* feat(registry): gooey split block with metaball goo and directional motion blur
A dot splits into a three-dot menu through a gooey neck, spins into a
swirl mark under shutter motion blur, breaks back into three dots and
merges into one. Timing, spacing and eases are measured off a reference
recording frame by frame.
The motion-blur snippet gains an opt-in `sharp: 0` option that hides the
crisp frame-time copy while an element moves, leaving only the shutter
average. The default is unchanged; the inlined copies carry the same text.
* feat(registry): grow gooey-split blades out of swelling dots
* refactor(registry): tidy gooey-split pose code and document sharp 0 limits
* fix(registry): hide a sharp 0 motion-blur target by marker, not its visibility
Hiding through the element's own visibility fought timelines that
write it (autoAlpha): a target faded in after attach stayed hidden at
rest. A marker attribute and one !important rule now do the hiding, the
default path writes nothing, and a declarative sharp other than 0 or 1
is refused like any other bad option.
* fix(registry): smear a motion-blur target that was hidden when blur attached
Copies froze the target's computed visibility at attach, so a target
entering with autoAlpha never smeared (and vanished entirely under
sharp 0). The group now carries the target's current visibility each
frame, read with the sharp 0 marker lifted, and a copy keeps a
descendant's visibility only where it differs from its parent's.
* test(registry): pin a copy keeping a descendant's own visibility
* fix(registry): keep a child's own hiding in the smear of a target hidden at attach
* refactor(registry): restore a lifted visibility in one call and lift any hidden form
* fix(registry): restore a lifted visibility even when copying styles throws
* fix(registry): let motion-blur copies hide with a clip that has ended
The smear group set an explicit visibility on every moving frame, and
copies used to freeze an explicit visible, so an ancestor clip hiding
after the last update could not hide them: copies from a 0-4 s
sub-composition stayed on screen at 16.4 s. The group now sets a
visibility only where the element's differs from its parent's.
Also regenerates skills-manifest.json for the motion-blur skill doc.
* docs(skills): fix unresolved cross-references in skill docs
Skill reference docs that live one directory below a skill root
(`references/`, `sub-agents/`) pointed at sibling skills with `../`,
which resolves inside the referencing skill instead of `skills/`.
Rewrite those to `../../<skill>/...` so every explicitly relative
path resolves from the file that contains it.
- faceless-explainer, pr-to-video, product-launch-video: story-design,
visual-design, motion-language, cut-catalog, sub-agents/frame-worker
now point at ../../hyperframes, ../../hyperframes-animation and
../../hyperframes-creative.
- music-to-video/references/planning.md: same fix for
hyperframes-creative design-spec and frame-presets.
- media-use/audio/references/{bgm,tts}.md: `../SKILL.md` ->
`../../SKILL.md` (the media-use skill root).
- hyperframes/references/frame-worker-core.md: the examples pointer now
reads ../../hyperframes-animation/examples/; the cut-catalog pointer
is written as skill-root shorthand (`references/cut-catalog.md`),
matching the other paths in that file, since the target is the
consuming workflow's own copy and has no single file-relative path.
- visual-design.md tables re-padded by oxfmt after the cell widened.
Co-Authored-By: Miguel Ángel <miguel.sierra@heygen.com>
* docs(skills): fix the two skill doc cross-references added since the first pass
* chore(skills): regenerate the skills manifest after the rebase
---------
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
attachMotionBlur(el, tl) has an ordering contract: it has to run after every
tween is defined and before the composition registers its timeline. Getting it
wrong makes the blur silently do nothing, which is the worst shape a failure can
take in a renderer nobody watches. An attribute has no order to get wrong.
data-hf-motion-blur on any element is now the contract. Empty means defaults;
anything else is a JSON object of the same options. The element finds its own
timeline: its nearest [data-composition-id] ancestor names the key, and the
snippet reads window.__timelines[key]. attachMotionBlur stays exported for a
target built after the page has settled.
claim(el) is the only thing that attaches, and two triggers call it. An accessor
on window.__timelines wraps the registry in a Proxy whose set trap sweeps on
every per-key registration, which is what attaches before the renderer captures
frame zero. A bounded poll, 32 ms by 250 ticks, reads the registry directly and
needs no cooperation from whoever wrote it. The poll is not belt and braces: a
registry reference captured before the snippet installs bypasses the trap
outright, and a composition that mounts its DOM after registering its timeline
has no marked element to sweep at trap time. It runs its whole budget every time
rather than stopping the first tick nothing is pending, because on an ordinary
page the top-level target is claimed on the registration write, so an early exit
kills the poll one tick in, before any late composition arrives.
Every refusal is by name, once, and never silent: a value that is not JSON, a
value that parses but is not an options object, an option name that is not one
of the four, an option value that is not a finite number, a target inside
another target, and a second timeline registered under one key. Parsing runs
before the timeline lookup, so a malformed value is reported as malformed rather
than as a composition that never registered.
Two properties of the primitive this change made load-bearing:
- Frame rate is resolved from the target's own composition root, not from the
first root in the document. The document-wide lookup was survivable while
every caller could pass fps explicitly; the declarative form has no per-call
argument. Two compositions on one page at different rates now each get their
own shutter window, and one call naming both says it cannot.
- An attach is all-or-nothing. The mark, the copies and the resize observer go
in together and come back out together, so a throw partway through leaves the
element untouched rather than marked blurred with copies in the page and no
tracker driving them. The sweep is also bounded per element, because the write
trap runs it inside the author's own registration statement.
Copies are stripped of data-hf-motion-blur, data-composition-id and data-fps,
on the clone and every descendant: the first would make a copy a target of its
own, and the other two would let a copy win the fps lookup, since copies are
inserted before the original.
skills/hyperframes-animation/references/motion-blur.md is the agent-facing half,
mirroring how colour grading is surfaced. It leads with when NOT to blur,
because the attribute makes blurring everything trivial and a smear on motion
that was never fast enough reads as a soft, cheap render.
Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com>
Co-authored-by: Vance Ingalls <vance@heygen.com>
Co-authored-by: Claude Code <noreply@anthropic.com>