mirror of
https://github.com/heygen-com/hyperframes.git
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feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
This commit is contained in:
co-authored by
ukimsanov
parent
9940503102
commit
df29fa7a5e
@@ -15,10 +15,8 @@ import { roundTo3 } from "../utils/rounding";
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import { computeElementPercentage } from "./gsapShared";
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import { computeDraggedGsapPosition } from "./draggedGsapPosition";
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import type { RuntimeTweenChange } from "./gsapRuntimePatch";
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import {
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setPatchFromUpdateProperties,
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setPatchFromUpdateProperty,
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} from "./gsapDragStaticSetHelpers";
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import { isGestureTransactionCommit, runGestureTransaction } from "./gestureTransaction";
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import { setPatchFromUpdateProperty } from "./gsapDragStaticSetHelpers";
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export {
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findExistingPositionWrite,
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findRotationSetAnimation,
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@@ -65,6 +63,46 @@ export function parkPlayheadOnKeyframe(anim: GsapAnimation, pct: number): void {
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usePlayerStore.getState().requestSeek(roundTo3(ts + (pct / 100) * td));
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}
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async function replaceKeyframedPositionHold(
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selection: DomEditSelection,
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selector: string,
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existingSet: GsapAnimation,
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properties: { x: number; y: number },
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commitMutation: GsapDragCommitCallbacks["commitMutation"],
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): Promise<void> {
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const persist = async (commit: GsapDragCommitCallbacks["commitMutation"]) => {
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await commit(
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selection,
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{
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type: "add",
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targetSelector: selector,
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method: "set",
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position: 0,
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properties,
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global: true,
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},
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{ label: "Move layer", skipReload: true },
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);
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await commit(
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selection,
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{ type: "delete", animationId: existingSet.id },
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{ label: "Move layer", softReload: true },
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);
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};
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if (isGestureTransactionCommit(commitMutation)) {
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await persist(commitMutation);
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return;
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}
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await runGestureTransaction({
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element: selection.element,
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label: "Move layer",
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settle: () => undefined,
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persist: async (commit) => persist(commit(commitMutation)),
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restore: () => undefined,
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});
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}
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// ── Dynamic keyframe materialization ──────────────────────────────────────
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export async function materializeIfDynamic(
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@@ -116,7 +154,7 @@ export async function materializeIfDynamic(
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* Commit a STATIC element drag as a `tl.set("#el",{x,y})` — the single-source
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* position channel for elements with no position animation. Idempotent: a
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* re-nudge of an element that already has a `set` UPDATES that set's x/y
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* (two `update-property` mutations) rather than stacking a second set or
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* in one `update-properties` mutation rather than stacking a second set or
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* converting it to keyframes (plan R2 / KTD3). New elements get one `add`
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* mutation with `method:"set"` at position 0.
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*/
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@@ -132,70 +170,30 @@ export async function commitStaticGsapPosition(
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if (existingSet) {
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if (existingSet.keyframes) {
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// Keyframed zero-duration hold (drag-path corruption): can't update-property
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// into keyframes — delete it and write a clean static set instead.
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const coalesceKey = `gsap:heal-static:${existingSet.id}`;
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await callbacks.commitMutation(
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// into keyframes. Add the replacement first so either failure leaves at
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// least one hold on disk, then delete the corrupt tween in one transaction.
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await replaceKeyframedPositionHold(
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selection,
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{ type: "delete", animationId: existingSet.id },
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{ label: "Move layer", skipReload: true, coalesceKey },
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);
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await callbacks.commitMutation(
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selection,
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{
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type: "add",
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targetSelector: selector,
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method: "set",
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position: 0,
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properties: { x: newX, y: newY },
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global: true,
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},
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{
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label: "Move layer",
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softReload: true,
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coalesceKey,
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instantPatch: { selector, change: { kind: "global-set", props: { x: newX, y: newY } } },
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},
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selector,
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existingSet,
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{ x: newX, y: newY },
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callbacks.commitMutation,
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);
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return;
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}
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// Update in place — two single-property mutations (the API updates one prop
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// per call). Coalesce them and reload only after the second lands.
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const coalesceKey = `gsap:set-nudge:${existingSet.id}`;
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// Build each mutation FIRST, then derive its instantPatch from the SAME
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// object that's POSTed — so a future caller can't ship a clean mutation with
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// a stale/malformed patch (the validated `value` flows straight into the
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// patch). `findUnsafeMutationValues` validates the mutation upstream.
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const xMutation = {
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type: "update-property",
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const mutation = {
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type: "update-properties",
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animationId: existingSet.id,
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property: "x",
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value: newX,
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properties: { x: newX, y: newY },
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} as const;
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const yMutation = {
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type: "update-property",
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animationId: existingSet.id,
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property: "y",
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value: newY,
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} as const;
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// Patch BOTH coalesced commits. If the SECOND POST fails server-side, the
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// first (x) already persisted — patching its commit too means the live
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// preview still reflects what DID persist. The x commit carries skipReload
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// (no reload), so its instantPatch gives instant feedback without a reload;
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// the y commit triggers the soft reload (skipped when the patch applies).
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const global = !!existingSet.global;
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await callbacks.commitMutation(selection, xMutation, {
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label: "Move layer",
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skipReload: true,
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coalesceKey,
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instantPatch: setPatchFromUpdateProperty(selector, xMutation, global),
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});
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await callbacks.commitMutation(selection, yMutation, {
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await callbacks.commitMutation(selection, mutation, {
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label: "Move layer",
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softReload: true,
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coalesceKey,
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// Final commit of the coalesced x/y pair: carry both channels so the
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// runtime set lands the complete {x,y} pose in place.
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instantPatch: setPatchFromUpdateProperties(selector, [xMutation, yMutation], global),
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instantPatch: {
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selector,
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change: { kind: global ? "global-set" : "set", props: mutation.properties },
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},
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});
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return;
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}
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@@ -279,7 +277,7 @@ export async function commitStaticGsapRotation(
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* tween: one keyframe at the playhead % renders NaN/0 at every other frame, so
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* the element collapses/disappears (worst when resized off the 0% mark). A `set`
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* holds the size at all times. Re-resizing an element that already has a size
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* `set` UPDATES it in place (two `update-property`, like x/y); a new element
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* `set` UPDATES it in place with one `update-properties`; a new element
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* gets one `add` with `method:"set"`.
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*/
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export async function commitStaticGsapSize(
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@@ -292,18 +290,11 @@ export async function commitStaticGsapSize(
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const width = Math.round(size.width);
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const height = Math.round(size.height);
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if (existingSet) {
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await callbacks.commitMutation(
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selection,
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{ type: "delete", animationId: existingSet.id },
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{ label: "Resize layer", skipReload: true },
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);
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await callbacks.commitMutation(
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selection,
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{
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type: "add",
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targetSelector: selector,
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method: "set",
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position: 0,
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type: "update-properties",
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animationId: existingSet.id,
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properties: { width, height },
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},
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{ label: "Resize layer", softReload: true },
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@@ -394,10 +385,9 @@ export async function commitKeyframedSizeFromResize(
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properties: Math.abs(p - pct) < 0.05 ? { width: newW, height: newH } : { ...prior },
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}));
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// Add the size keyframe tween FIRST, then delete the old global hold. The two
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// commits aren't transactional, so ordering matters: if the delete fails the
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// size is preserved (animated, recoverable) rather than lost. Only the last
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// commit triggers the reload.
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// Add the size keyframe tween FIRST, then delete the old global hold. The gesture
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// transport applies both in one ordered batch; a plain commit fallback keeps the
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// same recoverable ordering. Only the transaction's result triggers the reload.
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const addLabel = `Resize (size keyframe ${pct.toFixed(0)}%)`;
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await callbacks.commitMutation(
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selection,
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