash no longer matched afterHash and editHistory's content-mismatch guard
silently refused the undo (no write, no network, no error). Stamp the split
output via ensureHfIds in splitElementInHtml before it is written/returned,
so the preview write-back is a no-op and the recorded afterHash always
equals the final on-disk bytes. Fixes at the source rather than relaxing the
mismatch guard. Corrects the stale comment that credited forceReloadSdkSession.

* feat(studio): closed-hand grab cursor on the rotate handle

The rotate handle used the default arrow cursor; show a grabbing
(closed-hand) cursor on hover to signal it's grabbed and dragged to rotate.

* fix(studio): dropping a dragged element over another no longer selects it

A moved drag's release fired the box click, which re-selected whatever now
sat under the pointer via the hover cache — so dropping an element over a
higher-z one selected the drop target instead of keeping the dragged
element selected. The drag-move branch now suppresses the next box click,
mirroring the resize branch.

* fix(studio): group drag is one undo entry, not one per element

Dragging a multi-selected group committed each member's position write as
its own undo entry, so reverting took N Cmd+Z presses. Force a shared
coalesceKey (infinite window) across every member's commit so they fold
into a single undo entry, like the other multi-step commit paths.

* fix(studio): undo of a split no longer leaves a ghost clip in the timeline

The file and the composition iframe revert correctly on undo, but the
timeline panel kept a ghost node for the split clone. The element-merge
that repopulates the timeline preserves elements the fresh scan dropped —
intended for enriched sub-composition children a bare DOM re-scan misses,
but it also preserved a genuinely-removed TOP-LEVEL element (the split
clone after undo), leaving a phantom clip. Restrict the preserve to
elements with a compositionSrc (the enriched sub-comp children); a
top-level element missing from the fresh scan was truly removed.

---------

Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
This commit is contained in:
Miguel Ángel
2026-07-13 02:55:36 -04:00
committed by GitHub
co-authored by ukimsanov
parent 9940503102
commit df29fa7a5e
228 changed files with 18774 additions and 7332 deletions
@@ -1,5 +1,4 @@
import { memo, useEffect, useMemo, useRef, useState, type RefObject } from "react";
import { getPreviewTargetFromPointer } from "../../utils/studioPreviewHelpers";
import { memo, useCallback, useEffect, useMemo, useRef, useState, type RefObject } from "react";
import { type DomEditSelection } from "./domEditing";
import type { PreviewMouseDownOptions } from "../../hooks/usePreviewInteraction";
import { useMarqueeGestures } from "./marqueeCommit";
@@ -16,17 +15,20 @@ import {
import { useDomEditOverlayRects } from "./useDomEditOverlayRects";
import { OffCanvasIndicators, type OffCanvasRect } from "./OffCanvasIndicators";
import { createDomEditOverlayGestureHandlers } from "./useDomEditOverlayGestures";
import { useDomEditNudge } from "./useDomEditNudge";
import { SnapGuideOverlay, type SnapGuidesState } from "./SnapGuideOverlay";
import { GridOverlay } from "./GridOverlay";
import type { GestureRecordingState } from "./GestureRecordControl";
import { DomEditCropHandles } from "./DomEditCropHandles";
import { DomEditRotateHandle } from "./DomEditRotateHandle";
import { DomEditGroupChrome, DomEditSelectionChrome } from "./DomEditSelectionChrome";
import { hugRectForElement } from "./domEditOverlayCrop";
import { useCropOverlay } from "../../hooks/useCropOverlay";
import { readDomEditSelectionShapeStyles, resolveBoxChromeClass } from "./domEditOverlayShape";
import { useDomEditCompositionRect } from "./useDomEditCompositionRect";
import { useMountEffect } from "../../hooks/useMountEffect";
import { startOffCanvasIndicatorRefresh } from "./offCanvasIndicatorRefresh";
import { CanvasContextMenu } from "./CanvasContextMenu";
import type { ZOrderPatch } from "./canvasContextMenuZOrder";
import { getPreviewTargetFromPointer } from "../../utils/studioPreviewHelpers";
// Re-exports for external consumers — preserving existing import paths.
export {
@@ -37,7 +39,6 @@ export {
export {
focusDomEditOverlayElement,
hasDomEditRotationChanged,
resolveDomEditResizeGesture,
resolveDomEditRotationGesture,
} from "./domEditOverlayGestures";
export type { DomEditGroupPathOffsetCommit } from "./domEditOverlayGestures";
@@ -73,6 +74,8 @@ interface DomEditOverlayProps {
onBoxSizeCommit: (
selection: DomEditSelection,
next: { width: number; height: number },
offset?: { x: number; y: number },
restore?: () => void,
) => Promise<void> | void;
onRotationCommit: (selection: DomEditSelection, next: { angle: number }) => Promise<void> | void;
onStyleCommit?: (property: string, value: string) => Promise<void> | void;
@@ -81,6 +84,19 @@ interface DomEditOverlayProps {
recordingState?: GestureRecordingState;
onToggleRecording?: () => void;
onMarqueeSelect?: (selections: DomEditSelection[], additive: boolean) => void;
/**
* Delete the selected canvas element.
* Wire to handleDomEditElementDelete from useDomEditActionsContext —
* same handler the Delete/Backspace hotkey uses.
*/
onDeleteSelection?: (selection: DomEditSelection) => void;
/**
* Called with the resolved z-order patch list after an optimistic DOM update.
* The patch list is tie-aware and may include sibling elements (see
* canvasContextMenuZOrder). Wire to handleDomZIndexReorderCommit from
* useDomEditActionsContext. See CanvasContextMenu.tsx module comment.
*/
onApplyZIndex?: (selection: DomEditSelection, patches: ZOrderPatch[]) => void;
}
// fallow-ignore-next-line complexity
@@ -105,6 +121,8 @@ export const DomEditOverlay = memo(function DomEditOverlay({
onRotationCommit,
onStyleCommit,
onMarqueeSelect,
onDeleteSelection,
onApplyZIndex,
}: DomEditOverlayProps) {
const overlayRef = useRef<HTMLDivElement | null>(null);
const boxRef = useRef<HTMLDivElement | null>(null);
@@ -121,8 +139,31 @@ export const DomEditOverlay = memo(function DomEditOverlay({
const snapGuidesRef = useRef<SnapGuidesState | null>(null);
const rafPausedRef = useRef(false);
// Context menu state: position of the right-click that opened it.
// contextMenuSelection is the element the menu targets — captured at right-click
// time so the menu can open even before the React selection state settles.
const [contextMenu, setContextMenu] = useState<{
x: number;
y: number;
sel: DomEditSelection;
} | null>(null);
const selectionRef = useRef(selection);
selectionRef.current = selection;
// Close the context menu whenever the selection moves off the element the menu
// targets (a click that reselects elsewhere, a deselect, or a preview reload
// that rebuilds the selection). Without this the menu can linger — orphaned —
// over a stale target after the underlying element is gone. A right-click that
// OPENS the menu also selects its target, so the common open path keeps the
// menu (same element) rather than immediately dismissing it.
useEffect(() => {
if (!contextMenu) return;
if (!selection || selection.element !== contextMenu.sel.element) {
setContextMenu(null);
}
}, [selection, contextMenu]);
const activeCompositionPathRef = useRef(activeCompositionPath);
activeCompositionPathRef.current = activeCompositionPath;
const groupSelectionsRef = useRef(groupSelections);
@@ -241,6 +282,23 @@ export const DomEditOverlay = memo(function DomEditOverlay({
snapGuidesRef,
});
// Arrow-key nudge (1px, Shift = 10px) — commits through the same
// path-offset callbacks as a drag, one undo entry per key burst.
const { flushNudge } = useDomEditNudge({
selection,
groupSelections,
allowCanvasMovement,
selectionRef,
overlayRectRef,
groupOverlayItemsRef,
gestureRef,
groupGestureRef,
blockedMoveRef,
onManualDragStartRef,
onPathOffsetCommitRef,
onGroupPathOffsetCommitRef,
});
const marquee = useMarqueeGestures({
iframeRef,
overlayRef,
@@ -370,6 +428,38 @@ export const DomEditOverlay = memo(function DomEditOverlay({
e.stopPropagation();
};
// Right-click: select element first (if not already selected), then open menu.
const handleContextMenu = useCallback(
async (event: React.MouseEvent<HTMLDivElement>) => {
event.preventDefault();
// If no element is selected yet, resolve it from the pointer position first.
const currentSel = selectionRef.current;
let activeSel: DomEditSelection | null = currentSel;
if (!currentSel) {
const pointerEvent = event as unknown as React.PointerEvent<HTMLDivElement>;
const resolved = await onCanvasPointerMoveRef.current(pointerEvent);
if (!resolved) return; // Nothing under the cursor — skip menu.
onSelectionChangeRef.current(resolved, { revealPanel: true });
// Use `resolved` directly: React state (and therefore selectionRef) won't
// update synchronously after onSelectionChange — we'd be reading stale null.
activeSel = resolved;
} else {
// Check if the user right-clicked on an unselected element (hover target).
const hover = hoverSelectionRef.current;
if (hover && hover.element !== currentSel.element) {
onSelectionChangeRef.current(hover, { revealPanel: true });
activeSel = hover;
}
}
if (!activeSel) return;
setContextMenu({ x: event.clientX, y: event.clientY, sel: activeSel });
},
// eslint-disable-next-line react-hooks/exhaustive-deps
[],
);
return (
<div
ref={overlayRef}
@@ -378,142 +468,59 @@ export const DomEditOverlay = memo(function DomEditOverlay({
aria-label="Composition canvas"
// Cursor follows marquee rect *state* (re-renders), not the mutable ref.
style={marquee.marqueeRect ? { cursor: "crosshair" } : undefined}
onPointerDownCapture={(event) =>
focusDomEditOverlayElement(event.currentTarget as FocusableDomEditOverlay)
}
onPointerDownCapture={(event) => {
// A pointer gesture supersedes a pending nudge burst — commit it first
// so the gesture's member snapshot starts from the nudged position.
flushNudge();
focusDomEditOverlayElement(event.currentTarget as FocusableDomEditOverlay);
}}
onPointerDown={handleOverlayPointerDown}
onMouseDown={handleOverlayMouseDown}
onPointerMove={marquee.onPointerMove}
onPointerLeave={() => onCanvasPointerLeaveRef.current()}
onPointerUp={marquee.onPointerUp}
onPointerCancel={marquee.onPointerCancel}
onContextMenu={handleContextMenu}
>
{hoverSelection && hoverRect && compRect.width > 0 && (
<div
aria-hidden="true"
data-dom-edit-hover-box="true"
className="pointer-events-none absolute rounded-md border border-studio-accent/80 shadow-[0_0_0_1px_rgba(60,230,172,0.25)]"
style={hugRectForElement(hoverRect, hoverSelection.element)}
style={{
...hugRectForElement(hoverRect, hoverSelection.element),
transform: hoverRect.angle ? `rotate(${hoverRect.angle}deg)` : undefined,
}}
/>
)}
{hasGroupSelection && groupOverlayItems.length > 1 && groupBounds && compRect.width > 0 && (
<>
{groupOverlayItems.map((item) => (
<div
key={item.key}
aria-hidden="true"
className="pointer-events-none absolute rounded-xl border border-studio-accent/70"
style={{
left: item.rect.left,
top: item.rect.top,
width: item.rect.width,
height: item.rect.height,
}}
/>
))}
<div
data-dom-edit-selection-box="true"
className="pointer-events-auto absolute rounded-xl border border-studio-accent shadow-[0_0_0_1px_rgba(60,230,172,0.3)]"
style={{
left: groupBounds.left,
top: groupBounds.top,
width: groupBounds.width,
height: groupBounds.height,
cursor: allowCanvasMovement && groupCanMove ? "move" : "default",
}}
onPointerDown={(e) => {
if (!allowCanvasMovement || !groupCanMove || e.shiftKey) return;
gestures.startGroupDrag(e);
}}
onMouseDown={suppressBoxMouseDown}
onClick={handleBoxClick}
/>
</>
<DomEditGroupChrome
groupOverlayItems={groupOverlayItems}
groupBounds={groupBounds}
allowCanvasMovement={allowCanvasMovement}
groupCanMove={groupCanMove}
gestures={gestures}
onBoxMouseDown={suppressBoxMouseDown}
onBoxClick={handleBoxClick}
/>
)}
{!hasGroupSelection && selection && overlayRect && compRect.width > 0 && (
<>
{allowCanvasMovement && selection.capabilities.canApplyManualRotation && (
<DomEditRotateHandle
overlayRect={overlayRect}
cropOutlineInsetPx={cropOutlineInsetPx}
onStartRotate={(e) => {
e.stopPropagation();
gestures.startGesture("rotate", e);
}}
/>
)}
<div
key={selectionKey}
ref={boxRef}
data-dom-edit-selection-box="true"
className={`pointer-events-auto absolute rounded-md ${boxChromeClass}`}
style={{
left: overlayRect.left,
top: overlayRect.top,
width: overlayRect.width,
height: overlayRect.height,
clipPath: boxClipPath,
cursor:
allowCanvasMovement && selection.capabilities.canApplyManualOffset
? "move"
: "default",
}}
onPointerDown={(e) => {
if (!allowCanvasMovement || e.shiftKey) return;
if (selection.capabilities.canApplyManualOffset) {
gestures.startGesture("drag", e);
return;
}
e.preventDefault();
e.stopPropagation();
e.currentTarget.setPointerCapture(e.pointerId);
blockedMoveRef.current = {
pointerId: e.pointerId,
startX: e.clientX,
startY: e.clientY,
notified: false,
};
}}
onMouseDown={suppressBoxMouseDown}
onClick={handleBoxClick}
>
{cropOutlineInsetPx && (
<div
className="pointer-events-none absolute rounded-md border border-studio-accent/80 shadow-[0_0_0_1px_rgba(60,230,172,0.25)]"
style={{
left: cropOutlineInsetPx.left,
top: cropOutlineInsetPx.top,
right: cropOutlineInsetPx.right,
bottom: cropOutlineInsetPx.bottom,
}}
/>
)}
{allowCanvasMovement && selection.capabilities.canApplyManualSize && (
<div
className="absolute -right-1.5 -bottom-1.5 w-3 h-3 rounded-sm bg-studio-accent border border-studio-accent/60"
style={{
cursor: "se-resize",
touchAction: "none",
...(cropOutlineInsetPx && {
right: cropOutlineInsetPx.right - 6,
bottom: cropOutlineInsetPx.bottom - 6,
}),
}}
onPointerDown={(e) => {
e.stopPropagation();
gestures.startGesture("resize", e);
}}
/>
)}
</div>
{selection.capabilities.canCrop && groupSelections.length <= 1 && (
<DomEditCropHandles
selection={selection}
overlayRect={overlayRect}
onStyleCommit={onStyleCommitRef.current}
/>
)}
</>
<DomEditSelectionChrome
selection={selection}
overlayRect={overlayRect}
allowCanvasMovement={allowCanvasMovement}
cropOutlineInsetPx={cropOutlineInsetPx ?? undefined}
boxRef={boxRef}
boxChromeClass={boxChromeClass}
boxClipPath={boxClipPath}
selectionKey={selectionKey}
groupSelectionCount={groupSelections.length}
blockedMoveRef={blockedMoveRef}
gestures={gestures}
onStyleCommit={onStyleCommitRef.current}
onBoxMouseDown={suppressBoxMouseDown}
onBoxClick={handleBoxClick}
/>
)}
{childRects.length > 0 &&
compRect.width > 0 &&
@@ -539,6 +546,29 @@ export const DomEditOverlay = memo(function DomEditOverlay({
onSelectionChangeRef={onSelectionChangeRef}
/>
<MarqueeOverlay candidateRects={marquee.candidateRects} marqueeRect={marquee.marqueeRect} />
{contextMenu && (
<CanvasContextMenu
x={contextMenu.x}
y={contextMenu.y}
selection={contextMenu.sel}
onClose={() => setContextMenu(null)}
onDelete={
onDeleteSelection
? (sel) => {
setContextMenu(null);
onDeleteSelection(sel);
}
: undefined
}
onApplyZIndex={
onApplyZIndex
? (patches) => {
onApplyZIndex(contextMenu.sel, patches);
}
: undefined
}
/>
)}
<GridOverlay
visible={gridVisible}
spacing={gridSpacing}
@@ -551,8 +581,10 @@ export const DomEditOverlay = memo(function DomEditOverlay({
/>
<SnapGuideOverlay
snapGuidesRef={snapGuidesRef}
overlayWidth={compRect.width}
overlayHeight={compRect.height}
compositionLeft={compRect.left}
compositionTop={compRect.top}
compositionWidth={compRect.width}
compositionHeight={compRect.height}
/>
</div>
);