mirror of
https://github.com/heygen-com/hyperframes.git
synced 2026-09-11 23:00:03 +00:00
feat(studio): revamps Studio + improves code quality (#2291)
* feat(studio): glue API coexistence layer for the NLE swap What: extends 21 glue files so the OLD timeline/canvas engine and the NEW NLE components type-check side by side: playerStore (multi-select setters, zoom pin, snap toggle, non-reactive scale scratch), drag-state types gain optional NLE fields, timelineLayout/timelineAssetDrop/timelineEditingHelpers/ timelineEditing/timelineElementHelpers/studioHelpers/assetHelpers gain the NLE exports, DomEditOverlay + gestures + AssetContextMenu + Timeline props gain optional callbacks/params, contexts gain *Optional hooks, and TimelineEditCallbacks.onMoveElements becomes a bivariant method accepting both engines' change shapes. patchDocumentRootDuration's test rides along. Why: this is the keystone that dissolves the old "welded glue" problem — every symbol the NLE components need is ADDED next to what the old engine still uses, so the engine components and the swaps can land as separate reviewable PRs. How: 15 authored intermediate files (main content + additive symbols; no behavior changes — new fields optional, new callbacks unused until wired) plus 6 files whose final content is already purely additive. New exports without consumers yet carry TEMP(studio-dnd) ignoreExports entries, removed by the app-shell swap. Test plan: tsc --noEmit in studio + studio-server (verifies BOTH engines compile); bunx vitest run (full suite green incl. the 6 new patchDocumentRootDuration tests); fallow audit clean. * feat(studio): timeline interaction hooks and lanes component (unwired) What: the timeline-side wiring layer, unwired: TimelineLanes (the lane renderer driving drag/resize/marquee), timelineMarquee (+tests), useTimelineStackingSync, useTimelineGeometry, useTimelineEditPinning, useTimelineEditingDrops. Why: everything between the pure drag math and <Timeline> itself; the timeline-glue swap PR then only rewires Timeline/TimelineCanvas onto these. How: new files, tsc-clean against the coexistence layer. Unwired components carry TEMP(studio-dnd) entry registrations, removed at the app-shell swap. Test plan: bunx vitest run timelineMarquee.test.ts; tsc --noEmit; fallow audit clean. * feat(studio): NLE shell assembly (unwired) What: EditorShell (the full editor layout replacing NLELayout + StudioPreviewArea), TimelinePane (timeline host with sub-comp rebasing) and useTimelineEditCallbacks (the callback bag bridging store edits to the timeline), all unwired. Why: the shell that App swaps to in the final step; reviewing it standalone keeps that swap PR small. How: new files against the coexistence layer; TEMP(studio-dnd) entries until App mounts EditorShell in the app-shell swap. Test plan: tsc --noEmit; bunx vitest run (suite unchanged); fallow audit clean. * feat(studio): timeline glue swap — Timeline/TimelineCanvas onto the NLE engine What: flips the timeline glue to its final form (23 files): Timeline and TimelineCanvas rebuilt on TimelineLanes/TimelineOverlays, useTimelineClipDrag drives preview/commit through the new drag engine, range selection goes multi-select, playback loop moves to useTimelinePlayerLoop. Deletes the 9 old-engine files this orphans (group drag, marquee selection, snap targets, layer gutter, selection overlays + their suites) — each is compile- or gate-forced by this swap, verified by probe. Why: second swap step; timeline-only, canvas and App untouched. How: modified files to final content + forced deletions. playerStore/timelineEditing/timelineCallbacks stay at their coexistence form until the app swap (the old App still runs on them). Test plan: tsc --noEmit; bunx vitest run (full suite); fallow audit clean. * feat(studio): clip thumbnail modules What: ImageThumbnail (+tests) and thumbnailUtils (+tests) — frame decode with SVG/AVIF format fallbacks and rounded-corner clipping — plus VideoThumbnail updates. Why: the decode layer for timeline clip thumbnails, ahead of the visual refresh that renders them. How: new modules + one modified file; purely presentational. Test plan: bunx vitest run on both test files; tsc --noEmit; fallow audit clean. * feat(studio): assets/blocks panel behaviors + preview helpers What: blocks tab install flow, right-panel and global drag-overlay polish, music beat analysis and clip-content rendering hooks, and the preview-helper utilities backing asset preview. Why: completes the studio NLE stack on top of the visual refresh. How: modified files only (kept as one PR: splitting further would produce sub-150-LOC fragments of interdependent panel glue). Test plan: bunx vitest run studioPreviewHelpers/studioUrlState suites; tsc --noEmit; fallow audit clean. * fix(studio): restore timeline playback loop * fix(studio): restore missing GSAP helpers module * refactor(studio): split timeline GSAP helpers * style(studio): keep timeline helper under size limit * fix(studio): restore timeline overlays module * fix(studio): remove stale GSAP import * fix(studio): restore canonical timeline dependencies * style(studio): format restored timeline helpers * style(studio): satisfy helper line limit * fix(studio): repair rebuilt timeline integration * feat(studio): complete rebuilt NLE cutover * fix(studio): guard project and timeline race boundaries * fix(studio): preserve graded resize and crop geometry * fix(studio): log resize/rotate commit failures, move anchor accumulator to resize-local * fix(studio): treat duration-0 tweens as static holds and settle resize position before persist Instant holds (to()/fromTo() with duration 0) were classified as animated tweens by every commit route, so resizing or rotating them converted the hold into a corrupt duration-0 keyframes tween (new value at 0%, old at 100%) that GSAP drops; panel edits appended a losing set. A shared isInstantHold() now routes them through the static replace-in-place path, and percentage math guards zero-duration windows. Separately, anchored-corner resizes painted 3-5 frames at the new size but old position while the offset persist round-tripped the server. The commit path now applies the corrected GSAP position synchronously before awaiting the offset persist, mirroring the scale route's settle. * feat(studio): gesture-transaction seam with commit observability Introduce runGestureTransaction — one owner for a gesture commit's settle -> persist -> record lifecycle. It settles the live DOM synchronously before any async persist, folds every mutation into one undo entry via a per-transaction coalesceKey, restores pre-gesture state exactly once on failure, and asserts (dev console) + reports (PostHog: commit_transaction / commit_invariant_violation / commit_transaction_failed) that a persist never changes pixels. The box-size resize path is migrated onto it; the ad hoc per-route coalesceKey/reload handling is removed. Extract the resize draft-rect math into resizeDraft.ts to keep the gesture-handler file under the size cap. Also: keep url_hash telemetry to the route slug only (drop the query string, which carried the user's selected element id/selector), and gate the [hf-resize] diagnostics behind localStorage hf-resize-debug so they ship as opt-in tracing rather than console noise. * fix(studio): transaction owns the undo label The coalesced history entry took the last sub-mutation's label, so a resize surfaced as "Move layer" (the offset persist) in undo/redo. The seam now stamps tx.label on every wrapped mutation, so the folded entry reads as the gesture. * fix(studio): atomic static size/position commits (no data loss) Static resize/position holds updated an existing set via delete+add — two undo entries, and a delete that succeeded before a failed add lost the hold on disk. Use one in-place update-properties mutation when a set exists (one undo entry, no partial-failure window). The keyframed-hold heal that can't be expressed as a property update now adds before it deletes, so any single failure leaves a recoverable duplicate, never a lost hold. Transaction-owned commits are tracked via a WeakSet so the heal path never double-wraps an already-wrapped gesture. * fix(core): restore timed-clip visibility after a forced timeline rebind __hfForceTimelineRebind force-rendered the re-registered timeline but never re-ran the per-[data-start] visibility pass, so after undo or soft reload every clip rendered regardless of its time window until a full page reload. Extract the visibility loop into syncTimedElementVisibility and call it from both syncMediaForCurrentState (unchanged) and the rebind. * fix(studio): atomic z-order/keyframe/split commits, one undo entry each Three edit-commit paths hardened onto the one-transaction invariant: - Z-order reorder (useElementLifecycleOps): N per-element writes now fold into one undo entry (coalesceMs Infinity) and, on a failed persist, restore already-written files to disk so no partial reorder survives. - Enable-keyframes (useEnableKeyframes/useGsapKeyframeOps): the intermediate convert phase no longer full-reloads the preview (skipReload), killing the black-flash remount; convert + edit share one coalesce key = one undo entry. - Razor split-all (useRazorSplit): snapshot before the batch and restore on any failure, so a mid-batch error never leaves un-revertable partial splits. Shared file-history helpers (RecordEditInput, DomEditCommitBaseParams, readProjectFileContent, restoreFilesToOriginal) dedupe the rollback/commit logic across these paths. Commit options thread as one partial object rather than field-by-field. Test setup extracted into colocated helpers. * fix(studio): fold multi-step edits into one undo entry; guard text revert - Gesture recording (useGestureCommit): the per-property-group commits now share one coalesce key and only the last reloads, so a recording is one undo entry and one preview reload instead of up to four. - Delete selected keyframes (deleteSelectedKeyframes, split out of timelineEditingHelpers): N removals fold into one coalesced undo entry with a single reload. - Text-field commit (useDomEditTextCommits): commitDomTextFields now uses the same version-guarded revert as handleDomTextCommit, so a stale failed commit can no longer stomp a newer successful one. * feat(studio): batch a gesture's mutations into one atomic server write A transaction that emits N mutations previously did N sequential POSTs, each rewriting the file and soft-reloading — the root of the multi-phase persist window. Add a gsap-mutations-batch endpoint that validates every mutation up front, applies them in one in-memory rewrite chain, and writes the file once (all-or-nothing: an invalid entry rejects the whole batch, no partial write). The seam buffers a transaction's commits and, when more than one targets the same file, dispatches a single batch — one write, one history entry, one reload. The batch capability rides on the existing commit-function reference; no option fields are threaded through callers. * fix(studio): soften off-canvas indicator outline to 30% opacity The dashed off-canvas selection outline at 60% was noisy with many protruding elements on screen; drop the resting opacity to 30% (hover still restores full opacity so it stays discoverable). * fix(studio): drop off-canvas indicator outline to 10% opacity Follow-up to the 30% softening — 10% resting opacity reads much calmer with many protruding elements; hover still restores full opacity. * fix(studio): gate [hf-commit] console traces to dev only The start/settled/persisted/restore lifecycle traces logged on every gesture commit in all environments — console noise for end users. Route them through a dev-only traceCommit helper (matching the pixel-violation error's existing DEV gate). The commit_* PostHog events stay always on; they are the production observability, the console lines are a dev aid. * fix(studio): count actual reloads, not softReload requests, in commit telemetry A resize's size and offset persists both request softReload; the seam counted each request, so a batched gesture reported reload_count 2 even though the batch is one write and one reload. Compute the count from what dispatchBufferedCommits actually did — one for a batch, the request count for the sequential fallback. * fix(studio): rotate hover + off-canvas overlays with the element; flicker-free crop - Hover overlay applied the element's rotation only to the selection chrome, not the hover box; it now rotates about center like the selection, via a shared orientedGroupAwareOverlayRect router (one owner for rotation-aware overlay geometry across hover/selection/off-canvas). - Off-canvas indicator was axis-aligned; it now rotates with the element and inverse-rotates the canvas-exclusion clip into the element's local frame, so the protruding-sliver clip stays correct for rotated elements. - Crop commit re-lifted the element only in the commit's .then(), so one frame painted the cropped state (the flicker). Re-lift synchronously right after onStyleCommit (which applies the clip before its first await), so the cropped state never paints; the persisted file value is unchanged. * fix(studio): address code-review findings across the commit-hardening campaign Correctness (would ship green, bite under latency): - Enable-keyframes phase 2 now carries coalesceMs: Infinity, so the convert folds into one undo entry instead of splitting past the 300ms default. - The SDK keyframe persist path forwards coalesceMs (CutoverOptions gains the field); multi-keyframe delete and convert coalesce correctly when SDK-routed. - Razor split-all's rollback is guarded so a failing restore can't swallow the error toast that tells the user the split failed. Simplification (single source of truth / no dead flexibility): - Decompose resolveResizeDraftRect (drops a fallow-ignore suppression). - Delegate the third readProjectFileContent copy to the shared helper. - Inline setPatchFromUpdateProperties (its only caller passes one mutation). - One toSdkPersistOptions translates gesture overrides to SDK options. - Bundle the reorder-rollback deps into one object (was 7-9 positional args). - Dedupe the 'last group reloads' ternary; type gesture options as CommitMutationOptions; drop a Map+array wrapper around a single write. * feat(studio): atomic z-order reorder via batch patch-element endpoint Z-order reorder issued N per-element inline-style patches (one server write each), so a mid-chain failure could leave a partial reorder on disk. Add a patch-elements-batch endpoint that validates every patch, folds them over the file in one in-memory rewrite, and writes once (all-or-nothing; unsafe input rejects with no write). The reorder now sends one batch per source file and records one undo entry. Because a failed atomic write persists nothing, the interim disk-write-back rollback (restoreReorderedFile / restoreFulfilledReorderFiles / ReorderRollbackDeps) is deleted — failure rolls back only live DOM/store state. Closes the last disk-atomicity gap. * fix(studio): razor-split undo no longer silently no-ops The split clone was written to disk without a data-hf-id, so the split endpoint recorded that unstamped HTML as the undo entry's afterHash. The next reloadPreview() ran the preview route's ensureHfIds write-back, which minted a fresh id and persisted DIFFERENT bytes — so at undo time the disk hash no longer matched afterHash and editHistory's content-mismatch guard silently refused the undo (no write, no network, no error). Stamp the split output via ensureHfIds in splitElementInHtml before it is written/returned, so the preview write-back is a no-op and the recorded afterHash always equals the final on-disk bytes. Fixes at the source rather than relaxing the mismatch guard. Corrects the stale comment that credited forceReloadSdkSession. * feat(studio): closed-hand grab cursor on the rotate handle The rotate handle used the default arrow cursor; show a grabbing (closed-hand) cursor on hover to signal it's grabbed and dragged to rotate. * fix(studio): dropping a dragged element over another no longer selects it A moved drag's release fired the box click, which re-selected whatever now sat under the pointer via the hover cache — so dropping an element over a higher-z one selected the drop target instead of keeping the dragged element selected. The drag-move branch now suppresses the next box click, mirroring the resize branch. * fix(studio): group drag is one undo entry, not one per element Dragging a multi-selected group committed each member's position write as its own undo entry, so reverting took N Cmd+Z presses. Force a shared coalesceKey (infinite window) across every member's commit so they fold into a single undo entry, like the other multi-step commit paths. * fix(studio): undo of a split no longer leaves a ghost clip in the timeline The file and the composition iframe revert correctly on undo, but the timeline panel kept a ghost node for the split clone. The element-merge that repopulates the timeline preserves elements the fresh scan dropped — intended for enriched sub-composition children a bare DOM re-scan misses, but it also preserved a genuinely-removed TOP-LEVEL element (the split clone after undo), leaving a phantom clip. Restrict the preserve to elements with a compositionSrc (the enriched sub-comp children); a top-level element missing from the fresh scan was truly removed. --------- Co-authored-by: ukimsanov <ular.kimsanov@heygen.com>
This commit is contained in:
co-authored by
ukimsanov
parent
9940503102
commit
df29fa7a5e
@@ -0,0 +1,258 @@
|
||||
// @vitest-environment happy-dom
|
||||
|
||||
import React, { act } from "react";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { usePlayerStore } from "../player";
|
||||
import type { DomEditPatchBatch } from "./domEditCommitTypes";
|
||||
import { useElementLifecycleOps } from "./useElementLifecycleOps";
|
||||
import { mountReactHarness } from "./domSelectionTestHarness";
|
||||
|
||||
(globalThis as unknown as { IS_REACT_ACT_ENVIRONMENT: boolean }).IS_REACT_ACT_ENVIRONMENT = true;
|
||||
|
||||
afterEach(() => {
|
||||
document.body.innerHTML = "";
|
||||
usePlayerStore.getState().setElements([]);
|
||||
vi.unstubAllGlobals();
|
||||
});
|
||||
|
||||
interface BatchOptions {
|
||||
label: string;
|
||||
coalesceKey: string;
|
||||
}
|
||||
|
||||
interface CapturedBatchCall {
|
||||
batches: DomEditPatchBatch[];
|
||||
options: BatchOptions;
|
||||
}
|
||||
|
||||
type ReorderCommit = (
|
||||
entries: Array<{
|
||||
element: HTMLElement;
|
||||
zIndex: number;
|
||||
id?: string;
|
||||
selector?: string;
|
||||
selectorIndex?: number;
|
||||
sourceFile: string;
|
||||
key?: string;
|
||||
}>,
|
||||
coalesceKeyOverride?: string,
|
||||
) => Promise<void>;
|
||||
|
||||
function renderReorderHook(
|
||||
capturedCalls: CapturedBatchCall[],
|
||||
onReady: (commit: ReorderCommit) => void,
|
||||
) {
|
||||
function Harness() {
|
||||
const { handleDomZIndexReorderCommit } = useElementLifecycleOps({
|
||||
activeCompPath: "index.html",
|
||||
showToast: vi.fn(),
|
||||
writeProjectFile: vi.fn(async () => {}),
|
||||
domEditSaveTimestampRef: { current: 0 },
|
||||
editHistory: { recordEdit: vi.fn(async () => {}) },
|
||||
projectIdRef: { current: null },
|
||||
reloadPreview: vi.fn(),
|
||||
clearDomSelection: vi.fn(),
|
||||
commitDomEditPatchBatches: async (batches, options) => {
|
||||
capturedCalls.push({ batches, options });
|
||||
},
|
||||
});
|
||||
onReady(handleDomZIndexReorderCommit);
|
||||
return null;
|
||||
}
|
||||
return mountReactHarness(<Harness />);
|
||||
}
|
||||
|
||||
/** Append the element, mount the reorder hook, and run one commit through act. */
|
||||
async function runReorderCommit(el: HTMLElement, entries: Parameters<ReorderCommit>[0]) {
|
||||
document.body.appendChild(el);
|
||||
|
||||
const captured: CapturedBatchCall[] = [];
|
||||
let commit: ReorderCommit | undefined;
|
||||
const root = renderReorderHook(captured, (fn) => (commit = fn));
|
||||
|
||||
await act(async () => {
|
||||
commit!(entries);
|
||||
});
|
||||
|
||||
return { captured, root };
|
||||
}
|
||||
|
||||
describe("useElementLifecycleOps — z-index reorder payload", () => {
|
||||
// Regression: an id-less canvas element (e.g. a caption `.sub` div, which
|
||||
// carries only data-hf-id + class) once had its absent id coerced to `null`
|
||||
// (`entry.id ?? null`). The DOM-patch guard rejects a null `body.target.id`,
|
||||
// so "move to back" toasted "unsafe values" and nothing persisted. The target
|
||||
// id must be `undefined` (dropped on the wire), letting hfId / selector match.
|
||||
it("never sends a null target id for an id-less element", async () => {
|
||||
const el = document.createElement("div");
|
||||
el.className = "sub clip";
|
||||
el.setAttribute("data-hf-id", "hf-card");
|
||||
|
||||
const { captured, root } = await runReorderCommit(el, [
|
||||
{
|
||||
element: el,
|
||||
zIndex: 0,
|
||||
// id intentionally absent — the id-less element case.
|
||||
selector: ".sub.clip",
|
||||
selectorIndex: 3,
|
||||
sourceFile: "index.html",
|
||||
},
|
||||
]);
|
||||
|
||||
const target = captured[0]?.batches[0]?.patches[0]?.target;
|
||||
expect(captured).toHaveLength(1);
|
||||
expect(target?.id).toBeUndefined();
|
||||
expect(target?.id).not.toBeNull();
|
||||
// The element stays addressable via hfId (and selector) instead.
|
||||
expect(target?.hfId).toBe("hf-card");
|
||||
|
||||
act(() => root.unmount());
|
||||
});
|
||||
|
||||
it("preserves a real id when the element has one", async () => {
|
||||
const el = document.createElement("video");
|
||||
el.id = "v-hero";
|
||||
el.setAttribute("data-hf-id", "hf-ezl2");
|
||||
|
||||
const { captured, root } = await runReorderCommit(el, [
|
||||
{ element: el, zIndex: 2, id: "v-hero", selector: "#v-hero", sourceFile: "index.html" },
|
||||
]);
|
||||
|
||||
expect(captured).toHaveLength(1);
|
||||
expect(captured[0]?.batches[0]?.patches[0]?.target.id).toBe("v-hero");
|
||||
|
||||
act(() => root.unmount());
|
||||
});
|
||||
|
||||
it("threads the lane gesture key into z-index persistence", async () => {
|
||||
const el = document.createElement("div");
|
||||
el.id = "clip-a";
|
||||
document.body.appendChild(el);
|
||||
const captured: CapturedBatchCall[] = [];
|
||||
let commit: ReorderCommit | undefined;
|
||||
const root = renderReorderHook(captured, (fn) => (commit = fn));
|
||||
|
||||
await act(async () => {
|
||||
await commit!(
|
||||
[{ element: el, zIndex: 4, id: "clip-a", sourceFile: "index.html" }],
|
||||
"clip-lane-move:7",
|
||||
);
|
||||
});
|
||||
|
||||
expect(captured).toHaveLength(1);
|
||||
expect(captured[0]?.options.coalesceKey).toBe("clip-lane-move:7");
|
||||
act(() => root.unmount());
|
||||
});
|
||||
|
||||
it("creates one batch per source file in a multi-file reorder", async () => {
|
||||
const elements = ["clip-a", "clip-b", "clip-c"].map((id) => {
|
||||
const element = document.createElement("div");
|
||||
element.id = id;
|
||||
document.body.appendChild(element);
|
||||
return element;
|
||||
});
|
||||
const captured: CapturedBatchCall[] = [];
|
||||
let commit: ReorderCommit | undefined;
|
||||
const root = renderReorderHook(captured, (fn) => (commit = fn));
|
||||
|
||||
await act(async () => {
|
||||
await commit!(
|
||||
elements.map((element, index) => ({
|
||||
element,
|
||||
zIndex: index + 1,
|
||||
id: element.id,
|
||||
sourceFile: index < 2 ? "index.html" : "compositions/scene.html",
|
||||
})),
|
||||
);
|
||||
});
|
||||
|
||||
expect(captured).toHaveLength(1);
|
||||
expect(
|
||||
captured[0]?.batches.map(({ sourceFile, patches }) => [sourceFile, patches.length]),
|
||||
).toEqual([
|
||||
["index.html", 2],
|
||||
["compositions/scene.html", 1],
|
||||
]);
|
||||
act(() => root.unmount());
|
||||
});
|
||||
|
||||
it("rolls back only live and store state after an atomic reorder failure", async () => {
|
||||
const writeProjectFile = vi.fn(async () => {});
|
||||
const recordEdit = vi.fn(async () => {});
|
||||
const forceReloadSdkSession = vi.fn();
|
||||
const originalError = new Error("second patch failed");
|
||||
const elements = ["clip-a", "clip-b", "clip-c"].map((id, index) => {
|
||||
const element = document.createElement("div");
|
||||
element.id = id;
|
||||
element.style.zIndex = String(index + 10);
|
||||
document.body.appendChild(element);
|
||||
return element;
|
||||
});
|
||||
usePlayerStore.getState().setElements(
|
||||
elements.map((element, index) => ({
|
||||
id: element.id,
|
||||
tag: "div",
|
||||
start: 0,
|
||||
duration: 1,
|
||||
track: index,
|
||||
zIndex: index + 10,
|
||||
hasExplicitZIndex: false,
|
||||
})),
|
||||
);
|
||||
|
||||
let commit: ReorderCommit | undefined;
|
||||
function Harness() {
|
||||
const { handleDomZIndexReorderCommit } = useElementLifecycleOps({
|
||||
activeCompPath: "index.html",
|
||||
showToast: vi.fn(),
|
||||
writeProjectFile,
|
||||
domEditSaveTimestampRef: { current: 0 },
|
||||
editHistory: { recordEdit },
|
||||
projectIdRef: { current: "demo" },
|
||||
reloadPreview: vi.fn(),
|
||||
clearDomSelection: vi.fn(),
|
||||
forceReloadSdkSession,
|
||||
commitDomEditPatchBatches: vi.fn(async () => {
|
||||
throw originalError;
|
||||
}),
|
||||
});
|
||||
commit = handleDomZIndexReorderCommit;
|
||||
return null;
|
||||
}
|
||||
const root = mountReactHarness(<Harness />);
|
||||
|
||||
let rejection: unknown;
|
||||
await act(async () => {
|
||||
try {
|
||||
await commit!(
|
||||
elements.map((element, index) => ({
|
||||
element,
|
||||
zIndex: 3 - index,
|
||||
id: element.id,
|
||||
sourceFile: "index.html",
|
||||
key: element.id,
|
||||
})),
|
||||
"clip-lane-move:failure",
|
||||
);
|
||||
} catch (error) {
|
||||
rejection = error;
|
||||
}
|
||||
});
|
||||
|
||||
expect(rejection).toBe(originalError);
|
||||
expect(elements.map((element) => element.style.zIndex)).toEqual(["10", "11", "12"]);
|
||||
expect(
|
||||
usePlayerStore
|
||||
.getState()
|
||||
.elements.map(({ zIndex, hasExplicitZIndex }) => ({ zIndex, hasExplicitZIndex })),
|
||||
).toEqual([
|
||||
{ zIndex: 10, hasExplicitZIndex: false },
|
||||
{ zIndex: 11, hasExplicitZIndex: false },
|
||||
{ zIndex: 12, hasExplicitZIndex: false },
|
||||
]);
|
||||
expect(writeProjectFile).not.toHaveBeenCalled();
|
||||
expect(recordEdit).not.toHaveBeenCalled();
|
||||
expect(forceReloadSdkSession).not.toHaveBeenCalled();
|
||||
act(() => root.unmount());
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user